1.1.42
- When using a gamepad, sometimes a new slot for saving the game was not created
- Briber achievement did not unlock in some cases
1.1.41
- Fixed enemy pursuit behavior (e.g., Asmodeus in Chapter 10)
1.1.40
- Chapter 13 - sound does not play when using hellstones
- Accessibility
- Enemy attack sound does not play
- Enemy attack sound does not play in the sound signals overview
1.1.39
1.1.38
- Updated logos and social media links in the main menu
- Chapter 4 - Corrected accessibility descriptions in the cellar
- Chapter 7
- Fixed a bug where slow motion remained stuck after defeating Lilith
- Dogs strength has been increased
- Improved off-screen monk movement
- Chapter 9
- Fixed a situation where the player could not interact at the beginning of a chapter
- The guard didn't throw a stone unless he was visible on the screen
- Tourney DLC - NPCs running to the corner of the arena has been fixed
1.1.37
- Game performance optimization especially for lower quality settings
- Fixed some rare bugs that led to game crashes
- Fixed texture quality menu order in the settings
- Tourney at the Bear Rock DLC - Sometimes dismounting in undesirable places occurred
1.1.36
- Chinese community translation added
- Minor corrections in the Polish translation
- Polish and Chinese are now automatically recognized and set
- Credits in main menu now scroll
- Lothar and Hynek now don't keep repeating that something is locked - added cooldown
- Some animated objects (chandeliers) stopped animating and remained static
- Fixed one incorrect recording in the Czech dub of Lothar
- Fixed subtitle background in the opening scene not being placed correctly on some resolutions
- Name of the current character in the tooltip was not localized
- Chapter 1 - fixed an object that was floating in the air
1.1.35
- Polish community translation added
- Under certain circumstances, tutorial videos would flicker uncomfortably when the help was displayed.
- Fixed skipping of dialogs when entering a menu or opening a window
- Fixed the journal in the main menu, which sometimes showed the wrong entries (now it always shows the last save)
- Fixed loss of focus when using the gamepad or keyboard after deleting a save in the menu.
- Mouse wheel scrolling in drop-down lists now works
- Torches are now unlit when dropped from inventory
- Save buttons are now disabled when playing Farkle (UI change only, game didn't save in previous version)
- Under certain circumstances, end credits could skip immediately without starting
- Fixed several bugs that could cause the game to crash in various situations
- Fixed possible crashes and freezes related to changing the interaction when accessibility is enabled
- Fixed minor bugs in some translations
- Chapter 10 - It was possible to throw obsidians into the underground, blocking further progress in the game.
- Tourney of the Bear Rock DLC
- During the coin toss at the start of a round, characters used cheering animations instead of talking animations.
- Day 4 - Accessibility - Added description of the environment outside the camp
- Day 6
- After placing the rope and explosive and reloading the game, the rope could not be ignited
- After placing the explosive, it was possible to leave and return and then use the alchemist's table again
1.1.34
- An error occurred while loading settings and corrupted the gamepad settings and some other
- New recipe for green potion - now no longer with alcohol
- Message about health replenishment after consuming red potion did not appear
- NPC enemies are better able to navigate and react to approaching danger from other NPCs
- Unplayable Hynek reacted poorly to enemies and did little to engage in combat
- Improved NPC rotations again
- Enemies will now raise an alarm if they see a corpse
- Fixed animations flickering on corpses or sitting characters when they first come on screen
- Death animation sometimes played for dead characters when they first appeared on screen
- Lighting sometimes appeared in screens and situations where it shouldn't be visible
- Chapter 8
- Bush in the cemetery have been slightly reduced in size
- Lothar fumbles in the final cutscene and doesn't ride properly
- The Hussites could ignore Lothar if he mounted his horse unnoticed
- Optimization
- Accessibility - The message about stepping on the crate was also read to NPCs
1.1.33
- Added weights to items that did not have them
- Optimization
- Hell Knight now has a higher chance of knocking players down
- Hussite quality mace now has a higher chance of critical hit
- Improved some effects on devils
- Adjusted and improved character rotations, which should prevent clunky twitching
