5.0.4 (2026-06-05)
We’ve released a hotfix for the biggest issues reported by the Community.
Please continue reporting any issues you may encounter - we’re also monitoring and reading all your feedback!
And remember to leave a review!
Bug fixes:
- Infinite loading of certain saves should be fixed now
- Fixed a case when it was impossible to obtain animal statutes from Animal Totems if player died with one
- Potentially fixed an issue where a Point of Interest location didn’t spawn unique weapon
- Fixed ALT+TAB possibly locking player in the pause menu if used during scene transition
- Fixed a graphical glitch when mission board could offer the same challenges for one mission
- Fixed wrong value for the Insurance artifact showcased on the status screen
- Fixed an issue where the highlight for placement of figurines in the player’s room wouldn’t display at all
- Fixed each single death counting as two on the progression screen
- Fixed few floating Evil Fruits at the Circus location at the Mountains map
- Fixed problem with Culling challenge if player performed save & load during mission
- Fixed missing completion icon for the Detonation challenge
5.0.3 (2026-06-03)
The day has come.
It's time to head BACK into the Barren Lands.
Blood West: Scavengers - the $5 roguelite DLC for Blood West (that could have been a standalone game)
Is out NOW.
4.6.2 (2026-01-12)
Bug Fixes:
Fixed an issue that prevented player from selecting difficulty level if player used “enter” key on the on-screen keyboard instead of the “start” button
Fixed incorrect map marker for the Cleansing Fire quest
Fixed incorrect grammar in Gunslinger trait
Fixed a non-centered text on some buttons
4.5.1 (2025-08-13)
Improvements:
Damage calculations are now rounded up to avoid possible edge cases, when enemy could be hit the same way with the same weapon and once every 50 tests it would not die due to how floats operate
Narrations about location now respects the “character lines frequency” option in the Settings menu
Bug fixes:
Fixed an issue with Delifers realising Hellbats even when they weren’t killed by a headshot
Fixed an issue of black screen appearing after dying on the Chapter 1 Boss arena
Fixed an issue of invisible cursor if player died from lethal fall damage in Ironman mode
Bunch of improvements to the Brazilian translation
Fixed a menacing barrel standing in the Fort area of Chapter 2 without its metal belt. Scary!
4.5.0 (2025-08-05)
Hey there, Gunslingers - we got another update for ya today. And this one's a doozy.
We've had over 50 new voice lines recorded by the legendary Stephen Russell as The Undead Gunslinger woven into the main campaign of Blood West to expand on both the lore of the land and his personal backstory.
Enjoy.
We've also added a LONG requested localization, Full PT-BR language support!
You're welcome.
But wait, there's more!
You've been asking for the incredible Blood West loading screen art to be sold as art prints, so now for the first time ever they're available on the New Blood Store!
And last but certainly not least - we can finally announce that The Blood West Original Soundtrack will be releasing on all digital storefronts on September 23rd!
4.4.2 (2025-07-03)
Changes:
- Fixed an issue where player was unable to properly respawn after death
- Fixed reward for the Drinking Buddies quest not spawning at correct location
- Fixed an edge case where Spirits being target of the Cleansing Fire quest would despawn if player ran away and slept
- Fixed a rare case of the door leading to the Chapter 1 boss remaining closed after opening it once, if it happened between versions
- Fixed a buzzing sound that occurred near enemies killed by projectile weapons
- Fixed an issue where Jim could repeat the quest dialogue for Family Ties after the target was already killed
- Fixed an issue where Horned Shadow would not end the questline with proper dialogue
- Fixed lack of voice over for one of Bristle Mike’s lines
- Fixed a potential issue for saves in which players have already given Jim the coin, which could block players from receiving the new quest
- Fixed an issue where maxed out High Tolerance perk would not correctly prolong the positive buffs of alcohol
- Fixed a potential stuck point in the well in Chapter 1
- Fixed a few typos
- Improved clarity of texts indicating that non-story achievements are not enabled in Story and Custom difficulties
- Improved some Cactus Bota animations
- The Blur weapon no longer is locked until death (may require using Purple Revival once to take it off for players already having it equipped)
- Small improvements to certain ragdolls - this should help with cases of extreme enemy ragdolling
- Added the respec potion (New Dawn Tincture) to the shops at Chapter 1 for New Game+. Also added this potion to shops in Chapter 2 for every kind of game, so it’s available earlier.
