Release Notes for Dead Season
Update v1.0.0.7 (October 28th, 2024)
Gameplay changes:
- Revised Difficulty levels. The current difficulty levels are: Easy, Normal and Apocalypse.
- Hit chances are increased on Easy and Normal.
- Travel impact is reduced on Easy and Normal.
- The chance of gun jamming is reduced on Easy and Normal.
- When replaying missions after completing the game, you start with the items you finished the previous mission with, instead of the default ones.
- Controller support.
- Cloud saves.
Daymare:
- The car alarm stops after one turn on Easy and Normal.
Helping Hand:
- The burglar alarm stops after 3 turns on Easy and after 5 turns on Normal.
Update v1.0.0.4 (October 17th, 2024)
Changes:
- Added the Ukrainian translation.
- Thugs in "High Voltage" now have 4 HP to make it more clear they're too strong to oppose them directly.
Bug fixes:
- Fixed: Known issues with AMD graphics cards.
- Fixed: Madman in “Between Two Fires” can be shot with a rifle from the tile closest to the scrap grinder.
- Fixed: In “Between Two Fires”, with the help of an Energy Drink, it’s possible to reach the shipping container before the doors open, which will prevent a zombie from spawning.
- Fixed: The hourglass icon changes its position when the End Turn button is pressed.
- Fixed: In "Do or Die" objective indicator doesn't show how much fuel you need to siphon.
- Fixed: In "Do or Die" yellow markers don't disappear when enough fuel is collected.