v028.04
- Reenabled FSR functionality for upscaling and frame generation
v028.03
Quick update to fix a very problematic issue with the last patch.
- Fixed analyze tool softlock interaction issues with photography
- Fixed lube tool interaction issues
- Fixed drone photography text issues
v028.01
Since the launch of v028 everyone has been showing their love and sending in feedback! We wanted to quickly fix as many of the issues players are facing before we move onto building our next major update. Looking forward to your feedback!
- Added outdated driver checks and warnings before launching game executable
- Updated troubleshooting guide text file to include NPU related troubleshooting
- Fixed FOV blocking module interactions on workbench
- Fixed photo storage increase tier 4 module CAspawn values
- Updated Unreal Engine load action order to prevent broken UE5.7 scripts
- Reworked video settings storage to INI file
- Reworked upscaling menu to use internal user settings
- Added SM6 shader format for vulkan profiles
- Updated XeSS and FSR plugin support
- Fixed resolution change locks when entering windowed mode
- Fixed resolution setting writing for resolution sizes and windowed mode
- Fixed map scaling vertical issues on resolutions higher than x1080
- Fixed Shop, Inventory, Wardrobe, and Camera Options menus looking odd on 16:10 resolutions
- Added functional reenable of Auto Focus camera options if Manual Focus was enabled and uninstalled
- Removed the ability for Auto Focus camera option to be disabled
- Fixed Manual Focus not displaying creature boxes and PP guides
- Fixed Focus/Zoom slider UI obscuring based on game resolutions
- Fixed new creature identification during Manual Focus viewfinder usage
- Fixed gallery button icon scaling
- Paired flash to camera as a childactor so drone shots can inherit lighting modes
- Limited player movement during introduction sequence to prevent softlock
- Fixed quest skipping softlock
- Removed mosaic filter from Native Attire modesty option
- Fixed sex modesty turns off after the act has been completed
- Fixed sex modesty activating without participants active
- Fixed tiny classification creatures being immune to lust bombs
- Fixed photographer foot IK crimping issues
- Fixed module removal and return animation
- Fixed throwing guide particle visibility becoming stuck on screen
- Fixed item response time to stop props being stuck in the air after release
- Added prevention for throwable hand prop duplication
- Moved expedition log #25 due to consistency state issues during intro
- Fixed map collisions with physical assets
- Fixed tooltent mesh post workbench activation
- Teleported player later in sequence after activating workbench
- Renamed bindings categories for multipurpose inputs
- Added missing tags to some monustra positions
- Tweaked a few idle animations to include end notifiers
- Blocked camera from exiting viewfinder during photo camera process to prevent unintended captures
- Rebuilt HLODs
- Tweaked smart doll ground alignment to prevent skewed spawns
- Fixed progression calculation bug for license grading
- Fixed Jamie full swimsuit clipping error
- Reworked loading smart doll definitions to primary ID to prevent PiE crashes
- Set Sultray correction material
- Fixed Sultray weight painting on wings
- Rebuilt Sultray LOD
- Fixed Sweedee eye material
- Corrected upcoming Lifestyle Director spawn complication
- Fixed achievement Pinkmoon Shuffle unlock condition complications
- Added shadow effects to autofocus marker UI
- Tweaked balance beam spline movement components to prevent photographer freeze
- Added fix for duplicated ringtone SFX playing during photography
- Fixed camera SFX looping issues
- Corrected sound manager to tick on pre-physics usage tickrate
- Updated tutorials 02-6 and 07-3 fixing incorrect texts
- Fixed bounty localization issues
- Added ESC key functions to the map overlay
- Fixed tutorial popups unpausing gameplay when a menu is open
- Fixed controller operations during panel scrolling within docked widgets
- Corrected gamepad binds for focus target to right trigger
- Added separate gamepad options for inverted pitch
- Added separate gamepad options for zoom toggle
- Fixed focus rebinding prompts in menu
- Tweaked focus and zoom speeds on gamepad
- Replaced default controller sensitivity speeds
- Fixed map interaction controller binds from triggers to face buttons
- Removed F10 binding for wardrobe interactions
