1.5.0 Patch Notes - Difficulty Modes, Awareness Semi-Rework, and more!
Batbarian 1.5 Patch Notes - Difficulty Modes, Awareness Semi-Rework, and more!
Surprise! The guardian has been hard at work in the dungeon cooking up this batch of changes we always wanted to get to in Batbarian but didn’t have time for. Maybe they will inspire a revisit to the cave, or pique the interest of those of you who have kept the game on your wishlist for all these years :p Either way, read on and enjoy!
Difficulty Choice and Assist Adjustments
- When starting a new game, the player is now asked to choose a difficulty. This choice determines what assists are enabled when starting the game. Assists can still be changed at any time from the Options tab of the Pause screen.
- RETRO:
- NORMAL:
- Regen Min Hp After Delay
- Slow Motion Aiming
- Double Healing
- Boosted Loot Drops set to 25%
- Boosted Defense set to 33%
- EASY:
- All assists except for Increased Ambient Light are enabled and set to maximum setting
- "Ain't got time for this" and "Immortal" achievements no longer require that no assists are used. However, if you *do* manage to achieve them using no assists (RETRO difficulty), a crown will be displayed on the achievement in-game. This applies retroactively to people who already had the achievement unlocked prior to the release of this update.
- Boosted Loot Drops, Boosted Attack, and Boosted Defense assists now have 2 settings of different boost amounts.
- Regen Min Hp After Delay assist slightly nerfed:
- 5s -> 6s delay after taking damage
- 1s -> 1.5s to regen a full heart
- Double Healing assist still applies to health potion revival, but no longer applies to [REDACTED] revival.
Awareness Semi-Rework
- Pip's pungent fruit attacks now scale based on Awareness. Critical hits (pungent attacks on enemies weak to her current element) now have a damage multiplier of 0.9 + Awareness/150, so they now deal slightly less damage at the start of the game, but start to deal more damage once the player has over 15 Awareness. The damage of Pip's Fire element, and duration of stun inflicted by Pip's Ice and Light elements, also scale similarly. Here are the exact numerical changes:
- Critical Hit Damage:
- 185->167 at Level 1
- 280->532 at Level 20 with 150 Awareness
- Light Aura Stun:
- 0.8s->0.7s at Level 1
- 0.8s->1.075s with 150 Awareness
- Ice Aura Freeze:
- 2.8s->2.8s at Level 1
- 2.8s->4.3s with 150 Awareness
- Fire Aura Damage (Direct)
- 33->30 at Level 1
- 90->171 at Level 20 with 150 Awareness
- Fire Aura Damage (Burn)
- 21->21 (x 3 hits) at Level 1
- 40->80 (x 3 hits) at Level 20 with 150 Awareness
- Awareness no longer influences the drop rate of heart refills. The new rate is roughly equivalent to 140 Awareness under the previous system.
- Awareness influence on stun duration and invincibility frames after taking damage has been slightly buffed - 0.5x stun duration and 2x i-frames are now hit at 200 Awareness instead of 275.
- The descriptions of the Awareness Stat and Awareness Elixirs have been adjusted to reflect these changes.
Localization Mods
- The flow for creating mods has been improved, and now requires simply adding a file for the new language, rather than having to edit the main localization file.
- See this guide for everything you need to know to create your own mods!
- Special thanks to Slade in the Batbarian Discord for testing this feature!
Accessibility and QOL
- Option to disable Screen Flash Effects added to Video Settings, to better accommodate those with sensitivity to flashing light.
- 120 Variable FPS setting added. Gameplay will still run at 60 FPS but UI and some visual effects will run at up to 120 FPS when this setting is enabled.
General Improvements and Bug Fixes
- Fixed duplicate vertical line of pixels on the right side of the screen visible since the previous update.
- Locked Gameplay Resolution setting is now enabled by default. This can still be changed in Video Settings.
- Damage to breakables (i.e. breakable walls) now factors in charge attack damage multiplier.
- Game Over screen tip about assists is no longer shown if the player already has all assists enabled.
- Revival animation timing fixed to make sure to line up with the amount healed in all situations.
- Fixed Pause Screen animation for switching between tabs not correctly scaling its duration based on framerate.
- Fixed a minor typo in the first conversation with Twigs in English.
- Fixed one of the ogres met near the prison not playing their walking animation.
- Choose Hero screen now closes when pressing Pause, to match behavior with all other pushed screens in the game.
- Unity Security Patch applied, more details from Unity can be found here.
That about sums it up! As always feel free to pop into our Discord if you have any questions, wanna chat about the game, or are interested in possibly getting a look at upcoming projects ;) We’ll be seeing you barbarians and friendly flying creatures around!
1.4.4 Patch Notes (20/09/24)
1.4.2 Patch Notes (18/08/23)
- New Ricochet Rumble Challenge, unlocked by acquiring the "3 for 1" achievement (defeating the 2nd boss in the main game).
- Improved Gallery challenge by displaying higher res versions of posters upon interaction.
- On PC, the posters can now also be found in your file system at
[game install location]/Batbarian_ Testament of the Primordials_Data/StreamingAssets/Posters
- Reordered the list of challenges in the menu to be in the order they are likely unlocked in the course of playing the main game.
- Improved behavior of a specific portal in a late game room.
- Limited number of times a repetitively bouncing throwable could continue playing sounds over the top of each other, and fixed a calculation for how the volume of that sound is affected by the player's volume settings.
- Fixed a save slot bug that could occur when reloading from a campfire before ever sitting at a campfire.
- Removed analytics reporting from the game, and the relevant game setting option to enable it (now that the game has been out for a while our updates are small and infrequent enough that this isn't really needed anymore).
1.2.2 Patch Notes (22/12/21)
- Fixed being able to lock yourself behind a door in a room in Polyandrium
- Made it easier to get to a secret chest in a room in Mournsalt involving teleporters
- Fixed some French translations
- Reworded a reference to the player character's weapon to work better with either character option
1.2.1 Patch Notes (15/11/21)
Today's the day we finally release French language support for Batbarian: Testament of the Primordials! Thank you to everyone who has patiently waited for this! In addition, there are some other text and font related bug fixes, the full patch notes can be found below. To stay closer to the original NPCs and to have dialog support any gender for the player character we decided to use "inclusive French". Enjoy!
Aujourd'hui nous sortons enfin l'update pour avoir Batbarian : Testament of the Primordials dispo dans la langue de Molière! Merci à tous ceux qui ont longtemps patienté tout ce temps pour ça ! De plus, il y a également des corrections pour d'autres textes et polices de caractère, les notes complète de changements sont trouvable ci-dessous. Afin de rester au plus proche des textes des personnages originaux et pour permettre aux dialogues du héro d’accommoder tout les genres nous avons décider d'utiliser l' écriture inclusive pour le jeux. Bon jeux!
- French language option added!
- Fixed Readable font underlay leaving a gap between the letters and the underlay
- Improved Icon sizing in some fonts
- Fixed item switching tutorial text covering the UI element it's highlighting in some languages/fonts
- Fixed lots of extra white space in the description for throwing styles in Spanish.
- Fixed ON/OFF/Exclusive full screen text not being translated
- Increased width of Controls Settings screen to support some long text
- Increased width of Monster Name text in the Bestiary to support some long names
- Added French Translation, Proofreading, and LQA to Credits