- Improved character walking effects to make them fit better on their feet - dust, water, footprints
- Accessibility
- Redesigned the interaction reporting system, which should eliminate issues and improve comfort
- Now also reports distance when navigating to interactions
- Chapter 11
- Minor scene adjustments and improvements
- Fixes and improvements to Basilisk animations and behaviour
- Fixed movement to enter the tower and up the stairs
- Fixed animations when carrying wooden boards
- Shifted the markers at the tower entrance to make them easier to see
- Some characters may have been inside horses and chariots
- Chapter 13 - There was an annoying twitching of characters during the final cutscene
- Tourney of the Bear Rock DLC
- German localization added
- Corrections to the French translation
- Player got the wrong mace at the blacksmith after purchasing it
- Slightly adjusted the stats of some opponents in the tournament
- Sometimes it could happen that the round did not end immediately, even if the opponent already had zero health
- Gypsy could sometimes be in a different place than she was supposed to be
- Slightly improved gypsy animations
- Sometimes the gypsy didn't remember that the player had already been to her for fortune-telling
- Day 3
- The feast no longer has a looping debate
- Some people on the tourney grounds were standing in the middle of the fence
- If a player won a minnesinger competition, sometimes the entrance to the castle didn't open right away
1.1.32
- Fixed animations of some villagers to better match walking speed
- Chickens sometimes appeared too small or too big
- Hell Knight and Devil were leaving behind equipment on the ground that was supposed to go to hell with them
- The non-playable Lothar and Hynek would no longer block the path and could be pushed away
- Chapter 7
- Fixed an error in the text of the interaction with Straw
- Added a marker to the letter at the messanger camp
- If the monks are off screen in the city, they won't sing
- Increased the speed of monks off screen
- Guards in town sometimes did not respond to player's disclosure after the interview or responded late
- Lothar could sometimes turn his back during the cutscene of entering the duke's chambers
- Chapter 10 - Lothar now automatically dismounts from his horse to prevent the player from blocking the door
- Tourney at the Bear Rock DLC
- Day 3 - Hidden goods at the blacksmith who isn't there
- Gipsy may have disappeared under certain circumstances and blocked the player's progress
1.1.31
- Settings file is now loaded regardless of system globalization settings
- The tutorial screen for the map of Silesia contained an image of Pernstein Castle
- The interface size is now automatically adjusted to the resolution and can be enlarged or reduced
- The power of the Bastard Sword has been slightly increased
- Added new weapon - Saracen sabre (can be found on some skeletons in chapters 5 and 12)
- Some animations are visible after loading the game and shouldn't be (character sitting, destroyed barriers)
- Barriers can be destroyed from the wrong direction after loading
- Translation fixes
- Chapter 2 - fixed character speed in opening scene in Nysa
- Chapter 5 - added autosave before opening door to first skeleton
- Chapter 6
- Lothar's horse slightly reduced in size
- Enemies in the dungeon have broken animations after loading autosave
- Chapter 7
- Performance optimization and enhancement
- More Hussites added to the camp
- When the messengers arrive, one of the members runs
- Shortened delay for Ambrose asking players for help
- Crossbowmen in the camp could sometimes kill a guard
- Shortened some of the dialogues
- Added markers to important characters in the camp
- After finishing the conversation with Prokop and loading the game, a marker would be visible that shouldn't have been
- In the final cutscene in the messenger camp, Hynek had his legs through the wagon
- Reduced the range of the guards in Monsterberg
- Enlarged the area around the monks in Monsterberg
- The monks in Monsterberg now move faster when they're invisible, so the player doesn't have to wait long for them
- In Monsterberg Castle, it looked like the player could still hide in a group of monks, which was not true
- Significantly increased the damage Lilith can deal
- Lilith would sometimes turn in a different direction when attacking
- John of Monsterberg would not sneak when player fought Lilith
- When escaping the castle, guards can now be pushed away
- Door to the Duke's chamber opened without animation after the cutscene.
