Update 1.5 (21 February 2019)
We have just released Version 1.5 of Hero-U: Rogue to Redemption. This is a small change in nomenclature – We might have called it Patch 5 previously – but it contains some big quality of life improvements to the game.
- Added a version label to the Start Menu, especially for GOG players who do not get automatic updates.
- Fixes to the “pacifist” route against the Wraith King.
- Using the Null runestone against the Wraith King will now behave more logically.
- Thomas can only be given the One and Only Ring once.
- Cleaned up an inconsistency with “Lockpicking” and “Tool Use” in the user interface.
- Improved appearance of the Tentacle Monster.
- Tweaked sound effects and particle effects on monsters.
- Fix combat bug with traps and messages not reporting the same damage amount.
- The Cloaker in the Catacombs now properly registers as magical.
- Only allow Shawn to greet the Librarian once per day.
- Fixes to bulk sales of the Dried Fish and Empty Wine Bottles.
- Tweak to early game quests and sound effects.
- Fix nonsensical tooltips for some late-game monsters.
- Hundreds of typos and minor scripting bugs, fixing issues pointed out by our players. Thanks, everyone!
Patch 20190106.patch4 (15 January 2019)
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We've updated Hero-U: Rogue to Redemption with several "quality of life" improvements along with dozens of game tweaks (mostly audio, along with a "final" fix to the long-troublesome Katie quest chain) to reported issues. GoG will automatically give you the new update when you play the game.
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The biggest changes are in the Settings page - now also available from the main menu. A much-requested feature is the ability to speed up character (including monsters and other non-player characters) in the game. If you like a faster pace, this feature is for you. Character animation might look a bit strange at higher speeds.
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Also added to settings are options for switching between full screen and windowed mode and some other options for the adventurous.
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"Done" items in the Journal To Do list now show the most recently completed ones on top so you don't have to page to the end to see your progress.
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Deleting game saves now works better.
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The Boss Wraith battle is now slightly more challenging with the Wraith's ability to summon monsters to help him. The well-prepared player will still get through it just fine, but it's no longer a pushover.
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Speaking of bosses, we've decided to make the Rogue to Redemption Bestiary a free download! This is a beautiful art book PDF with all of the Hero-U: Rogue to Redemption monsters and a few strategy tips. For now, click on "View the quick reference" on our store page to download it. We will make it available as Free DLC soon.
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Also coming soon to https://www.hero-u.com will be a free interactive Hint and Strategy Guide. We're making it a web page so that we can update it easily with new and improved hints.
Patch 2 (24 August 2018)
- Upgraded Unity version, requiring some lighting changes
- Fixed the Bossa Nova achievement so it is now achievable
- Fixed sound volume problems with the cinematics
- Added features including "overwrite" to Save and Load
- Fixed problems that prevented romance with Thomas and Joel
- Miscellaneous scripting and "wall collision" fixes
- Quality of life improvements such as the ability to sell extra Fine Daggers
Patch 1 (1st August 2018)
This is a selected list (minor editing to redact spoilers and remove the most boring stuff) of changes made to Hero-U: Rogue to Redemption between the July 10 release and Patch 1. Warning: Some boring notes are still included for completionists. Further warning: Some fixes are in here more than once due to merges.
- Put walk back to 1.1x (as the slow walk bug reports seem to not be animation related but video card bug related)
- Play Pirate Shanty music when caught by the pirates in the Sea Caves.
- Bug fixes from forums.
- Turning off Graphics Jobs (Experimental)
- Fix for Skatter collision box too large #1097
- Fix for re-engaging sleeping enemies.
- Minotaur is now Immune to [spoiler redacted].
- Zombie Pirate Captain is now immune to [spoiler redacted].
- Experimental Turn off GPU Skinning.
- Distance required to travel before time is incremented has increased from 16 units to 24 units.
- Increased walk and sneak animation speeds. 1.2x instead of 1.1x
- Fix exploit with infinite lockpick skill increase on the Infirmary Door.
- Increase speed of Tool Use increase in the Locks Room.
- Require the [spoiler redacted] to display the option to unlock the chest with the Captain's Key in Sea Caves 2G.
- Fix for gifting food and drink to Joel.
- Gift fixes for the Library Room.
- Fix exploit with the loop in Kyro's nightstand.
- More tweaks to manuals I've decided just to bundle them directly in the output folders - makes more sense to me than clever content mapping. Plus that works for zip-only platforms on GitHub.
- Gog: add tasks for the Manuals
- Gog: basic mapping for manuals path
- Steam: adding Manuals folder to Content repository Also renamed Manual to Manuals
- Renamed manuals for clarity
- Added game manuals to repository
- Fester Fence fixes for #1095.