- Added basic gamepad controls for workbench
- Added gamepad UX on workbench legend
- Added integrated back button on workbench for controller support
- Added integrated back button on internal camera options menus
- Corrected controller manual zoom swap issues
- Workbench interface buttons for back updated to match existing game systems
- Added cursor activation for back button on Workbench with controllers
- Fixed Shop, Inventory, and Wardrobe interfaces to include gamepad navigation
- Increased mouse sensitivity speed maximums
v028
Changelog v028
Upgrades
- Ported Sapphire Safari to Unreal Engine 5.7
- Upgrades to ALS
- Fixed HLOD issues from porting
- Upgraded animation pipeline with UE5.7 tools
General Fixes and Additions
- Fixed rune puzzle default state bug
- Fixed Hoereno LOD morph targets
- Fixed Hoereno mesh and skeleton twist bugs
- Updated Hoereno physics
- Reenabled Hoereno hair randomization
- Fixed Lecho sockets
- Fixed Lecho physics
- Fixed Lecho breast size randomization
- Fixed Sultray physics
- Fixed Sultry breast bone name complications
- Reimported Sultray wing mesh
- Fixed Sultray breast size randomization
- Fixed Furloin rig
- Fixed Furloin physics
- Fixed Caiadaly physics
- Added Caiadaly breast bones
- Fixed Caiadaly breast size randomization
- Fixed Lustra physics
- Fixed Kokai physics
- Fixed Sweedee tail physic interactions
- Fixed Oscar mesh constraints issue
- Resized all model meshes
- Added buttholes to all model meshes
- Reworked penis meshes to use new full UE4 skeleton
- Fixed model face shapes
- Added penis IK restraints
- Changed maximum controller stick sensitivity to 10
- Updated research level UI
- Updated research level RP requirements
- Increased day/night cycle by 2 minutes
- Removed night PP eye adaption to reduce dusk FPS drop
- Updated expedition log #18 audio
- Fixed photographer tilt issues following capture
- Fixed photographer idle sound issues
- Fixed photographer idle playing during camera use
- Fixed photographer idle playing during random times
- Fixed photographer call animation becoming stuck
- Fixed Oscar playercontroller issues in new game files
- Fixed Oscar spine issues
- Tweaked dusk/dawn lighting intensity for shadow issues
- Fixed photo capture issues on 21:9 display resolutions
- Fixed error message notification for submissions during processing
- Added new general slot smart objects and animations
- Rebuilt image saving system to enable FOV changes on images, photos also match ads UI better
- Updated ingame tutorials
- Added DLSS video support inside game options
- Added FRS video support inside game options
- Added XeSS video support inside game options
- Added longer location check to prevent photo submit lock post load
- Added focus level UI to camera ADS
- Fixed exceeding max capacity photo storage issues
- Improved navigation for creatures
- Decreased temp photo storage default
- Increased photo processing speed default
- Fixed fast travel warning key+mouse inputs post closure
- Fixed beacons having fast travel notifications on interaction
- Fixed clearing photo blockers when photos are cleared
- Fixed submission tutorial break conditions
- Fixed island map asset materials and SFX
- Removed plushie ARG from island map
- Removed photo upload console from campsite
- Fixed smart object ground clipping
- Added tech for aligning NPCs inside smart objects to ground levels including ramps
- Fixed petting actions repairing torn clothing
- Fixed small bushes not hiding photographers
- Fixed music player pausing and breaking on tracks
- Modified music controllers fixing UI music loop issues
- Fixed music player restarting tracks after pauses
- Fixed LOD specs for plant trap ghosting
- Fixed clipping issues during new game introduction
- Fixed tab softlock state
- Fixed viewfinder fast travel bug state
- Fixed tree snapping effect on foliage
- Added optimization pass on foliage and particles
- Added optimization pass on caves and added streaming to level entrances
- Added optimization pass on creature LOD
- Added rock collisions for clipping issues
- Updated optimizations on landscape
- Fixed campsite prop issues and rain collection issues
- Added moan SFX sound class and slider
- Updated localization sets
- Added merch button to main menu
- Added news rotation to main menu
Bounties, Throwables, and Cash
- Added new character Mr. Hands (model is wip, voiced by VoidSlut VA)
- Added bounty daily call for bounty quest refresh
- Enabled campsite bounty terminal
- Added bounty UI tracking system
- Added wildlife toolbox to tool tent for replenishing throwable ammo
- Throwing system and tool tracking updated
- Changed throwable ammo counters
- Added cash rewards to bounty system
- Added cash rewards to achievement rewards
- Added cash rewards to expedition log rewards
- Added cash rewards to research level increase rewards
- Added retroactive cash rewards for old saves
Workbench Interface
- Added module upgrade paths to downsize module and increase capacity
- Updated control legend UI
- Fixed module floating issues
- Improved workbench lighting
- Improved workbench UI
- Improved module return motions
- Fixed workbench hover information
- Fixed max photo storage bugs
- Fixed module unseating bugs when using workbench
- Added workbench related SFX for interactions
Shop Interface
- Added tiered module upgrade system UX and SFX
- Added cash requirements for purchasing
- Added inventory tracking within the collections tab inside guide book (for completion percentage)
- Added camera modules
- Added manual focus module
- Added flash lighting module
- Added fisheye lens
- Added wide-angle lens
- Added dirty lens
- Added spectral camera filter (required for photographing Malous)
- Added photo storage module (tiers 1, 2, 3, 4)
- Added frame buffer module (tiers 1, 2, 3)
- Added image processing speed module (tiers 1, 2, 3, 4)
- Added costumes Fitness Fit and Safari Suit to shop
- Added camera boards to shop (tiers 1, 2, 3, 4)
- Added banana bait to shop (wip tool)
- Added sausage bait to shop (wip tool)
- Added lust bomb tool to shop
- Added suction dildo prop to shop (wip tool)
- Added plushie prop to shop (wip tool)
- Added beachball prop to shop (wip tool)
- Updated research level UX and UI
- Updated research level and balance
Wardrobe Interface
- Added Nude wardrobe option
- Added Swimsuit wardrobe option
- Added Light Swimsuit wardrobe option
- Added Safari Suit wardrobe option
- Added Fitness Fit wardrobe option
Camera Options Interface
- Camera options are now toggleable
- Camera options UI overhauled for separate categories
- Added lens menu
- Added focus menu
- Added lighting menu
- Added filter menu
- Added upgrades menu
Modesty Mode Options
- Added native attire for creature clothing options
- Added Hoereno wool variation lock for native attire
- Added genital hide for native attire
- Added breast size lock for native attire
- Added mosaic censor for creatures and photographers
- Added mosaic censor for sex actions
- Added cloud censor for sex actions
- Added modesty mode option description
v027.3585
More updates for Sapphire Safari! This patch updates some flow issues in the user experience for the workbench and shop interfaces and fixes all the bugs the community has been reporting on the last beta update. Browse through the changelog below for more details!
Changelog v027.3585
- fixed flash module leaving lamp lights
- fixed processing module pixelation bug
- fixed GUID order to stop unusable camp tools post beacon activation
- fixed tab softlock state
- fixed workbench back button permanent state bug
- fixed viewfinder fast travel bug state
- tweaked DLSS menu settings for startup resolution management
- fixed camera module state permanence bugs after module removal
- fixed notification stacking for skipping daily bounty activations
- fixed missing money redeem prizes to correct amount
- fixed Hoereno mesh and skeleton twist bugs
- updated Hoereno physics
- updated Furloin, Hoereno, Lecho, Sultray mesh sizes
- fixed workbench aspect ratio issues
- updated several Monsutra animations
- fixed tree snapping effect on foliage
- fixed rival spawning issues related to the submission quest (reload twice if the save file is affected)
- fixed camp beacon unlock complications
- updated shop UI/UX interactions
- added module models
- added shop item models
- updated camera options UI/UX
- updated workbench UI/UX
- moved lens modules to shop items only (purchase lenses will allow for hot swapping in camera options)
- added penis bones to ue4 default skeleton
- added optimization pass on foliage and particles
- added optimization pass on caves and added streaming to level entrances
- added optimization pass on creature LOD
- updated optimizations on landscape
- reworked penis meshes to use new full ue4 skeleton
- added moan SFX sound class and slider
v027.3537
Greetings my photo snapperinos! I hope you all have a wonderful Christmas and New Years!
2025 has been crazy for Sapphire Safari, we managed to have a fantastic release, we won two awards Best Monster Game 2025 from Sex Positive Gaming and Top Furry Game 2025 from tophouse adult game awards. We even managed to clear the secret special chocolate tier from Steam and were gifted a box of really nice French treats! We even have a best-selling plushie connected to the game!
I, personally, had some goals that we absolutely smashed to bits. I wanted to get to 1000 reviews on Steam, which we nailed within the first three months (crazy). Our player base is closing in on 1.7 million players now thanks in part to the breathtaking people at GOG and their support to fight back against censorship. Yours truly was even able to standup in Australian parliament against the overbearing control credit card companies have over what customers can and cannot own. It was a year of ups and downs. We lost our ability to sell on numerous stores, but Steam has been very supportive to our game and it makes building new things that much easier.
But enough yap, let’s get to the plap.
Since the drop of v027 in September we have been working around the clock to push out the next big features for Sapphire. The team originally wanted to focus on the new AI Lifestyle Director but figured that the camera upgrade system would be done in a faster time so we could get another update in before the end of the year. And that, ah… kinda worked out? We were able to get in version one of several new features, keep in mind these are all the most basic implementations of the mechanics, simply because we underestimated the complexity. It cascaded into countless new changes and overhauls. One example was that to make new camera lenses we first needed to recreate the photo-saving system so FOV could be applied to images the engine can save. Originally it was using a screenshot tool inside Unreal, but not being able to apply filters, FOV, etc., means we outgrew how simple it was. Hence, needing time to build our own version.
So what did we add?
Workbench & Shop
The new workbench system allows photographers to customize how their cameras perform in Sapphire Safari, you simply apply whatever modules you want to the inside of your camera and the system will take on the new enhancements. Version one of the bench only has a handful of options to choose from and the associated tiers for each upgrade (because, yes you can stack em). Space is limited inside the camera itself so once the system is fully designed and implemented you’ll need to make choices on what items you want installed to best suit your current needs.
Obviously the art for all this is temporary, and once we find a nice design for it all we will be changing it all to suit what we require. So come in looking at this with eyes of understanding heh. Having said that if you have a cool idea for an upgrade for the camera systems you’d like to see, we wanna hear it! As part of this upgrade we had to make the baseline camera pretty crap compared to how you used to interact with it, but quickly upgrading the camera will make it feel very very powerful and responsive.
The shop is the next part of the equation here, currently it is only a “visibility” system but the core of it is to allow players a progression mechanic. See, when a player increases the Research Level of their current save, they will gain money. Every few levels, they will unlock a new shop tier, which includes all the tools, camera upgrades, and fun items the players can use and equip in the game world. For the purposes of testing this new system we have unlocked all modules for purchasing in the shop, but in the game proper you’ll unlock shop tiers when the Research Level increases to a particular point.
Right now we are entirely focused on the camera upgrade systems and modules. The future is gonna be a lot of fun with this system with things like the lust grenade having blueprint requirements to unlock the purchase option (harvesting 5 spore plants for example). The shop also adds another element to the completion percentage of Sapphire Safari, with items being purchased counting towards that delightful 100% rating. You can see this via the Guide Book tab.
Camera Options
Part of the systems we needed to build was a better UX loop for enabling and disabling/hot-swapping camera options and tech. Stuff like being able to swap your lens on the fly or turning off and on nighttime lighting systems like flash photography (yes we have flash photography now). You can do all this via the camera options menu, which now has its button on screen to show it easier!
Bounties
You have your shop, but now you need to make money. Introducing the next new gameplay system, Bounties! This is a daily, repeatable photography miniquest focused purely on generating cash money. The goal is simple. Every new day at 9am in the game, you’ll receive a phonecall from the elusive Mr. Hands (played by the wonderful VoidSlut https://x.com/VoidSlutVA) who will present you with three new quests. These are photography bounties related to sex and adult imagery—take a photo of Bunets jolkin it as an example.
