v0.6.184 Patch #20
Features
Add Raft Dock and point to point Ferry transport mechanic
Add high performance ocean plane navmesh for boat navigation
Gameplay
Production limits now account for resources on belts or logistics carts
Resource tooltips now shows count currently on belts or logistics carts
Reduce fish generated by dumping food using the ocean dump to 25%
New visuals for several resource types
Increase range construction workers can travel
Increase default fire tender range by 50%
UI
Improve cursor snapping behavior when trying to place extractors against warehouses
Fix construction sites not showing their entrance arrow when selected
Resource statistics rows are now scrollable horizontally
Bugs
Fix scenario where some resources could be lost on a belt after loading a save
Fix being unable to select other buildings while Extractor’s UI was open
Fix default unreal navigation system active during gameplay
Fix missing prerequisites rejection of research selection using wrong warning message
Fix belt filters holding unlimited items as an infinite buffer
Fix Pirate ships sometimes not spawning until very late into the game
Fix iron bar item material shifting upon movement
Acknowledgements
Thank you to Prometheus0000 on the Discord for reporting the incorrect warning text
Thank you to an anonymous developer who suggested unreal navigation system optimizations
Thank you to Voidy on the Discord for reporting how belt Filters were seemingly consuming items
Thank you to Lorkenpeist for reporting pirate spawn bug