We are truly excited to unveil this latest batch of hard work. From new difficulty options to upgrading cargo space & saving crew into quick selection UI; this update contains a lot of new features, while also making your life easier and rebalancing many things.
Please read the changelog below for a full overview.
Hello and merry existence again, fellow space rogues!
Todays update will provide all-round gamewide optimizations to many parts of the game, and most importantly rebalances many enemies (making them stronger), including bosses and hostile SOS fleets.
Read the full changelog below for specifics:
Hello once again, fellow space travellers!
This patch gives you +9 new achievements, modifies existing achievements slightly plus fixes some more issues and glitches. Read the full changelog below and have a merry weekend!
Hello and merry existence again, fellow space survivors!
Today’s hotfix will bring you numerous quality-of-life updates. Most importantly: significant updates to UI, such as being able to select all wounded crew or drones.
Additionally, DIY tech that can be crafted has been organized into neat categories, and many glitches fixed and optimizations implemented. As a cherry on top of cake, the Gardenship and Bluestar now have the possibility to craft themselves a second nuke slot.
Hello fellow space survivors!
Today's hotfix repairs a number of issues stated below. We remain dedicated to fixing and improving everything in the Shortest Trip to Earth universe.
Thank you for your support and we wish you all a lovely weekend!
Victory panel lines now animate faster (each line animation time is set between 1 and 6 seconds)
Crew/power presets now save crew role for each crew member too
Laser beams are now part of save game (better mid-beam game save/load, especially noticable with Lv10 boss). Rewrote how weapons check if their shot is in progress or not (caused weapons-not-shooting issue after game load)
Repaired 1 malfunctioning perk
Various updates to perks and ships
Damage to laser weapons now cancel the beam (but won't make it forget its target). Weapon overload won't make it forget its target anymore.
Melee hand weapons are now part of save game too
More performance optimizations (mostly in warnings and ship health code)
Explosives and synthetics containers graphical update
A few miscellaneous text lines have been edited
After 1.0.9, we made another build (1.0.10) and pushed it live, in order to solve these 2 very problematic issues:
Auto-aim didn't work at all any more
Nukes flew way too slowly when in slow-mo mode
Hello again fellow space survivors!
Thank you for all the positive reviews and post-launch feedback. We are also grateful for the supportive negative feedback, we will strive to fix, improve and expand everything in the universe.
Today's hotfix will repair a number of issues that were discovered & reported at launch by you guys.
Added preliminary hover to both radar range elements explaining where the actual range comes from
Removed a non-funny starmap logline
There's a number of issues that we are still tackling. We are working as fast as we can to release new, updated versions as early as possible. Keep surviving!