- Chapter 9 - Fire leaks through the cauldron
- Tourney at the Bear Rock DLC
- Accessibility - Navigation led to a location from where the barrel in the dungeon could not be used on day 5
1.1.30
- Chapter 1 - Fixed a critical bug that made it impossible to proceed through the door to the portal
1.1.29
- Significantly improved Farkle controls on the gamepad (and keyboard)
- Selected interactions will now attempt to remember if the player gets out of range and returns
- Chapter 2 - Sometimes it happened that the final conversation before entering the castle didn't start
- Tourney at the Bear Rock DLC
- Added French community translation
- Day 5 - If the player entered the dungeon before getting the quest from the Scribe, he could get the mead and finish a quest he hadn't gotten yet
- Day 6
- If the player came out of the dungeon after opening the workshop, he came back and had a container of gunpowder in his hands
- Accessibility - incorrect description of the environment in the workshop
1.1.28
- Inventory now shows more detailed information about amulets and potions
- Optimizations
- Falling rocks in some scenes were re-triggered after loading
Chapter 7
- Guard Mathew would sometimes spoke in a different voice
- It was possible to talk to a guard even if he was hostile
- Crossbowmen in the camp sometimes shot off target
- Minor adjustments in the messenger camp
Tourney at Bear Rock DLC
- Bow by the tent can be newly inspected
- Weapons and shields at merchants can now be inspected before purchase
Day 5
- Climbing the castle was sometimes difficult to start and it was necessary to move the character to a specific place
- Camera is now locked to certain angles when climbing
Day 6
- If a player came out of the cellar and did not move, he remained blocked until the guard returned
- Game crashed while solving a puzzle in the underground
Accessibility
- Countdown after loading reported wrong remaining time
- Shortened environmental change sound
- Chapter 7 - added navigation point to quest task
1.1.27
- Item names in hints are now highlighted in bold
- Added item weight information to the inventory
- Weapon and shield information now shows all stats
- Inventory now doesn't close and can be used when a character is hit and in other situations
- Significantly improved bridle control during walking - horse stays closer to player and adapts to speed
- Improved appearance of the reins in the hands
Chapter 5
- Shortened conversation with Lothar in the mine
- Improved Lothar's AI when fighting in the mine
Chapter 6
- Improved exterior scene lighting
Accessibility
- Sounds indicate possible interaction and sonar no longer plays in loop when window is open
- Environment change reporting interval significantly reduced
- Reduced reset interval for character status reporting and last TTS log repeat
- Sometimes, inaccessible interactions were reported
1.1.26
Tourney at the Bear Rock DLC
- Added achievements for DLC
- Last shot points are now shown directly on the target during archery
- Fixed and improved controls for jousting
- Opponents would sometimes stop for no reason during jousting
Day 3
- blocked interactions with the door at the feast
Day 6
- Equipped amulet will now re-equip after transferring the Bret
- Added a hint letter to the alchemist's workshop
Update 1.1.25 (13th November, 2024)
DLC changes
- Spectators on the tourney grounds could appear under the stage
- Sun state was not transferred to the tournament round scene
- Reduced and adjusted reverb in outdoor scenes
- Some knights in jousting might have their lances turned upside down
- Reduced archery and jousting abilities for the first two opponents in a tourney
- Fixed a few lines in the Czech voiceover
- Improved navigation at staircases leading to the castle walls
Day 5
- During the talk with Catherine, the torch will be hidden if the player had it in their hand
- After talking to Catherine, Hynek could appear at the window twice
Day 7
- While exploring the board, Hynek said a line belonging to the previous day
Update 1.1.24 (13th November, 2024)
- Lighting effect is in front of the UI elements and appears through the black screen of the running cutscene
- Tourney at the Bear Rock DLC
- Hungarian community translation added
- Mouth steam removed from characters
- If the player didn't collect the Lords of Losy shield at the tent, some nights it was missing there afterwards
- Now you can skip the herald's monologues on the tourney grounds
- During a melee, the camera was not adjusting if the tents obscured the view
- Opponent did not wait for the player during a jousting
