Demo Version 19012026_1659_15719
Campaign
- Fixed a bug where camera settings and game speed reset to default after a fight
- Fixed a bug where abominations spawned by city events had an incorrect flag
- Fixed a bug where the wrong tutorial was shown when leaving the Camp
- Fixed bugs with price modifiers coming from city events
- Fixed a bug where leaving the Skill Tree via the Attribute level-up arrow caused issues with unpausing the game
Combat
- Fixed a bug where enemies sometimes did not notice the crusaders at the start of a battle
- Fixed a bug where friendly units could appear in the Enemies section on the Summary Screen for battle result
Other
- Fixed issues with ESC button interactions on some screens
- Added possibility to set in-game cursor size in the Settings - Gameplay (note: text not localized - available only in English)
- Fixed a bug where the Feedback button was missing from the Main Menu
Demo Version 13012026_1049 _15648
Campaign
- Fixed a bug where the Mission Board tutorial appeared even in cities that don’t have a Mission Board
- Fixed a bug where pressing Space wouldn’t unpause the game in some cases
- Fixed a bug where the First Steps main quest failed to complete despite objectives being fulfilled
- Fixed a bug where the names of different figurines were misaligned with the enemies inside them
Combat
- Fixed a bug where the Hellhound could get stuck while trying to use the Slash skill
- Fixed a bug where some skills (Incense Bomb, Burning Oil) were missing sound effects
Other
- Fixed a crash that occurred after Corax Infernalis used its projectile ability
- Fixed a bug where some strings were missing
- Fixed a bug where the ESC key wasn’t closing the Load Game menu
- Fixed a bug where the ESC key stopped working after canceling skill usage with ESC
- Technical fixes and adjustments across various parts of the game (visual, map traveling, collisions, SFX)
Demo Version 08012026_1524_15595
Campaign
- Fixed a bug where Skills in the Skill Tree would disappear when the ESC key is used
- Fixed a bug where it was impossible to select or deselect individual items for repair in the Workshop
- Fixed a bug where Camp icons on the right edge of the screen would disappear when the ESC key is used
- Fixed a bug where some Figurines could appear without names
- Fixed a bug where “Click-to-dismiss” tutorials would not correctly disappear when clicked too quickly
- Bases of destroyed Figurines now disappear faster
Combat
- Fixed a bug where Butcher would inflict bleeding or stun his allies when using the Tremor skill
- Fixed a bug where the hotkey indicator in the top left corner for Move-Attack was incorrectly labeled as [C]. It is now correctly labeled as [Ctrl] key
- Fixed a bug where the Honourable Stance skill would not disappear after backstabbing an enemy
Other
- Fixed a bug where confirmation pop-up in Settings would appear also if there was no changes to Settings
- Fixed a bug where the Feedback button would not be clickable from some in-game screens
- The ESC key now works correctly on more screens
- Technical fixes and adjustments across various parts of the game
Demo Version 23122025_1649_15489
Campaign
- Fixed a bug where multiple instances of the same quest could be active at once
- Quests added by settlement events now correctly count killed figurines (Bandits, Abominations, Cultists)
- Settlement events (Food Shortages, Excess Food, Church Dignitary Visit, Rich Caravan) now affect city prices
- Characters’ Social Backgrounds have been adjusted
- The game now auto-pauses after leaving settlements
- Removed an extra tab from Rennes
Combat
- Multiple skill fixes (Breathe In, Honorable Stance, Focus Fire, Riposte, Bulwark, Brace for Impact)
- Killing all enemies and exiting combat level while protecting a caravan (escort quests) will no longer lead to Retreat status
Other
- The Esc button now closes most screens and windows
- The Feedback Form will no longer clear itself upon reaching the maximum symbol limit; the character limit in the Feedback Form is increased
- Fixed issues with loading saves when save files from multiple playthroughs are present
- Multiple technical fixes and adjustments in particular regarding game freezes
Demo Version 17122025_1627_15414
Campaign
- White Box item appearance fixed
- Figurines now will stop getting stuck on the World Map
- Quest targets will no longer appear outside of the playable area
- Music now cannot be muted using M hotkey
- Re-naming crusaders is now correctly reflected on their character cards
Combat
- Skill fixes and adjustments: Vitality (correct icon in combat), Potent Vitality, Defense Expert, Heroic Resolve (now correctly replaces Warrior's Grit), Incense Burner, (tooltip adjustment), Enhanced Reflexes, Heavy Bolts, Fire at Will!