Currently, the system has a LOT of temp assets and such in there, including the bounties themselves. The final goal is to make the system randomly generate the bounties purely on what the player has discovered and make the system generic enough that it won’t be a hunt for specific photos like the Monpedia is. Ideally it would be doing . Lots of work and testing will need to go into it.
Model Resizing
As you likely know, the dev team has been doing numerous things to solve models not correctly interacting with each other during sex animations, either clipping or odd faces etc. We tried solving it with IK systems and procedural penis generation, but what should have been a quick fix ended up making far more work than our small team wanted to handle. The answer to this was two fold, first, we hired renowned animator Wigfritter https://x.com/Wigfritter to help bolster our team. Second, we needed to redesign our animation pipeline. The first step to that was making sure all the models are the same size in terms of animation rig being used. Meaning all the models needed to be reworked. Here is the breakdown.
1 - Resize all rigs and models (including photographers).
2 - Remaster all meshes to include missing features (buttholes, eye frames, etc).
3 - Create a new standard animation rig that includes a penis.
4 - Remaster all sex animations with a focus on penetration and making sure orifices animate correctly around penis models.
With the help of our new animator and our current team we are now on part four of the above breakdown. The animations will take a bit to remaster but we are already working on it and the success is great!
Last Word
This is all taking place on the beta branch of Sapphire Safari, this will likely be pretty unstable so please enjoy at your own risk. Don’t expect your save files to come out of this alive, but we are doing all we can to not have everyone restart all the time (even on the beta). The team and I thought it was more important to show our progress and to get feedback on systems earlier. So, I hope you can all look past the very “in-dev” aspect of the build and see what we are aiming to achieve with it all.
Changelog v027.3504
Major Changes
- added shop system v1
- added shop console to secondary tent in campsite
- added inventory tracking to guide book (for completion percentage)
- added camera upgrade system v1
- added workbench to secondary tent in campsite
- added camera options ui separation from remote submission ui
- added lens toggle folder to camera options
- added focus toggle folder to camera options
- added upgrades folder to camera options
- reconfigured camera systems to be tied into camera upgrades at the workbench
- added focus level ui to camera ads
- added manual focus module
- added quick auto focus module
- added flash lighting mode
- added fisheye lens
- added wide-angle lens
- added dirty lens
- added spectral camera filter (required for photographing Malous)
- added temp photo storage increase module (tiers 1, 2, 3, 4, 5, 6)
- added frame buffer increase module (tiers 1, 2, 3, 4, 5, 6)
- added image processing speed increase module (tiers 1, 2, 3, 4, 5, 6)
- added bounty system v1
- added bounty board pc to secondary tent in campsite
- added bounty ui tracking system
- added Mr. Hands call and vocals for new bounty
- added “money” to bounty system
- added “money” to achievement rewards
- added “money” to expedition log rewards
- added “money” to research level increase rewards
General Additions
- resized all model meshes for upcoming animation overhaul
- added breast bones to Caiadaly
- added buttholes to all model meshes for upcoming animation overhaul
- fixed model face shapes for upcoming animation overhaul
- added 19 new general slot smart objects and animations
- rebuilt image saving system to enable fov changes on images, photos also match ads ui better
- updated ingame tutorials for Shop, Workbench, and Bounty Board
- added DLSS video support inside game options
- added FRS video support inside game options
- added XeSS video support inside game options
Bug Fixes
- fixed small bushes not hiding photographers
- fixed music player pausing and breaking on tracks
- fixed music player restarting tracks after pauses
- fixed LOD specs for plant trap ghosting
- fixed clipping issues during new game introduction
Da Future
Thanks for reading this far, it was a long one, I know. So one final reward! Here are our plans for the next couple patches.
- polishing Shop, Workbench, Bounty systems.
- adding more reworked sex animations.
- adding in male variant models of the island natives.
- adding in v1 of the photographer customization system.
- and finally, starting work on the long-haul AI Lifestyle Director mechanic.
