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Release Notes for Megaquarium

Update v2.0.13 (22 July 2020)

Balance/Improvements
Bugs

Update v2.0.12 (5 July 2020)

Balance/Improvements
Bugs

*In practice this won't make a large difference. In medium to large aquariums, guest prestige tends to decay before they leave anyway. However this small tweak will make the mechanic easier to understand. Your prestige total is simply the amount of prestige generated in the last game day.


Update v2.0.11 (16 June 2020)

This patch fixes an issue in the Chinese version of the game, where the cashflow window did not appear correctly.
I have a more substantial update coming soon with some nice (much requested) improvements to the staff behaviour when they don't have a job, plus some optimisation improvements which will hopefully smooth out some of the frame spikes that occur when you are operating a large aquarium.

Update v2.0.10 (16 June 2020)

Balance/Improvements
Bugs

Update v2.0.9 (11 June 2020)

Balance/Improvements
Bugs

Update v2.0.8 (8 June 2020)

Balance/Improvements
Bugs/Improvements

Update v2.0.6/v2.0.7 (6 June 2020)

Balance
Bugs

Update v2.0.5 (5 June 2020)


Update v2.0.3 (4 June 2020)


Update v1.6.2 (27 January 2020)


Update v1.5.2g (20 October 2019)


Update v1.3.5g (15 April 2019)


Update v1.3.4g (08 April 2019)


Update v1.3.3 (02 April 2019)


Update v1.3.0 (29 March 2019)


Update v1.2.1 (17 February 2019)

Mini patch with a couple of things that didn't quite make it into the big February update, plus a couple of bonus fixes/features. :)

Changelog:

For the next couple of weeks I'm going to be working through the backlog of small and medium sized feature requests that have built up over the weeks and months and making some headway through that.

I'm also going to be experimenting with some tweaks to the prestige generation formula and the way that this information is communicated to you. :)


Update v1.2.0 (07 February 2019)

Hello all, a new update has just gone live with a bumper crop of new features and improvements. Let's take a look.

New search menu

You can now bring up a new search menu in-game which allows you to filter the contents of the build menu to just the items you are interested in! For example: by writing "tropical shoaler count:0" you will see only tropical animals with the shoaler care requirement, which you currently have zero of in your aquarium. New update! Build menu search, new sandbox options and plants! You can bring the menu up by pressing the Return key (this is rebindable) or by clicking the search button at the top of the build menu.

New plants

5 new plants have just been added to the game. The focus here was adding more large plants and also adding more variety in terms of the gameplay purpose of each plant. For example, the all new 2x3 Shellweed is only worth a few additional plants but adds a lot to the rock count and a whopping 50 filter power! Meanwhile the Velvet Horn is more balanced with a mixture of plants, rocks and filter power. I've also rebalanced some of the existing plants to make the differences between them more drastic. Some are excellent for plant count, while others are strong passive filterers and then there are the ones which give a range of minor benefits.

New sandbox modes

The final big feature is an expansion to the sandbox mode. There are now additional options which allow you to unlock all animals and equipment from the start of your game, as well as toggle access to unlimited money. I know some people have missed having a fully "creative" mode with absolutely no restrictions and these new settings allow you to do that. I've also added a set of new presets to challenge you to try the game in different formats. Let's take a look:

Just like all the other presets you can tweak individual settings to your own preferences.

And the rest...

That's the major stuff out of the way, but the update comes with all these minor improvements/fixes too:


Update v1.1.7 (07 January 2019)

Hey all, quick patch with a few bug fixes.

Changelog

There's still a ton of smaller tweaks/features that I'm itching to get into the game over the next few weeks but the next major feature I'm planning to work on will be some kind of smart search/filtering system for the build menu to make it easier to find things (especially animals) in the later stages of the game.

Exciting stuff!


Update v1.1.6 (15 December 2018)

Howdy all and happy holidays!

The brand new Winter Update for Megaquarium is brimming with new features, improvements and even some new stuff to build!

New and improved Staff Management

Managing your staff just got a whole lot easier with a new and improved 'Manage' tab and zoning tool

The new 'Manage' tab shows your staff in a vertical list rather than a grid. Each row has enough space to show useful information such as what they are currently doing, which zone they are assigned to and what their skill priorities are.

What's more, you can directly adjust the skill priorities right from this tab, rather than having to bring up each individual staff window.

You can also get directly into the new and improved zoning tool by clicking on the zone button itself...

I'll be the first to admit that the old zoning tool needed some improvement, but I'm really proud of its replacement!

All the zones are shown at the same time and in different colours, so it's way easier to get a overview of how your zones are set up.

Even better you can now directly edit zones and reassign staff with a few easy clicks, all from inside the tool, no more having to go find each individual staff member just to edit a few zones.

The Chicago tank!

Players have been calling out for a new rounded tank that is larger than the Belfast or Small Tunnel Tank but not quite as big as the Mega Tank. One that comes out early enough in the ranks for your fully grown Spotted Eagle Rays.

