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Release Notes for Endless Sky

Version 0.10.16


Version 0.10.15

Bug fixes:

Content bugs:
    -   Typo fixes. (@Anarchist2, @LixiChronikouOriou, @warp-core, @Wedge009)
    -   Removed a duplicate definition of the "Dagger (Miner)" variant. (@Anarchist2)
    -   Corrected the height of the planet description text area. (@warp-core)
    -   Added the Aegis, Ancile, and Aspis shield generators and the Quarg Drake to atrocity lists of Quarg governments. (@LixiChronikouOriou)
    -   The mission "Remnant: Expanded Horizons Quarg 2" will now only spawn one Quarg Lindwyrm, Drake, or Wardragon, instead of sometimes spawning two Drakes. (@warp-core)
    -   "Remnant: Expanded Horizons Astral job" will no longer select Beyond Patir systems as a waypoint. (@beccabunny)
-   Engine bugs:
    -   Ships that cannot land with the flagship will now be assigned to the correct planet. (@TomGoodIdea)
    -   The "Coming to a stop" and flagship overheating messages will no longer be sent excessively. (@TomGoodIdea)
    -   On Windows, files are now written in the text mode, not the binary mode, for the correct newline format. (@TomGoodIdea)
    -   Fixed a bug where carriers with docked ships would not be correctly despawned when landing. (@Anarchist2)
    -   The collection of persons is now reset when loading a save file, preventing undefined person names from permeating across save files. (@TomGoodIdea)
    -   The spaceport description will no longer appear in space after the player dies while in the spaceport panel. (@TomGoodIdea)
    -   Fixed an issue where a low priority message would not appear due to an invisible message with the same text at the end of its lifetime still in the list. (@TomGoodIdea)
    -   Fixed an error in depreciation calculations that allowed item values to fall slightly below 25% in some cases. (@Amazinite)

Game content:

New content:
    -   Added five new landable gas giants throughout the Graveyard. (@beccabunny)
    -   Added a couple of missions about the last will of a late ship captain. (@TheGiraffe3, @RisingLeaf, @bene-dictator)
    -   Added four new landable gas giants to Coalition space. (@Arachi-Lover)
    -   Added new missions to the Syndicate investment storyline. (@reticent-rem)
    -   Created a mission chain about rescuing a lost racer. (@TheGiraffe3, @Daeridanii1)
    -   Created dynamic, repeatable hovercraft racing missions on Sunracer. (@reticent-rem)
    -   Added a mission chain where the player discovers an ancient Ka'het satellite. (@beccabunny)
Mission changes:
    -   The "There Might Be Riots" mission chain can now be completed without doing the Deep Archaeology missions, and feature 25 instead of 35 Combat Drones. (@Anarchist2)
Sprites:
    -   Added various new gas giant landscapes. (@beccabunny)
    -   Fixed artifacts at the edges of some images. (@mbartlett21)
    -   Removed various unused landscape images with unspecified/incompatible copyrights. (@warp-core)
    -   Added thumbnail images for Aberrant ships. (@beccabunny)
-   Sounds:
    -   Increased the bitrate of the "explosion huge.wav" sound. (@Anarchist2)
-   Balance:
    -   The Heavy Gust becomes available shortly after the Autumn Leaf, and appears in various system and mission fleets. (@Quantumshark)
    -   Various changes to Avgi content. (@Azure3141)
Other:
    -   The variants of the Aphid, Lightning Bug, and Shield Beetle sold by the Unfettered Hai are now differentiated by subtitles in the map shipyard view. (@warp-core)
    -   Gave the Firestorm Battery a velocity override so the AI no longer overestimates its range. (@Quantumshark)

Version 0.10.12 (Feb 22, 2025)

Bug fixes:

