Release Notes for Die in the Dungeon
118.0f5 (2026-05-12)
Changelog for Die in the Dungeon Full Release HOTFIX Version 5.0.2 (118.0f5):
- Added button to change difficulty on character select screen when using controller.
- Added missing tester names to credits.
- Modified controller bindings to avoid drawing and rerolling dice with the same button.
- Fixed draw button not working sometimes when using controller.
- Fixed tooltip getting stuck if you draw dice immediately after closing draw pile when using controller.
- Fixed LT/RT button prompt in the settings menu being incorrectly swapped when using controller.
- Fixed button prompt from relic menu disappearing after opening draw pile when using controller.
- Fixed D8 difficulty not unlocking automatically when D7 difficulty is already completed.
118.0f2 (2026-05-03)
Changelog for Die in the Dungeon Full Release HOTFIX Version 5.0.1 (118.0f2):
- Fixed crash on boot-up where no character is visible on character select screen.
- Fixed softlock during Jester event when changing shape of Mirror Dice to D8.
118.0f1 (2026-05-02)
- Added new playable character: Nera!
- Added new progression system for all characters, featuring up to 10 levels and lots of new unlockables!
- Added new exclusive challenges for all bosses and a new special reward: Boss relics!
- Added special true ending and new true final boss!
- Added new intro and true ending cinematics for all characters!
- Added new level progression pages for all characters.
- Added new unlockable pages 2-4 for all enemies.
- Added D8 difficulty: Decadent Deck.
- Added menu with 3 save slots on the title screen.
- Added new "Max Level" skins for all characters.
- Added new "Dice Knight" skins for Lisver, Mango and Nera to Supporter Pack.
- Added Lisver, Mango and Nera animations to the loading screen.
- Added new dice: Dual Edge Dice → Deal X damage to target enemy. If the final value is odd, gain +X block instead.
- Added new dice: Royal Jelly Dice → Apply Royal Jelly to all slots X slots away.
- Added new dice property: Decadent property → Dice gain +3 extra value. Permanently reduce this value -1 after every use.
- Added new starting relic: Broken Memento → For every block you gain, gain Parry instead.
- Added new starting relic: Unrestrained Potential → If you have no energy left at the end of the turn, gain +1 energy until the end of battle. All dice gain +1 extra value for every 6 dice in your deck.
- Added new level progression relic: Sticky Toe → Every time you draw dice using the Draw button, draw an additional one.
- Added new level progression relic: Rusty Screw → At the end of the turn, gain +1 Bonus for each enemy you damaged on that turn.
- Added new level progression relic: Cult Feather → At the end of the turn, gain X Lucky. Increase this value +1 every time you roll a 0. Reset at the end of battle.
- Added new level progression relic: Symbol of Hope → At the end of the turn, add Loaded to a random dice in your hand until the end of battle.
- Added new level progression relic: Deadly Virus → Poison no longer decreases every turn.
- Added new level progression relic: Twin Stars → Dice with Flash or placed on Haste slots trigger twice.
- Added new level progression relic: Metallic Muzzle → If you don't have any Attack Dice on the board at the end of the turn, multiply x3 Poison of a random enemy.
- Added new level progression relic: Regenerative Genome → Each time you receive 2 or less unblocked damage, heal back that damage.
- Added new level progression relic: Toy Shovel → Dice gain +2 extra value for each locked dice next to it.
- Added new level progression relic: Miniature Crate → If you have 5 or more D8s in your deck, reduce -1 the energy cost of all D8s.
- Added new level progression relic: Fruit Salad → Dice gain +1 extra value for each different property in your deck.
- Added new level progression relic: Frugal Snack → Dice gain +8 extra value if they have no properties.
- Added new level progression relic: Glowing Ruler → Dice gain extra value equal to your remaining energy.
- Added new level progression relic: Bright Key → You can now use energy to draw dice using the Draw button.
- Added new level progression relic: Wooden Spinning Top → Gain X Boosted at the start of the battle. Increase value +1 every time you add dice to your deck.
- Added new level progression relic: Doll Repair Set → On odd turns, gain 2 Pure. When you gain Parry, gain Might instead.
- Added new relic: Shield of Swords → At the start of odd turns, gain X block. Increase this value +1 every time you draw an Attack Dice. Reset at the end of battle.
- Added new relic: Fancy Corkscrew → At the end of the turn, gain +1 Brewmaster.
- Added new relic: Refillable Beer → At the start of battle, gain +10 Brewmaster. Reduce your Brewmaster to 0 after using a potion.
- Added new relic: Goblet of Poison → The first time you use a potion in battle, apply Poison equal to the potion's roll value to a random enemy.
- Added new relic: Wizard Hat → If you have 2 Potions or less at the end of battle, receive 1 random Potion.
- Added new relic: Foreign Mask → Add +1 value to this relic every time you use a potion. If 10 or more at the start of the turn, deal 100 damage to all enemies and reset.
