Release Notes for Golem
Patch 1.1.0 (03 October 2018)
- New Gamepad Controls All-new interface designed for playing with a gamepad controller. The game will automatically switch input systems depending on the last device used.
- Dozens of Level and Puzzle Updates New tram levers on level 4, new navigation routes on level 8, expanded background scenery on level 1, ...
- Updated Character Buttons The character buttons in the bottom corners of the screen now indicate the status of the characters as well as allowing you to jump the camera to their position.
- Camera Updates New camera scripting and support for panning when you move the mouse to the edge of the screen.
- Updated depth-of-field effects tied to the camera zoom
- Updated music and sound effects
- The golem will now automatically use swing points when the girl is riding him in "monkey" form.
- Disabled auto-navigation through portals. Doorways must be clicked on directly to have the girl enter them.
Patch 1.0.1.6 (08 June 2018)
- Increased the amount of time before the camera returns to default position after being moved manually
- Panning the camera now defaults to the arrow keys (WSAD still work as well)
- Clicking your current character's icon will return the camera to its default position
- Character icons are now fixed in the bottom corners of the screen
- New camera cutscenes on level 7 to show the water levels changing
- New camera cutscenes on level 10 to follow the projectiles and pipes
- New camera cutscenes on level 10 to show the effects of closing the roof
- Added a shortcut exit at the end of level 10 to make it easier to go back and finish anything missed
- Fixed a couple camera bugs when changing between parts of a level
- Minor lighting, sound and visual FX adjustments
Patch 1.0.0.4 (01 June 2018)
- Fixed a bug with the sounds effects volume controls
- Level 4 - Fixed bug where the golem could get stuck on the falling lift
- Level 4 - Fixed bug that allowed you to cross the final drawbridge before the windmill had been completely raised
- Level 5 - Lower pressure plate door now remains open once activated
- Level 5 - Mid-level cutscene now triggers as soon as the golem gets off the ramp
- Level 5 - Lever that controls ramp is now disabled while the golem is on it
- Level 5 - Fixed bug that allowed some of the pipes to get stuck in the air below the catapult
- Level 6 - Fixed an animation issue when the dog jumps over the block
- Level 6 - Fixed a bug that allowed you to move into a blocked area
- Level 7 - Fixed a scripting bug with a couple of the rolling pipes
- Level 8 - Adjusted the camera boundaries
- Level 10 - Fixed a movement bug with one of the stairsways
- Level 10 - Fixed a lever position
- Level 10 - Fixed playback of the cutscene on completion