1.4.5 (2024-08-30)
1.4.5:
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Added skirmish-style pricing for War Paths as a starting option: "Individual" is skirmish-like, "Class-based" is operations-style prices
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Added patrols for Recon-in-Force and Raid missions: some of the deployed enemy platoons will switch to patrolling behaviour
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Adjusted the way Recon-in-Force and Raid mission reduce the maximum number of units in a platoon: Recon, Recon Helicopters, Armored Cavalry, and Mechanized infantry platoons with stealth rating will deploy at their normal strength
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Adjusted Alt+Move to work with transport helicopters - a move ordered in such a way will also unload the helicopters at the destination point, similar to how Alt+Move works for mechanized infantry
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Adjusted the alternative stages generation to have fewer cases where both Main and Alternative courses of action have the same mission
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Added enemy national icon to the Courses of Action menu
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Added enemy information on the War Paths results screen
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Adjusted the frequency of the 'smaller' nations encountered during War Paths
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Adjusted the Operational Authority gains from Recon-in-Force and Raid missions: less OA per zone, more OA granted on completion (100 OA difference)
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Adjusted French 6 DLB to better fit the theme of the formation: Replaced AMX-30 platoon with an airborne infantry platoon.
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Adjusted ADATS speed when fired at ground targets
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Adjusted Sheridan to have slightly more stealth rating
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Replaced Recon TA with Smoke TA for US 82nd AB
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Added Recon TA to US 11th ACR
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Fixed tooltips not working for War Paths starting options
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Localization fixes and name adjustments
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Fixed Dutch not having Taking Fire voice reports
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Fixed Dragon ATGM not firing at max range
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Fixed Luchs MG texture issue
1.4.4G (2024-08-21)
1.4.4:
- Fixed FFAR & Gun TAs targeting helicopters and failing to engage (guns can engage normally, FFARs will ignore helicopters)
- Fixed Convoy missions providing less VP than intended
- Fixed Advanced Tutorial Supply step
- Restored better French names for War Paths
- Fixed some French localization issues
1.4.3bG (2024-08-20)
1.4.3/a/b:
- Fixed a crash on deploying specific platoons in War Paths mode (like Leopards from TF Louise and TF Yukon)
- Restored Air Patrol to French forces
1.4.2G (2024-08-19)
1.4.2:
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Air Patrol adjustments: when engaging helos, planes will fly slower and shoot from a shorter distance
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Fixed aircraft missiles not being affected by IRCM
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Fixed targeted air weapons having full accuracy despite being suppressed
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Fixed event cards not being restocked in later phases of War Paths
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Fixed Canada missing from skirmish AI force options
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Fixed infantry platoons not being affected by area-of-effect weapons under certain conditions
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Adjusted T-80BV, T-72B, T-64BV slightly to better diffentiate them
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Added Air Assault unit class article to Regipedia
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Adjusted Soviets to use Strela-3
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Fixed some text issues and crashes
1.1.12cG (2024-06-17)
Hotfix 1.1.12
- Updated a 3rd party package: should fix crashes on game session start for some users
1.1.11cGb (2024-06-03)
Hotfix 1.1.11
- Fixed crash related to rare instances of negative reload time
- Fixed T-64B1 x 4 platoon actually using T-64B1V units
1.1.11cG (2024-06-03)
Hotfix 1.1.11
- Fixed crash related to rare instances of negative reload time
- Fixed T-64B1 x 4 platoon actually using T-64B1V units
1.1.10cG (2024-05-13)
Hotfix 1.1.10
- Fixed Mobile Defense transports getting stuck
- Adjusted Mobile Defense total zone count and game end conditions
- Adjusted the sounds of heavy artillery impacts
- A few more localization fixes
Hotfix 1.1.08
- Fixed aircraft wrecks issues
- Improved handling of corrupted operation saves
- Fixed some localization issues with infantry names
1.1.05cG (2024-05-06)
Update 1.1.05
Mainly fixes for issues that were found since last update