- Added new relic: Ruby Monocle → For every Brewmaster you gain, gain 2 Might instead.
- Added new boss relic: Scorpion Skewer → On odd turns, add an Exposed slot on the board.
- Added new boss relic: Cocoa Filling → At the start of the battle, add Super Tasty to one random enemy.
- Added new boss relic: Piece of Crown → On even turns, add 1 Glass Royal Jelly dice to your draw pile.
- Added new boss relic: Forbidden Edge → All dice gain extra value equal to the turn number. Whenever you kill an enemy, heal +4 HP.
- Added new modifier: Parry → After an enemy attack, block and deal damage equal to the amount of Parry left.
- Added new modifier: Super Tasty → When you kill this enemy, increase your max HP.
- Added new boss challenge: "Ultimate Scorpion Kill" → Defeat the Scorpion Mount without using the Small Opening slot.
- Added new boss challenge: "Ultimate Chef Kill" → Defeat the Croissantpillar Chef before Turn 5.
- Added new boss challenge: "Ultimate Bee Kill" → Defeat the Queen Bee without using Royal Jelly slots.
- Added new boss challenge: "Ultimate Mantis Kill" → Do not defeat any Mantis before Turn 7.
- Added new boss challenge: "Ultimate Mosquito Kill" → Defeat the Mosquito Duke with no Sting Dice in your deck.
- Added new achievement: "Nera Miss".
- Added new achievement: "The End is Nera".
- Added new achievement: "All The Dice, All The Time".
- Added new achievement: "D8".
- Added new achievement: "Proper Burial".
- Added new achievement: "The Monarch's New Grave".
- Added new achievement: "Amphibious Annihilation".
- Added new achievement: "The Golden Quartet".
- Added new option to Two Flowers event.
- Added new option in settings to disable intro cinematics (or force long/short versions).
- Added option to disable challenges from character select screen.
- Added credits to Dragonswipe enemy codex entry.
- Added SFXs to some menus missing audio.
- Added true final boss sticker on the end screen after completing the true ending.
- Added new tester names to credits.
- Modified dice: Reroll Dice → Reroll all target dice. Gain X Lucky.
- Modified dice: Blood Dice → Deal X damage to the player. If your HP is below half of your max HP, gain X Might instead.
- Modified dice: Energizer Dice → Gain X Energizer. If you have 1 or less energy before you place this dice on the board, gain X energy and exile it instead.
- Modified dice: Puncture Attack Dice → Deal X*2 damage to the target enemy. After use, lose -2 of extra value.
- Modified dice: Void Dice replaced with Multiplier Dice → Boost Dice X slots away multiply their boost value by X.
- Modified dice: Backstab Dice → Deal X*3 damage to the target enemy. If you're at full HP, target enemy gains Backstab.
- Modified dice: Fortify Dice → If 10 or more, gain Fortify. If you have Fortify, increase +X the value of all Block Dice on the board instead.
- Modified dice: Coin Dice replaced with Generator Dice → Gain +X Boosted at the end of the turn. If total value is greater than your coins, gain +3 coins and destroy it instead.
- Modified relic: Orange Clover → Dice gain +1 extra value for every dice with a face value of 0 on the board.
- Modified relic: Bubbly Cement → Every time you gain block, gain +3 additional block.
- Modified relic: Ring of Exchange → Dice with a face value of 4 or more get +3 extra value. Dice with a face value of 3 or less get -1 extra value.
- Modified Comfy Couch relic behavior → At the end of the turn, heal 1 HP if you received no damage this turn.
- Modified multiple dice description in Codex to better explain dice behavior.
- Modified reward for "Out of the Pond" achievement: changed to Fortify Potion.
- Modified reward for "Dance of the Lily Pads" achievement: changed to Rose Potion.
- Modified reward for "Die in the Dungeon" achievement: changed to Verdant Potion.
- Modified reward for "Speedhopper" achievement: changed to Haste Potion.
- Modified reward for "Slippery When Wet" achievement: changed to Holy Potion.
- Modified reward for "FROGGERS" achievement: changed to Gargantuan Shield relic.
- Modified reward for "Ruthless Regicide" achievement: changed to Guidance Finger relic.
- Modified Dragonswipe behavior and Greedy modifier → At the end of the turn, steal coins equal to the amount of unblocked damage dealt. If 5 or less, permanently gain +1 Boost.
- Modified Dragonswipe spawn location → moved to elite battles in Area 3.
- Modified Beetball behavior and stats.
- Modified Red Hood behavior and stats.
- Modified Neutralizer modifier from Spora enemy → When killed, the actions of all enemies will be cancelled.
- Modified Mosquito Duke's "Parry stance" → renamed to "Riposte stance".
- Modified "Bathroom Break" challenge description to make condition more clear.
- Modified "Balancing Act" challenge to ignore enemy dice.
