Hello! We hope you've been enjoying Nighthawks so far. We've been keeping track of bug reports and other issues, and here's a big collection of them. There are too many small ones to mention directly, from preventing characters coming back from the dead without narrative permission, to minor typos and smoothing out the sequence flow of sections. Here are some of the most important/most requested! In addition, you can now acquire a set of Nighthawks trading cards, badges and similar.
-Game Systems
Player Skills. By popular demand (really!), we've tweaked some of the traits and item boosts to be just a little bit less generous. Not a massive tweak, just dialing a few numbers back. This may in rare cases lead to issues where you currently have something equipped that you can't re-equip because your tier has dropped below the relevant point. This isn't a bug - just keep using it until you change equipment and look forward to being able to pick it up again later.
Achievements. Missing achievements that you should have unlocked in your play through should now trigger from your Sanctuary at the start of the next night. Note, this has to be the character that should have unlocked them, and a save after the point where they would have unlocked. In particular, this should give you the necessary achievements for maxing out Wealth and Prestige. Also offered an alternate way of getting the achievement for assisting the police with their enquiries, instead of limiting it solely to one opportunity.
Urban Champion. Made this easier to acquire, changing it to just requiring a number of victories instead of clearing out entire enemy groups. Tempest has also re-investigated the Conquerer's Band relic that makes fights more likely, and deemed that it now resonates with the Predator trait, to make it easier to track down battles as necessary. It will now also overpower any other effects that make encounters less likely, such as travelling with Veronica Castigliano.
Tainted Blood. Made this less likely to trigger when feeding on humans, particularly those in a certain labyrinthine setting.
Hunting. Added additional clarification that this isn't intended to 'pick a location, go there', but a more general 'you wander the city in search of opportunities and arrive here' type arrangement. You'll also now gain extra Suspicion while Hunting. If this becomes problematic, speaking to a 'friend' on the force is a good way of turning it down a little.
-Storyline Changes
The Doll House/Broken Toys. You can now choose to abandon the investigation at any point after you first encounter. Doing so is highly unlikely to lead to a happy ending, but the front door is no longer hermetically sealed by Plot for players who find the contents disturbing.
The Vampires Below. If you ask at the Clinic, you'll now be told exactly where in the sewers you need to head to find the feral nest, instead of having to search them.
The King's Secret. You can now run the stakeout on the hospital twice, if you bring along someone who has specific skills in that regard, to prevent running out of investigation options.
-Fixed a softlock
-Fixed some issues with Lux [she was always perfect, we promise]
-Sewer escape hatch