Release Notes for Die in the Dungeon
114.0f1 (2025-11-12)
Changelog for Die in the Dungeon EA Version 4.3.6 (114.0f1):
- Fixed softlock when starting game in certain languages (CJKR) while run history had no entries.
114.0f0 (2025-11-10)
Changelog for Die in the Dungeon EA Version 4.3.5 (114.0f0):
- Added bestiary section to Codex!
- Added full controller support to default branch.
- Added new "Controller Icons" option to Settings menu.
- Modified Determination Juice relic to no longer trigger with enemy dice or locked dice from previous turns on the board.
- Fixed softlock when returning to Character Select screen.
- Fixed Heavy Dice not interacting with Honey slots from Queen Bee boss.
- Fixed dice with the Gravity property not affecting Sneaky dice from Slytra enemy.
- Fixed attack value with boost in enemy UI incorrectly bouncing when hovering over it.
- Fixed right click incorrectly moving to next page in Codex.
- Fixed multiple graphical issues on French localization.
113.1f1 (2025-10-16)
Changelog for Die in the Dungeon EA Version 4.3.4 (113.1f1):
- Added new Run History section to Extras menu.
- Added new design for battle UI.
- Added new design for modifiers.
- Added new title card graphics when entering a new area.
- Added new truncated format for modifier with values greater than 99.
- Modified events in Endless Mode to offer new relics when original relics were already obtained.
- Modified Crimson Blade relic behavior → Attack Dice get +4 of extra value. You take 2 damage at the end of the turn.
- Modified Crimson Blade relic rarity to Rare (from Uncommon).
- Fixed incorrect "Turns Left" text in certain modifiers.
- Fixed softlock on energy tooltip during tutorial.
- Fixed sprites on tooltips not disappearing at the same time as text.
113.0f5 (2025-08-18)
Changelog for Die in the Dungeon EA Version 4.3.3 (113.0f5):
- Modified boss relic rewards so they are always at least Rare rarity.
- Fixed Queen Bee’s music not stopping after the fight.
- Fixed certain relics (such as Snake Eyes and Building Blocks) bypassing the effect of the Thick Oxygen curse.
- Fixed Boost Dice with the Flash property not showing boost indicators on the board.
- Fixed Prism Dice incorrectly boosting Ant enemies when targeting Ant Dice.
- Fixed Prism Dice displaying the wrong boost indicators when having the Boosted modifier.
- Fixed multiple typos in Spanish.
113.0f3 (2025-08-13)
Changelog for Die in the Dungeon EA Version 4.3.2 (113.0f3):
- Fixed end screen pop-up not appearing after defeating final boss on Area 3 (white screen softlock).
113.0f2 (2025-08-12)
Changelog for Die in the Dungeon EA Version 4.3.1 (113.0f2):
- Added new game mode: Endless Mode!
- Added new elite enemy: Red Hood.
- Added new elite enemy: Beetball.
- Added new dice variant (Multi-Type Dice) to endless mode (Loop 1+).
- Added new curse to Endless Mode: Inverted Island → Dice reduce their value to 0 if they have no other dice next to them.
- Added new curse to Endless Mode: Debilitating Beverage → At the start of the turn, lose -1 energy.
- Added new curse to Endless Mode: Expired Honeycomb → On odd turns, add 1 Honey Dice to your draw pile.
- Added new curse to Endless Mode: Tormented Aura → Dice can no longer roll their last face.
- Added new curse to Endless Mode: Malfunctioning Clock → Modifier value is now capped to the current turn number.
- Added new curse to Endless Mode: Turning Table → On even turns, multiply all slots with extra value by -1.
- Added new curse to Endless Mode: Gastropod Shell → If you use a dice with the Flash property, end your turn.
- Added new curse to Endless Mode: Liquid Patience → If your draw pile is empty, you can no longer draw dice until the start of the turn.
- Added new curse to Endless Mode: Old School Glasses → Block is now capped to max HP.
- Added new curse to Endless Mode: Thick Oxygen → All dice now cost at least 1 energy.
- Added new curse: Venom Darts → Gain +1 Poison each time you receive unblocked damage.
- Added new unlockable relic Intertwined Souls → Attack Dice gain +0 extra value. At the end of battle, permanently increase +1 if you killed two enemies on the same turn.
- Added new unlockable relic: Fragment of Reality → Dice with the Faulty property can now be upgraded and modified.
- Added "Highest Floor Reached" tracker for endless mode on Character Select screen.
- Added new achievement: Back to the Origins → Play three runs or beat the game.
- Added new hidden achievement: Can You Do It Again?.
- Added new hidden achievement: The Ride Never Ends.
- Added new graphics and header title for all rewards.
- Added new option to continue to Endless Mode after defeating the final boss on Area 3.
- Added new "Abandon Run" button to Settings menu.
- Modified relic behavior: Equestrian Piece → Dice on the board with the lowest face get x3 to their face value.
- Modified relic behavior: Red Marker → Attack Dice gain +4 extra value when your HP is less than half.
- Modified Equestrian Piece relic rarity to Rare (from Uncommon).
- Modified Red Marker relic rarity to Rare (from Uncommon).
- Modified enemy boost particle animation.
- Fixed softlock when using Haste Potion with no available slots on the board.
- Fixed softlock when trying to discard dice during The Collector event.
- Fixed multiple minor memory leaks.
- Fixed dice with Gravity property and 0 face value not behaving correctly.
- Fixed Sacred Maul relic making Attack dice with Flash property disappear.
112.0f3 (2025-07-05)
Changelog for Die in the Dungeon EA Version 4.2.7 (112.0f3):
- Fixed softlock when entering Forge tile with Promo Ticket relic.
- Fixed harder behavior for Scorpion Boss and Queen Bee on difficulty D2 (instead of D3).
112.0f2-fix (2025-07-04)
Changelog for Die in the Dungeon EA Version 4.2.6 (112.0f2):
- Added new background art for Relic Merchant event.
- Added new background art for Jester Reloaded event.
- Added new background art for Dice Magician event.
- Added new background art for Nerotin Crystals event.
- Added new background art for Lisver Encounter event.
- Added new background art for Mirror to Purgatory event.
- Added new background animations for Area 1, 2 and 3.
- Added new graphics for Battle Board (Cinder, Lisver and Mango).
- Added new graphic for Finish Turn button.
- Added new D4/6/8 graphics for dice shadows.
- Added new D4/6/8 graphics for Leak special slot (from Mosquito Duke).
- Added tooltip on Tasty Modifier (from Croissantpillar enemy) when mentioning other modifiers (e.g. Poison).
- Modified Forgotten Manifesto relic behavior → Dice with all faces equal get +2 extra value.
- Modified Extendo Boxing Glove relic behavior → Deal 2 damage to a random enemy every time a dice is rerolled.
- Modified Chequered Bowtie relic behavior → At the start of the battle, gain +3 Lucky.
- Modified Bubbly Cement relic behavior → Every time you gain block, gain +1 additional block.
- Modified Determination Juice relic behavior → Once per turn, the first dice you placed on the board will be rerolled to its highest possible face value.
- Modified Bubble Generator relic behavior → At the start of the turn, take 1 damage. At the end of battle, heal +6 HP.
- Modified Dancing Shurikens relic behavior → For every 6 dice used, deal 4 damage to a random enemy at the end of the turn.
- Modified Bloody Fang relic behavior → Each time you receive 3 or more unblocked damage, heal 2.
- Modified Leader Badge relic behavior → Dice with their first face active get +3 extra value.
- Modified Watermelon Slice relic behavior → If 3 or more dice on the board have a face value of 3, all dice on the board get +3 extra dice value.
- Modified Magnetic Rocks relic behavior → Dice with a face value of 0 get +3 extra value.
- Modified Triangle Amulet relic behavior → Dice with odd faces get +1 extra value.
- Modified Golden Fruit relic behavior → At the end of battle, increase +1 your max HP.
- Modified Melting Knife relic behavior → Attack Dice get +2 of extra value. Heal Dice get -1 of extra value.
- Modified Guidance Finger relic behavior → At the start of the turn, an odd face between 1 and 7 will be selected. Dice with that face value get +4 extra value.
- Modified Liquid Karma relic behavior → Draw +1 dice.
- Modified Liquid Dexterity relic behavior → At the start of the turn, gain +1 Lucky.
- Modified Shadow Cloak relic behavior → At the start of the battle, gain Fortify. At the start of the turn, take damage equal to the current turn number.
- Modified Promo Ticket relic behavior → Shops will now include one additional free sample.
- Modified Monkey Paw relic behavior → When killed, revive with 25% HP and gain 1 Pure. Remove relic after use.
- Modified Origami Frog relic behavior → Dice in your hand at the end of the turn will not be discarded anymore.
- Modified Scavenger Beak relic behavior → Gain 2 coins when you enter a shop.
- Modified Greedy Whisperer relic behavior → If you have no dice in your hand at the end of the turn, gain +1 Bonus.
- Modified Corrupted Mushroom relic behavior → Gain +3d6 max HP. At the start of the battle, receive 1d4 damage.
- Modified Wandering Helmet relic behavior → Attack Dice gain +4 extra value. Reduce this value -1 for each Block Dice in your deck.
- Modified Recommendation Letter relic behavior → Boost Dice targeting dice with a face value of 0 gain +2 boost value.
- Modified Baby Tick relic rarity to Rare (from Common).
- Modified Empty Chest relic rarity to Uncommon (from Common).
- Modified Orange Clover relic rarity to Common (from Uncommon).
- Modified Dancing Shurikens relic rarity to Common (from Uncommon).
- Modified Ring of Exchange relic rarity to Rare (from Uncommon).
- Modified Toxic Cloud relic rarity to Common (from Uncommon).
- Modified Bucket Of Paint relic rarity to Common (from Uncommon).
- Modified Leader Badge relic rarity to Common (from Uncommon).
- Modified Pendulum of Doom relic rarity to Common (from Uncommon).
- Modified Watermelon Slice relic rarity to Common (from Uncommon).
- Modified Twin Scrolls relic rarity to Common (from Uncommon).
- Modified Blinding Lightbulb relic rarity to Common (from Uncommon).
- Modified Miner Hat relic rarity to Uncommon (from Rare).
- Modified Magnetic Rocks relic rarity to Uncommon (from Rare).
- Modified Triangle Amulet relic rarity to Common (from Rare).
- Modified Ring of the Berserker relic rarity to Uncommon (from Rare).
- Modified The Joker relic rarity to Uncommon (from Rare).
- Modified Makeshift Trench relic rarity to Uncommon (from Rare).
- Modified Crimson Blade relic rarity to Uncommon (from Rare).
- Modified Munchable Dopamine relic rarity to Common (from Rare).
- Modified Snake Eyes relic rarity to Common (from Rare).
- Modified Bulls Eye relic rarity to Uncommon (from Rare).
- Modified Evergreen Sap relic rarity to Uncommon (from Rare).
- Modified Guidance Finger relic rarity to Uncommon (from Rare).
- Modified Nuclear Button relic rarity to Rare (from Epic).
- Modified Blindfold of Rage relic rarity to Rare (from Epic).
- Modified Survival Kit relic rarity to Uncommon (from Epic).
- Modified Liquid Karma relic rarity to Uncommon (from Epic).
- Modified Liquid Dexterity relic rarity to Uncommon (from Epic).
- Modified Sacred Maul relic rarity to Uncommon (from Epic).
- Modified Prismatic Mango relic rarity to Rare (from Epic).
- Modified Amphibian Plush relic rarity to Rare (from Epic).
- Modified Providential Vial relic rarity to Uncommon (from Epic).
- Modified Nightmare Plasma relic rarity to Rare (from Epic).
- Modified Monkey Paw relic rarity to Rare (from Epic).