- Fixed game lockup when interacting with Pyoter with the Gris-Gris
- Typo fixes re Yendor, Sun Jul 08 2018
- Typo fixes per NZ17 on the forum.
- Do not display obsoleted Journal entries
- Polish to dialogue notifications for Joel and Moira scripts.
- Minor Tweaks to spot distances by inactive hostiles in combat.
- Update text to reflect Demerits Book changes.
- Fix Joel's store stock to be more in line with his dialogue.
- Fine Dagger is available on Day 5, not Day 4.
- Notification tweak to Hide and Go Sneak.
- Get rid of Removed notification when adding equipment.
- Fix interaction point with sconce in Hidden Hallway.
- Update Movement panel to show disabled Run button.
- Fixes #1102; shortcuts for movement modes behave correctly.
- De-italicize the journal subheader.
- Refactor of the Journal: break up entries into header, subheader, and footer.
- Auto-end Find Map for Katie quest.
- Adjust AddStoreStock node to have clearer text.
- Adjust quality settings.
- Adjust Vsync configuration in ProjectSettings.
- Adjust sell price of Cloaker.
- Fix to Darla's Wing stairs.
- Darla's Wing event fix: make sure time-specific events don't occur too late if [spoiler redacted].
- Tweak timing of Warrior Drat encounters in the Castle.
- Fixed bad tag on looting Giant Proach
- Renamed Crests, since bad heraldry. Fixed a typo.
- Remove DEBUG text from message when failing to path to an object.
- Library - only prevent reading after 11 pm, Sea Caves: Fix bug in Katie quests.
- Re-enabled vblank=1 (In order to minimise changes while investigating animation issues)
- Fixed faculty lounge cabinet messages (typos) and letter from Donal (mismatched tags)
- Removing Katie Lockpicking Task
- Potential Fix for Shawn animation issue?
- Re-enabled vsync=1
- Adding damage types to the Change Health node and setting the Damage in the Phylactery scenario to be magical
- Text cleanup to Apple Core pile.
- Reset the camera after setting a trap on the apple cores in the Hall of Heroes.
- Golem death position is now correctly saved/restored upon re-entering the golem room.
- Fix for golem coming back to life bug.
- Remove Minotaur and Sea Serpent from Bossa Nova and Perfect Prowler checks. Remove Wraith Tomb from Tomb Raider check.
- Gog: fixed Mac manuals (also copy manuals inside mac app as well as outside for convenience of both zip and distribution)
- Make sure the phylactery trap is not fatal.
- Fix exploit with two Proach Brooches.
- Require Trap Trapper to unlock the chest in the Marlin Spike.
- Fix cursor flicker bug for issue #589.
- Play Pirate Shanty music when caught by the pirates in the Sea Caves.
- Bug fixes from forums.
- Turning off Graphics Jobs (Experimental)
- Fix for Skatter collision box too large #1097
- Reverted intro video
- Revert Al's new kitchen and sea monster video cut scenes
- Al's new kitchen and sea monster video cut scenes
- Slightly debuffed the Skeleton Warrior, Lemure and Skatter.
- Al's smoother intro movie
- Reduce respawn rates of Catacombs monsters.
- More Thomas conversation polish.
- Fix Shawn's dialogue when looting the Marlin Spike chest.
- Sound effect polish for the Tentacle Monster fight.
- Fix Ship Stern music; polish to Tentacle Monster death sequence.
- Fix 'pink some flowers' typo in the Courtyard.
- Add back resolution dialogue to Player Settings.
- Fix to 6pm Dinnertime script-- if it's a key plot event, teleport Shawn to dinner.
- Fix formatting on Task Journal interface.
- Fix Catacombs retreat sequence: if the door from the Underground Corridor is unbarred, Shawn ends up there rather than elsewhere.
- Typo fixes, polish to Thomas Library dialogues.
- Fix Todo List UI; make sure the second entry on the left pages is sized appropriately.
- Advanced First Aid bugfix: check to see if you have enough Fairy Parasols to make Magic Protection pills.
- Fix comment on entering the Drat Queen lair if the Drat Queen is dead.
- Update text to reflect Demerits Book changes.
- Fix Joel's store stock to be more in line with his dialogue.
- Fine Dagger is available on Day 5, not Day 4.
- Notification tweak to Hide and Go Sneak.
- Get rid of Removed notification when adding equipment.
- Fix interaction point with sconce in Hidden Hallway.
- Update Movement panel to show disabled Run button.
- Fixes #1102; shortcuts for movement modes behave correctly.
- De-italicize the journal subheader.
- Refactor of the Journal: break up entries into header, subheader, and footer.