- Modified temporal Hollow property from Hollower Dice to support duplicated properties → now reduces energy by 1 for each Hollow property on the dice.
- Modified boss battle to no longer have regular challenges (excluding Ultimate Kill challenges).
- Modified Mosquito Duke's "Parry stance" → renamed to "Riposte stance".
- Modified Mosquito Duke's battle to avoid adding Sting Dice to draw pile after Mosquito is dead.
- Modified success text for first option of Arrow Trap event.
- Modified relic rewards to limit shop relics to shops only (and not for battles).
- Modified cursed dice from Multi-colored Totem event → dice are no longer Sting, they now have the Decadent property instead.
- Modified Reroll Dice to allow extra value-related properties.
- Modified tutorial button to no longer be visible on difficulty D1+.
- Modified settings button → runs can no longer exit while transition is loading.
- Modified prices of first Forge tile in Area 1 → reduced to allow for multiple options.
- Modified max health text display when hovering over HP icon.
- Modified available challenges for Dragonswipe battle to avoid certain combinations.
- Modified map procedural generation to increase the minimum number of Discard Tiles per area to 2.
- Modified Discard Tile rewards: now both "Discard Dice" and "Remove Dice Properties" can be chosen in the same tile.
- Modified position for enemy modifiers to avoid overlap with dice in hand.
- Modified position for some enemies to avoid UI overlap with challenges icon.
- Modified first run to avoid spawning Dragonswipe as elite enemy in Area 3.
- Modified relic pool to remove challenge-related relics when challenges are disabled.
- Modified terrain slot vfx to adjust size to actual board slot.
- Modified Dancing Shuriken relic to avoid failing damage-based challenges.
- Modified Dancing Shuriken relic to avoid failing damage-based challenges.
- Modified "Remove Property" item in shop to only be purchasable once per shop.
- Modified extra damage and HP on Endless mode; increased significantly after loop 2 and loop 3.
- Modified Ciolinist enemy to react to Block Dice with attacks if you have no attack dice in your deck.
- Modified Exposed Slot text to work correctly with extra slot value.
- Modified elite battles text to show "Wave" instead of "Mob".
- Modified Drosophilia Pheromones relic description to use "Wave" instead of "Mob".
- Modified tutorial to replace "energy points" with "energy".
- Fixed softlock when grabbing dice with a hotkey while the backpack was being opened.
- Fixed dice types not showing related keyword in tooltips.
- Fixed sync issue between animations for Scorpion Boss.
- Fixed dice with Gravity property displaying incorrect sprite when returning to hand.
- Fixed duplicated dice in boss rewards.
- Fixed tooltips stuck in Settings when closing the menu with ESC key.
- Fixed issue where loaded runs incorrectly calculated the amount of battles without receiving damage.
- Fixed music not playing when restarting the run with the map opened.
- Fixed battle not ending when using Moon Chakram to kill the last enemy by drawing dice.
- Fixed incorrect player idle animation displaying before enter animation at the start of the battle sometimes.
- Fixed hand tooltip rendering incorrectly during tutorial when highlight is active.
- Fixed board slot tooltips sometimes getting stuck after battle.
- Fixed map opening behind backpack UI during certain rewards.
- Fixed player health UI rendering over backpack menu sometimes.
- Fixed incorrect background for The Collector II event in Area 3.
- Fixed Monitor modifier (from Sickle Mantis) not showing correct damage in Endless mode.
- Fixed Mosquito Duke not correctly destroying dice when using Thrust Stance attack.
- Fixed incorrect timing between Mosquito Duke's attacks and player damage animation.
- Fixed cursor disappearing during certain events when using the controller.
- Fixed multiple localization-related issues with incorrect text, color and formatting.
- Fixed multiple issues with controller navigation.
116.0f3 (2026-03-04)
Changelog for Die in the Dungeon EA Version 4.5.0 (116.0f2):
- Added new enemy: Dimeonfly
- Added new elite enemy: Dragonswipe
- Added new challenge: "Old School Cool" → Do not gain block over your max HP value.
- Added new challenge: "Enforced Curfew" → On odd/even turns, do not use Attack Dice.
- Added new challenge: "This One Is Gonna Hurt..." → On odd/even turns, do not use Block Dice.
- Added new challenge: "Self-medication Prohibited" → On odd/even turns, do not use Heal Dice.
- Added new challenge: "Raw Power" → On odd/even turns, do not use Boost Dice.
- Added new challenge: "Base 10" → No player modifier can exceed 10.
- Added new challenge: "Make It Look Hard!" → Do not end the battle with full HP.
- Added new challenge: "Can You Do This All Day?" → Do not end the battle until at least Turn 7.
- Added new challenge: "Don't Drink and Dice" → Do not use potions.
- Added new challenge: "Bathroom Break" → On odd/even turns, do not deal damage to enemies using dice.
- Added new challenge: "Target Acquired" → Do not change enemy target.
