Update 2.0.0
The first major update for Smelter, Smelter: Forged in Hell, is finally out and ready for you to dive in!
We shared with you a couple of the biggest changes in this update in our last post so we won't get into the nitty-gritty of all the changes/fixes that were made but, just as a bit of a refresher, below are the ones that we think you'll like.
Action Mode
We know that strategy isn't everyone's cup of tea so we decided to add something with a little more of a kick. The new Action mode will let you dive right in to the platforming/action portions of Smelter via while leaving the questing and expanding of Smelter's magnificent empire to his faithful Zirm forces. The map might look similar to the original at first glance, but don't be fooled! Smelter can now hop between stages in an instant, clear them and open up more paths to new places!
In addition to this, some of the dialogs have also received some love in order to reflect the new flow of this mode.
Boss Rush Mode
Who doesn't love pummeling big, bad guys in rapid succession?
This new Boss Rush mode lets you do just that! All the boss battles in the game have been pulled together so that Eve and Smelter can lay the smackdown on the Guardians and the Watch of the Rumbly Lands one right after another.
Additionally, with this new mode, you can test your skills with the different elemental abilities but there's a catch -- the higher in difficulty you go, the more your abilities are limited so good luck (you might need it)!
In order to unlock this mode, you'll need to make it towards the end of the game but we'll let you find out where for yourselves!
Classic Mode
Classic Mode is the original version of the game in all of its former glory! Additionally, Action and Classic modes are saved on separate slots* so don't worry about which one you choose. You can always start a new game in another mode if your heart so desires.
*Auto-save functionality may override when switching between modes, so please make sure to manually save when changing between the two.
We've also made a few additional fixes to the original game as well for those pesky bugs.
That about wraps it up and the team is super excited to hear what everyone thinks of the new update! As always, feel free to stop by our Discord channel or reach out to us on the Discussion boards!
Patch Notes
Platformer
- (Fix) Removed wall sliding in portion of Grizzler Mounds where Queen Grizzla chases from above
Others
- (New) Action mode added which allows players to play a platformer-only version of Smelter
- (New) Boss Rush mode with various difficulties and time-tracking
- (New) Classic mode added which allows player to play the original version of Smelter
- (New) Save Slots are indicated separately for Action mode and Classic mode
*Auto-save will overwrite the existing Auto-save Slot regardless of which mode was saved before
Update 1.0.7
Platformer
- Balancing adjustments
- Breakable floors could possibly push the player into a wall
Strategy
- (Fix) The final cut scene wasn't triggered properly in a certain situation
Others
- Memory leak fixed
Update [1.0.6H1] - 2021-04-30
Platformer
- (Fix) Spikes in one of Nutoro Sky Reach's challenges weren't working
Strategy
- (Fix) Auto save when entering the last level wasn't working properly
- (Fix) Loading a save game during tutorial after clearing Gumboor would soft lock the tutorial
- (Fix) The "Last chance to save" pop up couldn't get closed anymore in some situations
Others
- (Fix) Continuing the game after clearing it and going straight to the last stage again would soft lock the game in the cutscene after the first fight
[1.0.6] - 2021-04-28
Platformer
- (fix) Laser turret audio bug
Strategy
- (fix) Potential soft-lock issue happened for some in the first Eremagu quest
- (fix) Position of Zirm soldiers was incorrect causing them to look like floating
- (fix) Blur effect wasn't visible while the Obelisk Trials UI was open
- (update) Added some occupation indicator for Blessings and Spires
- (update) Volcanoes in Gurabi quest 3 now always show the HP bar during the quest while they are not destroyed
- (update) Hellium cost for Heart upgrades removed
- (update) Zirm soldiers amount information added to the resources bar
Others
- (fix) Some localization related visuals fixed
- (update) Selection visuals in menus updated
- (update) In the control settings menu tabs can be switched by using controller bumper buttons
- (update) Smelter's Heart upgrades + HP-Up added to Glossary
[1.0.5] - 2021-04-23
Platformer
- (fix) Some localization related visuals fixed
- (update) Valenos Trial room updated
- (update) Hectos Trial room updated
Strategy
- (fix) Returning to main menu would carry over the dialogue in some situations
- (fix) Gurabi shmup has been adjusted to prevent potential soft-locking issues
- (fix) Gurabi Quest 1 enemies could spawn outside the area in rare cases
- (update) Collectibles in the strategy now have an effect added to them to make them more visible
- (update) Damzella's speech bubble size has been adjusted
- (update) Nutoro shmup miniboss balancing has been adjusted
Others
- (fix) Initial default settings was breaking in some circumstances
- (fix) Initial settings on first start up was having an issue causing the screen to be very dark in some cases (didn't initialize default settings properly)
[1.0.4] - 2021-04-22
Platformer
- (fix) Several soft-locking issues during cut scenes fixed
Strategy
- (fix) One of the volcanoes in the last Gurabi quest wasn't showing up properly
Others
- (fix) Some localization related visuals fixed
Developed by X PLUS Company Limited