4.4.0 (2025-06-17)
New difficulty modes:
Story Mode - for those wanting to follow along the story without having to worry too much about dying again and again... and again.
Blood, Sweat and Tears - for those wanting an extra challenge.
Custom Mode - where you can adjust the experience and include modifiers like no more ammunition at traders, turn off curse lifting, blessings and more!
One new achievement related to Blood, Sweat and Tears.
A special “victory” item awaits those who battle through Blood, Sweat and Tears to forever remind them of their difficult deed.
New Game+ is here as well, with its own modifiers!
Dare to combine it with one of the new difficulty modes?
New quests:
Jim is suspicious of the new basement in the saloon, but he also has another big job on his mind.
The shaman may require assistance once more in another attempt to right the wrongs.
A brand new NPC may offer two wild, new quests that will take player across whole map
These modes and quests will most certainly need balancing...
so we're gonna need feedback from y'all!
Please let us know how you feel about the new modes and let us know on the forums! We'll be looking to put out another patch for Blood West in a week or two!
Bug fixes:
Traits screen is now back to how it looked prior to 4.3.0
Fixed a rare issue in which certain saves from Chapter 1 could never load properly
Fixed the Occult Mask to now apply a full Curse properly on player death
Fixed an issue with Priest’s coughing in Chapter 2 that could be heard in the Fort area even after rescuing him
Fixed kills with dynamite not counting towards Crimson Brooch’s value
Fixed Strix dealing more damage in melee than intended
Fixed arrows appearing at the center of the screen for a split second on high framerates
Fixed “Loremaster of the Barren Lands” achievement being granted before gathering the last note
Fixed bug that was preventing keybindings for staying for some users
Improvements:
Optimization for vast amounts of dead enemies across whole map - this should increase performance and stability of the game in cases where player killed a lot of enemies
Game should be able to recognize corrupted saves a bit better and inform about them
Debuff from using a Cigar has been improved/nerfed
Totem of Souls voice has been slightly improved
Text-scaling can be changed in the Settings menu
Small text improvements
Small improvements and fixes to keybinds (especially AZERTY layout) and controllers
If y'all appreciate what we do and enjoy the post launch support we give to our games - don't forget to leave a review and spread the good word of New Blood and Hyperstrange
Now get back out there into the Weird Wild West!
4.3.1 (2025-04-16)
Bug fixes:
- Fixed issues that resulted in achievements for Dead Man’s Promise (Master of Puppets, Soul Essence Baron, Hellish Pick-pocketer) not being granted
- Fixed an issue where selling items to Maria Espinosa could break after reaching 2000 Soul Essence
4.3.0 (2025-04-14)
Welcome back to the weird west yet again, gunslingers and shamans alike. We've got a BIG ONE for ya today. v4.3.0 brings new features, music, achievements, plenty of fixes and improvements.
Moreover, we've finally added a codex to keep track of all the notes you find in the game, so you can brush up on yer readin'! (and remind yourself which monsters are weak to what)
This will also let you know how many notes you're missing, for you completionists out there.
Speaking of completion - we've added *10* new achievements for Dead Man's Promise:
good luck Shaman...
- NEW MUSIC at the Safe Zones! Something to soothe players' nerves and ease their burden whenever coming back from the Barren Lands.
- NEW ARTIFACT! If the player owns every single Ace card artifact, they can now be assembled into one. The ultimate Ace hand! Just click on any Ace card and select the “use” button to let the magic do the rest:
We've also done plenty more, so read on down... there's even a surprise at the end.
Bug fixes:
- Fixed an issue where the Chapter 1 boss would become unresponsive if the player performed save & load at the start of the boss fight
- Fixed an issue with the Rotten Skeleton’s incorrect behavior if his soul was sold and the player simply rested in a bed.