- Added new challenge: "No Cheating!" → Do not draw dice using the draw button.
- Added new challenge: "The Die Is Cast" → Do not reroll dice using the reroll button.
- Added new challenge: "Up to Eleven" → End the battle with more than 10 Poisonous.
- Added new challenge: "Speed Limit" → Do not use dice with the Flash property or Haste slots.
- Added new challenge: "Can't Touch Dice" → Do not unlock dice on the board.
- Added new challenge: "Frugality" → Do not end odd/even turns with more than 3 dice on the board.
- Added new challenge: "Twisted Order" → Kill enemies from highest to lowest Max HP.
- Added new challenge: "Patience is a Virtue" → Do not kill more than 1 enemy per turn.
- Added new challenge: "Year of Abundance" → Always end your turn with 1 or more remaining energy.
- Added new challenge: "Balancing Act" → Do not have more than 2 odd/even dice on the board at the end of the turn.
- Added new challenge: "Falling Into Place" → Boost Dice should always have dice on all target slots.
- Added new challenge: "Out of Freebies" → On odd/even turns, do not use D4 dice.
- Added new challenge: "Slow Start" → Do not use any energy on Turn 1.
- Added new challenge: "Masochist" → End the battle with half of your max HP or less.
- Added new challenge: "Security Distance" → Do not place any dice next to another one.
- Added new challenge: "Pick on the Weak" → Only kill enemies when they have 5 HP or less.
- Added 15+ new challenge rewards.
- Added new relic: Blank Sheet. When you fail a challenge, replace it with a new challenge.
- Added new relic: Handwritten Code. Challenges cannot fail on Turn 1.
- Added new relic: Mask of Apathy. When you fail a challenge, heal +10 HP.
- Added new achievement: Defeat the Dragonswipe. → Unlocks challenge system.
- Added new achievement: Complete a run without any failed challenges → Unlocks Mask of Apathy relic.
- Added new achievement: Complete 5 or more challenges in the same run. → Unlocks Handwritten Code relic.
- Added new achievement: Complete 30 or more total challenges. > Unlocks Blank Sheet relic.
- Modified Plenun enemy to avoid healing when no other enemy is present in battle.
- Fixed Bloody Fang incorrectly trying to heal dead players.
- Fixed softlock on The Collector event when deck included less than 6 dice.
- Fixed Infected slots increasing in size.
- Fixed Booster modifier incorrectly showing in certain enemies.
- Fixed Amphibian Plush incorrectly removing blocked damage.
- Fixed multiple Shop properties incorrectly showing "property" word twice.
115.1f0 (2026-02-03)
Changelog for Die in the Dungeon EA Version 4.4.0 (115.1f0):
- Added dice-rolling to multiple events!
- Added new event: Clone Machine.
- Added new event: Multi-colored Totem.
- Added new event: Two Flowers.
- Added new event: Relic Disaster.
- Added new event: Luck Machine.
- Added new event: Sauna Lake.
- Added new event: Endless Corridor.
- Added new event: Potion Cauldron.
- Added new relic: Magnificent Flower → Boost Dice gain +4 boost value and always target dice 1 slot away.
- Added new relic: Withered Flower → Boost Dice lose -2 boost value and always target dice 3 slots away.
- Added new dice property: Loaded → On reroll, gain +2 extra value.
- Added new dice property: Dense → Gain +3 extra value for each dice on the board. Dice energy cost is now 2.
- Added new tester names to credits.
- Modified event: Arrow Trap.
- Modified event: Abandoned Forge.
- Modified event: Spider Nest.
- Modified event: Fractured Stone.
- Modified event: Unfinished Meal.
- Modified event: Cry for Help.
- Modified event: Jester Reloaded.
- Modified event: Nerotin Crystals.
- Modified event: Fight or Flight.
- Modified event: Stingy Shopkeeper.
- Modified event: Dice Magician.
- Modified Sticker Pack relic behavior → "Whenever you obtain a new dice, add a random property to it."
- Fixed softlock when selecting dice during energy tooltip sequence in tutorial.
- Fixed issue with block and heal intent markers hiding behind other UI elements.
- Fixed Thrust stance for Mosquito Duke not destroying dice correctly.
- Fixed map sometimes visible on Game Over screen after pressing Abandon Run button.
- Fixed Bigtle enemy showing incorrect values on attack intent.
- Fixed tooltip issues when hovering on Mosquito Duke's HP.
- Fixed Intertwined Souls relic not working correctly sometimes.
- Fixed Draw Button and Enemy Boost tooltips not disappearing correctly after hover.
114.0f1 (2025-11-12)
Changelog for Die in the Dungeon EA Version 4.3.6 (114.0f1):
- Fixed softlock when starting game in certain languages (CJKR) while run history had no entries.
114.0f0 (2025-11-10)
Changelog for Die in the Dungeon EA Version 4.3.5 (114.0f0):
- Added bestiary section to Codex!
