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Release Notes for ENDLESS™ Space 2

1.5.75

[Loc] Fixed issue with %ModdingScreenExitConfirmation key (https://community.amplitude-studios.com/amplitude-studios/endless-space-2/forums/114-bug-reports/threads/59643-error-in-russian-localization-of-text)
[Loc] Fixed column issues for 3 loc keys.
.=> 1.5.75 || 1.5.76 =>
[Loc] Updated loc with latest translation.
.=> 1.5.74 || 1.5.75 =>
Recompiled the AI libraries (Debug and Release, Any CPU).
More fixes to localization
Fix to coroutine not being checked properly
More fixes to localization
Fixed save game button not being enabled unless you click back onto the text field
Fixed some instances where the save game button wouldn’t enable
Fixed sim camp tooltip
Added deprecation comment to removed temporary effect
Removed duplicate localization, updated Games2Gether references so that they instead referenced Amplifiers
Buffed Coordinated Bunkers from +100 Deployment Limit to +500
Advanced System Battery now gives +2 Vision Range and an additional +10% Health Regeneration Rate on Orbiting Fleets
Fixed Riftborn Communion’s Guidance, Inner Panopticon, and Tainted Dust quest effects not working
Fixed Advanced System Battery not being buildable
Fixed Orbital Bombardment Damage not showing up in tooltips
Made Hay Makers minor faction trait be “on happy or above” like other similar effects
Fixed EmpireRelicSlotDefinition schema
Fixed Riftborn Scrap Kings law not appearing in the law list
Fixed several AI issues that crashes strange behaviors from the beta and pending turn issues
Gave Core Miner its own module category, so now it’ll show up separately from other mining modules
Fixed several desyncs and pending turn errors related to temporary effects
Fixed Nakalim Temples not having correct building category
Combined dark matter quest files into one file
Fixed Mechsuit Quarter & Riftborn Miners Corp not being buildable
Fixed Market Prices repeatedly crashing to the minimum price
[Loc] DLC4 loc file clean up.
[Loc] Updated loc with latest translation.
Fixed editor simulator one last time
[Loc] Fixed key swap (%FleetDisband).
.=> 1.5.73 || 1.5.74 =>
Fixed slumbering ruins colonization button not having a description in some situations
Fixed diplomacy relicFixed diplomacy relic not applying
not appl
Fixed nakalim quest option for academy diplomacy being available when the academy is disabled
Improved random chances for Dark Matter quests
Improved modding documentation
Fixed diplomacy relic not applying
Fixed heroes having antimatter engines
Added infinite improvements to technology gui sorter
Well Founded now only reveals 35 parsecs away
Fixed slumbering ruins effect applying to "SystemDust" instead of "SystemMoney", silly me
Fixed broken prerequisites on strategic/luxury resource factory buildings
Made temples buildable on gas planets again
Changed default “Academy Expansion” setting to Low
Fixed the “Mind Matters” quest using a generic tooltip
Fixed Simulation Roots window being editor only
Secondary fix for metaplot quest
.=> 1.5.72 || 1.5.73 =>
Fixed metaplot serialization error
.=> 1.5.71 || 1.5.72 =>
[Loc] Clean up.
Remove PRISM from the game
Recompiled the AI libraries (Debug and Release, Any CPU).
Removing PRISM from Endless Space 2.
Added importer for 2025 localization
Ninakoru AI fixes: https://community.amplitude-studios.com/amplitude-studios/endless-space-2/forums/64-endless-space-2-vip/threads/59339-military-enhancement-pack https://community.amplitude-studios.com/amplitude-studios/endless-space-2/forums/64-endless-space-2-vip/threads/59477-fleets-polish-pack https://community.amplitude-studios.com/amplitude-studios/endless-space-2/forums/64-endless-space-2-vip/threads/59339-military-enhancement-pack
Dark Matter quest reworks + droplist improvements
Modified : /Development/trunk/ES2 Unity Project/Public/Gui/GuiElements[GameVariables].xml
Reworked inflation scaling
Re-added awakening variant quest shell for save compatibility
Added CameraAnchor descriptors
Removed upkeep on trade buildings
DLC-locked the cloaking action for edge-case bugs
Reduced anarchy duration
Fixed Cathedral modifier effects not working
Added ShipFaction texture descriptors for modding, improved accuracy of military power calculations
Improved debug fleet modules so that tests weren't miserable
Added CameraAnchor descriptors
Added CameraAnchor descriptors
Various victory changes
Removed restrictions for dark matter quest rewards (quests were broken if DLC wasn't enabled)
Added new tab to the Simulation Debugger “Roots”, which allows you to debug live-combat values, the galaxy, the marketplace, etc.
Fixed inflation rounding on ship tooltip
Fixed academy relation states
Combat Rework
