Patch 1.0.35 Drumdom's Mountain - Free Mod World!
Hey Dorfs, Steve here! I'm happy to say the in-game editor is getting some good use from the craftdwarves among you.
And with this month's patch I've published another free mod for those of you itching for more.
Tell us about your Worlds
Before I explain more about the new world, I just wanted to say how exciting it is to see so many people experimenting with the editor. I've been keeping an eye on a few player made worlds, and some are looking very promising. If you feel good about your creation, please reach out. We can help you bug test it and have it show up alongside other moderated worlds where everyone will see it.
Anyway, let me tell you a bit more about Drumdom's Mountain.
Drumdom's Mountain
You arrive at a desolate cold mountain to discover the entrance to Drumdom's mine. Drumdom Eartharken was a renowned figure of the Domdurumen Kingdom. He established this mine to help supply the kingdom across its vast logistical network. But now... it remains an empty hollowed out tunnel.
Osman is eager to explore the mine and setup operations to extract its resources. But something has been left behind in the deep, something sinister. Spelunk the depths of Drumdom's Mine and discover another small piece of the lost Domdurumen history.
This is a challenging little world, and you may wish to be around level 20 before jumping in. Without giving away too much, you will be able to find a unique item and even a new companion to recruit in the mines. But alas, few worlds have escaped the reach of An'Nahoom.
Last but not least, here is a summary of the more noticeable fixes and changes in today's patch 1.0.35:
NEW STUFF
- Added option to disable all tutorial notifications
- Added editor feature to toggle on/off gizmos
IMPROVEMENTS and BALANCING
- re-balanced a bunch of items (Some buffs and some nerfs)
FIXES
- Fixed item duping bug (Thanks to Bag!)
- Fixed inventory bug making misc items stack on top of one another
- Fixed player resistance percentages not working as intended
- Fixed some mobs with unintended-ly high physical resistances
- Fixed base damage modifiers not working quite how they seemed
- Fixed some stats not displaying correctly in the stats screen
- Fixed issue with new items in the editor sharing IDs
- Fixed Raithe quest from getting stuck when leaving the cookout
- Fixed a few areas with obscuring foregrounds
- Fixed some dialog typos
Thanks for reading to the end!
Remember to reach out if you have any questions, or jump into our discord if you'd like to chat to me directly!
Patch 1.0.30
Hello all you wonderful dorfs out there!
We've just gone live with patch 1.0.30 (yes we skipped some numbers because of behind the scenes patchy-codey stuff).
Before you get stuck in, we just want to say a huge thank you to everyone who has been checking out the game and letting us know your feedback and what you're enjoying. It really means the world to us.
If you haven't yet, please do take a minute to leave a review. It helps more than you could even know!
Without further ado, patch notes:
NEW STUFF
- Added a counterattack ability in place of "Steadfast Defender". Well timed blocks will now counter attack
- Added several new sound effects to help enhance readability of several combat actions
- Added several new visual effects to help enhance readability of several combat actions
- Added new "Combat Actions Visual Enhancements" setting to Options Menu to control related visual effects
- Made the "Pin Cushion" skill apply to all forms of damage (Including bleed, poison etc)
- Added a settings option to turn off heartbeat sound/effect and injury red screen effect
- Added several default maps to choose from in the Editor World Settings
- Hidden campaigns you publish will now show up in-game
- Added email login with mod.io for those who don't wish to do account linking
- Added an option to stop opening map when hitting level boundary
IMPROVEMENTS and BALANCING
- Made the quick equip action on controllers instead move items into your stash for easier use
- Sped up some base attack speed animations
- Did some balancing with certain underperforming items. Eg spears now have faster base Attack Speed
- Did some balancing with Poison skills (we buffed it a lot)
- Made it so you can re-listen to the stories told by Basir and Hakim
- Re-balanced some costs for Hometown buildings
- Added soft cap to movement speed enchantments (Slow down you psychos!)
