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Release Notes for Whiskerwood

v0.6.184 Patch #20

v0.6.184 Patch #20

Features

Add Raft Dock and point to point Ferry transport mechanic

Add high performance ocean plane navmesh for boat navigation

Gameplay

Production limits now account for resources on belts or logistics carts

Resource tooltips now shows count currently on belts or logistics carts

Reduce fish generated by dumping food using the ocean dump to 25%

New visuals for several resource types

Increase range construction workers can travel

Increase default fire tender range by 50%

UI

Improve cursor snapping behavior when trying to place extractors against warehouses

Fix construction sites not showing their entrance arrow when selected

Resource statistics rows are now scrollable horizontally

Bugs

Fix scenario where some resources could be lost on a belt after loading a save

Fix being unable to select other buildings while Extractor’s UI was open

Fix default unreal navigation system active during gameplay

Fix missing prerequisites rejection of research selection using wrong warning message

Fix belt filters holding unlimited items as an infinite buffer

Fix Pirate ships sometimes not spawning until very late into the game

Fix iron bar item material shifting upon movement

Acknowledgements

Thank you to Prometheus0000 on the Discord for reporting the incorrect warning text

Thank you to an anonymous developer who suggested unreal navigation system optimizations

Thank you to Voidy on the Discord for reporting how belt Filters were seemingly consuming items

Thank you to Lorkenpeist for reporting pirate spawn bug