We added divine rituals able to transform deserts and deadlands into proper provinces:
“Foul Waters” (Temple of Morgaine, 2nd degree) — turns desert into swamp.
“Power of Life” (Temple of Sylvana, 3rd degree) — turns deadlands into forest.
“Bones of the Earth” (Temple of Gorbardin, 3rd degree) — turns deadlands into hills.
“Sea of Grass” (Temple of Kartach, 4th degree) — turns desert or deadlands into plains.
The amount of experience earned by heroes for completing quests has been boosted and scales depending on their level, on rarity and value of an item or scroll sought, or the number and XP value of the monsters hunted.