Home Products Changelog

Release Notes for UBOAT

2026.1 Patch 21

Missions:
- Fix: In Enigma recovery assignment, if the wreck disappears for any reason, it's respawned where it should be.
- Fix: Resolved general issue that could break mission scripts.
- Fix: Mission with upgrading from Type IIA U-boat wasn't progressing as intended when port menu was open.
- Fix: Blockade in the assignment with planting the mines, where objective was asking to free up space for 0 mines.

UI:
- The button in port menu to visit the quarters is now accessible for blockades that last less than 30 minutes.
- The skip menu is now always automatically set to wait out for the next event rather than maxing out the waiting time on the slider.
- Fix: Resolved an issue with dialogues with port officers not working in certain cases.
- Fix: Issue with being unable to leave an assignment selection screen.
- Fix: Course to view button wasn't working consistently. Some clicks had no effect due to physics race condition.
- Fix: Issue with arriving letters/newspapers cutscene not working correctly when port menu was open.

Graphics:
- Fix: Various graphical artifacts in the model of sunk U-boat in Enigma recovery assignment cutscenes.
- Fix: Underwater particle effect in Enigma recovery assignment cutscene wasn't properly faded at the edges.
- Fix: Resolved an issue with purple eyes appearing on some sailors.

Type IX:
- Fix: Chest used by a sailor to block one of the leaks in the control room was blocking access to the ladder and causing various pathfinding issues.

General:
- Fix: Resolved an issue with being unable to save the game state in long playthroughs. Decreased a save file size in long playthroughs.
- Fix: Resolved an issue with black screen after loading a save file saved in a certain situation or switching to a torpedo station after the assigned character died.
- Fix: Issue with pathfinding on Type IX conning towers, that could sometimes make characters stuck.


B128 (Hotfix 3) (23 November 2020)

Technical changes:
Sandbox:
User interface:
AI:
General:

B128 (Hotfix 2) (20 November 2020)

Tutorial:
Animation:
General:

B128 (Hotfix 1) (19 November 2020)

AI:
Map:
Tutorial:
General:

B126 (Hotfix 3) (27 February 2020)

Localization:
Fixes:

B126 (Hotfix 2) (23 February 2020)

Localization:
Fixes:

B126 (14 February 2020)

Hello skippers!

We are back with the next major release - B126. This version is focused mostly on quality of life improvements, fixes and stability. It comes with multiple technical improvements in the game that should push it one step forward from Early Access title towards a full release!

While it's not mandatory, we strongly recommend to start a new campaign on this version to enjoy it fully as some of the improvements require a fresh start to have effect.

We are now going to move back to the work declared in our roadmap. We are excited about some of the next features ahead and hope that you are too!

Gameplay improvements:
Technical improvements:
Localization:
Fixes:

B125 (28 December 2019)

Improvements:
Mission overhaul:
Rewards overhaul:
New equipment:
Simulation:
New ship classes:
Sandbox:
Graphics:
Fixes:

Modding notices:

Fixes to problems introduced in B125: