Home Products Changelog

Release Notes for Age of Wonders 4

Gargoyle 1.2.1 Update

Crash Fixes & Hangs

Combat Maps

Culture

Events

World Map


Gargoyle 1.2 Update

 

 

 

Dark

Industrious

 

 

 

 

Blood & Courtship

 

Tome of Torment

Tome of the Crimson Reign

 

Crash Fixes & Hangs

Achievements

Art

Animations

 

Customization

 

Units & Models


 

Combat

Culture


 

Events


 

Factions


 

Heroes

Ambitions

 

Vampires

 

Hero Skills

 

Interface

 

Text

 

Item Forge

 

Pantheon


 

Story Realms


 

Units


 

World Map


Gargoyle 1.1 Update - 1.013.002.115151

General

Heroes

Multiplayer

Pantheon

Fixes

Crash Fixes & Hangs

Art

Culture

Events

Fated Regions

Interface

Text

Item Forge

Story Realm

Cliffs of Sordunn

Blood & Courtship

Units

World Map


Gargoyle Update - V1.013.001.114690

Highlights

System Update: Onboarding

Through two years of active development Age of Wonders 4 has seen tons of changes and every day we see new players join. With that in mind we’ve taken a holistic look at the Onboarding experience. The Tutorial is now extended to every step of the Realm & Faction Creation, Advices have been turned into full Tutorials and all outdated Tutorials have been updated and outfitted with new Voice Overs.

New Content: Item Forge 

The Item Forge is getting expanded with a variety of new Infusions. Several Abilities and Passives have been added to the Item Forge, so that players can add them to gear and so that they appear as part of the auto-generated loot that players find.

New Content: Pantheon

Features

Rework: Dark Ruling Cults

The Dark Culture has been updated to interact more closely with the existing Hero Systems. The Cult of Tyranny sees domination as the ultimate show of power, oppressing Vassals and exploiting cities. They specialize in debilitating their opponents and grinding down their weakened foes. The Cult of Death is one where sacrifice is the norm and a tool for those in power. Their units gain power from the deaths of both their allies and their enemies, critical strikes coming more steadily as the slaughter continues.

Global Updates

Cult of Tyranny

Affinities: Shadow + Shadow 

Theme: Break the spirit to rule

Combat Focus: Weakening and Frost Damage

World Map Gameplay: Hostage Diplomacy

City Structures

Research Skills

Combat Gameplay: Cult of Tyranny

Unit Lineup

The Cult of Tyranny subculture specializes in breaking their spirit. Generally favoring defense more than the other Dark Subculture(s), primarily through liberal application of Weakened.

Cult of Death

Affinities: Shadow + Nature

Theme: Power from death

Combat Focus: Critical Strikes, anti-healing and Blight 

World Map Gameplay: Embalming

City Structures

Research Skills

Combat Gameplay: Power from Death

Units with this trait gain the following when any unit dies:

Unit Lineup

Dark’s unit lineup generally favors offense over defense, the Cult of Death subculture leans into this aspect even more, favoring hitting hard over self preservation.

Quality of Life

General

AI

Combat AI

Art

Audio

Cultures

Feudal

Aristocracy

Industrious

Industrious’ economic effects ended up out of pace with other cultures as the game evolved. The extremes have been reduced a bit while hopefully keeping their feel intact.

Mystic

School of Summoning

Mystic Summoners has been rebalanced, removing excessive stat boosts that made them a mandatory element of any Magic Origin utilizing build. Astral echoes are now gained only from the pickups which must be sought out. Astral Connection has been reworked to retain synergy with magic origin units without excessive stat imbalance between this and other cultures utilizing those units.

Oathsworn

Architect

Architect damage stacking from Affinity Incarnate turned out problematic and has thus been reworked into a more controlled version. This has the added benefit of not disproportionately discouraging single-city playstyles for Architect cultures and allowing us to add a starting stack of Affinity Incarnate to ensure a smoother start.