- Added full controller support to default branch.
- Added new "Controller Icons" option to Settings menu.
- Modified Determination Juice relic to no longer trigger with enemy dice or locked dice from previous turns on the board.
- Fixed softlock when returning to Character Select screen.
- Fixed Heavy Dice not interacting with Honey slots from Queen Bee boss.
- Fixed dice with the Gravity property not affecting Sneaky dice from Slytra enemy.
- Fixed attack value with boost in enemy UI incorrectly bouncing when hovering over it.
- Fixed right click incorrectly moving to next page in Codex.
- Fixed multiple graphical issues on French localization.
113.1f1 (2025-10-16)
Changelog for Die in the Dungeon EA Version 4.3.4 (113.1f1):
- Added new Run History section to Extras menu.
- Added new design for battle UI.
- Added new design for modifiers.
- Added new title card graphics when entering a new area.
- Added new truncated format for modifier with values greater than 99.
- Modified events in Endless Mode to offer new relics when original relics were already obtained.
- Modified Crimson Blade relic behavior → Attack Dice get +4 of extra value. You take 2 damage at the end of the turn.
- Modified Crimson Blade relic rarity to Rare (from Uncommon).
- Fixed incorrect "Turns Left" text in certain modifiers.
- Fixed softlock on energy tooltip during tutorial.
- Fixed sprites on tooltips not disappearing at the same time as text.
113.0f5 (2025-08-18)
Changelog for Die in the Dungeon EA Version 4.3.3 (113.0f5):
- Modified boss relic rewards so they are always at least Rare rarity.
- Fixed Queen Bee’s music not stopping after the fight.
- Fixed certain relics (such as Snake Eyes and Building Blocks) bypassing the effect of the Thick Oxygen curse.
- Fixed Boost Dice with the Flash property not showing boost indicators on the board.
- Fixed Prism Dice incorrectly boosting Ant enemies when targeting Ant Dice.
- Fixed Prism Dice displaying the wrong boost indicators when having the Boosted modifier.
- Fixed multiple typos in Spanish.
113.0f3 (2025-08-13)
Changelog for Die in the Dungeon EA Version 4.3.2 (113.0f3):
- Fixed end screen pop-up not appearing after defeating final boss on Area 3 (white screen softlock).
113.0f2 (2025-08-12)
Changelog for Die in the Dungeon EA Version 4.3.1 (113.0f2):
- Added new game mode: Endless Mode!
- Added new elite enemy: Red Hood.
- Added new elite enemy: Beetball.
- Added new dice variant (Multi-Type Dice) to endless mode (Loop 1+).
- Added new curse to Endless Mode: Inverted Island → Dice reduce their value to 0 if they have no other dice next to them.
- Added new curse to Endless Mode: Debilitating Beverage → At the start of the turn, lose -1 energy.
- Added new curse to Endless Mode: Expired Honeycomb → On odd turns, add 1 Honey Dice to your draw pile.
- Added new curse to Endless Mode: Tormented Aura → Dice can no longer roll their last face.
- Added new curse to Endless Mode: Malfunctioning Clock → Modifier value is now capped to the current turn number.
- Added new curse to Endless Mode: Turning Table → On even turns, multiply all slots with extra value by -1.
- Added new curse to Endless Mode: Gastropod Shell → If you use a dice with the Flash property, end your turn.
- Added new curse to Endless Mode: Liquid Patience → If your draw pile is empty, you can no longer draw dice until the start of the turn.
- Added new curse to Endless Mode: Old School Glasses → Block is now capped to max HP.
- Added new curse to Endless Mode: Thick Oxygen → All dice now cost at least 1 energy.
- Added new curse: Venom Darts → Gain +1 Poison each time you receive unblocked damage.
- Added new unlockable relic Intertwined Souls → Attack Dice gain +0 extra value. At the end of battle, permanently increase +1 if you killed two enemies on the same turn.
- Added new unlockable relic: Fragment of Reality → Dice with the Faulty property can now be upgraded and modified.
- Added "Highest Floor Reached" tracker for endless mode on Character Select screen.
- Added new achievement: Back to the Origins → Play three runs or beat the game.
- Added new hidden achievement: Can You Do It Again?.
- Added new hidden achievement: The Ride Never Ends.
- Added new graphics and header title for all rewards.
- Added new option to continue to Endless Mode after defeating the final boss on Area 3.
- Added new "Abandon Run" button to Settings menu.
- Modified relic behavior: Equestrian Piece → Dice on the board with the lowest face get x3 to their face value.
- Modified relic behavior: Red Marker → Attack Dice gain +4 extra value when your HP is less than half.
- Modified Equestrian Piece relic rarity to Rare (from Uncommon).
- Modified Red Marker relic rarity to Rare (from Uncommon).
- Modified enemy boost particle animation.
- Fixed softlock when using Haste Potion with no available slots on the board.
- Fixed softlock when trying to discard dice during The Collector event.
