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Release Notes for Wizordum

v1.1.02 (2025-09-30)

We are bringing online user adventure browser to consoles soon and for that, we had to apply some changes to the level editor so that maps created/updated by PC users are automatically available on consoles as well.

For this opportunity we also added some new things to the level editor and applied a crucial fix to the game.

Fixes

Level Editor


v1.1.0 (2025-09-19)

New

Updates

Bug fixes


v1.0.09.1 (2025-07-08)

FIXES

UPDATES


v1.0.08 (2025-06-21)

FIXES

UPDATES

MAPPING/MODDING UPDATES

"LoreScrolls": [ { "id" : 0, // id that you reference in the Lore Scroll actor "type" : 3, // visual type (normal, bloody, enemy, torn...) "text" : "This is a lore page you're reading!" } ]


v1.0.07-2 (2025-06-09)

FIXES

UPDATES

MAPPING/MODDING UPDATES


v1.0.06.3 (2025-05-23)

FIXES

UPDATES

Thank you all for your patience while we iron out the bugs and for reporting them! Please know that some bugs are harder to reproduce, which makes them harder to fix. We prefer releasing smaller and regular fixes over keeping you waiting for months to iron out that last bug.

We're organizing the first mapping jam soon as well, so I hope you're training your level editing skills CotcShovel

Thank you for playing!


v1.0.06.2 (2025-05-19)

FIXES

UPDATES


v1.0.06.1 (2025-05-16)


v1.0.06 (2025-05-15)

Lore Fragments & Chronicles

This update adds Lore Fragments to all existing levels, which speak of events and sometimes hint at hidden areas and puzzles. By discovering all of these concealed fragments, players will unlock the corresponding Chronicle for each level, providing insights into their lore. We also added two new achievements related to them for the brave explorers.

Modding - Creature Customization added

We promised that we would keep expanding the modding capabilities for Wizordum, and this is the first step on that path. You can now, through the mod script, mod existing enemies, changing their sprites, health, and damage they deal. We also prepared a guide so you can have a quick start at it!

We want to see your crazy enemy designs now, no more excuses!

UPDATES

FIXES


v1.0.05 (2025-05-07)

For a long time (even in the Early Access), lots of players had problems finding the last 1% of the treasure. Treasure seeking was part of our initial idea, and it is in no way mandatory, but we know there are lots of you who enjoy the process. However, missing the last 1% can be really annoying, especially when a pile of copper coins hides amongst barrel remains.

That's why we added a new character update to the shop - Moonlight Chart. After collecting 98% of the treasure in the level, the rest will be revealed on your magic map (goblet icon). You still need to find the majority of the treasure, but the upgrade will help you with the final pieces and save you some trouble.

UPDATES

FIXES


v0.6.1.1 (2024-09-20)


v0.6.1.0 (2024-09-19)

NEW

UPDATE

EDITOR


v0.6.0.01 (2024-08-16)

Bug Fixes


v0.6.0.0 (2024-08-15)

New

Sorceress - new playable Character The sorceress is a formidable magic wielder, relying upon raw arcane powers to dominate the battlefield. Clothed in flowing robes that accentuate her movements, she unleashes devastating as well as strong protective spells that make her untouchable. Fast and deadly in the hands of experienced players.

Starting weapon: Wand Spells: Blink, Frost Breath, Arcane Shield, Spellhaste Ultimate ability: Emberstorm (burn enemies around you - killed enemies drop additional ammo) Stats:

This is the first new character we are adding to the game. We want each character to unlock a new way of playing the game by giving them a different starting weapon, spells, and stats.

Updated Textures Episode 1, especially the early levels, contained many textures designed at the start of the development. However, texture quality increased over time, so we revisited those textures and updated them to match the quality we strive for.

Bug Fixes

Updates

Levels

Map

==== Level Editor ==== Starting Arsenal For each level in the user adventure, you can now decide what weapons and spells players will start with. The new default is Mace only, but user adventures that were uploaded prior to this patch will have settings set to All Spells and Mace only.

Custom Sprites Finally, you can define and start placing custom sprites in your user adventures. For now, this feature is limited to billboard sprites with the possibility of solid collision, but we will add additional options down the road, like having flat sprites, destructibles, containers...


v0.5.4.1 (2024-06-26)

Patch v0.5.4.1

UPDATE

FIXES


v0.5.4.0 (2024-06-21)

Added

Fixes


v0.5.3.2 (2024-06-19)

Hotfix v0.5.3.2

FIXES


v0.5.3.1 (2024-06-18)

Fixes


v0.5.3.0 (2024-06-18)

ADDED

UPDATE

FIXES


v0.5.2.3.1 (2024-06-11)

Fix: All level achievements awarded even if levels were not finished


v0.5.2.3 (2024-06-10)

Updates

Fixes

I would also like to address some of the save game issues you are facing


v0.5.2.2 (2024-06-08)

UPDATES

FIXES


v0.5.1 (2024-06-05)

Episode 2 Content Update Release (v0.5.1)


v0.2.2.1 (2024-02-17)


v0.2.2.0 (2024-02-16)

ADDED

UPDATES

FIXED


v0.2.1.1 (2023-12-30)

Fixes / Updates


v0.2.1.0 (2023-12-29)

The last Wizordum update for this year is here, and it's bringing you something big - the very first secret level, the Well of Wishes! How much of an adventurer and an explorer is it in you? Can you find the entrance to the perilous depths and collect all the treasure that awaits you there?

New

Updates

Fixes

Input

First, I would like to address the change to the Save System. You might have noticed that your save files got corrupted a few times already since the release with almost every update. We tried to solve this issue without making significant changes, but we realized that's impossible with our flawed system. So, to provide long-term support and stability of your save files, we had to rewrite how the save games work. That includes changes to the level format. We apologize for the possible loss of your current save game files. This should provide stability for a long while.

Last but not least, we are planning some things for January 2024: Roadmap to show you where we're heading and what can you expect from the game in the future First Map Making event

Thank you for making this year magical for us by playing Wizordum and showing your constant support through feedback and bug reports! 2024 is going to be the biggest for Wizordum and we can't wait to bring you more of it.

Peace, love, and Happy New Year! Primoz, Emberheart Games


v0.2.0.4 (2023-12-05)

New & Updated

Fixes


1.0.09 (2025-07-07)

We are aware that the key binding menu wasn't in the best form on the v1.0 release. Hopefully, this patch will fix most of the issues - thank you for your patience and reports!

Key Binding Menu Updates

If you continue to experience issues with the key bindings after this update, please let us know.

Level Editor


0.6.1.5.1 (2024-10-29)

You might have noticed a series of updates since the first v0.6.1.5 update drop. The changes were minor and only applied to user content and level editor only. But since many of you were asking about the changes, here's the complete list:


0.6.1.5 (2024-10-28)

Updates

Bug Fixes

Level Editor


0.6.1.4 (2024-10-09)

Updates/Changes

Fix


0.6.1.3c (2024-10-07)

Updated / New

Fixed

Main purpose of this update is stabilize the game even more until the v1.0 release and to add some Halloween builder blocks for the Adventure creators.