Content bugs:
-   Typo fixes. (@imverybadatnames, @reticent-rem, @TheGiraffe3, @tibetiroka, @TomGoodIdea, @warp-core)
-   The job "Paradise Job: Wilderness Retreat" will no longer select a station as its destination. (@TheGiraffe3)
-   The "Dangerous Games" missions will now only offer from planets within 100 hyperspace links of their destinations, instead of potentially in disconnected regions. (@warp-core)
-   Fixed some log entry actions for the 'Tim the Stowaway' mission set that were malformed. (@warp-core)
-   Added a missing passenger to the "Human to Hai Space - No Contact" mission. (@TheGiraffe3)
-   Changed the description of the Tractor Beam to refer to "attractor" rather than "repulsor" technology. (@mOctave)
-   The locations for distressed ships in Remnant rescue jobs one through three are now restricted to systems connected by hyperlane or wormhole to Arculus, so the objective ships can always make it back home. (@warp-core)
-   The "Carrier (Alpha)" variant now has the correct number of bays, insated of inheriting the updated bay configuration of the base Carrier. (@Saugia)
-   Coalition ship and planets can no longer be bribed. (@Arachi-Lover)
-   Fixed an issue where the mission to transport Timothy Radrickson to Rand could appear before the player becomes aware of the stowaway aborad their ship. (@warp-core)
-   Reduced the size of the Z-3600's sprite to prevent visual impairment. (@Saugia)
Engine bugs:
-   Fixed an issue where player escorts could start jumping around independently of the flagship. (@warp-core)
-   Tooltip boxes will no longer be drawn for items without tooltip text in ship and outfit info displays. (@warp-core)
-   When determining if there are sufficient resources to fire a weapon, only the values of resources firing the weapon actually consumes will be considered. (@warp-core)
-   Exceptions thrown when copying files will now be caught, instead of crashing the game. (@TomGoodIdea)
-   Audio will now remain paused when switching from the player info to ship info panel. (@TomGoodIdea)
-   The fuel bar will no longer disappear when the player has a lot of fuel. (@warp-core)

Game content:

New content:
-   Added launch sounds and angles to bays on Avgi ships. (@Saugia)
Balance:
-   Buffed the health and mobility of the Bastion and Bulwark. (@ziproot)
    -   Bastion:
        -   Shields: 7500 -> 8600
        -   Hull: 4700 -> 5300
        -   Mass: 1210 -> 1100
        -   Drag: 16.5 -> 15.5
        -   Heat dissipation: 0.32 -> 0.34
    -   Bulwark:
        -   Shields: 7000 -> 8000
        -   Hull: 5600 -> 6500
        -   Mass: 1722 -> 1582
        -   Drag: 21 -> 20.1
        -   Heat dissipation: 0.27 -> 0.28
    -   Korath ships raiding human space now have the "frugal" personality. (@Quantumshark)
    -   Adjusted the Firelight Missile Bank. (@ravenshining)
    -   Removed "infrared tracking".
    -   Optical tracking (first stage): 0.9 -> 0.7
    -   The second stage now uses injammable "tracking" of 0.9.
    -   Lifetime (final stage): 140 -> 168
    -   Drag (final stage): 0.1 -> 0.12
    -   Homing: 4 -> 3
    -   The first stage no longer has a trigger radius.
    -   Trigger radius (final stage): 30 -> 20
    -   Blast radius: 60 -> 48
    -   Missile strength: 30 -> 33
    -   Removed "infrared tracking" from the Firestorm Battery. (@ravenshining)
    -   The "Cruiser (Jump)" variant now has four Particle Cannons instead of two Typhoon Launchers and two Sidewinder Missile Launchers. (@Saugia)
    -   Removed a "Sidewinder Missile Rack", and the 23 "Sidewinder Missiles" it provided space for, from the Lance. (@Saugia)
-   Other:
    -   Slightly changed some wording in the "Saving Ildico" mission chain. (@Arachi-Lover)
    -   Adjusted some systems in the Twilight to conform to the rest of the Ember Wastes correctly. (@Azure3141)
    -   Expanded the conversation in "Remnant: Cognizance 29" to account for the total destruction of the Korath fleet waiting in the system in the previous mission. (@warp-core)
    -   Updated "FW Syndicate Capture 1B" to account for the Aerie's two new fighter bays. (@TheGiraffe3)

User interface:

Under the hood:


Version 0.10.8 (Jun 22, 2024)

Bug fixes:

