Release Notes for BioMenace Remastered
1.0.10
New features and additions
- Added new winter themed tiles to the tileset and a matching new parallax background
- Added a new bonus level using the winter theme
- Level editor: Added tooltip to actor chooser showing information about hovered actor and a visual representation, to make it easier to find the desired actor
- Added support for the Android version of the 8BitDo SN30 Pro controller
- Added a gamecontrollerdb.txt file to allow more easily adding mappings for unrecognized controllers
Balancing tweaks
- Made an enemy appear only on hard difficulty in episode 3, level 11
- Slightly increased boss hp for the two bosses in episode 4 on normal difficulty
Bug fixes
- Fixed kill streak persisting when restarting the level
- Fixed issues with subway trains in E4L7 (appearing too frequently, only moving in one direction instead of both)
- Fixed "Dialog not found or invalid" message that could pop up in episode 3 under specific circumstances
- Snake no longer attaches to a moving platform while climbing a ladder and gets stuck in the climbing state
- When starting the game while the monitor it was previously running on is no longer connected, the game window now appears on the primary monitor instead of off-screen
- Fixed graphical corruption in secret level transition cutscene for 3rd secret level in episode 4
- Minor tileset fixes (graphical touch ups to a few tiles, added missing foreground flags)
1.0.9
New features & additions
- It's now possible to look up/down with a controller without using the analog stick, by holding B and then pressing up/down on the d-pad (or left analog). This is intended for controllers without analog sticks.
- Added a new option "Skip dialogs". Mainly intended for speedruns, this completely skips any dialogs (hostages, bosses, hints etc.) and immediately grants items that are normally given after the dialog ends.
- It's now possible to delete saved games from within the "load game" menu by pressing Backspace or the X button on a controller.
- Added a few additional tiles (gray/red stone block variations) for use in custom levels
- Updated level editor's example level
- Minor balancing changes to episode 3 level 9 and episode 4 levels 3 and 9
- Updated credits
- When using a controller, the Start button now closes the in-game menu
- Leaderboards always show time with fractional seconds, regardless of speedrun mode setting
Bug fixes
- Fixed a possible softlock in episode 4 level 15
- Fixed being able to clip through the floor in a certain place in episode 4, level 2, which could lead to the player getting stuck
- Fixed being able to go through a door that's still closed on the other side in episode 4 level 14
- Fixed visual glitch with a specific animation of the episode 4 final boss
- Fixed vertical scroll blocker not working correctly in widescreen mode
- Fixed some dialogs in episode 3 accidentally using modern color images for Snake when in classic graphics mode
- Fixed certain inventory items not being reset when restarting a level
- Fixed "Hatch opened/closed" message being shown instead of "Bridge extended/retracted"
- Spelling fix for episode 4 story (use three periods instead of just two)
- Updated several of the new music tracks to improve pitch accuracy and fix one track that wasn't looping cleanly
1.0.8
- Fixed a potential crash that could occur in some episode 3 levels, seemingly only on machines with AMD CPUs
- Fixed key bindings for "look up"/"look down" not being saved
- Added an option to disable Alt+Enter fullscreen toggle (found in Keyboard controls)
- Fixed an incorrect info message upon placing the red shard in episode 4, level 9
- Tileset update: Added some additional gray stone tiles for placing secrets
- Updated the song "BMRSTREETS" to fix a glitched hi-hat in one point of the track
1.0.5
- Fixed possible softlock in Episode 4, secret level 1
- Fixed possible softlock in Episode 4, level 6
- Fixed possible softlock in Episode 4, level 14
- Fixed landmine damage being much lower than intended
- Changing difficulty now adjusts the player's starting health to be in line with starting a new level regularly
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- Mixed difficulty playthroughs are correctly indicated as such on the first page of the episode end screen
- Level editor now shows a welcome message when opened for the first time, and provides an example level demonstrating all the different mechanics available
- Max number of clips for each type of ammunition is now shown correctly in the status window (numbers were 1 too high before)
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- Fixed killstreak indicator in UI not disappearing under certain circumstances
- Fixed certain colors being incorrect when using classic graphics
- Fixed minor graphical issues in a few levels, minor graphical adjustments
- Some minor difficulty balancing adjustments
- Some dialog updates