AI Bugfixes
Updated localization
.=> 1.5.70 || 1.5.71 =>
Updated Amplitude.AI.Core.csproj to include new files, and recompiled the libraries.
Localization changes
Fixed infinite improvements not updating immediately
Minor Faction Population Collection Bonus thresholds reduced, from 10-20-50 to 5-10-50
Variants of all buildings are now exclusive with eachother
Added [citadelDefenseColored] icon
Removed Saiadha from the Unique Planet spawn list
Fixed AI Nakalim so that they can evaluate whether they are able to slot a relic into a hero, and so that it tries to apply relics on non-governor heroes
Improved AI Cravers so that they can use their special Feeding Pits special improvement
Fixed AI Hissho so that it can place Fealty center properly and so they don’t replace it with something weaker
Fixed AI Motivation for Approval on Conquered Systems
Fixed AI so that they will cancel attacking a system if they aren’t able to attack it anymore
Improved AI so that it is better at estimating power differences between factions
Fixed AI so that it doesn’t try to assign heroes to unavailable fleets
Fixed AI so that it doesn’t try to build a behemoth while one is already in the queue
Fixed AI Nakalim so that they can evaluate whether they are able to slot a relic into a hero, and so that it tries to apply relics on non-governor heroes
Fixed AI Nakalim so that they may build Temples of the Lost on Planets
Improved AI motivation to want to build approval improvements
Fixed trade routes never refreshing and being blockaded the whole game
Added new AI Gains to laws
AI can now luxury boost
AI Diplomacy Rework
Added new AI Gains to laws
AI Law Allocation
Enhanced resource trading value with AI
Improved AI Debug Logging
AI is now able to propose Map Sharing, Vision Sharing, and Trade Deals in a broader variety of relation states
AI Diplomacy Rework
.=> 1.5.69 || 1.5.70 =>
Fixed game freezing bug
.=> 1.5.68 || 1.5.69 =>
Added infinite improvement iconAdded Infinite Improvement constructible filter
Fixed Academy Ships being able to contribute manpower, and fixed academy ships being able to be dragged outside of their fleet
Small fix to ActionDefinitionReferenceSlumberingRuins not overriding base class
Reordered checks to change the priority of the failureinfos
Added Infinite Improvement constructible filter
Ninakoru's time bubble descriptor fix
Fix for Academy relation not updating during role assignment
Nerfed Well Founded, added variants of the Slumbering Ruins trait for different starting buildings
Fixed Academy Ships being able to contribute manpower, and fixed academy ships being able to be dragged outside of their fleet
Nakalim Diplomacy Relic influence gain is now capped at 100%
Reworked AI difficulty bonuses
Buffed body language institute
Reduced the amount of relics received from quests by roughly 50%
Academy “Request Fleet” action cost nerfed from 20 to 35
Temples can no longer be built on gas planets
Nakalim no longer start with a Colonizer
Fixed Friendly Fleets Bill not having any effect
Added ClassModuleProjectileCanBeShotDown
Fixed Minor Faction quest cooldowns for larger galaxies
Added Infinite Improvement constructible filter
Added helper function to Deselect all currently selected ships
Fixed slumbering ruins color not adapting to the empire properly
Improved the tooltips on the relic assignment screen
Fixed missing diplomacy tooltip
Fixed civilian ships being able to blockade a system
Fixed Academy Ships being able to contribute manpower, and fixed academy ships being able to be dragged outside of their fleet
Fixed Academy diplomacy "Take System" not having a failure info for "Requires vision on system"
Fixed ships purchased by the Umbral Choir not starting invisible
Fixed unmoveable population types being moved by automated supervisors
Ninakoru AI enhancements https://community.amplitude-studios.com/amplitude-studios/endless-space-2/forums/64-endless-space-2-vip/threads/59094-more-fixes-plus-some-tweaks-and-enhancements-for-a-better-ai
Ninakoru's fixes https://community.amplitude-studios.com/amplitude-studios/endless-space-2/forums/64-endless-space-2-vip/threads/59088-fixes-on-the-vip-internal-testing-branch-version
Fixed AI manpower need mis-implementation
Updated localization
Fixed AI trying to create a taskforce fleet with academy ships and also not trying to fill the fleets completely
.=> 1.5.67 || 1.5.68 =>
Sending analytics events to both Prism and Dust endpoints
Added localization
.=> 1.5.66 || 1.5.67 =>
Reverting changes in ProjectSettings,
And commiting the AI libraries compiled in release
Fixed some saves not loading
Fixed some saves not working
.=> 1.5.65 || 1.5.66 =>
Updated Amplitude.AI.Core.csproj to include new files, and recompiled the libraries.
