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Release Notes for Terraformers

patch 1.7.82

V1.7.82

Bugs fixes and Improvements

Balance changes - Independence DLC


V1.7.79

V1.7.79

Bugs fixes and Improvements


V1.7.76 - Independence DLC release patch notes

V1.7.76 patch notes

Balance changes (regular game)
- Slightly increased expectation rise frequency past turn 40 (to accommodate some projects getting a little better, see below).
-Dejah Robinson’s independist rally skill has changed: doing it now provides +6 support per turn but also results in a trade embargo of 2 turns. You cannot do this - skill if you have an active trade embargo.
- Craig Blake’s specialization now gives +1 food production per 5 new food production increased instead of per 6.
- Increased the cost of the Regolith Burner from 12 to 15 titanium. Increased its atmosphere production per adjacent rock from 1 to 2.
- Lowered the cost of the Beach Club from 15 to 14 silicates.
- Lowered the cost of the Warehouse from 11 to 9 titanium.
- Lowered the cost of the tech Animal Tracking from 30 to 25 science.
- Lowered the cost of the tech Advanced Food Processing from 35 to 15 science. Lowered its effect from 2 to 1 support per food, water or nitrates income you increase.
- Increased the cost of the tech Open Science Database from 15 to 20 science.
- Increased the cost of the tech Consumer Goods Protection from 20 to 25 science.
- Cammile’s (Lost Explorer) specialization: Increased the amount of extra buildings a city with 1 population can have from 3 to 4.
- Increased cost of carpenter from 7 power and water to 10 power and water. Increased the discount it gives to constructing other buildings from 2 to 5 resources.
- Lowered the cost of the Warehouse from 9 to 8 titanium.
- Increased the cost of the Miner’s Cottage from 6 power and 25 food to 12 power and 25 food. Increased the support it produces per mine the city owns from 1 to 2.
- Changed the cost of the Seafood Restaurant from 15 water and 5 food to 25 water. Increased its support per coastal location the city owns from 2 to 5. Removed its flat support production (was 5).
- Increased the cost of the Local Culture Center from 11 power and water to 20 power and water. Increased the support it produces per distance to the nearest other city from 3 per distance to 6 per distance.
- Increased the cost of the Martian Workers Association from 16 food and water to 30 food and water. Increased the support it produces per unique resource/terraforming output from 2 to 5.
- Changed the cost of the Rural Community Retreat from 20 power, 10 food and 10 water to 20 power and 20 food. Lowered the support production from 22 to 20. Lowered the negative support production per robot/population from -2 to -1.
- Lowered the cost of the Beach Resort from 20 food, 15 nitrates and 15 silicates to 10 food, 10 nitrates and 10 silicates. Removed the 15 flat support production. - Increased the support production per local temperature level from 5 to 10.
- Lowered the cost of the Theme Park from 40 power and 20 titanium to 15 power and 15 titanium. Removed its 20 flat support production. Increased its support production per local oxygen level from 5 to 10.
- Removed the temperature requirement of Nature Park.
- Worm Farm now gives a 50% plant spread speed discount instead of 25%.
- Lowered the cost of the Research Station (Large Meteorite upgrade) from 7 to 6 silicates.
- Lowered the cost of Harvest Black Sand (Black Sand Dunes upgrade) from 2 to 1 power.
- Increased the support per location upgrade that provides support/comfort for the tech Natural Reserve Initiative from 3 to 4.
- The Marsolympics now has a -5 support penalty per turn for rejecting it. The first edition will be held in 12 turns now instead of 16.
- Lowered the spread duration of Metallidurans, Artificial bacteria, Radiodurans and Dark Barcteria by 1 turn.
- Increased the amount of atmosphere Deinococcus generates from 2 to 3 per turn. Increased its spread duration from 8 to 10 turns.
- Increased the prestige of Seagrass from 6 to 9.
- Lowered the cost of Gas Factory from 7 to 6 power.
- Lowered the cost of CO2 Factory from 12 power and 9 titanium to 12 power and 8 titanium.
- Lowered the cost of the Oxygen Factory from 17 to 16 water.
- Lowered the cost of the Nuclear Oxygen Factory (event building) from 20 to 18 tritium.
- Lowered the cost of the Oceanic Electrolysis Facility from 8 to 7 power.
- The Marsolympic Stadium now provides 60 support when the Marsolympics are held instead of 30.
- Planetary Defense Missiles (Apocalyptic asteroid event) now provide 5 support per turn instead of 3.
- Lowered the cost of Windmills from 7 to 6 titanium.
- Changed the cost of Hot Air Balloon Tourism from 7 food and 7 tritium to 10 food and 10 tritium. Changed the support gain per neighbouring adjacent landmark that provides support/comfort from 3 to 10. Removed the flat support of 5.
- Lowered the atmosphere requirement of Airports from 3 to 2. Increased its tritium cost from 12 to 18.
- Increased the atmosphere requirement of the Blimp Station from 2 to 3. Increased the comfort of living it provides from 3 to 4.
- Made outdoor food farms get proposed earlier.
- Increased the Outdoor Duck Farm food output from 2 to 4. Increased its water costs from 14 to 30.
- Increased the Outdoor Potato Farm food output from 3 to 5. Increased its nitrates cost from 20 to 34.
- Increased the Outdoor Sheep Farm food output from 2 to 4. Increased its water costs from 23 to 36. Lowered its support production from 5 to 4.
- Increased the Outdoor Wheat farm food output from 5 to 6.
- Increased the support output from Vineyards from 15 to 20 and increased the food output from 1 to 2. Increased the nitrates cost from 15 to 20.
- Increased the support output from Bee Colony from 12 to 15 and increased the food output from 1 to 3. Increased the water costs from 20 to 30.
- Increased the atmosphere and temperature production of Outdoor Cattle Ranch from 1 to 2. Increased the water costs from 35 to 40.
- The Danlé Lab (event) now produces 2 food instead of 1 science. And its science costs are increased from 28 to 40.
- Lowered the cost of the Seaweed Farm from 22 to 20 nitrates.
- Increased the food output of the Fish Farm from 4 to 6. Increased its nitrates cost from 28 to 40.