- Fixed multiple minor memory leaks.
- Fixed dice with Gravity property and 0 face value not behaving correctly.
- Fixed Sacred Maul relic making Attack dice with Flash property disappear.
112.0f3 (2025-07-05)
Changelog for Die in the Dungeon EA Version 4.2.7 (112.0f3):
- Fixed softlock when entering Forge tile with Promo Ticket relic.
- Fixed harder behavior for Scorpion Boss and Queen Bee on difficulty D2 (instead of D3).
112.0f2-fix (2025-07-04)
Changelog for Die in the Dungeon EA Version 4.2.6 (112.0f2):
- Added new background art for Relic Merchant event.
- Added new background art for Jester Reloaded event.
- Added new background art for Dice Magician event.
- Added new background art for Nerotin Crystals event.
- Added new background art for Lisver Encounter event.
- Added new background art for Mirror to Purgatory event.
- Added new background animations for Area 1, 2 and 3.
- Added new graphics for Battle Board (Cinder, Lisver and Mango).
- Added new graphic for Finish Turn button.
- Added new D4/6/8 graphics for dice shadows.
- Added new D4/6/8 graphics for Leak special slot (from Mosquito Duke).
- Added tooltip on Tasty Modifier (from Croissantpillar enemy) when mentioning other modifiers (e.g. Poison).
- Modified Forgotten Manifesto relic behavior → Dice with all faces equal get +2 extra value.
- Modified Extendo Boxing Glove relic behavior → Deal 2 damage to a random enemy every time a dice is rerolled.
- Modified Chequered Bowtie relic behavior → At the start of the battle, gain +3 Lucky.
- Modified Bubbly Cement relic behavior → Every time you gain block, gain +1 additional block.
- Modified Determination Juice relic behavior → Once per turn, the first dice you placed on the board will be rerolled to its highest possible face value.
- Modified Bubble Generator relic behavior → At the start of the turn, take 1 damage. At the end of battle, heal +6 HP.
- Modified Dancing Shurikens relic behavior → For every 6 dice used, deal 4 damage to a random enemy at the end of the turn.
- Modified Bloody Fang relic behavior → Each time you receive 3 or more unblocked damage, heal 2.
- Modified Leader Badge relic behavior → Dice with their first face active get +3 extra value.
- Modified Watermelon Slice relic behavior → If 3 or more dice on the board have a face value of 3, all dice on the board get +3 extra dice value.
- Modified Magnetic Rocks relic behavior → Dice with a face value of 0 get +3 extra value.
- Modified Triangle Amulet relic behavior → Dice with odd faces get +1 extra value.
- Modified Golden Fruit relic behavior → At the end of battle, increase +1 your max HP.
- Modified Melting Knife relic behavior → Attack Dice get +2 of extra value. Heal Dice get -1 of extra value.
- Modified Guidance Finger relic behavior → At the start of the turn, an odd face between 1 and 7 will be selected. Dice with that face value get +4 extra value.
- Modified Liquid Karma relic behavior → Draw +1 dice.
- Modified Liquid Dexterity relic behavior → At the start of the turn, gain +1 Lucky.
- Modified Shadow Cloak relic behavior → At the start of the battle, gain Fortify. At the start of the turn, take damage equal to the current turn number.
- Modified Promo Ticket relic behavior → Shops will now include one additional free sample.
- Modified Monkey Paw relic behavior → When killed, revive with 25% HP and gain 1 Pure. Remove relic after use.
- Modified Origami Frog relic behavior → Dice in your hand at the end of the turn will not be discarded anymore.
- Modified Scavenger Beak relic behavior → Gain 2 coins when you enter a shop.
- Modified Greedy Whisperer relic behavior → If you have no dice in your hand at the end of the turn, gain +1 Bonus.
- Modified Corrupted Mushroom relic behavior → Gain +3d6 max HP. At the start of the battle, receive 1d4 damage.
- Modified Wandering Helmet relic behavior → Attack Dice gain +4 extra value. Reduce this value -1 for each Block Dice in your deck.
- Modified Recommendation Letter relic behavior → Boost Dice targeting dice with a face value of 0 gain +2 boost value.
- Modified Baby Tick relic rarity to Rare (from Common).
- Modified Empty Chest relic rarity to Uncommon (from Common).
- Modified Orange Clover relic rarity to Common (from Uncommon).
- Modified Dancing Shurikens relic rarity to Common (from Uncommon).
- Modified Ring of Exchange relic rarity to Rare (from Uncommon).
- Modified Toxic Cloud relic rarity to Common (from Uncommon).
- Modified Bucket Of Paint relic rarity to Common (from Uncommon).
- Modified Leader Badge relic rarity to Common (from Uncommon).
- Modified Pendulum of Doom relic rarity to Common (from Uncommon).
- Modified Watermelon Slice relic rarity to Common (from Uncommon).
- Modified Twin Scrolls relic rarity to Common (from Uncommon).