Miscellaneous
- Known issues: Some tutorials (Infirmary in the Camp: Healing; Town - all) are not displayed
Demo Version 12122025_1630_15387
Demo Version 12122025_1630_15387
Campaign
- Tutorials adjustments
- Missing Objective Text issue in quests is fixed
- A number of crashes is fixed
- Fix to quests and quest figurines not always respecting the playable area limitations
- Adjustments to difficulty of Side Quests. Better aligned displayed and actual difficulty
- Tutorials polishing and correct positioning
- Fix of the White Item bug
- Menus' animations polishing
- FPS on the World Map fixed
- Swamp movement speed adjusted
- Different in-code and visual adjustments
Combat
- All Everburning Abominations now have correct damage output and attack speed
- Lootable containers returned to Hostile Location levels (the ones where enemies do not automatically run at the player)
- Fixes missing highlight over some lootable containers
Miscellaneous
- Added logs to detect and fix some known crash issues
- Known issues: We are aware that the Abominations event quest doesn't spawn Abominations near the city and are investigating this problem
- Small Feedback form technical adjustments
Demo Version 09122025_1425_15317
Miscellaneous
- Updated the game engine to address the recurring GPU crash issue. Although the build has been tested internally, this update may still introduce unexpected changes. Please report any issues you encounter.
- Fixed a bug where the Feedback Form required two clicks to send from the Main Menu.
Campaign
- Fixed a bug where opening the Feedback Form did not pause time.
- Fixed an issue where figurines would spawn showing only a number instead of their names.
Combat
- Added skill icons to targeting cursors for several skills.
- Improved the Armour Patch and Bandage skills — they can no longer be interrupted by HP damage to the caster.
- Fixed an issue with the Inner Power skill that caused spear/polearm crusaders, including Arnoul, to deal no damage.
Demo Version 05122025_1944_15280
Campaign
- Brother Gerard will no longer join your order with negative or zero HP
- Brother Gerard has been added to the list of characters whose death is a loss condition, leading to a campaign defeat
- The Exit Camp UI button will no longer disappear after performing actions in the crusaders’ skill trees
- Camp UI sound volume fixed
- Rounding improved: crusaders will no longer have fractional HP, and you will no longer see fractional amounts of food, money, or tools when saving your game.
- Small fixes to item tooltips and quest figurine polish
Combat
- Butcher sound volume fixed
- The “Load Last Save” option is now hidden during the first combat level (escaping the Village). If you lose on this level, you will no longer be able to restart from an unintended world map save that you may have from early demo versions
- Small skills fixes
Other
- Added logs that will help us track the bug related to the ‘White Icon Item.’ If you encounter this item while playing, please report it through the feedback form — we will then receive special logs for the ‘White Icon Item
Demo Version 04122025_1730_15257
Campaign
· Fixed a bug where Crusader cards would sometimes disappear, preventing players from choosing their team for combat
· Fixed a bug where story quest flow could be interrupted by a quest reward, making it impossible for the player to continue the story quest
· Fixed injury tooltips to correctly display modifiers
· Fixed missing display of durability and hit chance modifiers from weapon and shield quality
· Fixed missing display of chance-to-quality modifiers from weapon and shield quality.
· Fixed a bug where the Crusader's Last Rite sandbox quest could target cities outside the playable area
· Slight visual improvements to the order customization screen
· Fixed a bugged item with a white icon
Combat
· The objectives list now includes all Crusaders whose death is a lose condition and will result in a campaign game over
Note
We would also like to share that we are observing an increased number of GPU-related crashes, which we are currently investigating and working to resolve. Based on our investigation so far, these issues may be related to the engine version we are using (Unreal Engine 5.5).
We are following the instructions published by the Unreal Engine tech team on the problem this engine version has (“Tech Note: Fix for GPU Crash in Lumen in Unreal Engine 5.5”) in an attempt to resolve this issue.
Demo Version 03122025_1449_15220
Campaign
- Improved Auto Save indicator
- Fixed a bug where joining an NPC-vs-NPC battle could cause the Engagement Screen to display the name of a friendly unit. It now correctly pulls names only from hostile units.
Combat
- Changed that death of Arnoul is not anymore a lose condition leading to campaign fail
- Rebalance: further nerf to opponents in the Ambush level (episode: "Where laughter turns to steel")
Other
- Added intro cinematic, immersing you into Band of Crusaders lore
- Translations fixes
- Multiple other small bugfixes and improvements
Demo version 02122025_1601_15197
Campaign
- Bridge collision fix
- Prevent Quest figurines from spawning outside of the playable area
- Prevent Quests sending you to cities outside of the playable area
- Slight economy balance
- Number of fixes to city quests
- Number of tutorials fixes (mostly problems with overlapping or blocking)
- Injuries are healed correctly (not fix to all problems with injuries dupplication)
- Dinan now only has lvl 1 recruits
Combat
- Rebalance: slightly nerfed opponents in the first optional area of the First Story Mission (Village level)
- Rebalance: slightly nerfed opponents in the Ambush level (episode: "Where laughter turns to steel")
- Exit Battle button on the Escape zone is now clearer (tutorial & visual change)
- Number of fixes to items quality modifiers
- Number of fixes to skills from the Crusader skill tree
- Number of smaller fixes to Enemy stats and AI (i.e. Cerberus casting Howl while stunned, Hellhound Alpha being unkillable in certain circumstances, etc.)
- Added a warning that you are going to start a battle with not a full loadout
Other
- Translations fixes
- Multiple other small bugfixes and improvements