Other changes (regular game)
- Lowered the victory points requirement for getting unique starting situations next game from 50 to 25 points.
- Slightly increased the total amount of events that will occur during play.
- Slightly increased the chance of occurring of some rare events (Lost Explorer, Mysterious Meteorite).

Other changes (New Frontiers DLC)
- Lowered celestial shortages of food, science and power from 60 to 50.
- Lowered celestial shortages of titanium, tritium, water, nitrates and silicates from 40 to 30.
- Lowered the amount that Harry Leclerc’s specialization lowers current and future shortages from 15 to 10.
- Lowered the Space Colony Habitat Modules titanium cost from 5 to 2. Increased the tritium cost from 5 to 7.
- Lowered the Extra-Martian Exploration Mission power cost from 10 to 9.
- Lowered the Modular City Deployment food cost from 10 to 9.
- Lowered the Habitat Heating Unit Power & Silicates cost from 10 to 9.
- Lowered the Habitat Cooling Unit Science & Power cost from 10 to 9.
- Europa Bacteria now produce 3 science instead of 2, but only provide 9 prestige instead of 12.
- Increased the cost of the Interplanetary Tourism Office from 18 to 20 water. Increased the support it produces per celestial settlement from 2 to 3.

Balance changes (Megastructures DLC)
- Increased the cost of all Weather Control Facility levels from 15 to 20 science.

Bugs fixes and Improvements
- Many fixes to translations
- Harmonised tooltips to show correctly a + before value when gaining resources and higlight the number in green
- Added missing building placement resource forecast
- Game file size and memory usage improvements
- Fixed some issues with the marsyclopedia when some DLC were not active
- Fixed a “game over warning tooltip” not appearing on end-turn hover
- A challenge game modifier was providing an extra card proposed instead of an extra card pick
- Leaders will always be displayed at the top now when hiring a new leader (instead of the left side)
- Fix detection of dual sense controllers (PS5) to show the correct glyphs
- Too many bugfixes to track, and hopefully not too many new bugs!
 