Content bugs:
  - Typo fixes. (@eebop, @Hannah-E-M, @roadrunner56, @TheGiraffe3, @tibetiroka)
  - Shortened Darkrest's description to better fit the planet description box. (@roadrunner56)
  - Replaced duplicated words with weights in phrases. (@tibetiroka)
  - The Hai festival jobs now have deadlines, as their descriptions suggested they should have had. (@ziproot)
  - Updated Korath World-ship names for Remnant jobs. (@ziproot)
  - The '"Benga" Reverse Thruster' now properly makes noise when in use. (@Saugia)
Engine bugs:
  - Fixed a crash when sorting ships without a ship selected with clang. (@warp-core)
  - Fixed a crash with non-ASCII characters passed to cctype methods with clang. (@warp-core)
  - Fixed a crash when sorting the ship list with no ships. (@warp-core)
  - Fixed issues with the player interacting with the game after death. (@tibetiroka)
  - Unicode byte order marks at the beginning of data files will no longer be tokenized. (@warp-core)
  - The flagship will no longer move through wormholes ahead of escorts when using fleet jumping. (@Koranir)
  - Fixed edge cases for the battery only flight check warning. (@nickshanks)
  - Fixed a crash when drawing cloaked ship and flagship outlines. (@tibetiroka)
  - The "flagship only" flotsam collection setting now works. (@tibetiroka)

Game content:

Mission changes:
  - The Pact Recon missions will now no longer offer immediately after each other. (@Anarchist2)
  - Reduced the pay and availability of Swiftsong jobs. (@roadrunner56)
  - In the "Pirate Duel" mission, Umbral is now a marked system instead of a waypoint, meaning it is no longer required to visit the system in order to complete the mission. (@ziproot)
Balance:
  - Reduced "relative heat damage" sources by a factor of 1.5, for consistency with the mass rebalance in v0.10.7. (@Quantumshark)
  - Reduced the difficulty of "Wanderers: Mind 6". (@TheGiraffe3)
    - Wanderer escorts:
      - +1 Tempest
    - Friendly Mereti:
      - -1 Model 128
      - +2 Model 16
    - Hostile Mereti:
      - -1 Model 128
      - -1 Model 64
      - -1 Model 32

Game mechanics:

User interface:

CI/CD and development environment:


Version 0.10.6 (Feb 17, 2024)

Bug fixes:

Content bugs:
 - Typo fixes. (@AlexBassett, @alexrovw, @bene-dictator, @fingolfin, @opusforlife2, @tibetiroka, @warp-core)
 - Gave the Gatling Turret and Javelin Turret 1 required crew each. (@Amazinite)
 - The "Gemini Shipyards" jobs now check the correct conditions. (@bene-dictator)
 - Uninhabited systems and Kaus Borealis will now correctly change governments in the course of the Free Worlds campaign. (@bene-dictator)
 - Added the "ramming" personality to the timer ship in "Sad Archie" so it behaves more like it should. (@ziproot)
Engine bugs:
 - Animated ship and planet sprites are now correctly rendered in the hail panel. (@warp-core)

Game content:

New content:
 - Expanded the descriptions of some Hai stations. (@roadrunner56)
 - Some planet descriptions will now include references to abandoned Navy bases as they are captured in Free Worlds Checkmate. (@bene-dictator)
 - Added Merchant hails about dumping cargo to distract pirates. (@tibetiroka)
Balance:
 - Gave Dreadnought back their fourth Torpedo Launcher. (@warp-core)
 - And the 30 extra torpedoes this provides space for. They were previously removed when the launchers were made larger.
 - Replaced the LP144a battery with an LP072a battery to make space.
 - Made the Lasher Pistol more defensive and less offensive. (@Amazinite)
      - Capture attack: 2.6 -> 1.1
      - Capture defense: 1.4 -> 2.8
Other:
- Reduced the spawn rate of Astral Cetaceans and Embersylphs, and removed the large Embersylphs. (@Saugia)
- Added the "lingering" personality to the "Gegno Old" fleets, containing intra-system Protoliths. (@Saugia)

User interface:

Under the hood:

CI/CD and development environment: