Version 1.12b3
- fixed a multiplayer desync
- fixed some windows from Dinos & Dynasties clipping into walls
Update 1.10 (18 April 2024)
- added ~80 new deco objects
- updated ~150 deco objects to be recolorable and fixed small annoyances
- added Sheriff entertainer
- added Princess entertainer
- added running ad campaigns to ongoing events list
- added option to sort attraction overview list by average queue time
- added option to recolor water on water rides
Update 1.9e (8 April 2024)
- fixed fences could get jumbled by terraforming
- fixed Knight entertainer using wrong walking animation after loading savegame
- multiplayer: should fix certificate errors some people were getting
Update 1.8p5 (30 June 2023)
- fixed wrong seat rotation in Clockwork build preview
Update 1.8p4 (6 June 2023)
- fixed dropdown menus not working properly if a Switch Pro Controller is connected to the system
Update 1.8p (3 March 2023)
- fixed Effect Controller sometimes not playing custom sounds for the correct duration
- fixed "A True Tycoon" achievement progress could get stuck
Update 1.8m (8 December 2022)
- added modding support for defining object spawn sounds
- scenario editor: clicking on a trash bin with the trash spawn tool now toggles the bin between being full/empty
- slightly adjusted how often rides break down, which should make breakdowns in big parks feel slightly less unfair
- fixed Heartbreaker ride physics
Update 1.8l (3 November 2022)
- added tools to scenario editor for breaking rides, toggling vandalism and spawning trash
- multiplayer: fixed a potential desync
Update 1.8k (29 September 2022)
- fixed custom weather not being saved in scenario editor when only changing temperatures
- fixed a game crash that could happen when editing bobsled coasters
- multiplayer: fixed a desync that could happen when using bobsled coasters
Update 1.8j (23 August 2022)
- multiplayer: added a reconnect button to quickly reconnect if a desync happens
- disabled using blueprints in build challenges
- might solve issues with multiplayer SSL errors that some people with certain routers are experiencing?
Update 1.8g (31 May 2022)
- fixed unique guests having wrong outfits
- reduced RAM use
Update 1.8f (25 April 2022)
- added modding support for custom Go-Karts
- added modding support for changing the sitting pose on custom trains
- fixed savegame not loading if there is a flat ride in the park that somehow has a part of its platform deleted
- fixed savegame not loading if it contains tracked rides of a ride type that does not exist (i.e., trying to load a savegame while missing some mods)
Update 1.8e (17 March 2022)
- added "reverse" option for lift segments, allowing trains to leave lifts in reverse direction (e.g. on Wild Mouse and Spinning Coaster)
- fixed some older mods that were broken by the previous update
Update 1.8d (17 February 2022)
- fixed custom music not loading on Linux
- fixed an error message that could appear on Mac/Linux when using mods
- fixed memory leaks
Update 1.8c (11 January 2022)
- added modding support for particle system effects
- added modding support for sending custom data in multiplayer mode
- fixed memory leaks
Update 1.8b (20 December 2021)
Version 1.8a:
- fixed products of Customizable Shop having a price in scenarios where shop products are required to be free
- fixed Discord friends missing in multiplayer invite friend list when opening list for second time
Version 1.8b:
- fixed a case where excitement rating for tower rides could get negative, leading to all sorts of strange results
Update 1.8 (11 November 2021)
- fixed a case where track height makers would not show up
- fixed guests being positioned wrong when entering/exiting Ferris Wheel
- fixed scrolling with the mouse wheel on the ride settings tab could sometimes get stuck
- fixed not being able to zoom while hovering over a shop/ride info pip
- should fix a problem where some Windows 10 users can't connect to multiplayer sessions due to SSL error
Update 1.7t4 (19 July 2021)
- fixed a case where deleting a coaster with the bulldozer tool could fail
- fixed pause hotkey not working after closing the pause game menu while the game is paused
- fixed a single-frame lag spike that would occur every 40 seconds in parks with queue line TVs
- fixed wrong default scale on Sphere deco object
Update 1.7t3 (24 June 2021)
- improved quality of custom image textures when viewed from a steep angle
- fixed chain lift animation not playing when a track segment gets auto-connected
Update 1.7t2 (28 May 2021)
- changed bus event to drop guests with ride intensity preferences that match the scenario settings
- changed minimum terrain size from 20x20 to 10x10
Update 1.7t (27 April 2021)
- fixed Bobsled Coaster cars not swinging around inside the track tube
- fixed Heartbreaker ride could get stuck and run forever
- fixed camera movement not looking smooth while following a train
- fixed tower rides built from blueprints not costing as much as they should
- fixed drops would not properly count towards coaster stats in sections where the train travels backwards
- fixed switch tracks could be built with banking