- Modified Blinding Lightbulb relic rarity to Common (from Uncommon).
- Modified Miner Hat relic rarity to Uncommon (from Rare).
- Modified Magnetic Rocks relic rarity to Uncommon (from Rare).
- Modified Triangle Amulet relic rarity to Common (from Rare).
- Modified Ring of the Berserker relic rarity to Uncommon (from Rare).
- Modified The Joker relic rarity to Uncommon (from Rare).
- Modified Makeshift Trench relic rarity to Uncommon (from Rare).
- Modified Crimson Blade relic rarity to Uncommon (from Rare).
- Modified Munchable Dopamine relic rarity to Common (from Rare).
- Modified Snake Eyes relic rarity to Common (from Rare).
- Modified Bulls Eye relic rarity to Uncommon (from Rare).
- Modified Evergreen Sap relic rarity to Uncommon (from Rare).
- Modified Guidance Finger relic rarity to Uncommon (from Rare).
- Modified Nuclear Button relic rarity to Rare (from Epic).
- Modified Blindfold of Rage relic rarity to Rare (from Epic).
- Modified Survival Kit relic rarity to Uncommon (from Epic).
- Modified Liquid Karma relic rarity to Uncommon (from Epic).
- Modified Liquid Dexterity relic rarity to Uncommon (from Epic).
- Modified Sacred Maul relic rarity to Uncommon (from Epic).
- Modified Prismatic Mango relic rarity to Rare (from Epic).
- Modified Amphibian Plush relic rarity to Rare (from Epic).
- Modified Providential Vial relic rarity to Uncommon (from Epic).
- Modified Nightmare Plasma relic rarity to Rare (from Epic).
- Modified Monkey Paw relic rarity to Rare (from Epic).
- Modified Origami Frog relic rarity to Uncommon (from Epic).
- Modified Scavenger Beak relic rarity to Common (from Rare).
- Modified Recommendation Letter relic rarity to Common (from Uncommon).
- Modified Tree Stump relic rarity to Uncommon (from Epic).
- Modified Red Marker relic rarity to Uncommon (from Rare).
- Modified Greedy Whisperer relic rarity to Common (from Rare).
- Modified Top Hat relic rarity to Rare (from Epic).
- Modified Visionary Egg relic rarity to Rare (from Epic).
- Modified Equestrian Piece relic rarity to Uncommon (from Epic).
- Modified Corrupted Mushroom relic rarity to Rare (from Epic).
- Modified name for Greedy Whisperer relic (now Devouring Hole).
- Modified Poison to apply at the start of poisoned entity turn.
- Modified Mirror Dice to naturally have 6 instead of 4 on their faces for Lisver.
- Modified starting deck for Mango.
- Modified icons for multiple relics.
- Modified Exposed slot (from Scorpion Boss battle) to no longer reduce non-Attack Dice value to 0.
- Modified background from Jester Reloaded event to highlight character.
- Modified Plague enemy on difficulty D6+: removed Poisonous modifier and increased stats.
- Fixed potential memory leak in certain scenarios.
- Fixed softlock related to Shred tiles.
- Fixed modifier icons overlapping with other elements in certain scenarios (e.g. during Croissantpillar Baker battle).
- Fixed map lines not correctly highlighting the player’s chosen path.
- Fixed map not displaying previously visited tiles on loaded runs (only available on new runs).
111.0f4 (2025-05-07)
Changelog for Die in the Dungeon EA Version 4.2.2 (111.0f4):
- Added new potion rewards!
- Added new Potion category to Codex.
- Added potions to Shop (replacing relics).
- Added new Potion: Minor Block Potion.
- Added new Potion: Minor Block Potion.
- Added new Potion: Mighty Potion.
- Added new Potion: Slash Potion.
- Added new Potion: Minor Health Potion.
- Added new Potion: Clover Potion.
- Added new Potion: Bonus Potion.
- Added new Potion: Boosted Potion.
- Added new Potion: Energy Potion.
- Added new Potion: Soil Potion.
- Added new Potion: Green Soul Potion.
- Added new Potion: Blue Soul Potion.
- Added new Potion: Haste Potion.
- Added new Potion: Holy Potion.
- Added new Potion: Block Potion.
- Added new Potion: Health Potion.
- Added new Potion: Fortify Potion.
- Added new Potion: Brewmaster Potion.
- Added new Potion: Mercurial Potion.
- Added new Potion: Fireball Potion.
- Added new Potion: Major Block Potion.
- Added new Potion: Major Health Potion.
- Added new Potion: Jackpot Potion.
- Added new Potion: Rose Potion.
- Added new Potion: Jester Potion.
- Added new Potion: Verdant Potion.
- Added new Potion: Mighty Super Potion.
- Added new Potion: Fireball Super Potion.
- Added new Potion: Brewmaster Super Potion.
- Added new Potion: Boosted Super Potion.
