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Release Notes for Knights in Tight Spaces

Release 1.2.19225 (2025-06-24)

Hello Knights.

For this build we have been busy forging a brand new "Tight Mode" - a parallel for the Story Mode which provides an modified gameplay set-up; reducing run times, affording more replayability, and generally providing a more streamlined experienced.

Also present in the much requested ability to sell weapons and equipment at Blacksmith's. Hopefully this will tidy up your inventories later in the game as well as providing a little bit of extra spending money.

We've also made a bunch of changes that bring some behaviours in the game more in-line with your experiences within Fights in Tight Spaces, some adjustments to enemy AI, and more clarity in the status system.

Full build notes are below, and - as always - please let us know in the comments, on the discussion boards or on the Games In Tight Spaces Discord what you think of it!

New Features

Tight Mode - a brand new alternative Story mode designed for a shorter playthroughs. Play through a shortened version of each Quest and - once you are ready - skip ahead to a final multi-fight stronghold. Tight Mode shares a save slot with your regular Story progress, so be sure to finish your current run before starting a new run in this mode.

Sell Equipment - as requested by many players, you can now sell unused equipment and consumables at Blacksmith to earn back 15% of their original value

Major Changes

Minor Changes

AI Changes

Balance Changes