Update 1.7s (30 March 2021)
- added option for sorting attractions by safety rating to attractions overview tab
- added trying to build a path in a location that is already occupied highlights the colliding - objects now (same as trying to build a track/shop/etc in an occupied location)
- improved behaviour and look of category lists in deco + blueprint builder windows
- fixed misplaced brakes on Vertical Spinning Coaster
- fixed ghost train not appearing when starting to edit a tracked ride that's currently open/in test mode
- fixed ghost train not animating smoothly while the game is paused
- fixed some visualization views not updating properly while the game is paused (most notably tracked ride visualizations)
- fixed guests could turn around and leave before reaching the park entrance of the
Victoria Lake scenario
- multiplayer: added tracked ride stats get shown while building the track, like in singleplayer mode
- multiplayer: fixed desync that could happen when a trash bag gets thrown into a trash chute
Update 1.7r3 (1 March 2021)
- added exclusive full screen mode option
- fixed elevator, turntable, switch track, seesaw and hydraulic launch system not working in edit mode when game is paused
- fixed broken Italian translation
- multiplayer: fixed a desync that could happen when editing an attraction while it is storming
- multiplayer: fixed a desync that could happen when editing a tracked ride
Update 1.7r (18 February 2021)
- fixed language selection not updating language immediately
- fixed an error that could happen when building a blueprint containing flat rides
- fixed haulers not behaving as intended if they can't deliver a resource crate
- fixed Inverting Wooden Coaster loop support
- fixed deco objects in deco builder menu would sometimes be displayed with the wrong custom colors
- multiplayer: fixed camera could be in an invalid position after joining a game when playing with someone who uses the Perspective Camera mod
- multiplayer: fixed a desync that could happen when building and connecting a track segment
Update 1.7q5 (3 February 2021)
- changed walls/fences to no longer split queue lines (since it didn't have any practical use and could happen accidentally when decorating)
- fixed guests being able to see objects through the floor
- fixed guests could not see through some gates despite being able to see through the corresponding fences
- multiplayer: fixed desync that could happen when a guest leaves the park
Update 1.7q4 (2 February 2021)
- adjusted deco score balance (ratings were significantly lower than intended since the 1.7 update)
- fixed a case where guests could see ugly objects through walls
- macOS Metal: fixed a case where all text in the game could become invisible when using the customizable text deco object
- multiplayer: fixed a desync that could happen when placing some effects near a boat ride
Update 1.7q3 (1 February 2021)
- improved rain protection visualization update speed
- fixed a crash that could happen when using the Dragon Cars on the Steel Coaster
- multiplayer: fixed a desync that could happen when changing 4d cinema movie
- multiplayer: fixed a desync that could happen when changing motion simulator movie
- multiplayer: fixed a desync that could happen when changing ride music
- multiplayer: fixed a desync that could happen when researching if players own different DLCs
- multiplayer: fixed a desync that could happen when a player joins after it has rained
- multiplayer: fixed an error that could happen when someone tries to join a running game
Update 1.7q2 (28 January 2021)
- fixed broken blueprints when creating a blueprint that contains a path with path attachments
Update 1.7q (26 January 2021)
- added highlight for colliding objects when not being able to build something due to location being already occupied
- added option to Effects Controller to only trigger effects by day or at night
- fixed guest hats could sometimes briefly be in odd positions
- fixed a case where rain protection would not be properly updated after building roofs
- multiplayer: fixed a desync that could happen when guests are queueing for a long time
- multiplayer: fixed a desync that could happen after building roofs
Update 1.7p2
fixed an error that could appear when hovering a path in decoration visualization mode
fixed being able to build paths through objects
Update 1.7p
- fixed an error that could appear after deleting objects
Update 1.7o
- fixed some objects missing in decoration score calculations
- fixed a case where multiple trains could be used on multi-lap powered coasters
- multiplayer: fixed a desync that could happen when building through trees
Update 1.7n (20 January 2021)
- added hovering over a path in decoration score visualization mode highlights sources of bad decoration rating that are visible from that path
- added color blindness mode (so far only changes colors used in decoration score visualization, let us know if any other places are causing problems)
- improved queue building to never form closed loops
- improved deco score calculation speed for savegames where the area outside the park is heavily decorated
