Patch 1.1.0 (20 February 2018)
New additions:
- Massive game optimization, game should use less memory and load faster
- New monstropedia screen implemented, track enemy stats, skills and get bonuses for killing multiple enemies of the same kind
- Inventory sort button added
- 16:10 screen support added
- Summoned monsters now have an X button near their nameplate to disband them
Bug fixes:
- Fixed multiple errors in translation text
- Lvl 36 stone golem magic shield interaction with player thorn defense now works properly
- Fixed rare ice nova game hang issue
- Updated skill with multiple attack logic, reduced a number of bugs when a monster is hit with those while moving
- Prop mouse collision adjusted for easier tile access
- Octopus skill use in rare cases that used to hang the game no longer does it
- Multiple skill interactions with big monsters were fixed
- Mana leech game halting bug fixed
- Swamp spider web not disappearing fixed
- Snail lieutenant skill use crash fixed
PLEASE NOTE:
If you are experiencing issues with save games, please remove everything from "C:\Users\%your Windows user name%\AppData\LocalLow\Soaphog\Rezrog" before starting a new game
Patch 1.0.8 (08th September 2017)
- Exp increase gem now works with skills that it previously did not
- Reward box loot level exploit fixed
- Leech mana and leech life use on an empty tile no longer hangs the game
- Charge skill interactions with 2x2 tile monsters are fixed
- UI controller logic updated, menu screen and hotkey use problems were fixed
Patch 1.0.7 (26th July 2017)
Changelog:
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Save system updated, it is required to delete the broken save if you are stuck in tavern, unable to click anything
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Save location is C:\Users%Username%\AppData\LocalLow\Soaphog\Rezrog\Save
It is adviced to disable the GOGÂ cloud save while deleting the saves, as it may sync the broken save stored in the cloud
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Crystal objective prop skill interactions updated
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Teleport scroll will no longer rarely place extra collision on tiles, making them unpassable
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Inventory interaction logic updated (fixed couple of issues that caused the item to be lost on dragging outside the window border)
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Dead body skill interactions are fixed
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Hp restore gem skill interactions were updated (skills should proc the heal now)
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Rare case issues with dungeon map are fixed, updated map generation to fix some wrong room tile display
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Rare case issues with the action bar potions are fixed (cooldown flag display was wrong after specific actions)
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Rare case of skill damage gained from level up loss is fixed
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Enemy spider web model will no longer move along with the player if it was used on player summoned minion
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Abilities that rotate character model should be more precise with the rotation, will no longer rotate the model out of place which happened in some cases
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2x2 tile monsters will properly rotate when attacking the player
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Camera rotation no longer impacts floating text positioning
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Items will stack now if the inventory is full but items still have some space in the stack
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Summon system updated (summon highlight should more accurate now, enemies will no longer stop summoning after specific circumstances)
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Combat log skill messages updated (some skills had the coloring wrong)
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Multishot skill second shot used on enemy out of combat will no longer make him move outside of the usual turn order
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Lvl 38 hell goat summon interactions fixed
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Lvl 51 swamp spider acid web will no longer display the web model if the skill misses
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Lvl 51 snail rare combat enter freeze is fixed
Balance changes:
- Summon stats now scale of intelligence (aside from their hp, which still uses endurance). The scaling adjusted to make the summon skills have relatively similar power
- Enemy stat, skill damage changes
- Skill gem drop rate adjusted (will drop more small gems and the percentage of the element is tied to the skill count in each category)
- Boss legendary item drop will only occur once per boss map, then it gets reduced
- Exp gain curve adjusted (the character level will be much closer to dungeon level now)
Patch 1.0.6 (13th July 2017)
- Multiple interactions with objective crystals are fixed (use of shuriken+melee weapon combination for example)
- Exit door action problems fixed (could produce a collision right next to the exit door, preventing level completion)
- Wandering eye issue where it would stop summoning minions is fixed
- Rare case issue that could stop progress at tutorial is fixed
- Skills with highlight (piercing attack for example) will no longer break lvl 20 boss highlights
- Piercing attack will no longer rarely use up all movement points on cancel
- Kick skill logic updated, should no longer break camera or rotate the character model in a way that's not intended
- Summon imp skill highlight updated (will properly show gold level summon and become red when unable to summon), summon cap is consistent with the description now
- Fixed an issue that could stop the game which caused by killing multiple oozes that multiply
- Fixed issues with the ability to move during arcane missile skill cast
- Vanity props (snow piles, spider webs, sand) will no longer spawn in unappropriate places
- Charge skill issues fixed (interaction with props bigger than 1 tile are fixed, will no longer put characters inside on another)
- Teleport scroll use while moving will no longer break collision on tiles
- Lvl 100 boss will no longer fight his own minions and spawned crystals
- Lvl 10 poisonous strike will properly apply damage to the target
- Bone wall skill use is fixed, should no longer break the game during goblin shaman and bone naga encounters
- Lvl 80 boss will no longer teleport outside of his room
- Death from reflected spell via enemy magic shield skill will no longer break the game progress
- Ice nova now properly immobilizes enemy
- Multishot will no longer lead to extra collision between player and the target in corridors
- Enemies charging through drain floors should no longer break the game progress in rare cases
- Implement indication for items that require higher level to equip
- Character now properly rotates to face the prop it is interacting with
Patch 1.0.5 (07th June 2017)
- Adds Achievement
- Adds French, Italian, German, Spanish, Russian, Korean, Chinese, and Polish [Winfows and macOS Only]
- Rare case of game progress stop while dying on the drain floor fighting an enemy is fixed
- Rare case of game progress stop while trying to exit the dungeon in combat fixed
- Rare case of getting stuck in tutorial with a screen left over from the dungeon is fixed
- Updated crystal objective spawn logic to exclude spawning in inaccessible areas
- Fixed rare case of tavern button not being clickable
- Multishot used in corridors in some scenarios will no longer make an impassable tile
- Lvl 71 aborigen monster net trap will no longer affect players out of combat (used to prevent him to move)
- Lvl 97 violet fungus monster irradiate effect ends properly upon the enemy death
- Lvl 70 boss logic updated (prevented him from using his escape skill)
- Minor fixes with the combat highlight (rescued prisoners no longer gain the highlight in some cases, piercing attack properly updates it's highlight if called during enemy highlight display)
- Fixed an issue with the enemy hp plates not being rotated while reseting the camera by double clicking middle mouse button
- Fixed an issue with some of the potions unequipping themselves from the action bar when used, even if player had more
- Combat overhead damage text is properly aligned with the model height now (damage numbers no longer appear inside a big enemy)
- Combat log shows the amount of looted items now
Patch 1.0.4 (23rd June 2017)
- Rare wandering eye haunt skill game progress halt issue is fixed
- Lava tileset collision issues are fixed
- Level 80 shaman boss teleport skill no longer halts the game progress
- Swamp skeletons no longer halt the game progress on their respawn skill use
- Shield bash skill use on lvl 20 boss no longer halts the game progress
- Mind control interactions on enemies that can summon minions no longer halt the game progress
- Gold skill experience is properly preserved now
- Set on fire and meteorite skills can no longer be used to kill prisoners
- It is no longer possible to go through the walls while using the charge skill
- Multishot does not highlight targets it cannot hit now
- Bear trap grants the experience for the kills properly now
- Mine tileset exit door clicking issue is fixed
- Summon damage calculation are in line with the skill description values now
- Skills show proper information in the upgrade tooltip when transitioning to gold skills
- Potion restore increase dungeon event now properly affects them
- Shadow "off" option added for low spec computers
Patch 1.0.2 (08th June 2017)
Due to internal technical difficulties, this update is currently only available via the GOG Galaxy client for macOS users. We sincerely apologise for any inconvenience caused and are working to resolve this issue as soon as possible.
- Collision system calculations updated, should reduce the impassable tile issue count, including kills with some skills
- Consumable skill exp books properly give the exp to the equipped skills now
- Bone wall skill updated, should not cause any more issues
- Summon behavior updated, they should no longer stand on the same spot when a target as available near him or near the summoner
- Big (2x2 tile) monster spawning in corner prop (web, snow) have no more problems with its collision
- Equippable gem buff logic updated, should no longer have buffs from previously played characters
- Transferring items to character will full inventory will no longer discard the item transferred
- Boss level gold loss no longer happens
- Tavern menu can now be accessible by "esc" key