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Release Notes for Regions of Ruin: Runegate

Patch 1.0.35 Drumdom's Mountain - Free Mod World!

Hey Dorfs, Steve here! I'm happy to say the in-game editor is getting some good use from the craftdwarves among you.

And with this month's patch I've published another free mod for those of you itching for more.

 

Tell us about your Worlds

Before I explain more about the new world, I just wanted to say how exciting it is to see so many people experimenting with the editor. I've been keeping an eye on a few player made worlds, and some are looking very promising. If you feel good about your creation, please reach out. We can help you bug test it and have it show up alongside other moderated worlds where everyone will see it.

 

 

Anyway, let me tell you a bit more about Drumdom's Mountain.

Drumdom's Mountain

You arrive at a desolate cold mountain to discover the entrance to Drumdom's mine. Drumdom Eartharken was a renowned figure of the Domdurumen Kingdom. He established this mine to help supply the kingdom across its vast logistical network. But now... it remains an empty hollowed out tunnel.

 

 

Osman is eager to explore the mine and setup operations to extract its resources. But something has been left behind in the deep, something sinister. Spelunk the depths of Drumdom's Mine and discover another small piece of the lost Domdurumen history.

 

 

This is a challenging little world, and you may wish to be around level 20 before jumping in. Without giving away too much, you will be able to find a unique item and even a new companion to recruit in the mines. But alas, few worlds have escaped the reach of An'Nahoom.

 

 

Last but not least, here is a summary of the more noticeable fixes and changes in today's patch 1.0.35:

 

NEW STUFF

- Added option to disable all tutorial notifications

- Added editor feature to toggle on/off gizmos

 

IMPROVEMENTS and BALANCING

- re-balanced a bunch of items (Some buffs and some nerfs)

 

FIXES

- Fixed item duping bug (Thanks to Bag!)

- Fixed inventory bug making misc items stack on top of one another

- Fixed player resistance percentages not working as intended

- Fixed some mobs with unintended-ly high physical resistances

- Fixed base damage modifiers not working quite how they seemed

- Fixed some stats not displaying correctly in the stats screen

- Fixed issue with new items in the editor sharing IDs

- Fixed Raithe quest from getting stuck when leaving the cookout

- Fixed a few areas with obscuring foregrounds

- Fixed some dialog typos

 

Thanks for reading to the end!

Remember to reach out if you have any questions, or jump into our discord if you'd like to chat to me directly!


Patch 1.0.30

Hello all you wonderful dorfs out there!

We've just gone live with patch 1.0.30 (yes we skipped some numbers because of behind the scenes patchy-codey stuff).
Before you get stuck in, we just want to say a huge thank you to everyone who has been checking out the game and letting us know your feedback and what you're enjoying. It really means the world to us.
If you haven't yet, please do take a minute to leave a review. It helps more than you could even know!

Without further ado, patch notes:

NEW STUFF
 



IMPROVEMENTS and BALANCING
 



FIXES
 



Thank you all, 
Team Runegate


Patch 1.0.20

Hey adventurers

We're blown away by the response to the game so far and so thrilled you're having fun exploring Otam & hopefully beyond!

We hear your bug reports & feedback and appreciate them so much & we've just launched patch 1.0.20 to squash some issues & add some new requested features!

NEW STUFF



GENERAL IMPROVEMENTS
 


BUG FIXES

 



Keep the comments & feedback coming, and happy exploring!

Team Runegate