Please Be Happy 2.0.6, 2.0.5, 2.0.4, 2.0.3, 2.0.2
Hello, everyone!
Please Be Happy 2.0.6, 2.0.5, 2.0.4, 2.0.3, and 2.0.2 have been released, which each make various improvements to the game. Also, thank you to everyone who reported any issues to us, we really appreciate it!
As always, thank you for continuing to support Studio Élan…!
〜 adirosa and Karen/あけみ (akemin_dayo)
Changelog for 2.0.6:
On PC, it targets Unity SDK version 2021.3.40f1. (※ The CVE-2025-59489 Unity Runtime security vulnerability has been patched.)
- Added a “Patrons” screen next to the Credits, which displays the same list of Patreon members from the ED credits video. Thank you for helping us support our game!
- Fixed an issue where Miho could end up changing the current time of day simply by thinking about previous events in a flashback.
- Fixed a continuity issue in Chapter 3 Scene 19 regarding the time of day.
- Fixed a visual artifact in Chapter 1 Scene 4 at the end of the scene.
- Fixed an issue in a certain route of Chapter 4 Scene 1 where an NVL window was positioned a tad too far right.
- Fixed an issue where the chapter and scene number title could end up becoming unlocalised under certain edge case conditions.
- Greatly improved localisation initialisation feature in order to better detect when to re-run automatic language detection. (※ It now occurs whenever you switch between build types that support different localisations, and not just Trial and Full.)
Changelog for 2.0.5:
On PC, it targets Unity SDK version 2021.3.40f1. (※ The CVE-2025-59489 Unity Runtime security vulnerability has been patched.)
- Made improvements to the Unity Preloader.
- Updated some third-party frameworks we depend on.
- Added support for 32-bit Windows (i386 architecture) to support people with older machines.
Changelog for 2.0.4:
On PC, it targets Unity SDK version 2021.3.40f1. (※ The CVE-2025-59489 Unity Runtime security vulnerability has been patched.)
- Worked around yet another strange Unity bug that would cause it to try and set a nonsensical 1×1 display mode. (※ UNITY-950619/3, UUM-73633)
- To clarify, we previously in 2.0 worked around a Unity bug that causes it to try to set a nonsensical 0×0 display mode, but we weren’t aware of the 1×1 variant of the same bug.
- Fixed consistency of game logo size between localisations.
- Updated PV videos.
Changelog for 2.0.3:
On PC, it targets Unity SDK version 2021.3.40f1. (※ The CVE-2025-59489 Unity Runtime security vulnerability has been patched.)
- Reduced game filesize by 62% (〜800 MB).
- The “OpenGL” renderer is now referred to as the “OpenGL Core” renderer.
- Fixed an issue where the the credits UI would draw the art shown upon mouse hover or controller section in the wrong z-order. (※ In other words, certain elements would incorrectly show in front of others when they were not meant to.)
- Fixed an issue where despite our best efforts back in 2.0, it was still possible to load the incorrect Unihan font variant in certain localisations if a very specific set of actions were to be taken.
Changelog for 2.0.2:
On PC, it targets Unity SDK version 2021.3.40f1. (※ The CVE-2025-59489 Unity Runtime security vulnerability has been patched.)
- Fixed an issue where people with high refresh rate (HFR) or Apple ProMotion displays would experience slower text reveal speed than intended.
- PV videos have been updated, and now includes fully styled ASS softsubs in addition to SRT and WebVTT formats.
- The app icon is now in a higher quality.
- Fixed an issue where the Windows version of the app icon was missing its 64×64px variant due to an issue in the icon generation process.
- Fixed an issue where Linux users would see a lower quality app icon than macOS or Windows users.
- Made various internal changes to the internal structure of the game to accommodate localisation features.
- Updated some third-party frameworks we depend on.
Please Be Happy 2.0.1 — Unity security patch, and various other bugfixes
【※日本語は英語の下に掲載しています。Japanese version can be found below.】
Hello, everyone!
Please Be Happy 2.0.1 has just been released, which fixes the Unity Runtime (UnityPlayer) CVE-2025-59489 security vulnerability, as well as a few minor issues in the game that were either reported by the community, or were found in testing.
As always, thank you for continuing to support Studio Élan!
Changelog for 2.0.1:
On PC, it targets Unity SDK version 2021.3.40f1. (※ The CVE-2025-59489 Unity Runtime security vulnerability has been patched.)
- Patched the CVE-2025-59489 Unity Runtime security vulnerability.
- Improved workaround introduced in 2.0 for an issue with AMD’s amdvlk64 GPU driver.
- Improved handling for extremely low-end (early 2010s) integrated graphics boards.
- Optimised and decreased size of the game. Most notably affects the demo, which is now much smaller.
- Fixed a typo in the Korean localisation of Chapter 1 Scene 10.
- Fixed a rendering issue with Elijah’s speech bubble that could occur under certain circumstances.
- Improved texture compression behaviour.
【Important】 Statement regarding Unity Runtime (UnityPlayer) security vulnerability CVE-2025-59489
This update contains a fix for the recently-discovered Unity Runtime (UnityPlayer) security vulnerability, CVE-2025-59489 .
Due to external circumstances, we are locked to using a specific version of the Unity SDK (2021.3.40f1/6fcab7dbbbc1) — however, please rest assured that despite this fact, our automated build process now automatically patches the CVE security vulnerability at build-time, and the game is safe to have installed on your device.
We have also reissued patched builds for our other Unity games.
For more information, please refer to Unity’s official developer documentation on this matter: https://unity.com/security/sept-2025-01
As always, thank you for supporting Studio Élan.
日本語
『Please Be Happy』2.0.1をリリースしました。このアップデートでは、Unity Runtime(UnityPlayer)に関するセキュリティ脆弱性CVE-2025-59489を修正し、コミュニティから報告いただいたものや開発側の内部テストで発見された、いくつかの不具合を修正しています。
いつもStudio Élanを応援していただきありがとうございます…!
2.0.1の変更内容:
PC版では、Unity SDKバージョン2021.3.40f1をターゲットしています。(※ Unity Runtimeのセキュリティ脆弱性CVE-2025-59489は修正済みです。)
- Unity Runtime(UnityPlayer)のセキュリティ脆弱性CVE-2025-59489を修正しました。
- バージョン2.0で導入したAMDのGPUドライバーamdvlk64に関する不具合対策方法を改良しました。
- 非常に低スペックなオンボードグラフィックボード(〜初期2010年代ごろ)への対応を改善しました。
- ゲームのサイズを最適化・縮小しました。特に体験版が大きく軽くなっています。
- 韓国語の翻訳の第1章シーン10のタイポを修正しました。
- 特定条件下でエライジャの吹き出し表示に不具合が発生する問題を修正しました。
- テクスチャ圧縮の挙動を改善しました。
【重要】Unity Runtime(UnityPlayer)のセキュリティ脆弱性CVE-2025-59489について
このアップデートには、最近発見されたUnity Runtime(UnityPlayer)のセキュリティ脆弱性CVE-2025-59489に対する新しい修正が含まれています。
外部要因により、Unity SDKの特定バージョン(2021.3.40f1/6fcab7dbbbc1)に固定されていますが、ビルド時に自動的にCVE脆弱性を修正する仕組みを導入しました。
また、Studio Élanの別のUnityゲームも、修正版ビルドを再配布しました。
詳しい情報については、Unity公式開発者向けドキュメントはこちらへ: https://unity.com/ja/security/sept-2025-01
いつもStudio Élanを応援していただきありがとうございます。
今後ともよろしくお願いいたします。