- Auto-end Find Map for Katie quest.
- Adjust AddStoreStock node to have clearer text.
- Adjust quality settings.
- Adjust Vsync configuration in ProjectSettings.
- Adjust sell price of Cloaker.
- Fix to Darla's Wing stairs.
- Tweak timing of Warrior Drat encounters in the Castle.
- Fixed bad tag on looting Giant Proach
- Renamed Crests, since bad heraldry. Fixed a typo.
- Remove DEBUG text from message when failing to path to an object.
- Library - only prevent reading after 11 pm, Sea Caves: Fix bug in Katie quests.
- Fix Lock Room exploit reported in Steam.
- Remove tasks for Aeolus/Katie romance from the Todo List after Day 29.
- Fix eavesdropping bug with Katie's Door on Day 17-19; [spoiler redacted].
- Polish to Settings menu.
- Add disabled toggle to Settings UI.
- Add a Delete All button and confirmation panel to the Load Game scene.
- Changes to default quality.
- Add a toggle for texture filtering.
- Add a toggle to enable vsync.
- Fix Double Poobah exploit by ending the Poobah game at 9:59.
- GOG: Mark Mac uploader as executable
- Added a limiter to the combat camera change timer to prevent overshoot when transitioning.
- make_release: Handle github authentication errors more gracefully
- Reverted intro video
- Revert Al's new kitchen and sea monster video cut scenes
- Al's new kitchen and sea monster video cut scenes
- Slightly debuffed the Skeleton Warrior, Lemure and Skatter.
- Al's smoother intro movie
- Reduce respawn rates of Catacombs monsters.
- More Thomas conversation polish.
- Fix Shawn's dialogue when looting the Marlin Spike chest.
- Sound effect polish for the Tentacle Monster fight.
- Fix Ship Stern music; polish to Tentacle Monster death sequence.
- Fix 'pink some flowers' typo in the Courtyard.
- Add back resolution dialogue to Player Settings.
- Fix to 6pm Dinnertime script-- if it's a key plot event, teleport Shawn to dinner.
- Fix formatting on Task Journal interface.
- Fix Catacombs retreat sequence: if the door from the Underground Corridor is unbarred, Shawn ends up there rather than elsewhere.
- Typo fixes, polish to Thomas Library dialogues.
- Fix Todo List UI; make sure the second entry on the left pages is sized appropriately.
- Advanced First Aid bugfix: check to see if you have enough Fairy Parasols to make Magic Protection pills.
- Fix comment on entering the Drat Queen lair if the Drat Queen is dead.
- Update text to reflect Demerits Book changes.
- Fix Joel's store stock to be more in line with his dialogue.
- Fine Dagger is available on Day 5, not Day 4.
- Notification tweak to Hide and Go Sneak.
- Get rid of Removed notification when adding equipment.
- Fix interaction point with sconce in Hidden Hallway.
- Update Movement panel to show disabled Run button.
- Fixes #1102; shortcuts for movement modes behave correctly.
- De-italicize the journal subheader.
- Refactor of the Journal: break up entries into header, subheader, and footer.
- Ensure the sidebar does not appear when skipping the intro movie. Fixes #1142
- Added a limiter to the combat camera change timer to prevent overshoot when transitioning.
- make_release: Handle github authentication errors more gracefully
- Reverted intro video
- Revert Al's new kitchen and sea monster video cut scenes
- Al's new kitchen and sea monster video cut scenes
- Added a line to the Puzzle Floor in case [spoiler redacted].
- Slightly debuffed the Skeleton Warrior, Lemure and Skatter.
- Al's smoother intro movie
- Reduce respawn rates of Catacombs monsters.
- More Thomas conversation polish.
- Fix Shawn's dialogue when looting the Marlin Spike chest.
- Sound effect polish for the Tentacle Monster fight.
- Fix Ship Stern music; polish to Tentacle Monster death sequence.
- Fix 'pink some flowers' typo in the Courtyard.
- Add back resolution dialogue to Player Settings.
- Fix to 6pm Dinnertime script-- if it's a key plot event, teleport Shawn to dinner.
- Fix formatting on Task Journal interface.
- Fix Catacombs retreat sequence: if the door from the Underground Corridor is unbarred, Shawn ends up there rather than elsewhere.
- Typo fixes, polish to Thomas Library dialogues.
- Fix Todo List UI; make sure the second entry on the left pages is sized appropriately.
- Advanced First Aid bugfix: check to see if you have enough Fairy Parasols to make Magic Protection pills.
- Fix comment on entering the Drat Queen lair if the Drat Queen is dead.
- Update text to reflect Demerits Book changes.