Release Notes for TFC: The Fertile Crescent
1.3022
Change log 1.3022
General improvements
- Changed order of hotkey groups in hotkey list
- Game over correctly resets all player actions so selection box is always hidden
Localization
- Added localization to taking ownership over settlement notification
- Added localization to lost ownership over settlement notification
- Fixed that unassigned hotkeys error message in game session was not localized
- Fixed overflowing localized text in multiplayer room spectator button
- Fixed missing localization in multiplayer spectators list titles
- Fixed not all villager training bonuses fitting in tooltip in rare cases for most languages
- Fixed garden village training bonus not adding a new line in village training bonus tooltip
Bug fixes
- Fixed a problem with mission 8 that could prevent horde from ever reaching player's base
- Fixed specialization issues for 3D sounds like wood chopping, attack, etc. due to duplicate listener object
1.3021
Change log 1.3021
General Improvements
- Improved long-distance pathfinding
- Performance improvements
Bug fixes
- Fixed memory leaks
- Depleted fish resource will no longer make water tiles "walkable", causing all sorts of pathfinding problems
1.3020
Change log 1.3020
General Improvements
- Fixed several potential cases for multiplayer games desyncing
- Replaced Wield Interactive logo in splash
- Large UI is disabled by default (first time opening the game)
Bug fixes
- Fixed UI not positioned correctly for wide screen resolutions
- Fixed buggy game over statistics panel when local player resigns
- Replays don't continue past player resigning in SP
- Fixed wrong description of default value for Smart Unit Selection in Campaign Mode advice
- Fixed that saved games didn't load if gate was open or closed correctly
- Fixed missing dialogue localization in mission 8
- Fixed wrong pixel values for several Assyrian buildings
- Fixed a problem with Battering Ram moving to target
- Fixed production panel showing wrong values for missing wood and metal
- Fixed problem with loading unit hit points from saved games
- Fixed that for Assyrians in Copper Spearhead description it said it applied to Sapper instead ofÂ
1.30018
Change log 1.3018
- Fixed missing localization string for select building button in panel showing multiple buildings selected
1.30017
Change log 1.3017
- Fixed a case where placing a building in front of an animal's path caused it to instantly attack and destroy it
- Fixed missing localization strings in tooltips showing wonder bonus for farming and villager training speeds
- Fixed bottom map area getting visible or explored once a unit is trained (and not updating vision range correctly of new units until they move)
1.30016
Change log 1.3016
General improvements
- Can set rally point while building is under construction
- Idle animations have randomised start time
Bug fixes
- Fixed a problem that in rare cases could prevent units in towers from automatically detecting and firing at enemies in sight
- Fixed missing localization reference for Wonder bonus title in civilization information panel
- Smart Unit Selection setting no longer have "enabled" and "disabled" labels reversed
1.30015
Change log 1.3015
General Improvements
- Added localization for French, German, Italian, Polish, Spanish, Portuguese (Brazil), Russian, Simplified Chinese and Norwegian
- Language is automatically detected for new players and can be changed in settings for existing players
- Changed font from Gill Sans to Open Sans for improved readability
- Generally improved readability of tooltips
- Computer Players are no longer only attacking you on the hardest difficulty level in campaign missions in certain missions
- Performance improvements to unit vision and detection systems
- Performance improvements to unit pathfinding
- Performance improvements to UI
- Improvements to unit chasing enemy unit behavior
- The animated error indicator above buildings that shows eg. when training a unit is house blocked is now better positioned so to not confuse which building it points at, and it also has a new design that makes it stand out a bit more
- Multiplayer skirmish room now shows selected game mode in map settings panel
- Player nicknames now show in allies and spectator players panels
- Changed description of Papyrus Scrolls to show more accurately how much more knowledge priests produce with this technology unlocked (showing +0.1 instead of 33% increase)
- Changed names of technology levels to Village and Civilization tiers
- Changed which units a unit is shown as strong and weak against in the unit production tooltip for most units
- Improved glyph margins between other characters in text
- Revolting units after being defeated doesn't count towards units lost statistics
- Smart Unit selection setting is set to off by default
Balance Changes
General
- Cedar Tree now has 40 wood (from 30) (palm trees still have 30 wood like before)
- Each Wall segment costs 5 clay (from 4)
- Gate has 450 hitpoints (from 750)
- Lead Bullets cost 25 metal and 50 wood to forge (from 50 metal and 50 wood)
