1.2.8 (2025-03-17)
Hi everyone,
I'm very happy to announce that with today's update, we are introducing Temporal Anti-Aliasing and NVIDIA DLSS support for Trails through Daybreak II.
Here's the full list of changes and improvements:
- Introduce a TAA anti-aliasing option.
- Introduce DLSS3 and DLSS4 graphics options for compatible hardware.
- Always render 3D UI at 100% scale, even if the render scale is below 100%.
- Always render expanded minimap UI at 100% scale, even if the render scale is below 100%.
- Always render the time chart illustration UI at least at 100% scale, even if the render scale is below 100%.
- Load the default graphics preset on game start if no settings file is present, and adjust the preset logic to use DLSS on compatible systems.
- Fix the behaviour of the "Camera Auto Center" and "Slope Adjust" options.
- Fix the potential temporary loss of background blur in the settings menu upon changing some graphics settings.
- Prevent mouse scrolling on the Cube Analysis result screen from wrapping around the list in a surprising way.
- Prevent specific soft-locks which could occur when having a direct shortcut action binding which conflicts with another action.
- Fix an issue with loading the latest save on startup when all 225 save slots are used.
Rendering the various types of UI at least at 100% scale also applies to simple (non-DLSS) scaling, but is particularly useful in conjunction with DLSS as this makes lower render scales more viable.
Cheers,
Peter "Durante" Thoman, CTO, PH3
1.2.15 (2025-07-29)
Hi everyone,
today we are releasing a minor update for Trails through Daybreak II.
This patch includes the following changes:
- Integrate a variety of localization improvements and fixes
- Slightly improve GPU-bound performance on Intel GPUs when using XeSS
- Fix wrong button prompts being displayed in the fishing bait item description
- Fix minimap icons disappearing in some circumstances
- Apply the light distance setting to spot lights as well (it erroneously applied only to all other, more common, light types before)
- Make the "Ultra" SSR setting behave as intended in all circumstances (previously, it would not actually apply the intended quality after a game restart)
As always, if you want to revert to the previous version for any reason, you can do so using the Steam "Beta" feature.
Cheers,
Peter "Durante" Thoman, CTO, PH3
1.2.10 (2025-04-15)
Hi everyone,
this version introduces support for Intel XeSS upscaling on supported Intel GPUs (see Intel's XeSS web page for detailed information on supported hardware).
Here's the full list of changes and improvements:
- Introduce Intel XeSS SR support.
- Fix an issue where the delay for active voice dialogue lines might be inappropriate for some audio/text language combinations.
- Improve out-of-the-box performance on dedicated Intel GPUs and integrated AMD GPUs by providing a more fine-grained automatic configuration of host write buffering behaviour.
I hope you enjoy this update. As always, in the unexpected case that you run into any regressions, you can revert to a previous versions of the game by using the Steam "Beta" feature.
Cheers,
Peter "Durante" Thoman, CTO, PH3
1.1.8 (2025-03-02)
Hi everyone,
we just released an update for Trails through Daybreak II with the following changes:
- Optimize loading time performance by reducing file metadata lookups.
- Fix basketball minigame ball motion FPS dependence.
- Fix some specific scripted animations being locked to 30 FPS (sitar player, falling armor).
- Improve performance in the Marduk Support Shop in the Märchen Garten.
- Force black bars during movie playback at aspect ratios where this is required when idle on the title screen.
- Prevent direct shortcut menu actions from triggering while in turn battles or during the drone minigames.
- Fix button prompts when applying Droplets.
Cheers,
Peter "Durante" Thoman
1.1.7 (2025-02-20)
Hi everyone,
we just released another update for Trails through Daybreak II with the following changes:
- Fix a rare potential soft-lock in battle when an enemy interrupts themselves during casting an art with an S-Break.
- Fix mouse scrolling in shop menus with more than 8 party members.
- Fix mouse menu navigation in exchange menus for all kinds of Sepith.
- Fix alignment of Camp/Tactics menu for wide aspect ratios.
- Fix dynamic button prompt for scrolling displayed in shop menus.
- Fix handling of cinematic bars when entering the Märchen Garten.
- Correctly update Sepith/EP when opening orbment slots with mouse.
- Check for direct field shortcuts only when the shortcut menu is closed.
Cheers,
Peter "Durante" Thoman
1.1.5 (2025-02-17)
Hi everyone,
we just released an update for Trails through Daybreak II with the following changes:
- Solve an issue which prevented the creation of game saves on some configurations.
- Prevent the first auto save and system save of Trails through Daybreak I being written after choosing to load a clear save from that game.
Some other, less important fixes are still coming up, but we wanted to resolve these issues as quickly as possible.
Cheers,
Peter "Durante" Thoman
1.1.3 (2025-02-15)
Trails through Daybreak II v1.1.3 Patch Notes
February 15, 2025
Hi everyone,
we just released an update for Trails through Daybreak II with the following changes:
- Prevent startup crashes on systems with very unusual number formatting locale settings
- Implement mouse wheel zoom for the camp/costume menu
- No longer display the BGM information for "pinch" battle music every turn when in the pinch state in a command battle and "Always" is selected as the BGM information mode
- Fix light probes on one specific map
- Add a space between item descriptions and counts in the in-game achievements rewards display
Note: if you previously downloaded the workaround mod for a startup issue which I posted yesterday, make sure to delete it, otherwise your game will not launch after the update.
Cheers,
Peter "Durante" Thoman