- At the bath, it was possible to walk into the closed tents
- The wagon at the crossroads was under the terrain
Day 1
- added a marker to the horse if the player has an active quest to tie it up at the tent
Day 3
- Journal entries after the minnesinger competition were written in the wrong order
- After winning the minnesinger competition and after the feast, it was possible to play farkle with Kolda
- Portraits on the walls at the feast were all the same
Day 6
- Added a checkpoint after solving the puzzle in the dungeon
- Added a checkpoint after putting an explosive in the cauldron
Day 7
- Slightly increased agility of Zizka
Update 1.1.23 (11th November, 2024)
- Increased movement speed of all characters by 15 percent
- Chapter 2 - Minor adjustments to the gate and city battle
- Chapter 4 - Fixed a missing word in localizations
- Accessibility - Cannot play enemy attacking sound in help screen
- Bug fixes for upcoming DLC
Update 1.1.21 (9th November, 2024)
- Modified coniferous tree model
- Added controller vibration when sword is drawn
- Health and stamina indicators now signal low levels
- Reduced alcohol effect length by half
- A message now appears on the right side of the screen after using a coin
- Changes to health and other enemy attributes
- Potion can now be drunk while moving
- Weapon can now be drawn and sheathed while moving
- Unlocking a door or chest with the key now opens it directly
- Shields now take significantly less stamina and are more usable
- Enemy AI improvements and fixes
- Removed some enemies from chapters, rebalanced difficulty
- Performance optimization and improvements
- It is now possible to load a position during a cutscene or conversation
- Bloom setting has been removed from the settings and is always mandatory on
- Reduced range of door interaction sound when sneaking
- Looking around while sneaking was done even when inventory was open
- Journal entry was sometimes written in the wrong chapter
- When skipping the intro, the camera went where it wasn't supposed to
- Fixed some animation issues
- Sometimes an enemy could attack while performing another action and animation at the same time
- Character animations sometimes didn't have the correct speed when talking
- Some cutscenes had unwanted artifacts on camera
- Objects would fall through the ground at certain locations
- Sometimes the player could appear in the wrong place after a scene change
- If the player was carrying a large object and started talking, it would trigger a bad animation and start swinging the object
- Repeated Farkle play could result in a situation where it was impossible to interact with all the dice on the table
Chapter 1
- Added directional signs
- In the opening scene, Straw's horse could have been left standing without a rider
- The shield could be retrieved from the dead soldier, but the optional quest was not completed
Chapter 2
- Added directional signs
- Increased Ruprecht's health
- Added a gentle light over the player in battle
- Enemies could sometimes attack during the final conversation at the gate
Chapter 3
- The camera is now locked in the oubliette to prevent it from rotating around
- When the player is spotted, it's now game over
- If the player escaped over the walls and didn't explore the drain beforehand, the quest was not completed
- At the end of a horse chase, the horse was not properly slowed down
Chapter 4
- Crates by the cellar now have direct places to place them on the ground
- Removed some crates that were blocking the cellar door
- Lothar was levitating after entering the cellar
- Focus kept jumping to the door when removing the crates in the cellar
- Cook could block the player in the corner of the room
Chapter 5
- Adjusting the Koschei's room, the position of levers and other elements
Chapter 10
- The knocker now has a higher priority than the door and no longer needs to be switched to on the gamepad
- Obsidian pyramids had the wrong place to interact and could not be picked up in certain situations
- Burning gate has no sound when opening and closing
Accessibility
- Modified navigation and sonar sounds
- Added new sound to indicate low stamina
- Interactions in range are now sorted by priority, name and distance
- More prominent sound on attacking enemies
- TTS now also reads the name of the quest, not just the task
- Beginning of the scene navigation point sometimes might not be in the right place
- Distance reporting on the world map did not work correctly if the map zoom changed
Update 1.0.34 (27th April, 2024)
- Added Italian community translation