- Fixed an issue where combination of Watch and Tentacle Cyst artifacts as well as maxed out Strong Lungs trait would allow player to “skip” from place to place
- Fixed an issue where the Doctor in Chapter 3 would not give his sidequest
- Fixed an issue with Alvaro’s Rib where it would grant different boost values than expected when combined with certain artifacts, perks or consumables
- Fixed an issue where Hangman’s Noose kill streak would be interrupted with a headshot when using any shotgun
- Fixed an issue where player was able to heal themselves with the Cursed Doll weapon by using its secondary attack on dead enemies’ heads (lol)
- Fixed an issue where it was impossible to remove certain weapons that required “death or Purple revival” even after dying if player died while holding a different weapon in hand
- Fixed an issue where players would take twice as mumch damage when landing on ladders or rope
- Fixed an issue where regular Cultists in Dead Man’s Promise would give a lot more Soul Essence than they should
- Fixed an issue where status effect icons would remain on screen when loaded into a new map and a dialogue was instantly triggered
- Fixed an issue where Hellfire Cultist's would have a second heart as a loot even after his heart was already stolen using pickpocketing
- Lots of controller related issues have been fixed
- Few language improvements have been added as well
- Font size has been scaled up
- Added “drop item” functionality for controllers - default bind can be changed in the Settings menu
- Added an option to change default metric units from meters to paces. For immersions sake :)
- Chapter 2 boss is now slightly tougher and a bit more aggressive (rawr)
- Lady Anabelle or The Priest will offer discounts to their wares if given the cure (mind you, this will only affect games where the player didn’t give the Cure to any of those characters yet)
- Purple Revival now removes Blessings as well
- Resolution in the Settings menu is now a proper dropdown list
- Improvements to the input system to better handle certain cases like when player uses AZERTY keyboard layout and changes certain keybinds
- Totem of Souls voice is now more “spectral” (at Gianni's request)
- Improvements to the quest tracking and journal entries for a few Chapter 2 quests
- A slew of small SFX improvements
4.2.0 (2025-02-25)
Improvements:
- Artwork for every codex entry - yes, that’s right. You enjoyed having drawings for new monsters in Dead Man’s Promise so much we decided to update every single codex note in the game!
- Level up icon will now hide automatically when the traits screen is visited
- Information on the top of the screen will no longer pop up on top of each other
- The item wheel (~) got a new coat of paint!
- Chapter 2: Story spoiler! The Undead will now be more open about his actions toward another NPC
- Chapter 2: Boss now moves faster when enraged (rawr)
- Chapter 2: Priest location at the Fort should be easier to find now.
(Just listen for somebody coughing their lungs out)
- Chapter 2: Cinematic intro is now voiced by The Shaman (Redd Pepper himself)
(Further tying the story of this chapter and Dead Man’s Promise together)
- Main menu now shows if you have Dead Man's Promise installed.
- Settings menu has been reorganized into tabs to help you find the thing you’re looking for faster!
- Explosion from Dynamite now attracts enemies. Be careful with those sticks!
- Quick slot UI is now stacked vertically by default.
(Can be changed back to horizontal in the Settings menu)
(Also looks great in Ultrawide)
- Optimization that should slightly improve RAM usage
- Painting Cutter is no longer tradeable (don't wanna miss any cool secrets)
- A handful of small visual improvements and glitches fixed as well
Bug fixes:
- Fixed an issue where, under specific circumstances, it would be impossible to save a game if the save name contained special characters. This fix will also make sure no new saves with special characters can be created anymore.
- Fixed an issue where music would stop playing when fighting the Chapter 3 boss
- Fixed an issue where the Emerald Eyes weapon would stop giving better prices after Save & Load
- Fixed an issue where the Chapter 1 boss wouldn’t take damage from specific weapons
- Fixed sound issues related to spears
- Fixed an issue where Death Stalkers spawned via Music Box could respawn like a normal enemy
- Fixed a visual bug where flames would remain in the player’s hand after lighting up a Molotov or Dynamite
- Eliminated few smaller, controller related bugs
4.1.0 (2025-02-06)
Patch #1 for Dead Man’s Promise and patch #6 for base game
For those affected by the issue with an empty map (no enemies, no NPCs): simply rest in bed. A single rest should fix this and populate the map again! If your player character is wearing the Ring of Tahoe, unequip it before resting!