Here is a sneak peek of the photographer customization system, the image shows the extremes each slider will have, so you can tweak your preferences here.
See you all in the new year! Bring it on 2026!
v027.01 (2025-09-25)
Changelog v027.01
- Enabled CCD on character ragdoll to stop landscape clipping during falls
- Updated Autumn Forest micro biome assets and landscape
- Malous plushie promo added to campsite
- Malous plushie ARG added to game
v027 (2025-09-03)
Heyo Photographers! You’ve been very patient with us as we have been building the next big patch for Sapphire Safari, and the day has finally arrived! Version 027 is ready, and it is STUFFED with new and exciting content. I want to extend a massive thank you to all of our community for jumping into the Beta Branch of Sapphire Safari and helping us find and squash a lot of bugs with the new systems and creatures. With your help, we fully expect this patch to go off without a hitch!
Happy Birthday to me!
Sapphire Safari has a birthday coming up on September 26th! It has been four years since we released our first playable build for our die-hard supporters. The game has undergone massive changes since then, and we are super pleased with how it has grown! As a show of thanks, we will be running events and sales during the month of September, so now is a perfect time to jump in and explore what the game has to offer.
New creature sightings
If you’ve been keeping up with the beta patches, you might already know of the three new species on Sapphire Island. All creatures are fully voiced, they all have unique conditions about them, and they all have associated 100% achievements as well.
Lustra - Otter (small classification) voiced by: @JCalistahhh
Found cavorting around moving sources of water, streams and rivers. Lustra is a happy and generally jovial creature, known for sticking close with her kind and teaming up to take down larger predators if they happen to enter her territory. Their creativity is unique among the natives found on the island, generally finding quick solutions to problems due to their high adaptability and creativity.
If unprovoked, it is possible to close the distance, allowing for interactions, as their curiosity for humankind seems to overrule their sense of danger for the unknown. It should be noted, however, that there have been several reports of the creature outright demanding that researchers rub their foreheads, prompted by their aggressive head bashing.
Salatonie - Axolotl (tiny classification) voiced by: @SLNebula
The Mexican water dog is not something researchers expected to find on Sapphire Island, as its base class of species is rarely found in the wild outside of this environment. However, you can almost always expect to see this creature during the frequent storms and rain showers. Perhaps they are harder to find during other weather events, but their identifying feature is the long, fin-like tail that reaches high into the air as it catches the rain that falls.
The Salatonie’s position in the ecosystem is not yet clear, since it can be seen mingling with the other species during the moments it explores the landscape. The infrequent sightings have made any sort of approach difficult, but this researcher expects a similar behavior pattern of curiosity if enough time is spent with the creature.
Sultray - Moth (medium classification) voiced by: @SultryLampVA
After the heat of the day ends, the Sultray appear. Seeking out food sources around the island along with the ejactulate of other island natives. It is noted that the creature is believed to store the ejaculate as a means to sustain itself during the long day periods. This interesting behavior seems to be the source of her growth that has allowed this species of insect to increase its body size, allowing for more potential mates and further growth.
It is highly possible that if not discovered today, the Sultray would have continued to grow its classification to meet the demands of much larger creatures. A possible study should be conducted into the methods it uses to enlarge itself, and the time it has taken to be the size it is. The creature itself does appear willing to reproduce even with Humans, so it shouldn’t be difficult to find people willing to participate.
New Photographer moves
A big focus for v027 was the overhaul on Photographer interactions, movements, and player feedback. To do this we are using ALS Community locomotion tools, with a big customization injection for adding in unique elements to Sapphire Safari. Photographers can now mantle up environments, climb ropes, balance on planks and wood, run and lean, and ragdoll when needed.
Cliff barriers are also no longer a thing, so you can throw yourself off them willy-nilly!
Sex Systems
Intimacy options with the natives have gotten a huge boost in v027! Now you have access to clothing options, a first-person view mode during sex, an updated camera movement system, and the ability to take photos during sex! However, player included sex photography, which excludes those photos from scoring eligibility; however, you will be able to save them to your Memories folder for viewing later.
