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Release Notes for Hellish Quart

Hellish Quart pre-alpha v.2023.08.01.0

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Hellish Quart pre-alpha v.2023.06.21.0

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Hellish Quart pre-alpha v.2023.06.20.0

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Hellish Quart pre-alpha v.2023.06.09.0

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Hellish Quart pre-alpha v.2023.06.07.0


Hellish Quart pre-alpha v.2023.06.06.0

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Hellish Quart pre-alpha v.2023.02.06.0

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Hellish Quart pre-alpha v.2023.05.04.0

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Hellish Quart pre-alpha v.2023.04.26.0

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Hellish Quart pre-alpha v.2023.04.18.0

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Hellish Quart pre-alpha v.2023.03.16.0

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Hellish Quart pre-alpha v.2023.03.13.0

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Hellish Quart pre-alpha v. 2023.03.07.0

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Hellish Quart pre-alpha v.2023.03.05.0

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Coming very soon: Carpathian Highlander character


Update 0.3072 (February 20th, 2023)


Update 0.3071 (February 18th, 2023)


Hellish Quart pre-alpha v.2023.01.29.0

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Hellish Quart pre-alpha v.2023.01.22.0

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Hellish Quart pre-alpha v.2023.01.11


Hellish Quart pre-alpha v.2023.01.09.1

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Hellish Quart pre-alpha v.2023.01.08.0

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Hellish Quart pre-alpha v. 2022.12.09.0

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Hellish Quart pre-alpha v. 2022.11.30.0

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Hellish Quart pre-alpha v. 2022.10.17.0

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Hellish Quart pre-alpha v. 2022.09.28.0

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Hellish Quart pre-alpha v. 2022.09.23.0

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Hellish Quart pre-alpha v. 2022.09.16.0

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Hellish Quart pre-alpha v. 2022.09.15.0

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Hellish Quart pre-alpha v. 2022.09.05

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Hellish Quart pre-alpha v. 2022.09.03


Hellish Quart pre-alpha v. 2022.09.02

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To play Hellish Quart in VR run Hellish Quart.exe with one of those suffixes (type in command line):

Hellish Quart pre-alpha v. 2022.08.19.0

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Hellish Quart pre-alpha v. 2022.08.14.0

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Hellish Quart pre-alpha v. 2022.08.12.0

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Hellish Quart pre-alpha v. 2022.08.07

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Hellish Quart pre-alpha v. 2022.07.29

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NOTES: There is no head shadow in FPP mode yet, will be fixed later on :)


Hellish Quart pre-alpha v. 2022.07.28

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Hellish Quart pre-alpha v. 2022.07.04

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Hellish Quart pre-alpha v. 2022.06.25.0

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Hellish Quart pre-alpha v. 2022.06.24.0

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Hellish Quart pre-alpha v. 2022.05.25.0

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Hellish Quart pre-alpha v. 2022.05.24.0

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Hellish Quart pre-alpha v. 2022.04.09.0

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Hellish Quart pre-alpha v. 2022.03.29

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Hellish Quart pre-alpha v. 2022.03.9.1

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Hellish Quart pre-alpha v. 2022.03.09.0

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Hellish Quart pre-alpha v. 2022.03.05.0

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Hellish Quart pre-alpha v. 2022.03.03.0

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Hellish Quart pre-alpha v. 2022.02.26.0

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Hellish Quart pre-alpha v. 2022.01.03.0

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Next update plans: Migration to newest engine version and changing the rendering pipeline (the game should look better and will allow to add modern graphical options, like RTX, DLSS, FidelityFX, etc.).


Hellish Quart pre-alpha v. 2021.12.18.0

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All characters can now Bind Blades (keep contact with opponent's blade using Long Guard, if the opponent is also in Long Guard or makes a thrust attack, or has a thrust-oriented weapon). Precision of the Bind varies (best for nimble weapons, worse for tip-heavy weapons, worst for fencers under influence ;)). From now on Long Guard (aka Blade Bind) is the best stance for blocking thrusts, while the normal stance is mainly for blocking cuts (but it can still block thrusts, just not as well as Long Guard)

All characters can now push away opponent's blade, by making a cut attack into opponent's blade, when he is in Long Guard

Marie: many new attacks (mostly form Long Guard)

New music track in Abandoned Church

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Hellish Quart pre-alpha v. 2021.11.25.0

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Watchtower arena (experiment - some blade-stopping obstacles are on the arena) WORK IN PROGRESS (just to test, will be finished in a couple of days):

Long Guard has now Blade Bind functionality: a) Holding Long Guard snaps your blade to the opponent's blade, if the opponent is also in Long Guard, or does a thrust attack b) Holding Long Guard greatly improves defense against thrusts c) If you attack, you break the Blade Bind d) the default guard of thrust centric and semi-thrust centric weapons is considered to work like if they were in Long Guard (currently: Marie, Kalkstein); they can be bound by Blade Bind, even in default guard

If your cutting attack hits the opponent's blade and your opponent is in Long Guard, your opponent will stagger for a split second

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Hellish Quart pre-alpha v. 2021.11.10.0

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Update 0.2422


Hellish Quart pre-alpha v. 2021.07.26.0

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Hellish Quart pre-alpha v. 2021.06.23.0

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New character - Kalkstein

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Laszlo: Fixed bug where thrust attacks could bash through rapier guard (only actual bashing attacks to upper section of rapier should cause rapier block to give in) Laszlo: fixed some typing bugs in Move List Gedeon: fixed some typing bugs in Move List

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Gedeon: more explosive step attack animation Gedeon: corrected blade trajectory in Long Guard Thrust attack Isabella: Tires a bit less quickly and regenerates way more quickly

Known issues

Kalkstein: pushing the blade doesn't work correctly yet Kalkstein: Long Guard attacks are still not all in Kalsktein: Generally fresh, not balanced yet etc. Kalkstein: Uses saber AI for now, dedicated AI is coming soon


Hellish Quart pre-alpha v. 2021.05.19.0

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Hellish Quart pre-alpha v. 2021.05.18.0

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Hellish Quart pre-alpha v. 2021.05.12.0

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Hellish Quart pre-alpha v. 2021.05.10.0

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Hellish Quart pre-alpha v. 2021.03.25.0

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Hellish Quart pre-alpha v. 2021.03.24.0

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Hellish Quart pre-alpha v. 2021.03.02.0

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Ambient Audio slider in Audio Options Foliage Density slider in Graphics Options

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lowered wind sound on Steppe level less grass on Steppe level (a bit higher fps on low spec machines) Jacek on Aggressive AI uses more cuts rather than stabs (easier)


Hellish Quart pre-alpha v.0.21011

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Hellish Quart pre-alpha v. 2021.02.22.0

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AI tweaks

Empty Arena has music back on stripping down Meadow scene for additional FPS (wip)

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Hellish Quart pre-alpha v. 2021.02.17.0

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Isabella: changing stances when on the right side is now done with correct up/down diection instead of left/right in game logic Fixed bug when Jacek tried to enter ragdoll mode after decapitation Fixed bug where Isabella sometimes freezes when changing high and low guard stances NEW:

Barabasz: some new attack animations (beginnig to differentiate Barabasz from Jacek) Added new music track for Gallows arena