Update 1.2.0.07 (19 May 2020)
Multiplayer
- Local Multiplayer has been added! Join in Battle Games with your fellow Corsairs, and see who comes out on top!
- You can play against an opponent with both players sharing a single keyboard, or by mixing and matching other input types.
- If any player is using keyboard cursor control, it's recommended that the other player not use the mouse, because of the large precision advantage that confers :)
- All advanced progression items are unlocked for pvp: Techs, Superpowers, Forts, Boosters, and Summons.
- You can select upgrades you want to use before you select your starting Fort. Once you select a Fort, your choices are locked in for that battle.
- Each player's loadout is saved for future games.
- The post-game Battle Summary will show stats for both players, including some new ones, such as Shots Fired and Total Walls Placed.
Quality of Life
- Initial Gamepad support has been added for a variety of hardware, including the ability to use two gamepads in multiplayer.
- Control input rebinding for mouse, keyboard, and gamepad has been added.
- You can use the same input for multiple actions, as long as those actions are in different phases.
- You can clear a keyboard binding by clicking on Delete Input Binding, or reset all bindings by clicking Reset to Defaults.
Balance
- Enemy Weapon Stockpile health and cooldown rate buff heavily adjusted after previous functionality change made them too strong.
- One of the unique mechanics in the final battle has been tuned to be a little more forgiving.
Polish
- Amped up Haven Power Generator explosion and secondary effects.
Fixes
- Fixed bug with health scaling for the player's Haven Power Generator, which undermined the game's difficulty ramp.
Update 1.1.8.02 (09 April 2020)
Greetings, Corsairs!
Today I'm releasing the first localization update for Sky Cannoneer. I'm working on other loc options as well. This update also includes additional quality of life tweaks, balance, and fixes.
Enjoy, and thank you for supporting the game!
Update 1.1.5.02 (19 March 2020)
Balance
- (Boss) Moderately increased the difficulty of higher-level Battlestation boss fights.
- (Tech) Overlap Wall now adds a slight build delay if an overlapped wall is placed.
Quality of Life
- Added "Done with phase" button for Place Cannons and Build Walls phases.
- Added automatic speed up of Fight phase if neither player can do anything and there aren't any live gameplay objects such as projectiles, superpowers, or summons.
- Added "Show entire wall placement grid" toggle to Miscellaneous section of options dialog.
Performance
- Various improvements to projectiles.
- Various improvements to destructions.
- Various improvements to Summons.
Fixes
- Pressing Escape wasn't correctly dismissing certain confirmation dialogs.
- Renamed a Zone 5 mission goal to disambiguate it from another gameplay item.
- Cluster Bomb fragment lifespan was causing a slight delay in phase switching.
- A certain Booster's effect wasn't persisting across restarts.
- A certain unit's health bar wasn't displaying correctly.
- A certain unit was not damageable when it should have been.
Update v1.1.0 (12 March 2020)
NEW difficulty: Corsair
- Your Haven's Power Generator does not auto-repair between missions!
- However, achieving mission goals repairs it very slightly.
NEW mode: Ironman
- If you are defeated, or exit a mission after it has begun, your run is over!
- Sky Lord challenge: finish the game with both Corsair and Ironman enabled!
Balance
- High level: bring the gameplay in line, increase the number of compelling choices, and support the new gameplay modes.
- (Fort) Reloader: Decreased cannon reload speed bonus to 15% (was 30%).
- (Fort) Bombard: In addition to coming with a free extra cannon, while claimed it also increases the number of cannons granted each round by 2 instead of the usual 1.
- (Tech) Tesla Spikes: Made the stun effect also shut off cannon cooldowns in addition to preventing them from firing.
- (Tech) Tornado: no longer deals direct damage, but is more likely to set things on fire, especially when upgraded (this is to make it much clearer that Boulder is for damage and Tornado is for denial). The goal for the first mission in zone 6 has been reworked as a result of this change.
- (Tech) Cycle Piece: Now has a delay each time a wall is cycled (this tech was too strong for its tier, and combo'd too well with certain other techs).
- (Tech) Fast Build: Decreased wall piece cycling speed benefit to 150% (was 200%).
- (Tech) Auto Repair: Increased auto-rebuild chance to 20% (was 10%).
- (Boss) Airships have been balanced and made more challenging.
- (AI) Slightly improved AI capabilities when it has lots of cannons.
Quality of Life
- Mission tooltips in the sky maps now show mission type and detailed description.
- You can skip dialogue by pressing the Escape key.
Achievements
- Added achievements to support Corsair difficulty and Hardcore mode.
- Added per-zone "acquire all mission goals" achievements (these will be granted retroactively, where appropriate, if you win any mission).
Fixes
- Certain aspect ratios were cutting off parts of the playable area on your Battle Haven.
- The AI's level was sometimes set incorrectly when returning to earlier zones during a single game session.
- Difficulty clicking on the Enable Tutorial toggle in tutorial dialog window.
- Z-fighting graphical artifacts with Burning Ground on certain maps.
- Cautious Builder mission goal on Blizzard Canopy sometimes failing to be detected correctly when clicking to place a Cannon on an invalid space.
- Ambusher mission goal on Chilling Scales was sometimes granted erroneously.
- Volatile Mix wasn't setting Airships on fire when it proc'd.
- Fixed text label not appearing on a button after winning the game.
Update 1.0.2.0 (22 February 2020)
- Added keybinds for the game's primary actions, illustrated ingame via the "Show Controls" button located in various menus. This is a stepping stone towards a full key rebinding system.
- Tweaked some tutorial flow so players don't accidentally miss certain info.