Release Notes for Caves of Lore
Update v1.5.3.1 (March 6th, 2024)
- Fixed an issue with quickloading.
Update v1.1.2.3 (July 6th, 2023)
- Hovering over stat modifiers now shows effect details, and highlights the responsible item
- Increase Collapse damage slightly
- Crevice now has a chance to stun
- Ability levels can now be capped
- Belly Flop, Belch, and Melt no longer end turn, but Belly Flop will end if Hop was used
- Increased Belch defense reduction
- Growl no longer ends turn, and also affects Undead
- Dismay now uses Trumpet properly
- Added Plate Mail Helmet
- New Secret Armor!
Update v1.1.2.2 (July 4th, 2023)
- Removing equipment that is the basis for another equipped piece (such as STR boost) will render effects from that other piece ineffective (turns red)
- Fix for Steam Deck dragging bug
- Sun Nova and Tide of Shadow do more damage and have less restrictions
- Press no longer ends turn
- Flame Lance damage slightly reduced
- Increased damage for all elemental weapon enchants
- When Wall of Force crashes your target into another, the stationary entity can be stunned
- Health bar ticks from Poison now visualize properly in combat
- Many other minor things
- More Balance changes and improvements coming
Update v1.1.0.4 (June 20th, 2023)
New modding feature:
- Implemented AddCooldownCountUser and ResetCooldownsUser. Renamed existing AddCooldownCount to AddCooldownCountTarget and ResetCooldowns to ResetCooldownsTarget.
Bug fixes:
- Fixed bug where comparing equipment as a Mimic would incorrectly remove the Sub-Command bonus from calculation.
- Fixed bug where travelling to The New World early in a randomized playthrough could result in quest flags being set incorrectly. Existing playthroughs will be fixed.
- Negative base stat values will no longer result in unexpected stat changes.
- Fixed an error resolving enemy AI while Random Enemy Abilities is enabled.
- Fixed Member/Member_2_MB walking animation hair color.
- Removed unused Icon property from Ability model tab.
- Removed unused options from the Damages property on Ability model tab.
Other changes:
- Added Ability choices for character creation. These will help with choosing melee, ranged or magic centric builds
- Double-clicking will now Equip and Unequip gear
- The last player in line no longer triggers combat if hit by an enemy
- Fixed spawning going past max spawn limit after long periods of time away from a dungeon
- Added starting ability for rogue types
- Backstab has been simplified and improved
- Removed accidental staff and hand-to-hand item generation at the fletcher in Emerisk
Update v1.1.0.1.2 (June 12th, 2023)
- Fixed rare instance of character being dismissed while dead
Update v1.0.9.9.2 (June 9th, 2023)
- Umbral Embrace now has a visual when the target is successfully rooted
- Irikag now offers training services
Update v1.0.9.9.1 (June 9th, 2023)
- An option now exists to show enemy HP on mouse-over during combat, if you haven enough lore to see health bars Mousing over the turn-order will show the HP regardless of the option being checked
- Sell All button for stacked items
- Monsters summoned by heroes now show a purple health bar
- Most Resist Enchants are now significantly cheaper to move and rebind to new items
- Training Kiosks now train twice as fast, and spell training also helps with memorization
- Added some more information in the Info section
- Prepped controller rebinding to support more keys
Update v1.0.9.9 (June 8th, 2023)
- Added some more information in the Info section
- Fixed some secret doors that didn't work with controllers
- Prepped controller rebinding to support more keys
- Some minor clarifications to spells or abilities
Update v1.0.9.8.2 (June 6th, 2023)
- Combat Idle animations can now be turned off
- Monsters summoned by heroes now show a purple health bar
- Traning Kiosks now train twice as fast, and spell training also helps with memorization
Update v1.0.9.8 (June 5th, 2023)
- Fixed hotkeys for abilties in combat (1-8)
- Most Resist Encahnts are now significantly cheaper to move and rebind to new items
- Fixed inifinite Amplify glitch with echantments that gave damage bonuses vs enemy types
Update v1.0.9.7 (June 5th, 2023)
- Fixed longstanding issue with highly ranged attackers not always positioning in the best place to make their attack
Update v1.0.9.6 (June 4th, 2023)
- Began adding rebinding key options (not finished yet)
- Summoning has been fixed. Previously, monster hitpoints per level were being added for each level of the monster summoning spell. It is still quite powerful, but it was imbalanced to due this mistake. Monsters will still gain 2 levels from the summoning trait, plus 1 hp and mana for every spell level, plus 1 health and mana for each Summoning School bonus.
Update v1.0.9.5 (May 31st, 2023)
- Runes and Marks are now tracked in the info section when you read a plaque about them
- Made drag threshold more dynmaic, since some resoultions were taking too long too initiate a character or item drag
- Swapping characters now works even if the drag icon was not initiated in time