Home Products Changelog

Release Notes for Occupy Mars: The Game

v1.2.9

Added timescale options
Added XP gain for using tablets
Added bottle rack compatibility with more buildings
Added player respawn to singleplayer mode as option
Added a cancel button to the coop lobby waiting screen
Added info about mouse wheel scrolling to control guide
Added the ability to force emptying internal tanks in the Chemlab
Added the reason for withering plants to the withering notification
Added seed count display for seed canisters and stacks in the inventory
Added the game status display in the public coop game list
Added ctrl+scroll UI hints to more tools and control guides
Reworked the coop lobby list to show creator, location, difficulty and player count
Added the ability to drop items moved outside the tablet ui in coop, matching singleplayer
Added synchronization of load-game freeplay settings - now visible to all players in lobby
Fixed an issue where saves with an unfinished launchpad could not be loaded
Fixed several cases of item vanishing bug during version updates
Fixed an issue where the campaign could not progress due to a missing first objective
Fixed water and oxygen filling issues in bottle rack
Fixed supply drop item pick-up issues
Fixed several cases of infinite sleep loop issue
Fixed empty blueprint screen after unlocking all items
Fixed rocks not being processed in the truck & shredder
Fixed Advanced Pyrolysis reaction unlocking issues
Fixed hand animation bug after picking up cables
Fixed terrain collision issues causing vehicles to fall under the map in coop
Fixed cooking recipe unlocking for non-host players in coop mode
Fixed mission tracking errors when loading legacy save files
Fixed coop issue where the truck could fly when player entered it while another had inventory open
Fixed coop item transfer and manual item drop issues
Fixed coop clients staying in the lobby after the host started the game
Fixed issue with electronic boards not going to the storage box when picked up
Fixed an issue where loot could appear doubled or tripled
Fixed the ITS mission breaking when collecting blueprints out of order
Fixed coop issue where the rover tipper could not be attached to the rover after loading a save
Fixed issues attaching a tanker trailer to the rover after loading a game
Fixed a crash that could occur when submitting the feedback form
Fixed the atv quest breaking when a player had previously built their own truck
Fixed coop issue where the rover grabber started folded after building the rover
Fixed the ITS crashsite elevator not working during the mission
Fixed an issue where Spotty could not be assembled
Fixed being unable to access the inventory and the selection panel
Fixed the situation in which the co-op host experienced a tablet UI freeze and could not exit after trading items with a client.
Fixed several cases of a bug that prevented multiple achievements from unlocking properly (including "You've got a friend in me", "Party Time!", and "Rocket Scientist").
Fixed the problem where players riding the quad did not take expected radiation damage.
Fixed the problem where trailers could not be properly mounted or attached to the rover.
Fixed the situation in which loaded quads could unexpectedly despawn from the truck bed while remaining visible on the radar.
Fixed the issue in co-op where dust devil weather events vanished instantly without playing a dissipation animation.
Fixed the physics collision issue in co-op where simultaneously depositing rocks into the crusher could launch players into the grinding chamber.
Fixed the physics issue where using the vehicle unstuck function (R) caused the rover to spin and roll uncontrollably.
Fixed rover locker becoming unusable
Fixed crusher printing not consuming elements or chemical resources in co-op
Fixed being unable to open death chests, own or friend's
Fixed meteor rain events that could not be skipped and left protection inactive
Fixed being unable to open compartments to view items when the inventory is full
Fixed the issue where container contents could occasionally duplicate when managing, swapping, or switching trailers and containers.
Fixed the issue where the right rear door of the Mars Truck could not be closed properly.
Fixed the issue in co-op where taking a battery from the rack falsely reported a full inventory when hotbar slots were occupied but main inventory space was available.
Fixed rover tipper desynchronization issues in co-op
Fixed heavy rover clipping into the terrain after reset when the player enters the seat
Fixed being unable to enter screens in co-op
Fixed miner buttons remaining clickable but non-functional after loading a save
Fixed overlapping text on the Intro base death screen
Fixed coop issue where a player could take a board from the crusher without opening its screen
Fixed an issue where the F5 quick save did not work after alt tabbing
Fixed the ITS elevator not working after fully repairing its board
Fixed vehicle inventory wipe occurring upon reloading a save
Fixed rover cab storage lockers becoming unresponsive after using the bed
Fixed infinite crafting exploit where Crusher recipes did not consume ingredients
Fixed interaction lock preventing players from opening death containers
Fixed soft-lock during meteor events and resolved meteor defense system ailure
Fixed inability to open storage compartments to view items when inventory is full
Fixed Spanish localization string for cabbage seedling in the incubator
Fixed severe FPS drop occurring after loading the game after update 1.2.0
Fixed HUD tracker markers turning white or disappearing from the display
Fixed the situation in which the tablet displayed an incorrect suit charge value (1666%) after dying and restarting in the intro base.
Fixed the issue preventing players from placing and constructing Solid Rocket Core A during rocket assembly.
Fixed the issue preventing freshly repaired tools from being upgraded to Level 3 at workbenches in secondary bases.
Fixed the physics issue where entering a loaded ATV repeatedly ejected the player and inflicted damage.
Fixed the situation in which Spotty and the HUD falsely reported no damaged buildings in range when repair commands were issued.
Added feature rework to standardize inventory sorting pop-up menus across all storages, machines, and the crusher.
Fixed the problem where player hunger and hydration levels failed to decrease during sleep cycles.
Fixed HUD tracker markers turning white, becoming invisible or disappearing
Improved saving times when saving near large campaign bases with numerous items and structures.
Fixed the situation in which the tablet displayed an incorrect suit charge value (1666%) after dying and restarting in the intro base.
Added rework to vehicle handling and physics controller settings to deliver a smoother and more responsive driving experience on Mars terrain.
Fixed the situation in which Spotty and the HUD falsely reported no damaged buildings in range when repair commands were issued.
Fixed fertilizer machine displaying 'Powered' while unpowered
Fixed the building-materials HUD list overlapping workshop and table interfaces
Fixed being unable to reinsert oxygen bottles into the rover after refilling
Fixed problem with rover trailer hitching from launching the trailer on a turn
Improved rover acceleration and steering
Fixed several coop chat issues
Fixed problems with exchanging information about dirt after weather effects
Fixed missing Spanish translation for cabbage seedling in the incubator
Fixed the issue with tripod light LOD causing the lamp to prematurely disappear and pop in.
Fixed player appearing to walk on air around the container prefab
Fixed bug with player being thrown away after filling oxygen tank
Fixed incorrect icon and Polish translation for bottle rack
Fixed bottle transfer issues in chemlab when internal tank is full
Fixed rover radar visibility issues
Fixed exploit allowing grinding of outpost buildings with low-level tools
Fixed incorrect font display in 3D printer UI
Fixed MRE ration pick-up issue in landing capsule
Fixed medium solar panel self cleaning not working during sleep
Fixed incorrect tool status display in the hotbar
Fixed overly long 3d printer description in the techtree
Fixed issue with flying light poles in outposts
Fixed electronic boards duplicating when picked up
Fixed usb drives not being consumed while decoding
Fixed an issue preventing sabatier units on the grid from being built close to each other
Fixed ctrl scroll cycling requiring multiple scrolls with the blowtorch in the workshop
Fixed coop issue where a rover water tank could disappear
Fixed the printer standby indicator not changing for coop clients during printing
Fixed coop synchronization issues when printing semi trailers in the big crusher
Fixed electronic card duplication when repairing or upgrading tools at the electronic desk
Fixed an issue where Spotty could not be found in the build menu
Fixed an issue where a container could get stuck on the miner arm
Fixed an issue where the player appearance differed between character creation and the tablet
Fixed text overlap in the accept button


