Update 1.29.1.0 (February 23rd, 2023)
Hey everyone,
this small hotfix addresses the issue some players encountered where the healing action won't work after the latest patch. The healing actions works as intended again.
Team Yaza Games & Daedalic Entertainment.
Update 1.29.0.0 (February 16th, 2023)
Although we’ve been out for just over two weeks, the work on Inkulinati hasn’t stopped. We are constantly reading your feedback and suggestions, and we’re working hard on improving your experience with Inkulinati. So thank you for sending your feedback and thoughts to us.
With this Hot Fix, we’ve improved the balance on the Battlefields that were the most reported by you all and we fixed a few bugs, such as getting stuck after exiting a boss battle. For a full list of changes and improvements, read the changelog below.
Thank you all for sending in your comments and feedback, and thank you for playing Inkulinati as well! We’re glad that we can make this game together with you. And stay tuned as we are slowly getting ready for our first major update. We hope you’ll like what we prepared. Finally, we want to say that we are going through all your feedback carefully. Some of your suggestions we’ve taken on board, but they do take a bit of time to implement. We are working on some of your suggestions right now, such as the balance of the game. This is not the final state of Inkulinati, but rather the beginning. Your feedback is vital, so keep it coming!
All the best and thank you for being the best community we could ask for,
Your Yaza Games Team & Daedalic Entertainment
Changelog:
Balance
- Units and Battlefields: Improved the balance of the most reported battlefields by players, especially on easy and normal difficulty levels, e.g. Battlefield for fighting Death or the largest three-level battlefield
Bug Fixes
- Fixed a softlock issue when using the Mass Healing action Fixed an issue with the Campaign getting stuck after exiting a losing boss fight Fixed problem with unlocking the "Student’s Ambition" achievement Fixed tutorial Act 1 and Act 2 repeating issue - now after defeating the Master in the first run, subsequent runs will contain different Battlefield paths
Texts and Localization
- Improved descriptions of Beasts, level elements and game mechanics Localization updated for all languages
Known Issues
- We are aware and actively working on the issue regarding the Tiny Inkulinati getting stuck in the Shift animation in the beginning of a battle We are working on fixing a bug with negative Boredom counting incorrectly in the non-combat location Inkulinati Guild
Update 1.25 (February 6th, 2023)
Hello Inkulinati Masters!
Just this week, our Early Access chapter started! We’re buzzing with excitement for our new journey and what’s up ahead. We hope you’re as excited as we are!
Foremost, thank you so much for your feedback you’ve sent our way. We’ve eagerly read them and are working hard to improve your experience.
Today’s hotfix is the first page in that book. Here’s what it contains:
- Fixed issue that make the “Next” button doesn’t work on Character Creation on the begging of the Journey mode
- Some Beasts were nerfed, like Donkey Bard - we increased his cost and cooldown on Farting The Pipe action, and Farting The Pipe action no longer can affect Tiny Inkulinati
- First tutorial run in Journey on Easy and Medium are now simpler and less overwhelming as we excluded more complicated battlefields elements and decreased number of enemy’s Beasts
- Easy and Medium difficulties should be easier now, as we change some parameters (more starting Gold, More Starting Ink on Easy, less Boredom gain on Medium per Beasts’ draw etc.)
- Important changes in Non-Battle Locations. Prestige required to unlock better dialogue options in Journey mode are now constant and don’t change from act to act. Boredom can be lowered more often and by larger values. Health can be regenerated more often and for greater amounts.
To see all the changes, take a look at the changelog below.
Inkulinati will be evolving along the way and get further improved, with new content being added too. We know where we want to go and what we want to add to the game, but we also want to hear your thoughts as well! After all, that’s what Early Access is for - to get your thoughts and make the game the best it can be. So please continue sharing your comments, feedback, and suggestions with us. We’re really keen to hear what you have to say.
