Release Notes for The Blood of Dawnwalker
Patch 1.0.5
Optimization
- Improvements to the shader compilation pipeline, which can fix stuttering issues for some users.
Patch 1.0.4
Stability
- Multiple improvements to the game's stability.
Gameplay
- Fixed an issue that blocked the tutorial progress if Voracious Bite was used a bit too fast.
- Fixed issues that caused Coen to get stuck inside certain houses with no way of getting out.
- Crake can now talk to Coen even during his training sequence.
- Dead NPCs can no longer start dialogues.
- Fixed an issue that disabled blocking under certain circumstances.
- Fixed an issue that blocked players from saving the game.
Quests
- Ocha will no longer attack Coen when attacked by guards.
- Fixed an issue that caused Coen to get stuck in a cave in the "Deep Down" quest.
- Fixed an issue that caused Murohn to not spawn under certain circumstances.
- Fixed an issue that caused one of the possible solutions for the "Hive and Seek" quest to end prematurely.
- Progressing the "On the Run" quest no longer causes infinite loading.
- "A Lone Wolf's Hunt" now appropriately shows the difficulty level.
- Fixed an issue that caused a soft-lock after following Sara.
- Investigating the rag is now optional in the "Smoke and Ashes" quest.
- Fixed an issue that caused a blocker in "The Heart Wants What It Wants" quest.
Art
- Coen and Iorgu will now drink from their cups even on low graphical settings.
- We are no longer using that one red pipe asset we weren’t supposed to use.
Audio
- Fixed issues that caused music to stop playing in the prologue.
Miscellaneous
- Torches can no longer grow uncontrollably.
- Fixed an issue that prevented Quality preset mods from applying properly.
Plugin
- Fixed issues with VSync when using FSR Frame Generation.
Patch 1.0.3
Hotfix 1.0.3
Plugin