v1.1.38


v1.0.14

* Fixed a bug preventing the repair of circuit boards on the Workbench.
* Fixed the issue with locked Heavy Suit and Kilopower blueprints (it’s temporary solution until the Campaign Update is released)
* Fixed an issue where quests wouldn't complete if a requirement was met before the quest was active.
* Resolved an issue with loading the Motorcross bike onto the Truck's trunk.
* Resolved a bug that caused players to get stuck inside the Heavy Rover’s interior.
* Addressed several desynchronization issues regarding rocks and the Crusher in Co-op mode.
* Fixed a bug where some indoor devices were missing from the Fuse Box, making it impossible to turn them off.
* Partially fixed an issue where Supply Drops would occasionally fail to fall.
* Fixed a glitch in the Tutorial Panel.
* Resolved several issues causing items to disappear from the player’s container.
* Fixed a bug where the scaffolding "ghost" (blueprint) could not be placed on the Launchpad in Co-op.
* Resolved issues with teleporting and missing cutscenes in the Intro Base.
* Fixed a bug where the Elevator required multiple clicks to start moving.
* Resolved an issue where the Corridor Elevator would stop working after saving and loading the game.
* Fixed a bug where the Rover’s Arm would suddenly stop functioning.
* Resolved issues with the Rover Arm’s welding tool and its interaction with the Rover's container.
* Fixed several general issues related to loading save files.
* Improved Co-op stability by fixing another set of player synchronization issues.
* Resolved an issue with the cursor getting stuck, which prevented players from clicking on UI elements.
* Fixed a bug causing textures to disappear from the Spotty in several situations.
* Resolved an issue where the Heavy Rover was unable to move after resetting.
* Fixed a compatibility bug where PlayStation controllers stopped working after the last update at all. (known bug: gamepad can't be used in lobby)
...and more...


Patch v1.0.7 Full Release

Changelog v1.0.7:

 

Changelog v1.0.5:

 

Changelog v1.0.4:


v0.240.7

v0.240.7


v0.240.3 - CoOp Update