Small patch v1.6.36

V1.6.36

Bug fixes


Update 1.6.21 (May 30th, 2025)


Update 1.5.48 (February 26th, 2025)

Bug fixes and improvements


Update 1.5.36 (November 21st, 2024)

Megastructures DLC

Bug fixes and improvements


Update 1.5.32 (October 25th, 2024)

Megastructures DLC

Bug fixes and improvements

Base game

Bug fixes and improvements

Balance changes:


Update 1.4.11 (August 7th, 2024)

Bug fixes and improvements


Update 1.4.9 (July 31st, 2024)

Bug fixes and improvements


Update 1.4.6 (July 29th, 2024)

V1.4.6 - Custom mode, Marsolympics, bug fixes & balance tweaks..

Base game

New feature and contents

Bug fixes and improvements

Balance changes: Buildings

Moon cities

New frontiers DLC

Balance changes:


Update 1.3.29 (February 5th, 2024)

New Frontiers DLC

Scenarios: As we had multiple reports that the New Frontiers scenario was too short and quickly completed, we’ve increased the amount of celestial bodies you’ll have to develop to win by 4. Because that would make the existing records and trophies invalid, we’ve shifted the trophies down by 2 levels (so if you previously had the trophy on mastery level 21, now you’ll have it on 10). We’re sorry that this might feel like you’ve lost a trophy, but we think that this updated scenario goal matches the extra 5 turns you have to complete this scenario and get the trophy better. Our intention is that this new scenario would be longer, not shorter. We’ve added 2 lower difficulty entries to the New Frontiers scenario.

Overall Difficulty Based on player reports, we’ve reduced the overall difficulty (expectation rise frequency) by a tiny bit. Our intention is to keep the difficulty of the game on a similar level as before the latest balance patch.

Bugs & improvements Update the game manual to contain the information about DLC related gameplay Added a popup when first launching the game after purchasing the DLC to confirm the purchase and explain how to play with/without the dlc Added a tooltip about exporting resource to solve the DLC shortages Added the flooding warning popup when about to complete the Europa shortage Right click / back action will bring the view back from the the solar system view to the planet Fixed a bug where the robotropolis skill could be used on city where not all neighbors where explored yet Fixed a situation where the end game button could be locked in some edge cases Fixed a bug where the new mars exploration building would prevent the ocean expand action in a city

Base Game

Bugs & improvements Fixed that extra starting options could be exploited Fixed a bug where two buildings would appear twice in the marsyclopedia Fixed a bug where it was possible to delete slums after finishing the refugee crisis Fixed a bug from apple where the game would not work in window mode on mac Performance improvements to limit vram usage Added a haptic vibration setting Added some missing sounds for gamepad Changed some cursors depending on situation and improved some gapead interactions Fixed the name of the zoom out action for gamepad Fixed a bug where a tooltip would display an incorrect key

Balance changes:

Starting situations: Expansive: increased starting tritium from 10 to 12.


Update 1.0.62 (March 13th, 2023)

Bug Fixes and improvements:
Balance changes:

Update 1.0.60 (March 13th, 2023)


Update 0.9.52 (January 20th, 2023)


Update 0.9.51 (January 16th, 2023)


Update 0.9.49bb (December 14th, 2022)


Update 0.9.49 (December 13th, 2022)


Update 0.9.47 (December 9th, 2022)


Update 0.9.44 (December 7th, 2022)

Major additions:
Improvements and changes:
Content balance changes:
GENERAL / OTHER
BUILDINGS
SPACE PROJECTS
LIFEFORMS:
TECHNOLOGIES:
LEADERS:

Small patch v0.8.51 (12.08.2022)


Small patch version 0.8.49 (04.08.2022)


Small patch V0.8.47 (26.07.2022)

Additions:
Changes:
Bug fixes:

V0.8.42b (18.07.2022) - EA1 Release

Additions:
Balance changes:
Improvements and changes
Fixes:

Update 0.7.112 (May 10th, 2022)

Fixes:
Improvements:
Changes:

Update 0.7.104 (April 27th, 2022)


Update 0.7.101 (April 23rd, 2022)