Fixed AI not being able to dismiss battle replays from rip singularities, causing endless turn pending
Fixed AI confusing declaring war with bribing due to a mixup in diplomatic definitions
Nakalim bulk balance changes
Fixed being able to clone Super Guardians
Fixed some types of system improvements not being correctly organized in the improvement list
Fixed System Development not having the correct improvement subcategory
Fixed the G2G Feed not looking for the correct address
Fixed mining probes being visible when you hadn’t explored the system of the planet they were on
Fixed launching mining probes not deducting the mining probe cost until the animation finishes
Added additional anomaly qualities
Added the Hero Sewa and the Planet Saiadha plus its anomaly
Modified AI project files: post-build steps: double quotes around "pdb2mdb.exe" path to support spaces!
Added compiled libraries
Added proper support for a drm-free version of ES2.
For Amazon.
Ninakoru AI Changes
Updated G2G Links to now redirect towards Amplifiers
Fixed hacking program cost changes not properly updating the GUI
Fixed singularities not being removed properly after cancelling one on a conquered system
Fixed singularities not being removed properly after cancelling one on a conquered system
Fixed manpower not properly refilling to full
Fixed Arks not having the correct module multiplier in the ship design screen
Fixed a crash when the AI would attempt to hack an Academy-owned system
Fixed Academy “gift system” icon appearing on any system under an influence & fixed System Labels for Slumbering Ruins sometimes causing endless turn pending
Fixed orbit zoom showing "Deposit effects on planet" instead of "effects within a system development upgrade"
Fixed naming issue with TruceCount
Fixed T3 Hissho collection bonus not applying properly
Fixed the temporary upkeep increase from the Riled Researchers quest not showing up
Added simulation descriptors for tech links
Fixed Awaken System being able to be enqueued multiple times
Fixed Cube of the Viceroy being able to be enqueued multiple times
Fixed T3 Hissho collection bonus not applying properly
Fixed Anomaly Count not scaling properly
Updated comments so they weren't as intrusive
Fixed the Academy being able to convert owned systems
Fixed DLC Anomalies not counting towards total anomalies on a planet/system
Fixed any effects that scale with Truce Count not doing anything
Fixed Magnate Council’s tooltip being hidden in the breakdown while ecstatic
Fixed some academy boosts not applying properly
Fixed Slumbering Ruin awakening effect not properly scaling with game speed
Fixed tooltip of Endless Augmentation Factory
Fixed some hero skills not showing upon the planet / trade breakdowns
Fixed strategic sustenance not correctly applying when boosted
Updated political impact on many techs
Buffed flak modules slightly
Fixed flotilla shields not applying their buff correctly
Fixed Closed Airspace not properly buffing energy squadrons
Added political events for some buildings missing them, fixed some building categories
Fixed planetary improvements not unlocking properly
Fixed some ship designs targeting module slots that do not exist
Fixed Gjallafire targeting, added more faction-variant tech icons
Added a GUI Category to Deployable Ramparts
Fixed Dust to Dust targeting the wrong systems
Fixed political tooltip
Hid some Approval values still being shown to the Hissho
Fixed improper labeling
Fixed Academy Boosts not having gui elements
Slightly adjusted the spacing of many technologies to be more even
Fixed several mismatch property gui elements with titles
Resized basryxo affinitylarge image to correct resolution
Added missing tech links for nakalim, horatio, hissho, and sophons
Fixed salvos not correctly receiving health modifiers
Fixed faction-variant unlock tech displays & fixed incorrect ultradense slug flak submodule
Fixed flak damage displaying incorrectly
Many localization / tooltip fixes
Removed PirateBaseDestroyed desync code
Academy Metaplot trigger fix
Updated G2GFeed with new api prod link from web team -- untested but theoretically works
.=> 1.5.63 || 1.5.64 =>
[Quest] Updated Cobb's changes.
[Data] Fixed Metaplot quest.
.=> 1.5.62 || 1.5.63 =>
[Loc] Added translation.
[Loc] Fixed typo.
.=> 1.5.61 || 1.5.62 =>
[Xml] Updated Credits list.
[Loc] Updated loc.
[Xml] Fixes.
[Xml] Updated SEGA Credits list
Fixed balancing issue.
Fixed crash issue.


1.5.60 (2024-03-07)

Endless Space 2 Re-Awakening Update: Version 1.5.60

Combat Changes (base game)

Academy Changes (Awakening)

Nakalim Changes (Awakening)

Modding Changes

Other Changes

Bugfixes

Changelog: 1.5.59 - Hotfix

FIXES

Changelog: 1.5.58 - Balance

FIXES