- Visibility can now no longer go below 10% unless you are actively sneaking
- Made Omed's location clear if you die to him (For all of you who really can't be bothered with him)
- Reduced a lot of the memory hogging issues
- Big improvement to audio and SFX, your ears will appreciate it, firebugs and arsonists you're welcome
- Narrowed the spread of the blunderbuss a little bit so it looks less like chinese new year when you have flaming projectiles
- Can now open cages while sneaking
- Increased the max lunge cap to 50
- You can now repeatedly fight Omed, even after you've beat him (even though he wasn't meant to be beaten, you people are crazy)
FIXES
- Fixed an issue where dialog was showing text from previous dialogs when "Text Reveal Speed" was set to "Instant"
- Fixed companions (And other mobs) from turning hostile at town
- Fixed Speedrun achievement (Which was accidentally set to be less than 50 hours instead of 5 hours)
- Fixed keybindings resetting when restarting the game
- Fixed a bug where Burning, Bleeding, and Poison would keep going when the game was paused
- Fixed a frenzy bug where enemies can get frenzied multiple times... and get exponentially faster
- Fixed poison stacks making enemies move backwards when over 10 stacks
- Fixed the Poison passive "Blood Thinner" from not working
- Fixed a conflict between Sneak and Run when Run is set to Toggle instead of Hold
- Fixed "Pin Cushion" skill (It wasn't actually working correctly)
- Fixed Urion's Fate Absorption from cursing items you found to not have enchantments in the recipes when you dismantle them
- Fixed the cutscene in boar tribe sanctuary if you left and came back
- Fixed Jharlen stays dead now
- Fixed the goblins at Altar to Fiorga from not attacking
- Fixed Harek from not fighting if you already freed the slaves but still wanna kill him
- Fixed Faris' quest not getting completed when handing in the last stone
- Fixed Furnir not letting you back into the cave to complete Gert's quest
- Fixed the invisible captured slave
- Fixed bug where Masood could no longer be spoken to if dialog exits early
- Fixed Wolf Grove enemies will now remain hostile when you re-visit the location
- Fixed the Sand Vulture quest getting stuck if you leave halfway through
- Fixed Captain Leif quest from not completing if you die when fighting him
- Fixed Flooded Ruins re-flooding on re-visit
- Fixed Saif getting New World Quest stuck when first entering Ealam
- Fixed fire effects from projectiles showing up in the wrong places
- Fixed level cap to 205
- Fixed Woodland Fray from not being able to be cleared
- Fixed wolf companion will now revive
- Fixed some locations clearing when their subsidiary location wasnt
- Fixed the Static Cave not clearing
- Fixed note #14 showing up as #16
- Few other minor fixes for various locations
- Fixed heartbeat sound playing during credits
- Minor UI fixes (edited)
Thank you all,
Team Runegate
Patch 1.0.20
Hey adventurers
We're blown away by the response to the game so far and so thrilled you're having fun exploring Otam & hopefully beyond!
We hear your bug reports & feedback and appreciate them so much & we've just launched patch 1.0.20 to squash some issues & add some new requested features!
NEW STUFF
- Added a global stash in town for all the hoarders
- Added Target Frame Rate setting in the Graphics options tab
- Added setting in options for disabling camera swaying
- Added an exp bar in stats screen and skills screen
GENERAL IMPROVEMENTS
- Made deepstone hollow locations reveal on the map after visiting to speed up travel time
- Map locations are now much more obvious when they've been cleared
BUG FIXES
- Fixed the inventory keybind conflicting with TAB and not being able to get reset
- Fixed the WASD keys not displaying the correct keybindings
- Fixed some Raven Clan Slavers from refusing to fight
- Fixed some typos and UI fixes for multiple languages
- There was an upside down 'H' in one of our fonts. No idea how that happened, but it's fixed now
- Fixed a bug where leaving an area with a puzzle wouldn't let you complete it when returning
- Odin is less of a wuss now (He accepts rematches)
- Speaking of rematches, You can now fight Harek again if you die the first time
- Fixed fonts not loading for Traditional Chinese users
- Lazy tavern workers will actually generate gold for you now
- Fixed the void bag from showing up and eating your items
- Fixed an issue when dying while travelling would turn on slowmo when you revived
- Fixed several typos found in dialog
Keep the comments & feedback coming, and happy exploring!
Team Runegate