Heroes

Ambitions

Battlesaint

Ranger

Interface

Item Forge

Multiplayer

Modding

Pantheon

Story Realm

Tomes

Chaos

Materium

Nature

Shadow

Units

World Map

Fixes

Crash Fixes & Hangs

General

Art

AI

Combat

Combat Map

Culture

Dwellings

Economy

Empire Development

Events

Free City

Happenings

Heroes

Interface

Text & Descriptions

Modding

Prophecy Traits

Story Realms

Tomes

World Map


99091 (2024-11-05)

Game Version: 1.009.001.99114

Highlights

New Feature: Hero Ambitions Heroes now have their own Ambitions and goals. Each Ambition has a major and minor goal, with the major only being achievable once. Achieving goals will yield points to level the Renown level of the hero. Increasing the Renown level will yield additional benefits when the hero governs a city.

There’s a total of 20 Ambitions that a Hero can have:

Renown is a measure of a hero’s fame and status, this is reflected in two primary ways: Governance, and Heroic Leadership.

Governance The way City Governors work has been updated and no longer uses Affinity for additional Income. Instead each hero has a Governance skill that increases in effectiveness as the hero gains more renown.

Heroic Leadership Heroes grant a morale bonus to units in their army that scales with their Renown level. Additionally Heroes of high Renown inspire loyalty in their troops, routed units have an increased chance to return when led by a renowned hero.

Rework: Hero Skills Hero skills have been completely redistributed. Heroes now start with a Class which is chosen alongside the starting loadout during Faction Creation. The class determines the weapons a hero can equip and the unique set of skills they can pick upon level up. On each 4th level; a hero can dedicate themselves to one of their empire’s affinities. These Affinity Dedications have replaced Signature skills and will unlock a variety of new skills to pick from related to the affinity.

Mortal Champions

Wizard Kings

Dragon Lords

Eldritch Sovereign

New Content: Hero Quests Added a brand new selection of Hero Quests that can occur during a game. With 11 Quests across various objectives these will bring a fresh feeling to the early game.

New Content: Pantheon New Pantheon items have been added for the update.

New Realm Creation Traits

Changes

Improvements: Faction Creation The Faction Creation screens have received a visual upgrade, improving the usability and readability of various elements. Alongside these improvements we’ve added a few new customization options for your rulers.

Improvements: Quality of Life

Base Game

A.I.

Combat AI

Art

Combat

Buffs/Debuffs

Cultures

Feudal

High

Industrious

Mystic - Attunement

Mystic - Potential

Reaver

Primal

Diplomacy

Factions

Free City

Happening

Interface

Text & Descriptions

Controller

Item Forge

Multiplayer

Out of Sync Fixes

Pantheon

Story Realm

Tomes

Astral Tome of Evocation

Tome of Warding

Chaos Tome of Pyromancy

Tome of Mayhem

Tome of Pandemonium

Tome of Chaos Channeling

Tome of Demon Gate:

Materium Tome of the Crucible

Tome of the Creator

Nature Tome of Beasts

Tome of Vigor

Tome of the Goddess of Nature:

Order Tome of the Beacon

Tome of Cleansing Flames

Tome of Exaltation

Shadow Tome of Cryomancy

Units

Wildlife

World Map

Map Generation

Reward Sets

Fixes

General

AI

Combat AI

Art

Combat

Combat Map

Diplomacy

Economy

Empire

Events

Faction Content

Happenings

Interface

Identifiers

Text & Descriptions

Modding

Onboarding

Pantheon

Story Realms

Tomes

Units

World Map


94582 (2024-06-18)

Highlights

New Feature: Unknown Realms When starting a new Game you can now choose to venture to an Unknown Realm. At the start of the game all Realm Traits are hidden and are gradually revealed throughout the session. Unknown Realm Traits can also be added to Custom Realms, these traits are automatically replaced with a random trait in-game and hidden until revealed.

