Release Notes for Beyond Sunset
V.1.0.2 PC (2026-03-06)
- Fixed early enemy spawn bug on S1E1
- Removed erroneous JS lump from PK3
- Removed legacy rockets from demo map
- Fixed null pointer bug
- PRE06: added window to office complex to improve pathing
- PRE06: removed roller gate from office to improve pathing, removed computer terminal
- Fixed water and soft lock
- Improved katana blocking tolerance across skill levels to be uniform
- Removed upgrade progression from demo maps
V.1.0.2 macOS (2026-03-06)
- Fixed early enemy spawn bug on S1E1
- Removed erroneous JS lump from PK3
- Removed legacy rockets from demo map
- Fixed null pointer bug
- PRE06: added window to office complex to improve pathing
- PRE06: removed roller gate from office to improve pathing, removed computer terminal
- Fixed water and soft lock
- Improved katana blocking tolerance across skill levels to be uniform
- Removed upgrade progression from demo maps
V.1.0.1 PC (2025-10-02)
- Improved sound mixing and weapon sounds - includes toning down voices of dying enemies and deflection sounds, as well as making weapons sound more powerful
- Removed News and Updates section
- Rebuilt nodes on most maps to fix holes
- Reworked S1M1 rooftop fight to make it more fun
- Added credits for zlimbratski
- Changed the economy to make upgrades cheaper
- Fixed crash in S2M3
- Fixed S1M1 teahouse blocker
- Fixed S1M7 sequence break
- Fixed S1M3 secret to make it accessible
- Fixed one E2 secret to make it accessible
- Fixed S3M4 blocker, no longer possible to get out of bounds
- Fixed riot cops missing brightness maps
- Fixed admins to make them so they can't be affected by dash
- Fixed placeholder character dialogue line when talking to Balthazar
- Fixed missing texture in the Antimatter Department
- Fixed the possibility of jumping to a high level in the network sequence in E1, that allowed to skip a part of the level
- Fixed dialogue closure after being hit while talking to the sad robot in E0
- The rail gun can now be selected even with the power bar not fully charged
- Fixed overall spelling and grammar
V.1.0.1 macOS (2025-10-02)
- Improved sound mixing and weapon sounds - includes toning down voices of dying enemies and deflection sounds, as well as making weapons sound more powerful
- Removed News and Updates section
- Rebuilt nodes on most maps to fix holes
- Reworked S1M1 rooftop fight to make it more fun
- Added credits for zlimbratski
- Changed the economy to make upgrades cheaper
- Fixed crash in S2M3
- Fixed S1M1 teahouse blocker
- Fixed S1M7 sequence break
- Fixed S1M3 secret to make it accessible
- Fixed one E2 secret to make it accessible
- Fixed S3M4 blocker, no longer possible to get out of bounds
- Fixed riot cops missing brightness maps
- Fixed admins to make them so they can't be affected by dash
- Fixed placeholder character dialogue line when talking to Balthazar
- Fixed missing texture in the Antimatter Department
- Fixed the possibility of jumping to a high level in the network sequence in E1, that allowed to skip a part of the level
- Fixed dialogue closure after being hit while talking to the sad robot in E0
- The rail gun can now be selected even with the power bar not fully charged
- Fixed overall spelling and grammar
v.1.0 PC (2025-09-12)
- TUT00 - fixed texture alignment issues in dojo area
- S1M1 - fixed texture not animating in pawn shop
- S1M3 - fire alarm in nightclub no longer causes damage indicator on HUD when flipped
- S1M3 - fixed texture alignment issue with couches in parrot apartment
- S1M3 - blocked off out of bounds area next to parrot building
- S1M6 - replaced old style rollergates with new ones
- S2M1 - fixed time trial dialog bug that marked quest as complete when it wasn't
- S2M1 - added raven to the start of S2M1
- S2M4 - fixed nodebuilder hole in admin chamber
- S2M4 - fixed nodebuilder hole in particle accelerator tunnel
- S2M4 - removed freeze effect from floor in part of accelerator tunnel that didn't need it
- S2M2 - beep effect after NE arena now correctly stops when fight is over
- S2M2 - fixed typo with admin dialog
- S2M3 - fixed floor section not lowering correctly after unlocking arena
- S2M3 - fixed secret disk by entrance to pyramid being unreachable
- S3M2 - brightened 2 hallways to make navigation easier
- S3M4 - fixed nodebuilder holes in greenhouse area
- Player no longer needing to complete tutorial before each episode during natural playthrough
- Fixed xbox controller binding issues and key prompts not displaying correctly
- Fixed a bug where switches were not working after games were getting saved
- Added an option to disable screen flicker when firing guns to accommodate photosensitive players
- Fixed telephones in E1 that couldn't be used by player
- Fixed a bug with time trial not scoring correctly
- Fixed DualSense issue when sometimes if player pulls back slightly on the left stick, character goes flying backwards
- Fixed levitating tree assets during Apollo fight in E1
- Fixed issue where after starting a phone conversation with Raven in E1, you can cancel it during the second dialogue by pressing "X" and the scene will glitch out
- Fixed Lucy text not being display correctly during administrator dialogue in E2
- Fixed issue allowing players to jump through the barriers and get into Balthazar's room ahead of time in E2
- Fixed possible softlocking scenarios in E3 due to lack of ammo
- Fixed typos in administrator dialogues in E2
v.1.0 macOS (2025-09-12)
- TUT00 - fixed texture alignment issues in dojo area
- S1M1 - fixed texture not animating in pawn shop
- S1M3 - fire alarm in nightclub no longer causes damage indicator on HUD when flipped
- S1M3 - fixed texture alignment issue with couches in parrot apartment
- S1M3 - blocked off out of bounds area next to parrot building
- S1M6 - replaced old style rollergates with new ones
- S2M1 - fixed time trial dialog bug that marked quest as complete when it wasn't
- S2M1 - added raven to the start of S2M1
- S2M4 - fixed nodebuilder hole in admin chamber
- S2M4 - fixed nodebuilder hole in particle accelerator tunnel
- S2M4 - removed freeze effect from floor in part of accelerator tunnel that didn't need it
- S2M2 - beep effect after NE arena now correctly stops when fight is over
- S2M2 - fixed typo with admin dialog
- S2M3 - fixed floor section not lowering correctly after unlocking arena
- S2M3 - fixed secret disk by entrance to pyramid being unreachable
- S3M2 - brightened 2 hallways to make navigation easier
- S3M4 - fixed nodebuilder holes in greenhouse area
- Player no longer needing to complete tutorial before each episode during natural playthrough
- Fixed xbox controller binding issues and key prompts not displaying correctly
- Fixed a bug where switches were not working after games were getting saved
- Added an option to disable screen flicker when firing guns to accommodate photosensitive players
- Fixed telephones in E1 that couldn't be used by player
- Fixed a bug with time trial not scoring correctly
- Fixed DualSense issue when sometimes if player pulls back slightly on the left stick, character goes flying backwards
- Fixed levitating tree assets during Apollo fight in E1
- Fixed issue where after starting a phone conversation with Raven in E1, you can cancel it during the second dialogue by pressing "X" and the scene will glitch out
- Fixed Lucy text not being display correctly during administrator dialogue in E2
- Fixed issue allowing players to jump through the barriers and get into Balthazar's room ahead of time in E2
- Fixed possible softlocking scenarios in E3 due to lack of ammo
- Fixed typos in administrator dialogues in E2