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Release Notes for Pendragon

Game Update 1.2.12! (30.09.2020)

Feedback Update from our first day of play!

Pendragon has only been out for a day, but already we've seen a big split in players - between those who get the strategy, and those who can't seem to land a win. Pendragon is a bit different from other strategy games and the usual tactics won't work.

So to help people learn the ropes, we've decided to dial back the AI in the game's starting modes. With this update, the Anecdotal mode AI should offer a lot more exploits for you to take advantage of. Think of it as our "story mode"!

Difficulties of Melodramatic and above are unaffected, so if you like a challenge you should be quickly able to find one.

One other thing we've heard is people not wanting to lose abilities they've been enjoying using, so we've changed the way upgrades work - you can now choose between one new ability, or keeping the existing one. (This was a great idea we just didn't think, so thank you to everyone who suggested it!)

This update also collates a load of minor story fixes, and other bits of polish. Enjoy!

(By the way, if you want to learn a few tactical tricks, this stream. from Luckless Lovelocks has a few good discoveries!)