- Added new Potion: Blue Soul Super Potion.
- Added new Potion: Green Soul Super Potion.
- Added new Potion: Verdant Super Potion.
- Added new Potion: Mercurial Super Potion.
- Added new Potion: Haste Super Potion.
- Added new Potion: Jester Super Potion.
- Added multiple new modifiers: Brewmaster, Boosted, Hasty, Pure and Extra.
- Added new achievement: Grand Brewmaster. Register 35 potions in the Codex to unlock a new companion.
- Added "Refresh Achievements" button in Settings to help resync Steam achievements if they're bugged.
- Modified Top Hat relic description for clarity.
- Modified Stingy Shopkeeper event: third option now gives 11 coins (was 21).
- Modified Arrow Trap event: second option now deals 8 damage (was 12).
- Fixed companions (like Baby Fly) incorrectly duplicating at battle start.
- Fixed Inflation Pouch curse reducing prices instead of increasing them.
- Fixed multiple typos in the Spanish localization.
110.0f1 (2025-03-31)
Changelog for Die in the Dungeon EA Version 4.1.12 (110.0f1):
- Added new relic: Letter of Recommendation → "Boost Dice targeting dice with a face value of 0 gain +3 boost value".
- Added new relic: Tree Stump → "Dice in your draw pile at the end of the turn gain +1 extra value.".
- Added new relic: Red Marker → "Attack Dice gain +4 extra value when HP is 10 or less".
- Added new relic: Caffeinated Feline → "Deal 1 damage to a random enemy for every dice in your hand at the end of the turn".
- Added new relic: Top Hat → "Dice gain +1 extra value for each unique face value they have.".
- Added new relic: Dungeon Blueprints → "Dice can also be discarded on Rest Tiles.".
- Added new relic: Greedy Whisperer → "Draw +2. At the start of battle, take 5 damage.".
- Added new relic: Visionary Egg → "Gain +1 energy. You cannot skip dice rewards anymore.".
- Added new relic: Equestrian Piece → "Dice on the board with the lowest face get x2 to their face value.".
- Added new relic: Corrupted Mushroom → "Increase +18 your max HP. Block Dice get -3 extra value.".
- Added new relic: Wandering Helmet → "Attack Dice gain +6 extra value. Reduce this value -2 for each Block Dice in your deck.".
- Added new relic: High Wizard Cloak → "Every time you heal, gain +2 Barrier.".
- Added new curse: Amnesia → "Enemy intent is now hidden".
- Added new curse: Ripped Pockets → "Reduce -1 the amount of coins granted by killed enemies.".
- Added new curse: Inflation Pouch → "Increase prices in all shops.".
- Added new curse: Acidic Blood → "At the end of the turn, grant the Pointy property to one of the dice in your hand until the end of the fight.".
- Added new boost value text indicator next to Boost Dice.
- Added character icon to Victory and Defeat screen.
- Added new "Reached Level" text to Defeat screen.
- Modified relic rewards selection to introduce more variety during runs.
- Modified Fingerless Mittens relic rarity to Common (from Rare).
- Modified Shiny Stone relic rarity to Common (from Uncommon).
- Modified Corrosive Skin relic rarity to Common (from Uncommon).
- Modified Nuclear Button relic rarity to Epic (from Rare).
- Modified Moon Chakram relic behavior → "Max Hand +1. Draw +1. Deal 3 Damage to the target enemy for each dice drawn."
- Modified Shapeshifting Fin relic behavior → "Each time you heal when not at max HP, gain +1 Might."
- Modified Shadow Cloak relic behavior → "Receive 2 damage at the start of the turn. Your block now halves at the end of the turn."
- Modified Nuclear Button relic behavior → "For every 50 dice used, deal 50 damage to all enemies at the end of the turn."
- Modified Mage enemy starting HP → reduced to 46 in D0 and 65 in D1.
- Modified Codex behavior to allow Honey and Sting to appear as unlocked after being used in battle.
- Modified colors for Blood Dice, Reroll Dice and Regen Dice.
- Modified Unknown Tile chance to include Rest and Discard Tiles.
- Fixed newly discovered icon in Codex showing again after hovering over it.
- Fixed turn text incorrectly displaying in non-battle tiles when loading a run.
109.1f1 (2025-03-17)
Changelog for Die in the Dungeon EA Version 4.1.10 (109.1f1):
- Fixed long loading times between map tiles.
- Fixed softlock when rapidly using dice with Flash and Heavy properties on the board.
- Fixed softlock when Ant Dice interacts with Haste slot from Winged Sandals relic.
- Fixed music not playing after certain transitions.
- Fixed "Look Mom, No Heal" achievement to correctly trigger when not using heal dice.
- Fixed multiple typos in French.
- Modified run score to take into account starting HP of each character.
- Modified relics UI when the map is open to prevent relics from overlapping tiles.
- Modified font to make "3" and "8" characters more distinct.