- fixed a case where objects could have a wrong rotation when building a blueprint
- fixed some Mini Coaster sounds not playing at the right volume
- multiplayer: fixed not being able to build animated objects
- multiplayer: fixed a desync that could happen when joining a park with a Safari Ride
- multiplayer: fixed a desync that could happen when it rains
- multiplayer: fixed chat not visible when changing UI scale
Update 1.7m (15 January 2021)
- fixed an error that could appear in singleplayer mode when destructing transport tubes
- fixed some objects being in the wrong order in the deco builder window
Update 1.7l (14 January 2021)
- fixed an error that could appear in singleplayer mode when destructing objects
- multiplayer: fixed a desync when changing Mechanic/Janitor tasks
Update 1.7k (13 January 2021)
- added: Effect Controller can trigger other Effect Controllers now
- added scenario editor setting for terraforming costs
- changed autosave to keep two older savegame versions
- fixed an error that could appear when placing some flat rides near the terrain boundary
- fixed a case where newly hired employees could drown after being hired on some maps
- fixed a case where newly hired employees would hover instead of walk
- fixed a case where parts of guests (hair, backpacks, ...) could become detached and float around
- fixed font type being reset when duplicating 3D text signs with the pipette tool
- fixed guests not putting up hands on rides
- fixed missing effects when building some objects
- fixed bad supports on some coasters
- fixed "build every ride" achievement
- fixed "don't build while paused" challenge goal not working properly anymore
- fixed an error when trying to build paths outside the park bounds
- multiplayer: fixed a desync when changing the height of an elevator
- multiplayer: fixed a rare desync when it starts raining
- multiplayer: fixed a rare desync when a guest watches an attraction
- multiplayer: fixed a desync that could happen when using modded train types
- multiplayer: fixed issues when players join a room at the same time
- added new default sandbox scenarios designed by Astrotron: Fantasy Park, Spooky Park, Sciene Fiction Park, Western Park
- fixed some animated deco not animating anymore
- multiplayer: replaced "kick player" with "ban player"
- multiplayer: fixed a desync when joining a paused game that contains boat rides
- multiplayer: fixed a desync when removing track segments while a player is joining
- multiplayer: fixed a desync that could happen when joining after building a tracked ride
- multiplayer: fixed a rare desync that could happen when opening a tracked ride
- multiplayer: fixed a desync when testing or opening a hydraulically-launched coaster that just got edited
- fixed Ghost Mansion Ride cars not staying level on slopes
- fixed a case where guests could rest on vandalized benches
- fixed ride stats not updating in build challenge scenario
multiplayer: fixed a desync that could happen when placing floating deco objects on water
- multiplayer: fixed a desync that could happen when building the Chocolate Fence
- multiplayer: fixed a possible desync when a guest wants to leave the park and a new player is joining
- multiplayer: fixed a desync when joining while a guest sits on vandalized bench
- multiplayer: fixed a possible desync when joining while a guest is entering a queue
- added Alt+0 to subdivide the grid by 10 when building deco
- fixed build preview sometimes being slightly weird when drag-building paths
- multiplayer: fixed a rare desync when a guest leaves the park
- multiplayer: fixed a rare desync when deleting a path
Update 1.7f (16 December 2020)
- multiplayer: added Discord integration. You can now invite your Discord friends to join your multiplayer session/join sessions through Discord
- fixed a case where replacing queue signs wasn't working properly
- fixed a case where guests might not enter queues properly if many people try to enter the queue at once
- fixed a case where employees would stop working when their assigned zone was deleted
- fixed missing Elevator entrance/exit after loading savegame
- fixed an error that could appear when trying to build some blueprints
- multiplayer: fixed a desync that could happen when someone leaves the game
- multiplayer: fixed a desync that could happen shortly after starting a multiplayer session
- multiplayer: fixed a desync that could happen after playing for some time and that would prevent rejoins
- multiplayer: fixed a rare desync when big animated deco is built
- multiplayer: fixed various other rare desyncs
Update (8 December 2020)
- added co-op multiplayer mode! Now you can build parks with up to 7 other people together
- added a new background music track
- improved decoration score calculation speed
- fixed fences not sticking to terrain when terraforming
- fixed a case where decoration could be seen through the terrain
- fixed a bug where guest money setting would not be stored properly when editing a scenario
Update 1.6c (23 November 2020)
- added Portuguese - Brazil translation (thanks to Erick and Tiago!)