Bug fixes:
- Fixed a bug where using ALT+F4 during player’s death could result in enemies and NPCs missing from map
- Fixed an issue where it was impossible to activate the altar at the bottom of the Mine and open portal leading to end-game
- Fixed cases where every ammo stack had only one bullet (including traders)
- Fixed a bug where Herald Talisman and Devil’s Eye buffs would reset after saving and loading a game
- Fixed a bug where melee attacks would not register correctly when using a staff
- Fixed an issue where Strix would ignore rocks being thrown at them
- Fixed a case where a Terror Eye could be performing ranged attacks on an entity other than the player and that attack would still affect the player
- Fixed a bug in which Nightmare’s SFX could stack and overlap aggressively if it couldn’t reach the player
- Fixed a case of cursed cave where Rotten Skeleton resides - the layout of objects inside it should no longer change
- Fixed certain dialogues missing their voiceover or their VO was truncated
- Fixed an issue where Coffin Amulet wouldn’t always stun a Skin Collector
- Fixed an issue where The Untouchables values in their description were incorrect
- Fixed a bug where enemies would stop moving due to specific circumstances
- Fixed an issue where a projectile like a Tomahawk would disappear after hitting an ethereal enemy like a Spirit
- Fixed an issue where it was possible to use the Music Box an unlimited amount of times by triggering a keybind
- Fixed few issues with the Hungarian translation
Improvements:
- Staff of the Vengeful Raven projectiles are a bit more centered and less prone to going to the right
- Strix will not move super close to the player and thus avoid certain undesired behaviours
- Shambler (the chest aka player’s stash) will no longer have its SFX overlap. Also, it will stay still when being used
- Few improvements to the Vessel enemy type that will make them slightly better at aiming and hitting the player at a distance and will not lose aggro so easily
- Added a few more firearms to certain areas of the Dead Man’s Promise map to help smoothen the gameplay for players exploring areas on their own
- Items lying on the ground will no longer risk getting kicked from the map by enemies (this will make it impossible for items like Coin Necklace or Living Vines to fall from the map)
- Small improvements to VO of the Shaman when passing portals
- Pain Threshold - extra damage nerfed from 10% to 5%
- A few improvements to controller support
- Additional artwork has been added to Dead Man’s Promise loading screens!
- Saber heavy attack is now a stab (also in base game)
- Dead Man’s Promise’s map should load much faster now!
- A slew of extra SFX improvements
- Small update to the credits and miniscule update to texts in general
Thank you for your patience as we worked on the first patch for Dead Man's Promise! If you've enjoyed Blood West, Dead Man's Promise and the Shaman's journey - don't forget to leave a review, Gunslinger!
3.2.2 (2024-11-27)
Changes:
We’ve heard you and we’ve nerfed enemy detection ranges across the board to get them more in line with old values. No more enemy spotting you across two compounds. Or that pesky Spirit noticing player from across the map. We will continue to monitor your response and adjust this in the future if needed.
Bug fix:
Fixed few more issues with 21:9 aspect ratio
3.2.1 (2024-11-07)
Bug fixes:
- Fixed the sorting items bug that could cause items to disappear under specific conditions - this time for good!
- HUD will display properly when using 21:9 aspect ratio.
- Fixed missing sliders in the Journal and inventory screens.
- Fixed an issue where the sensitivity option was not changed when the player changed the input device.
- Fixed an issue where the “unstuck ammo” function sometimes produces a wrong SFX.
- Fixed an issue where two Boo Hags could appear after saving & loading the game when her quest was completed.
- Fixed an issue where using a Raven Skull inside a backpack could cause the ESC key to not work on the first try.
- Fixed a bug where Wraith would not chase the player.
- Fixed a case where the Birdman and Prodigal Daughter could shoot the player without aiming.
- Fixed a bug where the Chaos Die could be “consumed” when using a controller or keyboard shortcut.
- Fireweed in Chapter 2 will always be picked up without checking for space in the player’s inventory.
- Lady Anabelle won’t respawn in Chapter 3 if she has already been killed.
- Broken Scream won’t produce the wrong SFX when using its cloak ability.
- Hellish Clot will now properly lose aggro.
- Projectiles will no longer snap to Drowner’s jaw, giving wrong impressions about missed headshots.
- New Blood Interactive splash screen properly displays on the widescreen.
Additionally, in the previous patch (3.2.0) we fixed an issue where enemies would not see the player properly from a distance. This results in enemies being slightly more aware of the player.
(This will be adjusted in the future)
Improvements:
- The ammunition’s name will be visible when changing the ammo type.
- Information about ineffective shots will not be displayed when shooting corpses.
- Chapter 3 boss’ body will no longer land on an invisible collider.
- Improved the Leech AI to be less prone to getting stuck near walls and other obstacles.
- Chapter 1 boss will remain “opened” for a bit longer after forcing it open.
- When using the item wheel with a mouse, the camera will remain locked.
- It’s now possible to use Black Raven Skulls inside safe zones.
- Few small text improvements.