Adding to this, we had a HUGE overhaul on the IK system we previously released. We have been tweaking for months each and every animation in the Monsutra, along with making upgrades to sockets and joints to make the experience as nice as possible. We do plan additional upgrades, but these will be corrections to the animations themselves.
Cum fluids also got overhauled in order to build up to leaving stains and effects on characters who happen to be hit with ejaculations. Both male and female particles happen, and stains can be left on props and the environment.
Finally, the Skip button now forwards the animation right up until the climax of the scene; previously, it would simply fade to black. This should let you witness all the money shots you want!
Island Upgrades
Sapphire Island has received a bunch of new upgrades and micro-biome changes. There is now a hidden Underground Garden microbiome and an autumn-themed forestry area. Both regions should add some diversity for your photography endeavors!
Adding to that each and every radio beacon now has a climbing puzzle associated with it, along with a brand new climbing challenge achievement!
Weather has also been upgraded, now rain will happen for longer periods of time, and you’ll get a forecast for the next upcoming weather condition. These do have a variable length to them, but this will help with the Salatonie hunts you’ll be embarking on!
General/Photography Updates
A lot of fixes and changes have gone into Sapphire over the last few months of work. But here are some highlights.
Nine new achievements have been added to Sapphire Safari; these include a lot of gameplay achievements, along with three dedicated to the new creature Monpedia completion.
Stealth has been overhauled, allowing photographers to be behind creatures and remain hidden. As long as you do not move, you won’t grow the alert state of creatures unaware of you.
Saving and submitting photos will no longer cause massive FPS spikes and frame drops! We have rejiggified the saving systems for moving the photos around on your system, leaving the game with a flawless and uninterrupted UX for saving. It is a massive improvement over the old one.
In order to help ease confusion, users were having over “how to submit photos,” so we have renamed the Gallery and “Save to Gallery” buttons to My Memories. Hopefully, this helps.
Systems have been built to help address the issue with creatures not being identified by the camera. We still have some remaining conditions to fix here, specifically around creatures doing sexy time, but it should work 100% of the time during normal gameplay conditions, and about 80% of the time during sex acts. Work will continue on it to make it perfect.
Additional UX has been added to the game to help players understand shots that will never be included in scoring. Like environmental shots, or photographs with the player/rival inside. These now appear with a light blue border.
You can now enable or disable Sprint, Crouch, and Aiming hold toggles in the gameplay options menu.
There are a bunch of other fixes as well. Be sure to read the changelog below for more details.
Da Future
Now that we have added all the commitments we have made to our community, we will be moving our attention to two major systems. The first is the Lifestyle Director, the second is the Shop and Camera Upgrade system.
The Lifestyle Director is the last massive overhaul the game will need, and we fully expect it to take several months to complete. This means that the very fundamentals of Sapphire Safari will be changing. Creatures will now roam the island with direction and purpose. You will be able to track particular creatures and watch them complete their tasks for the day. You’ll witness species flocking together in their nests and interacting with each other in the safety of numbers. And most importantly, creatures will react to conditions of the island, weather, day/night cycles, etc.
The Shop and Camera Upgrade system is our answer to players experiencing the game however they want. With the shop, you’ll purchase camera upgrades (and other things later), which you’ll need to slot into the upgrade section of the camera itself. Upgrades will have their own shapes and sizes, and it will be your job to place them into the grid as best you can. You won’t have enough space for everything, but you’ll be able to make the camera perform however you like! This mechanic is similar to inventory tetris like you might have experienced in Diablo 2. There is a lot more to the shop and such that we will build on, but that is the immediate focus.
Both of these upcoming features will be accessible via the Beta Branch, so be sure to check them out when released. Community feedback for our betas has been very valuable.
I hope you all enjoy the new release! I am excited to hear everyone's feedback!
