Patch 1.6.0 (30/Oct/2026)
Title Screen Version: v1.6.155963.
Gameplay
- Addition of a new Hard difficulty mode
- Rebalance of gameplay elements across all difficulty modes to accommodate the introduction of the new Hard mode, creating a smoother difficulty curve for players to choose from.
- Resource adjustment in some sections of the game as part of difficulty balancing.
- Player position now visible on the map in all difficulty modes.
- Enemy hearing sensitivity now varies by difficulty, increasing with the difficulty level.
- The Weight’s attack severity reduction is limited to Story Mode only.
UX / UI
- Nightmare difficulty warning screen now shown if first playthrough is set to Nightmare difficulty.
- Difficulty selection description now shows a clearer summary of differences between the option.
- Improvements to valve status lighting for colourblind players.
- Additional player hints / tutorials added.
- Improvements to some puzzle hints and item wording.
- Restructuring of the Options Menu to better separate options into categories.
- Renamed the controls remapping menu option so that it does not explicitly mention only control pads, as keyboard and mouse commands can be remapped there too.
Other
- DLSS Ray Reconstruction option added.
- General improvements and bug fixes.
Patch 1.4.0 (23/Oct/2026)
Title Screen Version: v1.5.154194
System Changes
- Gameplay & AI Improvements for The Weight:
- Grab attacks now deal heavy damage instead of causing instant death on Story Mode and Normal difficulties.
- Searching behaviors have been improved to prevent The Weight from ‘camping’ in front of the player’s objective for long periods of time.
- Searching behaviors have been improved to prevent The Weight from repeatedly searching the same location and remaining there for long periods of time.
- Hunting behaviors have been improved to prevent The Weight from tracking the player too aggressively.
- Gameplay & AI Improvements for enemies:
- Enemy sensitivity to the sound of firearms has been reduced.
- Enemy sensitivity to the sound of the player while running has been reduced.
- Enemy sensitivity to the sound of the player entering a hiding space has been reduced.
- The frequency of enemy counterattacks after successful player attacks during melee combat has been reduced.
- With the exception of The Weight, grapple attempts from enemies while the player is actively blocking with a melee weapon have been removed.
- Players are now given more time to react to enemies after escaping a grapple.
- Puzzle Information Design Improvements
- A collectible manual for the "Remote Systems Control" console that can be viewed for quick reference while operating the console has been added.
- The pipe layout for the "Aux Line" puzzle has been updated to improve clarity.
Bug Fixes
- Fixed a progress-blocking issue in Part 5 where glass could prevent the player from entering the CEG Tower.
- Fixed an issue in Part 5 where the names of the Projector Slides could incorrectly display the same name.
- Fixed several areas where the player could go out of bounds and break the sequence of the game.
- Fixed an issue where the Letterbox option would not be visible when playing on an ultrawide monitor.
- Added missing key bindings for AZERTY keyboards.
- Improved frame pacing and further reduced instances of streaming stutter.