3.2.0 (2024-10-31)
Changes and features:
- Improved game introduction and tutorials
- Improved projectile throw indicator
- Added a faster way in and out of the path leading to boss fight in Chapter 1
- Weapon/Item Wheel is now available when using keyboard & mouse
- Option to automatically hide HUD
- FOV range extended up to 100
Bug fixes and improvements
- Fixed an issue where "sorting items" function could result in items being lost
- Fixed fire doing damage even on pause screen
- Fixed an issue where shotguns would shoot from both barrels instead of one after switching weapons
- Less enemies in the alternative path leading to boss fight in Chapter 1
- Fixed an issue where Chapter 2 boss could "roar" even when boss was not active
- Fixed an issue where Defiler SFX was being looped on idle
- Fixed an issue where Pawn would not increase damage of crossbows
- Fixed a potential issue where performing quest for Totem of Souls would remove Curse, but not Soul Flaws (if any were present)
- Fixed an issue where player could enter Chapter 3 boss’ neck and avoid damage in doing so
- Fixed a bug where Pawn would lose its value after teleportation
- Fixed an issue where projectile weapons would not receive buffs
- Fixed a bug in which player didn’t need more than one Ace card to get an additional buff
- Fixed a potential issue where the "hiding in bushes" modifier could be stacked
- Fixed a visual bug where key icons would not be displayed properly in in-game UI
- Fixed Emerald Eyes bonus not being active when the weapon was holstered
- Fixed a bug that could result in Tomahawks and other projectiles multiplying when hitting a Hellbat
- Fixed an issue where certain quest would not update properly when playing through Chapter 1
- Fixed Rose Bonbon potion regenerating HP while it was intended
- Fixed cinematics being corrupted when displaying on Steam Deck
- Fixed missing VO for one of Anabelle’s dialogues
- Fixed Whetstone buff remaining on the player
- Fixed an issue where it was impossible to reload a weapon after a quick weapon swap
- Fixed an issue where fade to black would not happen smoothly upon death
- Fixed wrong shader being applied to certain wooden elements in Chapter 3
- Fixed a potential issue where enemies would stop patrolling on specific circumstances
- Hitting non-vital spot (like Prodigal Daughter mask) will never trigger insta-kill effect
- Blocked a potential exploit where buying price could be lowered more than selling price (due some clever usage of perks and artifacts)
- Player will no longer be slowed down when jumping over bodies of water
- Removed a few possible stuck spots
- Improved Raven Skull - after teleport is done, any potential bleeding will stop to make sure player doesn’t die in a safe zone
- Improvements to certain VFX (most notably: dynamite)
- Dynamite’s fuse will now visually burn down when ignited until the explosion
- Improvement: Stamina will now regenerate during dialogues
- Improved aiming animation for certain enemies
- General improvements to controllers
- Improvements to how the Rattler’s headshots are tracked
- Bunch of typos and other text improvements
- Clarified description of Strong Lungs perk
- Binding a key for toggle next or previous items is now correctly recognized by the game
3.1.1 (2024-03-07)
3.1.1 Hotfix
- Fixed issue with disappearing NPCs after player’s death
- Affected saves should be “fixed” after the update has been applied
- Resting in beds may work to “force” the fix
- Fixed an issue where Wraiths could not be damaged outside of headshots
- Fixed an issue related to audio sliders not updating the proper values
- Fixed an issue when canceling options would still save them
-
3.1.0 (2024-02-29)
Patchnotes 3.1
Major
- Fixed an issue that prevented players from leaving the Settings menu without changing their language first.
- Fixed a problem regarding Nitro ammo that caused it to not deal the intended damage.
- Fixed an issue where the final cinematics didn’t play and end correctly.
Minor
- Improved performance during the boss fight at the end of Chapter.
- Fixed an issue that could cause projectiles to disappear under specific circumstances.
- Fixed an issue where the Demonic Skin and Doctor’s quest regarding it could cause the Journal not to track the quest properly.
- Fixed an issue where Fast Hands and Berserker skills applied a damage buff to thrown Tomahawks.
- Fixed an issue which resulted in the Crimson Brooch gaining charges as the tentacles of the Chapter 2 boss despawned.
- Fixed locations where the player could get stuck.
- Fixed an issue where the 3rd level of the Self-Taught skill did not apply extra experience if the player killed an enemy using a projectile.
- Fixed all potential issues that may result in players falling through the level.