- Copper Heavy Axe increases base attack damage by 2 (from 1)
- Tribe Unit doesn't occupy housing or consume food
Difficulty
- Brutal Horde Mode is slightly easier (10 seconds more between each wave and slightly less units per wave that is more noticeable in later waves)
- Mission 5: you need to control the neutral settlements for 3 minutes to win the game (from 5 minutes)
Maps
- Improved map generation of fertile land for all map types
- Generally slightly less fertile land spawn around player start locations for most map types
- Zagros Mountain has less fertile land
- Eridu Lowlands has slightly less fertile land and more plains tiles
- Tadmor Dessert is better balanced in general
- Changed tree spawn values for certain tile types on Zagros Mountains and Tadmor Dessert
Units
- Slinger attack range is 10 (from 12)
- Slinger ranged damage is 7 (from 6)
- Javelin Thrower has 11 base ranged attack damage (from 12)
- Elite Javelin Thrower gains evasion and move speed bonuses after 2.5s since last attack (from 1.5s)
Assyrians
- Organised Warfare also provides Villager who is militia with an additional +1 melee damage and +1 ranged damage
- Logistics reduces military food consumption by 40% (from 25%)
- Masters of Siege Warfare also adds +2 siege damage to Slinger
Babylonians
- Defensive Tactics costs 3 Knowledge (from 4) and no longer provides Spearman with an additional +1 ranged armor
- Garden costs 40 clay and 40 wood (from 60 clay and 40 wood)
- Babylonian War Chariot deals 19 base ranged damage (from 16)
Egyptians
- Hieroglyphic Networks costs 3 Knowledge (from 4)
- Sickle provides +20% farming speed (from 15%)
- Medicine costs 2 knowledge (from 3)
- Temple costs 75 clay and 50 wood (from 75 clay and 75 wood)
- Temple has 32 vision range (from 24)
Bug fixes
- Fixed an AI bug that caused wrong chase enemy controller behavior and performance problems
- Elite Javelin Thrower description correctly states that +2 movement speed is gained out of combat (said +1)
- Fixed that select unit circle didn't render on top of farm
- Fixed food consumption tooltip stating that food is consumed every 15 seconds (was wrongly stating every 10 seconds)
- Fixed several wrong plains tiles on Zagros Mountains
- Fixed wrong description of Sapper
- Fixed wrong material on thrown javelin heads
- Mission objectives panel doesn't render in front of unit action tooltip
- Fixed missing villager icon in Slinger production tooltip strong against section when playing as Assyrians
- Fixed several cases that could lead multiplayer games to desynching
- Fixed memory leaks
- Fixed that occassionally the game over music would carry over to the main menu and play at the same time as the main menu theme
- Opening Credits after visiting Campaign Mode and then exiting Credits will now take you back to Main Menu buttons
- Opening Settings disables the current tab page opened
- Settings revert to default panel after closing and re-opening
- Fixed selecting Babylonian Chariots when part of selected group not working
- Fixed that some campaign missions didn't reset correctly when played multiple times in the same session
- Food Trend consumption indicator correctly shows for the last 30 seconds and not last 10 seconds
- Can ESC out of create Skirmish and Horde Mode multiplayer panels
- Fixed wrong color on unit shadows
- Fixed typos
1.2001 (2025-04-18)
Change log 1.2001
General
- Added a new single-player game mode Sandbox.
- Map types now have subtle visual differences.
- It is now possible to double-click a unit to select all surrounding units of the same type when unit is behind a tree or other object.
- When a villager completes the construction of a resource camp or Palace the villager will immediately drop off any resources it carries to it.
- AI on higher difficulty levels will now construct a Marketplace and trade food for wood.
- Performance improvements during battles with Skirmish and Hordes AI.
- Added additional dialogue to mission 2 to emphasize more clearly the importance of striving to keep a food surplus.
Bugs
- Fixed problems with AI's warriors during battle. (would in some cases just stand there seemingly doing nothing)
- Fixed several rare cases that could cause desyncs in multiplayer.
1.20001 (2025-04-18)
Change log 1.2001
General
- Added a new single-player game mode Sandbox.
- Map types now have subtle visual differences.
- It is now possible to double-click a unit to select all surrounding units of the same type when unit is behind a tree or other object.
- When a villager completes the construction of a resource camp or Palace the villager will immediately drop off any resources it carries to it.
- AI on higher difficulty levels will now construct a Marketplace and trade food for wood.
- Performance improvements during battles with Skirmish and Hordes AI.
- Added additional dialogue to mission 2 to emphasize more clearly the importance of striving to keep a food surplus.
Bugs
- Fixed problems with AI's warriors during battle. (would in some cases just stand there seemingly doing nothing)
- Fixed several rare cases that could cause desyncs in multiplayer.