- Modified Origami Frog relic rarity to Uncommon (from Epic).
- Modified Scavenger Beak relic rarity to Common (from Rare).
- Modified Recommendation Letter relic rarity to Common (from Uncommon).
- Modified Tree Stump relic rarity to Uncommon (from Epic).
- Modified Red Marker relic rarity to Uncommon (from Rare).
- Modified Greedy Whisperer relic rarity to Common (from Rare).
- Modified Top Hat relic rarity to Rare (from Epic).
- Modified Visionary Egg relic rarity to Rare (from Epic).
- Modified Equestrian Piece relic rarity to Uncommon (from Epic).
- Modified Corrupted Mushroom relic rarity to Rare (from Epic).
- Modified name for Greedy Whisperer relic (now Devouring Hole).
- Modified Poison to apply at the start of poisoned entity turn.
- Modified Mirror Dice to naturally have 6 instead of 4 on their faces for Lisver.
- Modified starting deck for Mango.
- Modified icons for multiple relics.
- Modified Exposed slot (from Scorpion Boss battle) to no longer reduce non-Attack Dice value to 0.
- Modified background from Jester Reloaded event to highlight character.
- Modified Plague enemy on difficulty D6+: removed Poisonous modifier and increased stats.
- Fixed potential memory leak in certain scenarios.
- Fixed softlock related to Shred tiles.
- Fixed modifier icons overlapping with other elements in certain scenarios (e.g. during Croissantpillar Baker battle).
- Fixed map lines not correctly highlighting the player’s chosen path.
- Fixed map not displaying previously visited tiles on loaded runs (only available on new runs).
111.0f4 (2025-05-07)
Changelog for Die in the Dungeon EA Version 4.2.2 (111.0f4):
- Added new potion rewards!
- Added new Potion category to Codex.
- Added potions to Shop (replacing relics).
- Added new Potion: Minor Block Potion.
- Added new Potion: Minor Block Potion.
- Added new Potion: Mighty Potion.
- Added new Potion: Slash Potion.
- Added new Potion: Minor Health Potion.
- Added new Potion: Clover Potion.
- Added new Potion: Bonus Potion.
- Added new Potion: Boosted Potion.
- Added new Potion: Energy Potion.
- Added new Potion: Soil Potion.
- Added new Potion: Green Soul Potion.
- Added new Potion: Blue Soul Potion.
- Added new Potion: Haste Potion.
- Added new Potion: Holy Potion.
- Added new Potion: Block Potion.
- Added new Potion: Health Potion.
- Added new Potion: Fortify Potion.
- Added new Potion: Brewmaster Potion.
- Added new Potion: Mercurial Potion.
- Added new Potion: Fireball Potion.
- Added new Potion: Major Block Potion.
- Added new Potion: Major Health Potion.
- Added new Potion: Jackpot Potion.
- Added new Potion: Rose Potion.
- Added new Potion: Jester Potion.
- Added new Potion: Verdant Potion.
- Added new Potion: Mighty Super Potion.
- Added new Potion: Fireball Super Potion.
- Added new Potion: Brewmaster Super Potion.
- Added new Potion: Boosted Super Potion.
- Added new Potion: Blue Soul Super Potion.
- Added new Potion: Green Soul Super Potion.
- Added new Potion: Verdant Super Potion.
- Added new Potion: Mercurial Super Potion.
- Added new Potion: Haste Super Potion.
- Added new Potion: Jester Super Potion.
- Added multiple new modifiers: Brewmaster, Boosted, Hasty, Pure and Extra.
- Added new achievement: Grand Brewmaster. Register 35 potions in the Codex to unlock a new companion.
- Added "Refresh Achievements" button in Settings to help resync Steam achievements if they're bugged.
- Modified Top Hat relic description for clarity.
- Modified Stingy Shopkeeper event: third option now gives 11 coins (was 21).
- Modified Arrow Trap event: second option now deals 8 damage (was 12).
- Fixed companions (like Baby Fly) incorrectly duplicating at battle start.
- Fixed Inflation Pouch curse reducing prices instead of increasing them.