Well, I listened! Introducing the brand new Chicago tank. Rather than just being a large version of the Belfast tank, I've tried to design something interesting.

This tank comes in two variants, one with the access on the inside edge, and one with the access on the outside. This means it can be used as an internal or external corner of your wall of tanks.

New large decorations

The update also comes with 6 new decorations spanning sizes between 2x2 all the way up to 6x3.

I'm also planning to add some brand new plants in the early part of next year. They are fully designed, I'm just waiting on the assets from my artist.

Other changes

As always, please let me know if you notice any bugs. I'm around until this Thursday and then I'm on my hols for a couple of weeks.

Happy holidays everyone!


Update v1.1.5 (25 October 2018)

Hey guys, I've been super busy with a house move over the last week but I've still managed to squeeze out a little patch for you!

Changelog

I'm still very busy with the house move but after I've moved I'll be back with more update goodness!


Update v1.1.42g (16 October 2018)

Hey guys, big update for you today. There really is something for everybody in this one!

Upgraded message log

a) Important message toggle - filters out unimportant messages like autopsy and growth reports after they have been read. Also trades, merchants and missions that have already been completed. b) Delete message functionality with the option to "delete all" of the same type e.g. autopsy and growth messages.

Staff level ups Staff level ups are now just messages which sit in your log until you are ready for them. This was a highly requested feature from players who found the constant interruptions annoying.

The good news is that staff continue to accrue skill points even when they are ready to level up. Therefore there is no penalty if you delay levelling up while you are busy with something else!

Staff cap increased

I have added 14 brand new staff to the game. That is a 50% increase on the existing staff cap. I have made this change in reaction to requests from players whose aquariums were being constrained by the old staff cap, especially in sandbox mode. This boost should help a lot! If you already have a large sandbox aquarium you should be able to load it up and you'll immediately gain access to new staff! I am not ruling out additional increases to the staff cap in the future but I want to change things gradually, to avoid breaking the game. One thing I'm keen on, is staff not feeling like mindless drones like you get in RTS games. I want to keep the total number low enough that the player is familiar with their staff and can manage them effectively. To that end, the next area I want to focus my attention on is improving the productivity of each staff member via additional control settings, improved zoning, a better staff manage tab and by tweaking certain mechanics. My hope is that by improving overall staff productivity we can allow for huge aquariums but without resorting to the blunt instrument of hundreds of unmanaged staff, which I believe would reduce the overall fun of the game.

Other changes

Enjoy!


Update v1.1.3g (03 October 2018)

Hey guys, lots of background performance stuff in this patch, plus a few minor bug fixes.

Changelog

Now there is still plenty of optimisation to be done but I'm going to take a short break from that work to deliver some much needed quality of life and UI improvements, as requested by you, the players!

Top of the list are making the staff level up popups optional and improving the message log to make it easier to find what you are looking for.


Update v1.1.2g (24 September 2018)

Hey guys, here's what's new in the latest patch.

Changelog

Next week, I'm hoping to do a bit more work on optimisation and try to reduce the memory footprint of the game.

I have been listening to all your quality of life improvement suggestions and some of these will start to filter through too!


Update v1.1.0 (20 September 2018)

Another patch for you guys:

Changelog

The big additions today are the tweak to the zone algorithm and the additional safeguards against save games becoming corrupted.

Please let me know if you prefer the way the zones work now compared to before, and whether you still have an issue with save games being corrupted (black screen bug).


Update v1.0.9 (19 September 2018)

Hey guys, I've just pushed a hot fix for an issue introduced with yesterday's optimisation changes.

If you had the issue where your staff were standing idle and not completing tasks, this patch will immediately fix the issue.

I am so sorry to anybody who lost their aquarium or fish due to this bug. I am going to continue to test the issue this afternoon to make sure it is 100% fixed but I wanted to get this patch out to you as soon as possible.


Update v1.0.8 (18 September 2018)

Changelog
Performance improvements

I know some of you have been waiting for this one. The improvements I made today should make a significant difference to the smoothness and speed of the game once your aquarium gets large.

In very large aquariums you'll still probably encounter the odd judder here and there but the game should be totally playable right into the late game.

I can still squeeze more performance out of the engine in due course so more performance improvements will come out over the course of the coming days and weeks.

Log files

If you're one of the people who's suffered with a humongous log file and running out of disc space, please accept my apologies. These files are completely safe to delete (although I believe the game will wipe it automatically next time you run it) and from now on the logs should be much smaller. Please let me know if they are still too big. I know some of you like to play the game for many hours in a row! Thank you again for your continued patience. I hope you agree that the game has come a long way in terms of stability even since release just 5 days ago.

My next job is to tackle those loading times.

Let me know if you have any other problems,

Tim


Update v1.0.4g (14 September 2018)

Next I'm going to be seeing if I can improve load times on the Mac version of the game. Then I'm going to be looking into improving the general performance.

I hope you are all enjoying the game! Remember to leave a review once you have formed your opinion!