Update 1.0.7 (df4d96f2)
Changes:
- Display equipped artifacts and equipment in battle,
- Heroes in kill zones are killed at start of each player's turn and not immediately at start of the phase,
- Consumables panel in hero selector not limited to 5 items any more,
- Added unit attribute tooltips in hire, recruitment and negotiation panels,
- Building base buildings now possible with the dialog confirm shortcut (Enter by default),
- Canceling commander movement now possible with the 'continue move' key,
- Attribute and skill buttons in level up dialog now activate on mouse down for a more responsive feel,
- Added missing UI sounds to exploration speed buttons, next hero button and its shortcut,
- Audio positioning now accounts for fog of war for map object sounds,
- Added missing ability info: burning damage for Pirate Mortar and AR84, no counter-attack for Triffids, no range penalty for Cannons and Torpedoes, army slot count in Outpost tooltips, Zieregal's no melee penalty,,
- clearer Explorer skill description, tactics note in Chessmaster skill,
- Added limit to army growth in commander properties in editor,
- Added Brazilian Portuguese and Russian translations for patch 13 content
Optimizations:
- Removed per-tile cursor detector colliders (~10,000 fewer game objects on large maps),
- Found a way of sharing font texture between different font variants in our version of Unity, saving memory,
- Map generator performance improvements,
- Improved AI exploration pathfinding - better performance, more targets can be retrieved,
- Minimap texture was re-initialized on every commander step,
- Fixed repeated material loads in tile selection rendering
Optimizations:
- Brawler and Sniper skill bonuses not actually applied,
- Adding Mental Bond to a fast cast ability crashes next battle,
- Marauder Grenadier special attack not inflicting poison,
- Dazed unit was able to retaliate thanks to retaliation bonus gained via Defensive Specialist,
- Season Commissar special targeting doesn't show range,
- Wrong stacks placement in siege when stack count > 9 (full army and defensive sentries),
- "What a Journey" achievement obtainable by replaying a campaign,
- AI commanders disabled in editor still performing certain actions,
- Battle end not fully processed when retreating from quick battle dialog (e.g. map events not triggered),
- Quick battle dialog can show wrong amount of XP for max-level heroes,
- Level 2 abilities showing duplicated tooltip text (e.g. in level up dialog),
- Raiden energy tooltip showing incorrectly when another bonus modified max energy,
- Loud UNSS win/loss jingles; wrong sound on keyboard layout button; redundant sound on,
- upgraded Acheron death,
- Attribute panel positions in encyclopedia,
- "Unsupported parameter for formatting" when applying hex status effects,
- Battle-won events not triggered when a scripted hero kills themselves on an outpost, base, or neutral unit,
- Commander attributes could be set up to 100 in editor,
- Moles campaign mission 2: hatchery now forbidden for AI use,
- Maya may not be present for a cutscene in Crusaders campaign lvl 1,
- Hive Mind Dragon claw sorting (graphical glitch),
- 'back to editor' button in playtest not working if playtest was started via validator and 'ignore and continue',
- Localization: multiple CZ text fixes (Fraxinus feedback), Russian fixes, Sovereign Fleet and Empire,
- campaign EN/CZ typo fixes
Update 1.0.6 (d49def36)
Features and improvements
- Quick battle window that pops up before a combat encounter (can be disabled in options if you want to play all battles yourself)
- Start-turn dialog in singleplayer can be disabled in options
- Allowed setting escape as a keyboard shortcut (it doesn't cancel the shortcut selection anymore)
- When setting Enter as a keyboard shortcut, it counts both Enter and numpad Enter
- ♫ Custom win and loss music stingers for each race
- ♫ Three new start-of-a-cycle music jingles/stingers (normal cycle, positive, negative)
- ♫ Updated Children of the Source campaign music
- Added stripes to tiles within the areas highlighting a danger zone, changed color to darker orange
- Animated base panels zoom in from the correct positions matching building locations at each base
- Set all new map markers on planets in the skirmish screen to be enabled by default
- Lowered requirements for a few very time-consuming achievements
- Updated checkbox and radio button UI elements so they can be easily distinguished
- Optimization: safer handling of resource memory
- Optimization: significant AI turn time improvements
Fixes
- Fixed feint ability breaking the start of combat when added to fast cast
- Fixed a specific set of actions could cause unit number manipulation: pick an incompatible unit from army A, switch for a unit in army B, switch for another unit in army B, escape
- Fixed units could get picked up in hero card and hero meeting card while moving an item from the inventory & fixed items could get picked up in hero card and hero meeting card while moving a unit
- Fixed largest dialogs not fitting on the screens in Large UI, fixed UI scale not applied after the next game launch
- Added best fit to main cutscene text and limited its height to 400 px so objectives can't extend over difficulty
- Fixed neutral day-night transforming units in slave camps in Fossorian bases ... not transforming
- Fixed skill academy panel had random size when showing that a commander had learned something there already
- Fixed portrait shader for characters "talking over radio" on Linux+AMD (incl. Ste4m Deck)
- Fixed two instances where exploration move segments could be executed while AI is running
- Implemented neutral army changes from lure/scarecrow in quick battle, fixed these not applied in hazard in tooltips, fixed equipping or unequipping these items not causing hazard to be recalculated
- Fixed map editor erroring out because of missing autosaves folder if you start the game for the first time, go directly to editor and try to playtest or exit
- Fixed position of limited range icon in small unit tooltip panel used for unit icons next to building in the building catalog
- Fix AI can sometimes trigger a battle twice
- Sovereign Fleet campaign, mission 2 - False Mother disabled by day one
- Empire campaign, mission 4 - Unreachable Fusion Core UNSS IV - fixed
- Fossorian campaign, mission 3 - added safety step on trigger that removes the objects that can block Muff form the rest of the map
- Small text improvements, fixed a few typos