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Release Notes for Wildermyth

1.16+559 Patch (2025-05-07)

Patch 1.16+559


1.16+556 Patch (2025-03-27)

Patch 1.16+556


1.16+554 Patch (2025-01-14)


1.16+552 Patch (2024-10-25)


1.16+551 Patch (2024-10-02)


1.16+550 Patch (2024-09-11)


1.16+549 Patch (2024-09-04)


1.16+543 Omenroad Hotfix (2024-06-21)

1.16+543 Omenroad Hotfix


1.14+486 Elona Rib (2023-07-07)

1.14+484 Elona Rib Added official support for French! Rewritten Event: Pastoral Quarrel (from: Sweeping Swallow) Rewritten Event: When We Fight Two New Tidings Shardnado now deals less damage but has a larger radius Humanist+ increases the radius Skeleton Inscrutable Stare now works on Morthagi Ambush with Throughshot can now be placed behind enemies New hairstyle Enemy healthbars now show calamity icons for calamity buffs Adjusted tile feedback for many AOE abilities (ranges have more of a "border", instead of highlighting each tile the same) Added new image for "Add to Legacy" dialog Dart and Sommelier damage calamities now show up later New interface option (off by default): "Show Simple Gear Stat Changes in Empty Slot Buttons" (to see simple stat changes without hovering all the slots) Updated libGDX from version 1.9.11 to 1.11.0 (This may fix or improve some general graphics issues, hard to say for sure) Foothill Stonewalling no longer prevented by several abilities Adjusted hero Customize tab to work much better with controllers DLC: Added "Draconic" Teeny Wings transformation skin Fix a bug where Rager could attack while stunned Fix a bug where Ember Arrows + Throughshot showed wrong damage Fix a bug with using Blazing Sword without LOS Fix a bug where certain AOE attacks and tile effects caused lag Fix a bug where "Mysterious" hook could be put on hero children Fix a bug where Drauven using Sneer could jump onto hidden heroes Fix a bug where Skeleton Curse didn't properly last 2 turns Fix a bug where Quakebaker hammer damage was higher than intended Fix a bug with some incorrect genders in history lines Fix a DLC bug where some armor bonuses would show in comics Fix a DLC bug where Fashioned for the Fray went away if next to hidden ally Fix a DLC bug where Valiant Bracing wouldn't work with Paladin+ Fix a DLC bug where NPC mystics could become hidden Fix a DLC bug where Feral Memory could stack Fix DLC Saurian crow skin toes Tools: Added "Connections" panel to Effect and Aspects editors (shares space with the "Raw" panel) Used to switch between related Effects and Aspects. Also shows Injected Roles from branch events, etc, and error messages take this into account Tools: Added "Refresh" button at the top-right, which refreshes mods and connections. (If you've been restarting the game or switching mods on/off after making changes, try this instead!) Tools: Can spawn "custom" hazards (see humanistRecipe_shardnado) Tools: Tile targeting now respects "allowDuplicates"


1.13+477 Niyati (2023-05-05)

1.13+477 Niyati Hotfix Fixed a bug where DLC armors and skins would sometimes not show up, either on the crafting screen or on heroes themselves


1.13+476 Niyati (2023-05-04)

1.13+476 Niyati Rewritten Event: The Captive's Choice (from: Birds of a Feather) Hero customization is now all on one page 28 new generic augment images (4 new brooches, rings, necklaces, talismans, kneepads, bracelets, and scarves) Fix a bug where Deeven "Sneer" passive didn't work Fix a bug where some AOE enemy attacks didn't respect engage (Scorier burrow, Deeven interfusion attacks) Fix a bug with tail abilities showing up before melee attacks Fix some gear visual stacking not looking correct Fix a bug where Cone of Fire and Thorn Lash were being used with Guardian in cases where they shouldn't be Fix a bug where crafted items would show backend text in some languages


1.12+469 Dashel Wilde (2023-03-21)

1.12+469 Dashel Wilde
Rewritten Event: Trade Secrets (from: Hunting Ambrosia)
New Artifact Items: Wraithword Knife and Dreamer's Crook
Translation fixes
Adjusted combat modifiers:

Adjusted Erratic Movement description
Increased UI priority on a few theme attacks
Celestial tiles now disappear at end of enemy turn (So it won't disappear under your Archery hunter, etc)
Crystal Chrysalis explosion now uses the range and damage you had when you initially used the ability
Fixed possible crash with incorrect text style tags
Fix a bug where wolf frenzy and two-handed crow scratch wouldn't use piercing shots, ember arrows, etc
Fix a bug with frog head duplicate ability button
Fix a bug where Mossgirdle persisted over legacy
Fix a bug where some deepist shrine images showed up unlit
Fix a bug with star dance history line
Fix a bug where celestial region didn't work for pet Sommelier
Fix a bug where Skunk Spray didn't work with Sharpshooter
Fix a bug where some lake tiles would have lowercase names
Tools: Added "parameterValues" field to Aspects Outcome, to add pre-evaluated numbers as parameters for an aspect
Tools: Added "autoFlip" option to particle scripts, which will flip particle images horizontally if position2 is to the left
Tools: Added "facingDirection" variable for particles, which returns 1 if position2 is to the right, and -1 if to the left
Tools: Added "offset_V(x)" particle function, which can be used to get data from other particles (e.g. "offset_rotation(-1)")