Hi everyone!
It's here! The Swords of DItto: Mormo's Curse releases today! Since the release of the Timeless Update in July, we've been beavering away adding a host of new features, as well as reshaping and reworking the game. It's here today as a FREE update for all players!
If you are an existing player, we recommend that you start a new game to experience Mormo's Curse as it was intended.
But what's changed in Mormo's Curse? While the short answer is "most of it", here are a few of the more obvious things to expect.
The game structure has been totally gutted, and the divisive permadeath feature has been removed. You will still fail a story if you die while climbing Mormo's Palace at the end, or if you play in Hero Mode, but otherwise, if you fall, you will collapse and wake up in your house having dropped some cash and fragments. The game is now more forgiving and easier to enjoy.
The end game has been drastically improved, with much more to do, and more variation in the game's rules. For example, when you defeat Mormo, in the next story she will cast one of her curses on you, changing the rules of the world for that story. (The Time Curse that was cast in the Timeless Update remains as one of those curses).
The previous version of the game was running in GameMaker Studio 1.4, which was deprecated by YoYo Games last summer. The move to GMS2 means many technical improvements. For Windows players that means no more DirectX 9, improving compatibility across the board, including for many integrated GPUs. Ubuntu support is now at 18.04, with audio and gamepad issues fixed. There's also much-improved performance, and, crucially, YYG will now be able to offer support for any engine-based issues we come across.
These are just a few of the things that we've been busy with, however. The general goal throughout the development of Mormo's Curse was to make it a much better game; one that we are much happier with. We hope you enjoy all of the improvement we've made, and look forward to seeing what you think!
All the best in Ditto!
Bidds
Stopped player being able to swap stickers that they have equipped
Made crates more likely to spawn on the beach
Increased chance of NPCs swapping stickers
Fixed player still being affected by elemental status effects when calling the Air Kazoo bus
Fixed interiors not restoring correctly sometimes if closing the game while inside one
Prevented time transition music from playing repeatedly in the town
Stopped enemies from awarding too much XP when falling into holes
Fixed player XP for level 1 not resetting to correct value if new game is started on same playthrough
Fixed 'Rolling takes damage' modifier not working when rolling through enemies
Fix for henge not incrementing gadget count
Laser Ring save slot was incorrect (will result in a free flaming laser for everyone who has the laser in their current save)
Difficulty balancing for stories where Mormo was beaten and Icons were offered
Fixed player occasionally losing cash and fragments when continuing a game
Fixed beach crates randomisation not working when the day changed
Fix for parsing error on old saves
Fix for player being able to leave a room instantly in the overworld and getting stuck doing so
Changes to items kept when victorious over Mormo
Removed debug reporting that was slowing the game down on spikes and enemies
Added options to set target framerate to 30, 60, 120, 144, 160 and 240
Edited Spanish line that was too long for an NPC's text box and caused a freeze
Prevented key quests from being assigned to the waterfall or henge levels
Fixed issue with Toy Master achievement taking longer to unlock than it should
Put in a fix for Kazoo sequence taking a long time, and the main menu not appearing on return to the main menu
Fixed inventory items on death not carrying over if you choose to carry everything over
Player now carries over their entire inventory when defeating Mormo
Fixed shadow errors when cutting grass
Reduced cost of Toys in the Toyshop slightly