Demo Version 04122025_1730_15257
Campaign
· Fixed a bug where Crusader cards would sometimes disappear, preventing players from choosing their team for combat
· Fixed a bug where story quest flow could be interrupted by a quest reward, making it impossible for the player to continue the story quest
· Fixed injury tooltips to correctly display modifiers
· Fixed missing display of durability and hit chance modifiers from weapon and shield quality
· Fixed missing display of chance-to-quality modifiers from weapon and shield quality.
· Fixed a bug where the Crusader's Last Rite sandbox quest could target cities outside the playable area
· Slight visual improvements to the order customization screen
· Fixed a bugged item with a white icon
Combat
· The objectives list now includes all Crusaders whose death is a lose condition and will result in a campaign game over
Note
We would also like to share that we are observing an increased number of GPU-related crashes, which we are currently investigating and working to resolve. Based on our investigation so far, these issues may be related to the engine version we are using (Unreal Engine 5.5).
We are following the instructions published by the Unreal Engine tech team on the problem this engine version has (“Tech Note: Fix for GPU Crash in Lumen in Unreal Engine 5.5”) in an attempt to resolve this issue.
Demo Version 03122025_1449_15220
Campaign
- Improved Auto Save indicator
- Fixed a bug where joining an NPC-vs-NPC battle could cause the Engagement Screen to display the name of a friendly unit. It now correctly pulls names only from hostile units.
Combat
- Changed that death of Arnoul is not anymore a lose condition leading to campaign fail
- Rebalance: further nerf to opponents in the Ambush level (episode: "Where laughter turns to steel")
Other
- Added intro cinematic, immersing you into Band of Crusaders lore
- Translations fixes
- Multiple other small bugfixes and improvements
Demo version 02122025_1601_15197
Campaign
- Bridge collision fix
- Prevent Quest figurines from spawning outside of the playable area
- Prevent Quests sending you to cities outside of the playable area
- Slight economy balance
- Number of fixes to city quests
- Number of tutorials fixes (mostly problems with overlapping or blocking)
- Injuries are healed correctly (not fix to all problems with injuries dupplication)
- Dinan now only has lvl 1 recruits
Combat
- Rebalance: slightly nerfed opponents in the first optional area of the First Story Mission (Village level)
- Rebalance: slightly nerfed opponents in the Ambush level (episode: "Where laughter turns to steel")
- Exit Battle button on the Escape zone is now clearer (tutorial & visual change)
- Number of fixes to items quality modifiers
- Number of fixes to skills from the Crusader skill tree
- Number of smaller fixes to Enemy stats and AI (i.e. Cerberus casting Howl while stunned, Hellhound Alpha being unkillable in certain circumstances, etc.)
- Added a warning that you are going to start a battle with not a full loadout
Other
- Translations fixes
- Multiple other small bugfixes and improvements