- Fixed issues with advancing to next Stage in the Regiment Management screen
- Fixed Regiment TacAid upgrade level always cutting down TacAid delay to 50%; now correctly scales with the upgrade level
- Fixed unit damage shader
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(Probably) Fixed helicopter wreck pieces sometimes staying in the air
- Added unit damage to aircraft
- Adjusted aircraft and helo death effects
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Feature preview - added slogans to M1A1 gun tubes
- Adjusted PIVADS - shorter range, but more accurate
- Small attack helicopters get better vision range
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Added ACAV platoon type, assigned to tank recon platoons
- Switched infantry squad names to national names
- 2-42/6-63 TF names swapped to match unit types
- Switched most WG Pionere platoons to Fuchs
- Removed BMP-1P from Polish regiments
- Added Polish PT-76 with correct model
- Fixed combat 6xPT-76 platoon using recon stats
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Added FN FNC to Belgian infantry
- Added a fading effects to units and aircraft during spawn/despawn
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Added more informative unit names to game log
- Minor optimizations
- Switched to a saner version numbering scheme, finally
1.0.99aG (2024-02-14)
If you consistently crash on a specific Operation, map or unit after the update - try re-verifying the files: click on the "More" button besides Play on the Galaxy client -> Manage Installation -> Verify / Repair
Update 1.0.99
- Added new Polish regiment - 36. Pułk Zmechanizowany, focusing on motorized maneuver tactics with SKOT APCs
- Added a preview of the Task Forces available for the selected Regiment in Skirmish (hover over the [?] sign to the right of the regiment selection dropdown)
- Added a platoon tooltip for preplaced strongpoints
- Added an option for an alternative color correction profile in the video settings - with more contrast and saturation
- Regipedia now displays whether a unit has smoke launchers or not
- Added Polish Assault Engineers armed with RPO Rys
- Added BMD-2K - it replaces BMP-1PK in 35th Sep Guards Air Assault Brigade
- Added Faktoria ATGM for Soviets
- Replaced quite a few SPG-9 weapon teams with Spigot and Faktoriya ATGMs
- Multiple Warsaw Pact and Belgian task forces adjusted
- HMGs adjusted: accuracy reduced, KPVT damage reduced to match the caliber
- Adjusted M109 DPICM: 10pts cheaper, total ammo count adjusted so it can shoot three full bursts
- Increased Chapparal ammo to 8 missiles
- Increased 'elite' infantry survivability bonus 200%->250%
- Survivability bonus now also provides some extra suppression resistance (up to +50%)
- Adjusted some 'elite' infantry prices: Spartan-Recce cheaper, BMDx4 slightly cheaper, TOPAS Marines more expensive
- Added coaxial MG to OT-64 and OT-62 APCs
- Fixed incorrect Spigot ATGM maximum range
- Preplaced strongpoints are drawn in red color when the cursor is over an invalid position
- Adjusted Strela-10 textures
- Fixed some minor issues with damage and accuracy calculations
- Fixed mortars unable to do manually-queued fire missions in some cases
- Fixed Steam Overlay unpausing the game in the Post-Battle screen
- Fixed issues with company soldier count not updating
Hotfix 1.0.99a
- Added separate smoke grenades visual effect for Warsaw Pact units to better represent the way 3D6 smoke grenades look
- Fixed issues with an idle animation on some soldier models
- Fixed Polish engineers using AK-74
- Fixed West German transport truck description
- Fixed Chapparal missile placement
- Adjusted mechanized platoons mode change duration so that loading/unloading looks slightly more natural
- Added BMD-2K platoon tooltip thumbnail
1.0.98cG (2023-12-26)
- Added a new DDR Task Force "Kerze" with a company of BMP-1s: it bumps East German KdA Regiment to the correct amount of TFs and also replaces one of the overused Task Forces in MSR 9
- Added US M113-TOW Self-Propelled ATGM (currently uses Canadian extra equipment, will be adjusted later)
- Added AIFV-Milan (it was in Regipedia, but wasn't present anywhere). According to the research, it seems to have been used in a light tank-destroyer role, so that's the way it is represented
- AIFV-Milan replaced platoons in TFs "Leer" and "Pistool"
- Revised US 4-4th ID: removed M577 & Rally TA, downgraded ITV to M113-TOW, M3A2 to M3 - this brings it more in line with the amount of deployment points and capabilities other Regiments can deploy at the start
- Revised Belgian 17th Panzer: removed Recce+Milan platoon on Spartan. Same reasoning as above
- Standartized the naming of platoons with dedicated MANPADS
- West German taskforces "Antwort" and "Sonne" received a new TacAid - an F-4 airstrike with 4xCluster bombs
- FV102 set to use Thermals (which should've arrived by 1989), FV438 downgraded to Basic night vision
- Heavy machine guns (12.7mm and above) received increased damage and range, medium machine guns (7.62mm) received 1 AP; low-AP penetration tables were revised so that lightly armored units don't take an eternity to destroy with machinegun fire
