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Release Notes for Feed the Scorchpot

Patch 1.0.2

New update is here!

It's been almost a month since release and we've received an enormous amount of great feedback and some bug reports (fortunately, not that many!). It's mind-boggling to see so many people having a blast feeding the Scorchpot. We've read through all the comments, reports, and discussions and jumped back to work — balancing, testing, fixing a bug here and there. The usual post-launch stuff, but we're really enjoying it.

We didn't want to put out an update with just bug fixes and balancing changes, so there are a bunch of new QoL features in here too, like harvest calculations for each tile - you can now see the expected harvest from a tile in its tooltip. More QoL features and UI improvements are coming.

The other thing we wanted to address was the early-game difficulty. A lot of new players were having a hard time getting a run started, which resulted in repeated restarts. That's no fun. So we tweaked the starting conditions a bit - most notably, the initial hunger is lower, so there should be more breathing room to find a good strategy. But weI did it carefully so we wouldn't compromise the overall difficulty of the game. We know a lot of players are enjoying the challenge!

But we think the nicest addition is the new dragons that fly over the map. Previously, it was always the Baron hunting the sea snakes, which didn't make a lot of sense when playing with the other dragons. Well, now you can see all of them fiercely defending the island.

Cheers, everyone, and thanks for playing!

1.0.2 CHANGELOG

Features:

Bugfixes:

Balance: