Release Notes for The Entropy Centre
Update 1.0.11 (November 23rd, 2022)
Achievements / Intel
- Select chapter should now use the latest active save file for intel tracking.
- Door on puzzle 0501 unlocked to allow access to final intel
- Added attraction force / pull when jumping onto a jump cube. This should make landing jumps easier.
- Fixed bug on 0203 where door would open automatically when it shouldn't
- Missing wall on 0501 added
- Fixed some meshes that had visual issues on level 05
- Mesh adjustment on 1206 (reactor room) to allow for easier walking
- Fixed bug where music wouldn't start if spawning on 2nd checkpoint in reactor room
- Fixed bug where music wouldn't start if spawning on 2nd checkpoint in entropy transport shuttle section
- Fixed a skip on Puzzle 1204
- Springboard on transport bay (Level 05 ending) now easier to see
- Out of bounds fix for level 0901
- Out of bounds fix for level 10
- Death detection for river altered on puzzle 0705
- Fixed typo on 1506
- Fixed bug where a cube would fly upwards if picking it up from a river and fps is below 30fps
- Level 15 - Fixed issue where music wouldn't start if respawning at the 2nd bridge checkpoint
- Fixed bottle mesh popping into view during the summer lovin' cutscene
- fixed a skip route on 1503
- Fixed bug where cubes weren't increasing their second limit after being rewound through a transformer.
- Increased cube rewind limit for puzzle 1504 slightly
- Fixed bug where you could duplicate cubes when using transformers
- Skip on puzzle 0604 has been patched
- Springboard in 0906 (Entropy bot battle) now easier to see
- Skip in 0906 (Entropy bot battle) removed where you could walk up a steep slope to bypass route
- Removed plant pots (physics) from Entropy bot battle after puzzle 0802. These would have a rare chance to fall and block the doorway. Creating a softlock.
- Fixed a skip on 0901
- Puzzle 0704 - Changed middle button cable and indicator to inverse to avoid some confusion
- fixed exploit with jump cubes that would allow you to jump exponentially higher
- Puzzle 0903 - Top railing is now unwalkable.
- Some walls fixed that were allowing bridge cubes to pass through
- Fixed skip on puzzle 0905 that allowed players to walk along platform rail
- Fixed skip on puzzle 1102
- Added rest all cubes button to reactor room
- Fixed cable indicator on puzzle 1405 not enabling
- Fixed skip on puzzle 1104
- Fixed soft lock on 1406 - Evacuation bay
- Fixed soft lock on 0906 (Entropy bot chase sequence)
- Fixed soft locks on storage area (end of level 05)
- Fixed issue where 'launch' UI would stay active if carrying a launchable object through to another puzzle area.
- All floor hints to puzzle solutions have been removed