New Feature: Combat Takeover With the Control AI Allies option enabled, a Player will automatically take over the units of any AI allied forces during Manual Combat that match the chosen settings. By default any manual combat including Vassals will give control to the Player.

When Multiplayer Takeover is enabled in multiplayer games, players are able to step in and take over AI controlled units in manual combat against other players. If multiple players agree to take over, the system picks one at random, prioritizing the players who have the worst diplomatic relationship with the human who’s already in the combat.

Culture Rework: Mystic The Mystic Culture has been reworked and now supports three different Mystic Schools that specialize in particular aspects of spellcasting. The School of Attunement is the default Mystic subculture and is closest in function to the pre-existing Mystic Culture. The School of Potential specializes in experimentation and heavily favors spellcasting over conventional combat, while the School of Summoning instead relies on immensely powerful Astral Origin units to deliver them victory.

School of Attunement

School of Potential

School of Summoning

Improvements: Unit Viability We’ve done a review of Unit pacing and Culture Presence throughout the game and made several changes to improve Unit Viability and Culture Relevance. In its current iteration, there exists a pretty rigid tier system, which results in higher tier versions of a unit role always outclassing those of a lower tier. The changes we made aim to let Tier 1-2 (and to a slightly lesser extent T3) units be viable options for their roles in the mid/late game with the right investment.

New Content: Pantheon Update Since launch we’ve expanded the Pantheon Tree with new thematic Items as well as an entirely separate tree of Item Forge Unlocks. With all this new content in mind we’ve done a review of the pace at which Pantheon Unlocks become available and the amount of XP/Points are awarded throughout a session.

Increased Pantheon XP Gained from performing the following Actions:

Added new actions that reward Pantheon XP:

Added 4 Eldritch Themed Hero Loadouts:

Improvements: Quality of Life For each Major Update we don’t just work on new Content, Balance Changes or Fixes. We always try to dedicate some time to improvements that make the game easier or more accessible to use. With the Mystic Update we have a brand new set of Quality of Life Improvements for you to enjoy.

Item Forge Blueprints Blueprints make forging items easier than ever. Any Item you’ve forged during the session is remembered and can be easily accessed to forge again as long as you have the required Materials and Binding Essence. Do Note that this only applies to your current session.

Ruler Filter Developed a vast library of Custom & Pantheon Heroes and do you struggle to find who you want to play with next? Ruler Filters allow you to find exactly the Ruler you want by offering a wide variety of Filter Options, including DLC, Form, Culture, Godir Origin and Personality.

Animation Speed Settings Animation Speeds Settings have been reworked. Now you can select a Default Animation Speed individually for the World Map and Combat ranging from Off to Very Fast. These settings can be found in Settings > Main > World/Combat Map

Interface Updates We’ve improved the UI that’s shown when Summoning or Resurrection/Raising Units. When Resurrecting/Raising Unit it will now show the Name of the Unit that is used/targeted. We’ve also added Multi-Select to the Load Game Screen to easily clear out your completed sessions and a handy “Do not show again” eases the flow when dismissing capture or raised units.

A.I.

Difficulty

Combat AI AI is now less likely to cause collateral damage to its own units with AoE’s. AI will no longer stop using free buff/debuff abilities when it knows it’s losing. Lowered AI value of Bolstered/Sundered Resistance/Defense to prevent overvaluing.

Art

2D Art

Environment Art

Visual Effects

Audio

Combat

Cultures

Dark

Reaver

Primal

Diplomacy

Economy

Outposts

Empire

Factions

Premade Rulers

Heroes

Signature Skills

Item Forge

Interface

Controller

Text & Descriptions

Modding

Multiplayer

Mod Handling

Soft Locks

Out of Syncs

Tomes

Astral

Chaos

Materium

Nature

Order

Shadow

Units

World Map

Fixes

General

AI

Art

Combat

Combat Map

Culture

Diplomacy

Events

Factions

Free City

Heroes

Interface

Console & Controller

Text & Descriptions

Items

Pantheon

Story Realms

Spells

Units

World Map


90116 (2024-02-27)

Game Version: 1.006.001.90116

Hello everyone! This is a joint Dev Diary by Jordi, QA Specialist and Tom, Lead Designer. Today we’re going to be talking about the Wolf Update which is coming out on February 27th with the Primal Fury content pack. Everything in this update is free, you just need the base game to get it!