Yours,
Yaza Games Team & Daedalic Entertainment
CHANGELOG BELOW:
This Early Access HotFix includes a bunch of fixes and balancing changes:
Balance
- Units and Battlefields: Hatchet-Wielding Devil "Throwing Axe" range has been decreased from 6 to 4 Donkey Bard "Farting the Pipe" and Skull Trumpet "Trumpet" actions will no longer force Tiny to take a Nap Donkey Bard “Farting the Pipe” cooldown has been changed from 1 to 2 Chapters Donkey Bard cost has been increased by 1 Hybrids (Axe-Wielding Creature, Pitchfork-Wielding Creature and Sling-Wielding Creature) cost has been reduced by 1 One of the Masters Profile has different Hand Actions: “Strike” and “Create a Gate” instead of Hand Actions: “Detonate” and “Put to Sleep” Tweaked certain Battlefields in Journey Mode Tiny versus Beasts Battlefields on Act 1 on Easy mode are now easier and less complicated
Changed difficulty level parameters in Journey Mode:
- EASY: Starting Ink increased from 12 to 15 Starting Gold increased from 100 to 200 Tiny Health regeneration after battle increased from 5 to 10 Boredom regeneration when not using Beasts increased from -1 to -2 Boredom regeneration when losing a Quill from -2 to -3 Starting Living Ink of all Inkulinati Bosses now increase by 2 after each Act Now after losing a Quill Health is restored to maximum
- MEDIUM: Starting Gold increased from 100 to 150 Boredom multiplier when player draw Beast decreased 2->1 Boredom regeneration when not using Beasts increased from -1 to -2 Boredom regeneration when losing a Quill increased from -2 to -3 Starting Living Ink of all Inkulinati Bosses now increase by 2 after each Act Now after losing a Quill Health is restored to maximum
- HARD: Starting Living Ink of all Inkulinati Bosses now increase by 3 after each Act Now after losing a Quill Health is restored to maximum
- MASTER: Starting Living Ink of all Inkulinati Bosses now increase by 3 after each Act Now after losing a Quill Health is restored to maximum Starting Quills reduced from 2 to 1
Balance changes have been made to non-battle locations:
- The Prestige required to unlock some options is constant - it doesn't increase from act to act therefore some unlockable options require more Prestige Boredom can be lowered more often and by larger values Health can be regenerated more often and for greater amounts Maximum Health can be increased by larger amounts
A more detailed list of changes:
- Party: increased the Prestige required to gain additional Gold (from >49 to >99) Wayside Chapel: Boredom reduction changed from -1 to -2 Bard: added an option to reduce Boredom by -3 at the cost of -50 Prestige, increased the required amount of Prestige to unlock one of the options (from >74 to >399) Jugglers: in each option, Boredom reduction increased by -1 added an additional health recovery option (3 Health) increased the required amount of Prestige to unlock the last option (from >49 to >249) Tree: recoverable Health has been increased in all options (from 3 to 5 and 8) increased the amount by which maximum Health can be increased (from 1 to 2) added an option to reduce Boredom by -2 increased the required amount of Prestige to unlock one of the options (from >49 to >199) Hermit: added the option to reduce Boredom by -3 and to restore Health by 5 Master's Cousin Twice Removed: added an option to reduce Boredom by -3 and to restore Health by 5 Alehouse: recoverable Health has been increased in all options by 1 increased the required amount of Prestige to unlock some options (from >49 to >199 and from >99 to >399) Scriptorium: added an option to reduce Boredom by -2 increased the required amount of Prestige to unlock some options (from >49 to >199 and from >99 to >399) Shop: increased VIP discount from 25% to 50% and increased the Prestige required to unlock the discount (from >99 to >299) VIP discount decreases the player’s Prestige (-75) instead of Health Treasure: increased the required amount of Prestige to gain an additional Quill (from >99 to >399) Inkulinati Guild: increased the amount by which maximum Health can be increased by 1 Boredom reduction increased by -1 the option to increase Living Ink has been increased by 1 increased the Prestige required to unlock some options (from >49 to >199 and from >99 to >399) added an option to get an extra Quill and Gold (50) in exchange for Prestige (-150)
UI and Effects
- When hovering over an object, tooltips will now appear after a small delay Added the ability to control the camera by using the WASD keys
Bug Fixes
- Player will no longer get stuck in the Character Creation menu while picking a Beast army Fixed a bug that prevented navigation through the main menu (multiple highlighted buttons at once) We have reduced the risk of a battle softlock
Texts and Localization
- Improved descriptions of Beasts, level elements and game mechanics Localization updated for all languages
Known Issues
- We are aware and actively working on the issue regarding the Tiny Inkulinati getting stuck in the Shift animation in the beginning of a battle We are working on a campaign crash bug if the player exits the campaign after losing a Boss fight We are working on fixing a bug with negative boredom counting incorrectly in the non-combat location Inkulinati Guild