- Assault engineer squads were reduced to 6 soldiers per squad and standartized to use "worse" LAWs where applicable, so they aren't a solution to every problem
- LAW stats were revised to be slightly more in-line with reality: generally minor, with the exception of Carl Gustav going from 22 to 19 AP
- Slightly buffed cluster bomb damage; reduced 2xBomb TA price to 30 pts
- US HMMWV and M109A3 models now feature randomized clutter
- West German vehicle models received authentic decals with the identification plates and weight class indicators. It is an exploratory feature to check the workflow - there's no certainty if all nations will receive something like that
- Fixed inconsistencies with AIFV-B series scale
- Regipedia unit list made more readable
- Post-battle screen will now display map or stage name. In Skirmish, it will also display the player's Regiment name
- Company label now lists the total amount of soldiers in company, not just the leader platoon (status panel can still be used to check per-platoon counts)
- Last stage of the first Operation can now end early properly if you capture all the VP objectives
- Fixed a bug that limited the rate of fire in big platoons
- Fixed a bug that prevented mechanized infantry platoons from closing to LAW range under Attack or Attack Move command
- Fixed AI not dismounting MANPADS platoons until very close to target
- Minor tweaks to the projectile hit effects
- Fixed cases where AI wasn't using some specific Air and Artillery Strike TacAids
- Credits button has been moved to the left bottom corner of the menu
1.0.97cG (2023-09-25)
Update 1.0.97
Despite being an update about fixing things, most fixes required significant rewrites, so expect hotfixes.
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Added new main menu music theme
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Added Czech localization
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Added proposed fixes to Italian localization
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Replaced BTR-70 with BTR-60 in 120th Guards MRR for authenticity
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US TFs almost completely lacked M2A2 as an option: adjusted 2 TFs to include them instead of redundant options
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Added a separate icon and decal for the Belgian 4th Pantser Infantry Brigade
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Engineering tanks received a minor buff so that a platoon of 3 tanks is equivalent in breaching ability to a platoon of 4 assault engineer squads. M728 CEV and AVRE also made a bit cheaper.
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Platoon panel now has a small red blinking dot near icons of the platoons that are in combat
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You can now see which targets platoons are engaging when holding SHIFT
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Bomb and PGM strikes should now actually ignore helicopters as valid targets
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Fixed instances where AI Artillery won't displace after salvo
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Fixed AI Artillery idling when there are no same-AI groups to support
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Added basic fixes against AI overcrowding in spawn areas
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Adjusted Operation "TF McMains" starting resources to be less stingy
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Fixed (hopefully for certain this time) cases where a platoon will move through impassable terrain (typically, lake)
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Fixed US M577 deploying smoke despite not having smoke launchers
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Fixed small arms fire causing dirt splashes in the air when targeting helicopters
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Fixed minor bugs with suppression calculation
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Fixed unit movement audio not playing after spawn
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Fixed minor waypoint drawing issues
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Fixed AI SAM platoons not reacting to threats when following a combat group
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Fixed TacAid voice reports depending on the presence of targets in the attack zone
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Fixed platoons with lost vehicles endlessly consuming supplies
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Fixed multiple issues with pooling logic, which should slightly improve performance toward the end of long sessions
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Platoon attack logic had a rewrite, though public-facing behavior should remain largely the same
Hotfix 1.0.97a
- Fixed several crashes
- Added M109A3GA1 to West German forces, replacing outdated M109G in brigades and task forces where it makes most sense
- Added G3A2 with wooden furniture to Heimatschutzen squads
- Added correct model for Metis ATGM
Hotfix 1.0.97b
- Fixed CTD on Grossentaft in Attack mode
Hotfix 1.0.97c
- Fixed a CTD issue on launching the game through the exe directly
- Fixed incorrect rotation on Metis ATGM model