Update 360 (March 1st, 2024)
IMPROVEMENTS:
- Added achievement system
- Improved display of tooltips on units in battle
- Improved the operation of reward stores (tavern / stable)
- Improved deselecting of treasures after collecting them
- Improved loading of structures on the map
- Reduced unnecessary refreshing of models of some structures (including mills, shrines, peasant huts, etc.)
- Changes have been made to the balance of the 6 mission of Purians Campaign - the farm gives one peasant instead of two
- Minor improvements have been made to the quest in the 6 mission of Heathens Campaign
- Changed the way to enter the castle scene
- Added a cursor for entering the castle scene (magnifying glass cursor)
- Added effect of gentle camera movement in the castle
- Improved tooltips on ranged unit targets
- The initial number of tile highlight objects has been increased for optimization purposes
BUGFIXES:
- Fixed bug with scenario action trigger
- Fixed bug with the snow shader on the world map
- Fixed bug with the inability to exit the save window with the ESC key
Update 340 (February 22nd, 2024)
IMPROVEMENTS:
- The performance of the Pike Wall effect has been improved
- Fixed some localization entries
- Fixed the refresh of the tavern in the castle
- Added information to the tooltip where units' stats are shortened
- Improved display of tooltips in the castle
BUGFIXES:
- Fixed a bug related to incorrect unloading of assets when switching between scenarios
- Fixed a bug where in the pre-battle unit deployment screen, the abbreviated stats screen displayed incorrect AP values of units
- Fixed a bug where Esc in the castle did not open the pause menu
- Plugged a missing SFX into the Continue button on the main menu
Update 66 (January 16th, 2023)
- fixes and improvements to the UI system
- bugfix related to the duplication of troops
- changes to gold and peasant management, each troop can carry gold now
- possibility to immediately recruit Militia in exchange for a certain amount of city population
- changes to the system of surrounding units, only small units can be surrounded. A unit becomes surrounded when there are enemies on two opposite, adjacent fields. A larger number of enemies does not increase the effect.
- change in the way experience is distributed after winning a battle - all units receive the same amount of experience points, depending on the strength of the defeated army
Update 49 (December 12th, 2022)
- UI fixes, improved scaling on higher resolutions
- Localization fixes
- Improvements to the artificial intelligence of enemies
- Changes to the fog of war system, changing the shape of the area revealed by units and buildings,
- Changes in camera behavior
- Changes to the duration of unit production, building formation and castle research
- Units, buildings and research now use a single production queue
- Changes in the size of interactive elements on the map
The progress of the campaign will be preserved, but the existing save files will not work.
Update 6 (November 28th, 2022)
- Improvement of the enemy AI
- Improvements to the animation system
- Improvements to the skill system
- Visual changes to buildings on the map
- Changes in the cost of recruiting units
- Location improvements
- Addition of the last two missions to the Heathens campaign
Update 5 (November 21st, 2022)
- Improvements in pathfinding of units
- Fixes in the system of sending orders to units
- Fixes of sound settings
- Improvements to the castle UI
- Changes in the way damage is calculated
- Changes in the appearance of interactive buildings on the map
Update 4 (November 15th, 2022)
- Fix for not disappearing "game saved" messages
- Fix for refreshing fortification models on the battlefield
- Bugfixes related to map loading
- Changes to pathfinding of units
- Reduced the frequency of lightning strikes during thunderstorms
- Added to the option to disable V-Sync
- Two missions to the Voice of the Gods campaign added
Update v3 (November 7th, 2022)
- UI improvements
- Setting the volume of speech affects story introductions
- Ability to limit the number of frames per second
- Location additions
- Stopping dialogues after opening the pause menu
- Changes to the way damage is calculated
- Shrines and Novice restores 15 health points instead of 5