Release Notes for Quake II RTX
1.8.0 (2025-11-05)
Quake II RTX Change Log
1.8.0
Fixed Issues:
New Features:
Misc Improvements:
- Merged LOTS of changes and fixes from Q2PRO (78 pull requests by @res2k)
- Added CMake options to compile with system Zlib, OpenAL, cURL, SDL2 (https://github.com/NVIDIA/Q2RTX/pull/389, https://github.com/NVIDIA/Q2RTX/pull/390, https://github.com/NVIDIA/Q2RTX/pull/392, https://github.com/NVIDIA/Q2RTX/pull/393, https://github.com/NVIDIA/Q2RTX/pull/401, https://github.com/NVIDIA/Q2RTX/pull/403)
- Added support for building Q2RTX for the E2K architecture (MCST Elbrus 2000) (https://github.com/NVIDIA/Q2RTX/pull/381)
- Improved acceleration structure building performance on RADV (https://github.com/NVIDIA/Q2RTX/pull/410)
- Improved built-in profiler functionality (https://github.com/NVIDIA/Q2RTX/pull/288)
- Improved compatibility with mission packs (rogue, xatrix) (https://github.com/NVIDIA/Q2RTX/pull/347)
- Improved handling of NODRAW and SKY surfaces (https://github.com/NVIDIA/Q2RTX/pull/343)
- Improved polygonal light sampling to reduce noise (https://github.com/NVIDIA/Q2RTX/pull/289)
- Improved rendering performance on Mesa X11 (https://github.com/NVIDIA/Q2RTX/pull/409)
- Improved visibility of enemies' power shields (https://github.com/NVIDIA/Q2RTX/pull/331)
- Moved the game and config files on Linux to
$XDG_DATA_HOME/quake2rtx (https://github.com/NVIDIA/Q2RTX/pull/250)
- Updated libcurl to v8.7.1 (https://github.com/NVIDIA/Q2RTX/pull/396)
- Updated SDL2 to v2.32.2 (https://github.com/NVIDIA/Q2RTX/pull/456)
- Updated stb to 5c20573 (https://github.com/NVIDIA/Q2RTX/pull/450)
- Updated the Linux build environment to steamrt v3 (https://github.com/NVIDIA/Q2RTX/pull/404)
- Updated zlib to v1.3.1 (https://github.com/NVIDIA/Q2RTX/pull/363, https://github.com/NVIDIA/Q2RTX/pull/391)