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Release Notes for 8-Bit Adventures 2

1.43 (2025-01-20)


1.42 (2025-01-19)


1.41 (2025-01-16)


1.4 (2025-01-15)

This new major content update adds a brand new post-game dungeon, unlocked after completing the main story.

Players must hunt powerful super bosses through a huge, open dungeon, in order to save the life of a beloved party member and uncover the mysteries of the Sandman – a decaying wizard with ancient ties to the villainous Glitch. Players have requested more challenging encounters, so this new content delivers the hardest – and most creative – battles in the game!

But it’s not just dungeon-crawling; this update adds a new town, the ability for players to upgrade their ultimate equipment, four new music tracks, and a rich story which builds on the core game’s ending.

I've also introduced some bug fixes to the core experience, including:


1.32 (2024-11-13)


1.31 (2024-09-11)

Fixed an unfortunate bug where the game would crash after defeating the Experimental Titan.


1.3 (2024-09-11)

These are optimisations and improvements made during the development of the console versions of 8-Bit Adventures 2. Please note, this is just a summary of the changes. My personal notes are 23 pages, so listing out everything in explicit detail would be going overboard haha.

• Improved the speed and flow of text timings in the Prologue, Pheopolis Castle, Driftwood, Charlie Flashback, Raft Sequence, Bruneus, Forest Mimic sequence, and several one off lines throughout the game. This also means that players with the Fast text speed on will run into less interruptions. The first hour of the game in particular saw the most adjustments, as well as some dialogue alterations, as I wanted to create a smoother experience in the opening.

• Optimised numerous environments, improving performance on lower end PCs. This was a massive effort across the whole game, particularly on the World Map.

• Optimised the performance of movement in Airship battles, making them run significantly smoother on lower end PCs.

• Optimised the enemy chase behaviour to perform significantly better on lower end PCs.

• Made the scene in Driftwood where Charlie comments to Thief about the Weapon Saleswoman winking at him unable to be missed. Just because I think it's a charming little moment that people playing with Fast text wouldn't previously have seen.

• Enlarged the cinematic scene where the Airship reaches the Floating Continent. I don't know why I letterboxed it so heavily before, but I think this looks nicer.

• Rebalanced the Gold Toss ability from last update, as it was extremely powerful. I initially thought about it as a bit of a joke, but with console players experiencing the game for the first time and Free DLC coming up, I wanted to make some adjustments so that it fit better into the game. Bosses now take 50% damage from it, it has an MP cost of 30, and it uses an eighth of your gold instead of a quarter. It's still incredibly powerful by the end of the game when you're overflowing with Gold, though - I just wanted to make sure that it wasn't too powerful earlier in the game.

• Fixed a bug where Thief would get stuck with her eyes shut (and unable to animate) in the scene where you meet the Computer.

• Lowered the volume on the water background sound effect when the water begins running in the Sewers.

• Fixed a bug where the "What a Croc!" enemy used an incorrect behaviour in the battle where it's paired up with two Antlions. I also made "What a Croc!" immune to counterattacks, as that could break its behaviour.

• I realised that before his name's introduced, the Bandit Bro named Zeke was called "Pink-haired Bandit"...even though he's clearly got purple hair


1.26 (2024-09-08)

This update fixes a bug which prevented players on GOG from continuing the game after obtaining the Airship.


1.25 (2024-06-06)


1.24 (2024-03-15)


1.22 (2024-02-24)

This update fixes a bug (introduced in the previous update) that would crash the game on the GOG version. My sincere apologies for this issue!


1.21 (2024-02-21)

There were two bugs with the previous update (one in regards to final dungeon music and one in regards to achievements), so I've just pushed a hotfix which should take of the issues. Sorry about that!


1.2 (2024-02-20)

• Updated the 8-Bit Adventures 2 Demo with post-launch features. I hadn’t realised until recently that the demo was still a pre-release build.

• Added an NPC to the Pheopolis Castle Courtyard at the start of the game, which allows you to rename characters if you made a mistake when naming them in the story.

• Fixed a bug which allowed players to use the Escape Amulet during the dark room sequence in the Desert Ruins.

• Fixed a typo on the word “furnace” during the player’s first visit to the Factory.

• Changed the First Aid animation from a red cross to a green cross, in order to avoid issues with the Red Cross trademark.

• Enabled Attack State effects to activate on the single target versions of Grenadier and Arrow Volley. This might make them less balanced; but after talking with Abomination713 on the Steam forums, I decided it would be more fun for players if this feature was able to be taken advantage of for character builds and strategies.

• Fixed a typo on the word “beared” in the Burial Grounds in the end-game.

• Fixed a typo on the word “beginning” in the game’s ending.

• Drastically lowered the Evasion chance of the Rattling Ravager enemies you fight in the opening tutorial. This means that you won't miss as often while fighting them, and these initial battles won't get dragged out by RNG.

• Made small changes to the opening Pheopolis Classroom cutscene in order to make it move a little bit faster, and be more like the rest of the game.


1.1 (2023-12-14)

Update for the 14th of December 2023


1.093 (2023-06-03)


1.092 (2023-04-21)


1.09 (2023-04-01)

Happy April Fools’ Day everyone! I wanted to do something special to celebrate, so the latest update include two special features – alongside the usual list of fixes.

For anyone just trying to play the game normally, I apologise if this causes you any trouble. The changes to the towns and the extra boss will ONLY be available to players for 1 day (until midnight on April Fools’ Day in PST).

This was something that I can only do while the game’s exclusive to PC (as updating on console is much more complicated), so I hope it gives everyone a chuckle =) I’d love to know if you beat the boss!

In addition to the foolish festivities, this update also makes some further changes:


1.08 (2023-03-17)


1.071 (2023-02-27)


1.07 (2023-02-26)


1.061 (2023-02-17)

This update fixes a bug wherein some battles would become soft-locked and unable to progress due to a bug introduced in the February 16th text speed Update. Sorry for the trouble to anyone who encountered it!


1.06 (2023-02-17)


1.05 (2023-02-16)