- Fixed an issue where the Giant Leech did not give the damage buff when the player was using projectile weapons.
- Fixed an instance of a problematic climbing rope in Chapter 3.
- Minor LOD fixes.
New features and other improvements
- Cinematics’ subtitles have been added and are now available in all languages.
- Ammunition selection is now orderly and not as chaotic as before.
- New option added: customizable tooltip delay.
- Added a small delay between an enemy spotting the player and performing an attack. This should alleviate situations in which a player that failed to sneak upon an enemy for backstab gets immediately damaged by an instant attack.
- Much improved backpacks. Items will now be placed in backpacks when inventory is full and will stack better with other stackable items of the same kind (affects both items manual pickups ups and those done with the Take All function).
- Backpacks are much more capacious now. However, backpacks can no longer be found in the world and the same kind of backpack can only be bought once (this doesn’t extend to games started on previous versions of the game).
- Items will be automatically rotated on pickup to fit inside the player’s inventory.
- Chapter 3’s boss had its HP buffed
- Reduced the amount of findable ammunition in Chapter 3 by about 10%. (including full stacks of ammo that were never intended to be full)
- In Chapter 2 enemies won’t follow the player onto the top of the tower where the Priest is located anymore.
- Nitro ammunition area of effect damage has been reduced from 300 to 150.
- Improved gamepad tutorial.
- Added an option to turn off the crosshair.
- It’s possible now to keybind the mouse wheel to any action.
- Further improvements to text clarity
- Miners now remember to do their job and they can show it off with a new little animation.
Known issues
- Audio Settings may reset or change values when leaving Settings menu. Resetting the game seems to be a workaround
3.0.4 (2024-01-29)
Full 3.0.4 changelog
Major Changes:
- Fixed a very rare error that occurred when accessing the player’s stash that results in items being lost
- Fixed a very rare instance of items being lost - after the patch is applied, the lost items should be back in player’s inventory
- Fixed inability to save & exit the game via pause menu for some players
- Fixed issue where removing Occult Mask without full HP didn’t remove the effect
- Second level of Gunslinger perk no longer affects bosses
- Fixed rare crash that occurred on opening bags in a trading window
- Fixed an issue that could cause some players to not be able to pick up items from the ground
- Way of the Spirit is no longer tradeable
Minor Changes:
- Fixed an issue that made builds using Devil’s Eye to increase player’s HP beyond the intended levels
- Disabled mouse acceleration/smoothing that was not suppose to be active
- Fixed an issue where the Emerald Eyes could be taken off without dying or using Purple Revival
- Animated Dead will no longer perform two charges/jumps in a row
- Certain artifacts and weapons were not working correctly - including Giant Leech, Drunken Master, Corrupted Liver
- Fixed an exploit that allowed player not tot pay for partial stacks of items under certain circumstances
- Fixed a case where the number of available charges of Whetstone disappeared from HUD
- Revolvers are better aligned towards the center
- Fixed an issue that could cause the cursor to disappear when the player left the trading window in a specific manner
- Spite no longer will kill player if they have exactly 5 HP remaining when trying to shoot
- Lionheart should now work correctly
- Fixed an issue where the could be both at the old and new camp
- Blowing up enemies heads with dynamite no longer counts towards the Headhunter achievement
- Fixed a rare issue where the player was not able to move after teleporting back to the Safe Zone
- Bunch of smaller typos and improvements to translations
Balance Changes:
- Undead Hunters take aim faster, making them more dangerous
- Scallywag now prioritizes throwing molotov at player over using a shotgun
- Increased the range of the stomp attack for boss of Chapter 2
- Crimson Brooch found on maps will have non-default price values
- The following perks have been slightly rebalanced: Bloodless, High Tolerance, Gotcha, Bloody Carnage, Pitcher, Strong Lungs, Alive and Dangerous, Self-taught and Gunslinger
Other improvements:
- Added the ability to change keybind for item rotation on the inventory screen
- Added an the option to hide/show UI as desired, using a bindable key
- Added the ability to limit fps to a desired value
-
Known Issues
- Negative Stamina regeneration (until death, or next strong melee attack)
- Whetstone buff icon may remain on screen and as an effect after all charges has been used
- Enemies may stop moving under certain rare circumstances
- Rare case when one of the NPC doesn’t update correctly and softlocks player when trying to talk to them
- There were reported crashes on Chapter 3 for some players