- Fixed multiple typos in the Spanish localization.
110.0f1 (2025-03-31)
Changelog for Die in the Dungeon EA Version 4.1.12 (110.0f1):
- Added new relic: Letter of Recommendation → "Boost Dice targeting dice with a face value of 0 gain +3 boost value".
- Added new relic: Tree Stump → "Dice in your draw pile at the end of the turn gain +1 extra value.".
- Added new relic: Red Marker → "Attack Dice gain +4 extra value when HP is 10 or less".
- Added new relic: Caffeinated Feline → "Deal 1 damage to a random enemy for every dice in your hand at the end of the turn".
- Added new relic: Top Hat → "Dice gain +1 extra value for each unique face value they have.".
- Added new relic: Dungeon Blueprints → "Dice can also be discarded on Rest Tiles.".
- Added new relic: Greedy Whisperer → "Draw +2. At the start of battle, take 5 damage.".
- Added new relic: Visionary Egg → "Gain +1 energy. You cannot skip dice rewards anymore.".
- Added new relic: Equestrian Piece → "Dice on the board with the lowest face get x2 to their face value.".
- Added new relic: Corrupted Mushroom → "Increase +18 your max HP. Block Dice get -3 extra value.".
- Added new relic: Wandering Helmet → "Attack Dice gain +6 extra value. Reduce this value -2 for each Block Dice in your deck.".
- Added new relic: High Wizard Cloak → "Every time you heal, gain +2 Barrier.".
- Added new curse: Amnesia → "Enemy intent is now hidden".
- Added new curse: Ripped Pockets → "Reduce -1 the amount of coins granted by killed enemies.".
- Added new curse: Inflation Pouch → "Increase prices in all shops.".
- Added new curse: Acidic Blood → "At the end of the turn, grant the Pointy property to one of the dice in your hand until the end of the fight.".
- Added new boost value text indicator next to Boost Dice.
- Added character icon to Victory and Defeat screen.
- Added new "Reached Level" text to Defeat screen.
- Modified relic rewards selection to introduce more variety during runs.
- Modified Fingerless Mittens relic rarity to Common (from Rare).
- Modified Shiny Stone relic rarity to Common (from Uncommon).
- Modified Corrosive Skin relic rarity to Common (from Uncommon).
- Modified Nuclear Button relic rarity to Epic (from Rare).
- Modified Moon Chakram relic behavior → "Max Hand +1. Draw +1. Deal 3 Damage to the target enemy for each dice drawn."
- Modified Shapeshifting Fin relic behavior → "Each time you heal when not at max HP, gain +1 Might."
- Modified Shadow Cloak relic behavior → "Receive 2 damage at the start of the turn. Your block now halves at the end of the turn."
- Modified Nuclear Button relic behavior → "For every 50 dice used, deal 50 damage to all enemies at the end of the turn."
- Modified Mage enemy starting HP → reduced to 46 in D0 and 65 in D1.
- Modified Codex behavior to allow Honey and Sting to appear as unlocked after being used in battle.
- Modified colors for Blood Dice, Reroll Dice and Regen Dice.
- Modified Unknown Tile chance to include Rest and Discard Tiles.
- Fixed newly discovered icon in Codex showing again after hovering over it.
- Fixed turn text incorrectly displaying in non-battle tiles when loading a run.
109.1f1 (2025-03-17)
Changelog for Die in the Dungeon EA Version 4.1.10 (109.1f1):
- Fixed long loading times between map tiles.
- Fixed softlock when rapidly using dice with Flash and Heavy properties on the board.
- Fixed softlock when Ant Dice interacts with Haste slot from Winged Sandals relic.
- Fixed music not playing after certain transitions.
- Fixed "Look Mom, No Heal" achievement to correctly trigger when not using heal dice.
- Fixed multiple typos in French.
- Modified run score to take into account starting HP of each character.
- Modified relics UI when the map is open to prevent relics from overlapping tiles.
- Modified font to make "3" and "8" characters more distinct.