Changelog v027
Creatures
- Added new creatures - Lustra, Salatonie, Sultray (vocals, monpedia entries, unique systems)
- Corrected Hoereno wool configurations to include topless
- Optimized creature NPC data loading times
- Tweaked creature spawn tags
- Updated spawn settings for Malous
Adult Content
- Added POV view mode in sex acts
- Added POV camera mode in sex acts
- Added drone camera mode in sex acts
- Added drone controls in sex acts
- Modified skip button during sex acts animation now jumps to ejaculation moment
- Added a button (Tab) for returning to Monsutra selection during sex animation
- Added a button (M) for swapping equipped clothing during sex animation
- Overhauled ejaculation emitters and mesh interactions
- Changed Jamie’s bathing suit to bikini for clothing confirmation control
- Updated Jamie butt physics
- Corrected sex act photography focus issues
- Overhaul of IK animations
- Fixed headpat socketing for animations
- Fixed tagging on Monsutra animations
- Added missing data on Monsutra animations
- Added clothing and penis check post sex animations to fix attachment issues
- Added Headpat blackscreen softlock protection
- Added missing SFX for pole position animation
- Fixed forced ejection of NPC from flower traps, flower will end its animation after ejection
Gameplay Systems
- Added new photographer locomotion system (mantling, rope climb, balance beam, ragdoll)
- Added first-person perspective system
- Added nine achievements
- Added queue system for achievement popups
- Overhauled stealth mechanics to exclude visibility behind creatures
- Overhauled weather randomization to a scheduled forecast system
- Added UI for weather forecast
- Added Photographer photo identifying icons and details
- Added extra steps to ensure photography is not graded as empty or missing visible creatures
- Added blue border to unaccepted Monpedia photos (photographer inclusion, environment only)
- Improved the Photographer's right-hand IK placement to stay on camera
- Fixed FPS drop during game save
- Fixed FPS drop after photo submission
- Changed Gallery name to My Memories to avoid confusion
- Updated Expedition Log Player UI to include noise waveform
- Fixed sundial showing false Pink Moon event start time
- Removed beacon range notification pop-ups for changing camera systems
- Fixed item holding with IK correction post fall recovery
- Removed keybinding for ALT key
- Updated stone throw tangability closer to the initial throw window
- Added pause between rock and camera aiming to prevent softlock
- Removed lingering tool hold during character swap
- Removed aim line from appearing during camera usage in particular situations
- Block tool use while spline locomotion is active
- Fixed camera options opening during submission
- Fixed map zoom functions
- Removed map status menu
- Fixed font issues on map hovers
- Added lock to gallery and submission button during sex act
- Corrected disconnected stealth photographer barks
- Fixed plant trap idle on connected creatures
- Fixed post plant trap empty ai with ragdoll forcing
- Tweaked color for photo downgrade in submission panel
- Rival campsite roaming enabled again
- Fixed stack multiple upload error
- Fixed photo submit tutorial quest progression
- Added blockers for ragdoll clipping through landmass
- Fixed compass UI vanishing randomly during gameplay
Environment Upgrades
- Added Underground Garden mini-biome
- Changed mountain palm area to autumn forest mini-biome
- Updated climbing puzzles around Radio Beacons
- Removed cliff blockers, good luck, Photographers!
General Fixes and Updates
- Fixed UX bug for messaging on NO for new game slots
- Fixed softlock for multiple predator/flower capture
- Fixed softlock after swapping the Photographer
- Added protections to stop infinite loops
- Fixed unclean campsite softlock collisions
- Added black screen fade safety mechanics
- Fixed zoom control rebind bug
- Fixed music logic error for swapping music tracks
- Corrected UI scroll bar design on some menus
- Corrected UI highlight design on some menus
- Corrected controller d-pad control on pause and main menus
- Corrected controller back buttons in multi-tiered menus
- Clearing description panel from options menu
- Changed Scaled Sex Acts option menu order
- Added toggle for Crouch in Game Options
- Added toggle for Sprint in Game Options
- Added toggle for Camera Aim in Game Options
- Added news panel redirect
- Added Twitch and TikTok social buttons on main menu
- Updated introduction credits to include new actresses for the new species
- Added French (FR) community localization edits - Thanks Hídhjörd Hvalhale
- Added Spanish (ES) community localization edits - Thanks Seikikai
- Added Ukrainian (UK) community localization edits - Thanks Чудовисько
- Fixed Thai (TH) errors on confirmation texts
- Fixed Polish (PL) errors on menu items and texts
Good luck and have fun!