Highlights

New Feature: Bounties

Bounties are Ruler created quests that can be offered to other Rulers in exchange for a reward. Other non-hostile Rulers may choose to accept your Bounty. The Ruler that completes the objective within the given timeframe will receive the reward and complete the Bounty. .

New Content: Pantheon Expansion The Pantheon has been expanded with a large update improving Tech, Flow and Gameplay aspects. With Ascended Rulers keeping Race Transformations, gaining special Ascension Traits and storing Tome Paths your Pantheon will truly be a force to reckon with.

Ruler Management

Ascension

New Pantheon Content

Overhaul: Hero Recruitment

We have taken a look at how Heroes are recruited into your Empire and how they interact with each other. In this new version of Recruitment we've disconnected the Hero Cap from cities and gone back a bit to our earlier titles. Alongside these changes comes a new interaction between Heroes that are part of the same Stack.

Overhaul: Necromancy

Necromancy has been reworked to provide a more satisfying and enjoyable experience. These changes to Necromancy Tomes and Raising Units create a more direct connection between the units you kill and the undead you raise.

General

Post Combat Raising After combat, the player will get a list of units that can be raised as Undead. They can select any amount of them provided they have the Souls. The system uses all units that entered the battle on the opponent's side and have died to determine which units are able to be raised as undead.

When killing Racial Units of any tier (15 Souls) You will always get a Tier 1 skeleton that costs 15 Souls. But depending on what the role was of the unit that is killed, you can raise one of 4 different types of skeletons as follows:

When killing non-racial units

Tome Updates

Quality of Life Update

AI

Difficulty

World Threat

Art

Audio

Combat

Buffs/Debuffs

Cultures

Barbarian

Dark

Feudal

High

Industrious

Mystic

Reaver

Diplomacy

Economy

City Structures

Empire

Factions

Faction Creation Updates

New Form Traits

Updated Form Traits

Updated Society Traits

Ruler Updates

Free City

Item Forge

Interface

Descriptions & Text

Controller

Miscellaneous

Multiplayer

Onboarding

Initiation Realm

Pantheon

Tomes

Astral

Chaos

Materium

Nature

Order

Shadow

Units

World Map

Fixes

General

AI

Art

Audio

Combat

Diplomacy

Economy

Empire Skills

Events

Factions

Heroes

Interface

Text & Descriptions

Controls

Controller

Item Forge

Modding

Multiplayer

Hotseat

Spells

Story Realms

Units

World Map


87265 (2023-12-12)

Age of Wonders 4 - Golem 1.3 Hotfix

Game Version: 1.005.006.87265


85956 (2023-11-07)

Golem Update

Game Version: 1.005.003.85956

Highlights

New Feature: Item Forge

New Feature: War Coordination

Overhaul: Water Gameplay

New Content: Events

New Content: Pantheon Update

Quality of Life Updates

General

A.I.

Combat AI

Art

Audio

Combat

Combat Map

Diplomacy

Trades & Treaties

Factions

Society Traits

Free City

Heros

Interface

Reworks & Updates

Tooltip Improvements

Controls

Multiplayer

Onboarding

Encyclopedia

Pantheon

Tomes

Astral

Chaos

Materium

Nature

Order

Shadow

Units

Unit Type Updates

Culture Units

Wildlife Units

World Map

Victory Conditions

Ancient Wonders

Fixes

General

AI

Combat AI

Audio

Combat

Diplomacy

Economy

Empires Development

Events

Faction

Free City

Hero Skills

Interface

Controls

Tooltips

Controller

Items

Multiplayer

Pantheon

Spells

Story Realms

Units

World Map


83608 (2023-09-14)

Game Version: 1.004.002.83608

General

Story Realm


82928 (2023-08-25)


82837 (2023-08-24)

General

Units

RMG

Crashes


82125 (2023-08-15)

Watcher Update

Highlights

Research Scaling

The way knowledge costs are determined for skills in Tomes has changed. Instead of the tier of the skill determining the cost, the knowledge cost is now based on the amount of Tomes you have collected so far. Every new Tome you unlock will have an increased knowledge cost of skills compared to the Tome before, regardless of what Tier the Tome or the skill is.

Magic Victory Rework

The new Magic Victory Rework focuses on the binding of Golden Ancient Wonders to eventually cast the Age of Affinity Spells. By using Ancient Wonders the Victory Condition becomes more active and makes it different from the Expansion Victory.

Summon & Casting Changes

We've added a system to limit how many spells can be actually launched each turn, as well as tightened the rules about where units can be summoned.

Map Improvements

We’re tackling several elements of the Map Generation that we’ve seen the community provide feedback on. The focus for these improvements will be on the Underground Experience, but we’ve touched up the overall Map Generation as well.

Crossplay

Starting with the Watcher update, Cross Play is fully enabled between all different supported platforms. This means console and PC players can play multiplayer games together as long as their Cross Play setting is enabled. Thanks for your patience!

General

A.I.

AI World Map Behaviour Updates

AI Diplomatic Behaviour Updates

AI Economy Updates

Art

Environment art

Unit Art

Combat

Buffs/Debuffs

Cultures

General

Feudal

High

Industrious

Mystic

Diplomacy

Empire

Factions

Body Trait

Mind Trait

Society Traits

Origins

Heroes

Hero Skills

Interface

Multiplayer

Pantheon

Onboarding

Tomes

Astral

Chaos

Materium

Nature

Order

Shadow

Evolution

Units

Wildlife

World Map

Ancient Wonders

Magic Materials

Fixes

General

AI

Combat

Diplomacy

Economy

Empire Development

Events

Free City

Heroes

Interface

Controller

Localisation

Pantheon

Research

Spells

Tomes

Units

World Map


81155 (2023-07-13)

Age of Wonders 4 - Wyvern Update 1.2

Game Version: 1.003.004.81155

Fixes

Interface

Units

Crashes


80377 (2023-06-22)

Age of Wonders 4 - Wyvern Update 1.1

Mighty Rulers,

I hope you all have been enjoying the return of Dragons to the Realms. We’ve seen some amazing creations, from chunky bois to ultra mega chickens. Even the most majestic creatures aren’t without their rough skin and that’s what we’re here to address. Below you’ll find several fixes that tackle some of the issues that you’ve encountered over the past few days.

May your Pantheons thrive

Game Version: 1.003.003.80377

Fixes

General

Interface

Units

Crashes


80167 (2023-06-20)

Wyvern Update

Highlights

New Feature: Create Faction & Random Generator

New Traits

Improvements: World Map

Improvements: Quality of Life

General

Combat

Cultures

Barbarian

Dark

Feudal

Diplomacy

Empire

The Affinity and Imperium cost of T1-T4 Empire Development skills has been adjusted, “dipping” into affinities was a little easier and cheaper than intended, this should ensure a need to prioritize their affinities intently to perfect multi-affinity builds.

Global

General

Astral

Chaos

Materium

Nature

Shadow

Factions

Heroes

Interface

Multiplayer

Onboarding

Tomes

Astral

Units

World Map

Modding

Fixes

General

AI

Diplomacy

Events

Faction Creation

Heroes

Interface

Controller

Onboarding

Pantheon / Meta System

Spells

Tomes

Units

World Map


110650 (2025-08-12)

# Griffon Update - 12/08/2025

Highlights

QoL: Multi-Stack Movement

Select up to 6 Stacks and give them a combined Move Order. Units will try to end their turn as close as possible to the stack leader or maintain the same movement type. The Dark-Orange Move Path will show where each stack will end their turn.

QOL: Notification Updates

New Content: Pantheon

Features

New Content: Flaws (& Inner Radiance)

Flaws are a new type of Form Trait that introduces meaningful drawbacks to your form. Unlike typical traits, Flaws add points rather than costing them when selected, allowing you to invest more into strengths elsewhere.

New Content: Hero Classes

Magic Hero Classes have gotten their themes and mechanics split up to create new classes that more effectively cover their associated themes. These changes increase the variety of mage-type heroes that show up during the game, and improve replayability.

Hero Class: Elementlist

Did a complete rework of the Mage hero class, now known as the Elementalist.

Hero Class: Ritualist

Did a complete rework of the Ritualist hero class.

Hero Class: Warlock

Created a new Warlock hero class.

New Feature: Extra Faction Data

We’re expanding Faction Creation with a new Advanced Settings menu to give players more control over how their custom Factions behave when controlled by the AI. This feature is designed for players who want a more consistent and immersive experience—particularly when playing in worlds where their own custom Factions show up.

QoL: Persistent Forged Weapons

There's now a small chance that items you made in the item forge show up in future sessions as rewards.

New Feature: AI Strategic Bonus

AI Strategic Bonuses are a way of giving selected AI players tailored early-game bonuses. These are designed to help them scale faster and apply pressure sooner, making each playthrough feel more tense, risky, and unpredictable.

New Feature: Combat Difficulty

We’re introducing Tactical AI profiles as a replacement for Handicaps. These profiles change the behavior and difficulty of the combat AI to make Tactical Combat feel more balanced, dynamic, and satisfying. Profiles can be selected for Rulers, Free Cities and Marauders independently.

Forgiving:

Challenging (default):

Challenging+:

General

AI

Combat AI

Art

Audio

Affinities

Combat

Buffs/Debuffs

Combat Map

Cultures

Barbarian

Dark

Industrious

Mystic

Reaver

Primal

Oathsworn - Strife

Diplomacy

Economy

Empire

Events

Factions

Society Traits

Free City

Happening

Heroes

Ambition & Renown

Death Knight

Spellblade

Ranger

Warrior

Affinity Skills

Dragon Lords

Eldritch Sovereign

Giant Kings

Infestation

Interface

Item Forge

Modding

Multiplayer

Onboarding

Pantheon

Research

Story Realm

Spells

Tomes

Astral

Chaos

Materium

Nature

Order

Shadow

Units

Units

Support Updates

Most support units now have a special Champion upgrade that boosts the power of one of their secondary abilities. Where applicable these upgrades focus on boosting the healing power of the unit, so late game healing is more viable.

World Map

Fixes

AI

Combat AI

Art

Audio

Combat

Combat Map

Diplomacy

Empire Development

Events

Factions

Happening

Cosmic

Intrigue

Heroes

Interface

Text & Descriptions

Item Forge

Shops

Spells

Story Realms

Crimson Caldera

Eternal Court

Tomes

Units

World Map


105705 (2025-04-01)

Game Version: 1.010.001.105705

Highlights

Visual Improvements

New Combat Maps
We’re introducing new Combat Map Variations for locations that have frequently seen the sight of combat. When engaging in battle the game will randomly pick from the available Maps.

Nature Maps

Node Maps

Location Maps

New Ancient Wonder Adventures
All base game Ancient Wonders that did not already have 3 or more Adventure Sets have received new adventures to experience.

Form Filtering & Save Improvements
We’ve added more tools to Realm Creation for you to be able to create the experience you want. Whether those are Jungle Realms filled with furry forms or your typical Tolkienesque Story. Changes to Realm Content will be saved to the Realm, if you choose to do so while Game Settings will be remembered for Single & Multiplayer separately.

Faction Creation Updates

Pantheon Update
Added 13 new Pantheon Rewards to unlock.

New Realm Creation Traits

Features

Feudal Authority
The Feudal Culture has been updated and now supports two different forms of Authority. Feudal Monarchy is the default Feudal Subculture and provides the most direct system of control, the Ruler is undisputed and grants powerful benefits to their accompanying force. Feudal Aristocracy must maintain a balance of power disseminated between the player’s cities, in doing so each house can field their own army effectively and exceptionally cheaply as long as the units in that army belong to that house.

Global Updates

Feudal Monarchy
Affinities: Order + Materium
Theme: Ruler and Throne city above all else

World Map Gameplay
The Feudal Monarchy subculture is about stability and draft, preferring a tight, consolidated empire led by a Monarch.

Combat Gamepay

The Feudal unit lineup has a strong divide between its lower classes and higher classes. Low tier units are on foot and cheap, while their important units are mounted or optionally mounted.

Feudal Aristocracy
Affinities: Order + Nature
Theme: Maintain strength balance between your cities to gain power

World Map Gameplay
The Feudal Aristocracy subculture cities each have a House to which the City, Governor and units built in that city belong. The House gains power as the Liege Lord (Governor) gains Renown.

Combat Gameplay

This lineup is similar to that of the Feudal Monarchy but features the Liege Guard on Tier 3 instead of the Longbow, which can be evolved into by the Defender.

Siege Update
The Siege System exists to ensure players cannot rush the conquest of cities and grants defending players time to assemble armies to defend. It was also designed to grant an epic conclusive battle to conquest in the form of a siege battle. Throughout the game’s life, the system has achieved its goal of stopping rushing, but has not achieved its goal of creating epic conclusions of conquest, and has been met with plenty of frustrations.

We’ve given Sieges a pass with the main aim to:

Core Updates

Siege Projects

Fortification Structures

Lava Gameplay
We hinted at it when discussing the post-release Road Map back in 2023 but with this Update we’re introducing Lava Gameplay. We’ve worked out Traversal and Economic Exploitations for Lava Terrains in the World Map.

Underground Generation
We’ve taken another look at the way the Underground is generated and determined that it wasn’t providing the desired gameplay experience. Originally the Underground Generation was to support two distinct fantasies: Underground Empires & Cave delving/exploration. Trying to support both fantasies with a single generation method resulted in an experience that didn’t truly fulfill either, so we’ve changed course.

Item Forge Update
Item forging has a few issues that impact the balance of the game. Chief among these is the ease of access for high tier items, particularly weapons which benefit significantly more from the tier increase due to gaining damage based on it. With this Item Forge Rebalance we’re addressing both the accessibility and the speed at which items can be crafted.

Crafting Changes

Hero Changes

General

A.I.

Combat AI

Art

Combat

Cultures

Dark

Industrious

Mystic - Potential

Reavers

Primal

Oathsworn

Oathsworn - Strife

Events

Factions

Faction Adjustments

Form Traits

Society Traits

Heroes

Hero Skills

Godir Origins

Governor Traits

Item Forge

Interface

Notification Updates

Text & Descriptions

Modding

Multiplayer

Tomes

Astral

Chaos

Materium

Nature

Units

Unit Passives

Unit Types

Units

Battlemage Updates
Battlemage Units now receive Improved Versions of their Secondary Abilities as they Rank Up. This is something we’re open to doing this for select other Units if needed, but only Units with a Secondary Ability that doesn’t scale well.

World Map

Victory Conditions
Adjusted Magic Victory Balance

Terraforming

Fixes

AI

Combat AI

Combat

Combat Maps

Culture

Events

Free City

Happenings
Cosmic

Invasion

Intrigue

Hero Skills

Interface

Text & Descriptions

Item Forge

Pantheon

Spells

Story Realms

Tomes

Units

World Map