1.1002 (2025-01-27)
Change Log 1.1002
Balance
- Sapper has 1 base ranged armor (from 3)
Other
- Fixed that saving a game with a Level IV Wonder (that didn't win the game) would crash the game on loading this save
- Minor performance improvements to pathfinding
- Fixed a rare potential case for desyncs in multiplayer
- Removed 1.0 released panel from main menu
1.1001 (2024-11-05)
Change Log 1.1001
- Fixed error that could happen when trying to place Gate on Wall in fog of war
- Fixed that the building placement tool showed that Gate could mistakenly be constructed on top of trees and other objects when attempting to place part of Gate on a wall segment
- Fixed two rare causes that could cause desyncs in multiplayer
- Minor performance improvement
1.10002 (2025-01-27)
Change Log 1.1002
Balance
- Sapper has 1 base ranged armor (from 3)
Other
- Fixed that saving a game with a Level IV Wonder (that didn't win the game) would crash the game on loading this save
- Minor performance improvements to pathfinding
- Fixed a rare potential case for desyncs in multiplayer
- Removed 1.0 released panel from main menu
1.10000 (2024-08-15)
Change log 1.1000
General
- AIs are much better at bouncing back from starvation
- Added the option to enable or disable Wonder Victory for offline Skirmish games
- Improved the tutorial milestone that requires you to complete construction of Village Center so that it's less confusing
General balance
- When in starvation mode all units consume 50% less food
- Swordsman has 0 base ranged armor (from 2)
- All civilizations' War Chariots have 25 more base hitpoints
- All wonder stages require 25% more man power to construct
Assyrians
- Organised Warfare now also grants +1 ranged damage to military units
Babylonians
- Babylonian Defensive Tactics provides Spearman with an additional +1 ranged armor
- Babylonian Garden reduces food consumption by 4 (from 3)
- Babylonian Fortifications reduces siege damage taken by 50% (from 40%)
- Fixed that Babylonian Defensive Tactics didn't provide units with +1 ranged armor like description said
Egyptians
- Temple costs 75 clay and 75 wood (from 125 clay and 75 wood)
- Temple requires 60 man power to construct (from 100)
Bug fixes
- Fixed crash that could happen in Hordes and Campaign mission 2 and 8 when a nomad wave spawned
- Fixed a case where nomad wave never spawn in Hordes and Campaign mission 2 and 8
- Fixed causes for multiplayer desyncs
- Mini map works on ultra wide screens
- Fixed replays not always loading correct map type
- Fixed cases where you couldn't scroll to the end of the map horizontally on certain zoom levels and resolutions
- Showing correctly in tooltips that the amount of food consumed happens in 15 second intervals and not 10
- Fixed macOS player freezing when re-focusing or changing resolution
- Fixed health bar positions for battering ram and war chariots
- Fixed typo in Hordes description tooltip
- Replay files folder path corrected
1.1000 (2024-08-15)
Change log 1.1000
General
- AIs are much better at bouncing back from starvation
- Added the option to enable or disable Wonder Victory for offline Skirmish games
- Improved the tutorial milestone that requires you to complete construction of Village Center so that it's less confusing
General balance
- When in starvation mode all units consume 50% less food
- Swordsman has 0 base ranged armor (from 2)
- All civilizations' War Chariots have 25 more base hitpoints
- All wonder stages require 25% more man power to construct
Assyrians
- Organised Warfare now also grants +1 ranged damage to military units
Babylonians
- Babylonian Defensive Tactics provides Spearman with an additional +1 ranged armor
- Babylonian Garden reduces food consumption by 4 (from 3)
- Babylonian Fortifications reduces siege damage taken by 50% (from 40%)
- Fixed that Babylonian Defensive Tactics didn't provide units with +1 ranged armor like description said
Egyptians
- Temple costs 75 clay and 75 wood (from 125 clay and 75 wood)
- Temple requires 60 man power to construct (from 100)
Bug fixes
- Fixed crash that could happen in Hordes and Campaign mission 2 and 8 when a nomad wave spawned
- Fixed a case where nomad wave never spawn in Hordes and Campaign mission 2 and 8
- Fixed causes for multiplayer desyncs
- Mini map works on ultra wide screens
- Fixed replays not always loading correct map type
- Fixed cases where you couldn't scroll to the end of the map horizontally on certain zoom levels and resolutions
- Showing correctly in tooltips that the amount of food consumed happens in 15 second intervals and not 10
- Fixed macOS player freezing when re-focusing or changing resolution
- Fixed health bar positions for battering ram and war chariots
- Fixed typo in Hordes description tooltip
- Replay files folder path corrected