- added modding support for textured objects with custom colors
- added object outline when picking objects in bulldozer tool, blueprint creation and scenario editor tools
- Booms & Blooms: added new fireworks effects: Ring, Sparkler
- improved effect editor performance
- changed fireworks launcher to be visible when scenery is hidden
- fixed water remaining outside map when shrinking map in scenario editor
- fixed bad collision detection on scaled trees
- fixed custom color slots for bobsled track
- fixed track segment triggers when train is driving reversed
Update 1.6b
- changed effects deco objects to stay visible when hiding scenery
- fixed a case where tracked rides would occasionally randomly derail
- fixed background music could occasionally stop playing or play twice
- fixed trees not being rendered properly on old macOS systems
Update 1.6a (8 September 2020)
- added Tilia shrub
- added camera acceleration setting
- added Soil terrain type
- added DLC trees to campaign map generator
- added modding support for swinging and spinning coaster cars
- updated shrubs to be resizable
- updated mod light effects to be useable with Effects Controller
- changed attraction highlight to use the attraction status color
- changed max length of switch track from 7 to 9
- changed Effects Controller to stay visible when hiding deco
- fixed shading on some of the new trees
- fixed synchronized stations not waiting correctly if there is only one train
- fixed resize hotkeys not working for effects
- fixed custom music not playing anymore after loading another savegame
- fixed missing guest faces/hair on systems with low performance
- fixed sounds not playing when using a modded camera
- fixed tracked ride stats label sometimes not showing up when building the track
- fixed river rapids sometimes getting stuck on bumpers in rapid water
- fixed lightning being able to break rides under construction
- fixed object outline on spotlight
Update 1.5k (11 August 2020)
- improved camera movement smoothness
- improved camera rotation and tilting across different FPS
- fixed very rare issue where certain objects could be in a wrong rotation when building blueprint
- fixed not being able to block stairs with walls/fences
- fixed a frame-perfect bug where a ride exit would not connect with the ride
- fixed paths on the lowest possible terrain level having automatic rain protection
- fixed river rapids sometimes getting stuck if standing still for a short time
Update 1.5j (9 July 2020)
- improved build previews for paths and transport system tubes (see demo below)
- improved boat ride to cause less congestion
- fixed some rides having tunnels when built next to vertical terrain
- fixed modded rides not showing up in blueprint window ride list
- fixed Calm River Ride boats having wrong rotation on some conveyors
- macOS: fixed clicking on file path for custom image/music folders would not open Finder
Update 1.5i (17 June 2020)
- added Traditional Chinese font support and translation
- Linux: added Vulkan rendering
- improved memory use
- improved modding support
- fixed penalties not getting triggered when a train crashes (guests are now unlikely to go on a coaster that had a crash recently, and the ride + park rating will take a hit)
- fixed derailed trains sometimes simply disappearing
- fixed maximum train count sometimes being too high if the station is shorter than train
- fixed blueprints sometimes being incorrectly marked as unavailable because of missing research
- fixed rain not being displayed properly
Update 1.5h (14 May 2020)
- macOS: improved game loading time
- macOS: improved visuals
- fixed not all rides/shops being available when continuing to play a campaign park in sandbox mode
- fixed campaign map screen not respecting graphics settings, causing performance issues on slower systems
- fixed customizable shop getting dirty when acting like certain other shops that can't get dirty (such as souvenir shop)
- fixed not being able to build fences on some park edges
- fixed being able to build stations on slopes for some tracked rides
- fixed trains sometimes spawning in reverse when using turntables
- fixed Launched Drop Tower stats not changing when changing number of launches
Update 1.5g
- improved performance when saving game
- fixed DLC themes not being researchable in old sandbox parks that were created before DLC release
- fixed fence/path attachment build previews being displayed in wrong rotations when not having any money
- fixed not being able to build fences/flower boxes on lowest possible terrain level
- fixed zone visualizations not being displayed on lowest possible terrain level
- fixed no error message being displayed if an error happens while loading the game
Update 1.5f
- updated Wave Swinger collision bounds
- fixed "disallow underground building" toggle in scenario editor settings not working
- fixed a very rare case where a park wouldn't load when starting it with goals disabled
- fixed macOS Gatekeeper blocking the game from running on macOS Catalina
Update 1.5e (11 February 2020)
- fixed being unable to control the camera when clicking through the tutorial quickly
- fixed guests ignoring path signs on queues that don't lead to an attraction
- fixed grasses not getting removed when painting terrain type
Update 1.5d (5 January 2020)
- added a tooltip that displays the ride stats whenever a test run is completed while building a track
- fixed balloons being invisible after loading a savegame
- fixed issues with disappearing text on Mac/Linux
- fixed guests not entering rides without queues
- fixed not being able to lower/raise licorice/chocolate fences
- fixed error when changing prices in zone window attraction list
- fixed balloons getting sometimes stuck when bulldozing balloon shop
- fixed being able to build Spinning Coaster elevator sections through other rides
- fixed guests having trouble getting to the park entrance in the Jungle Adventure scenario
- fixed bad performance when changing terrain type under water
- fixed nothing left to research when converting campaign savegame to sandbox mode
- fixed a case where it was possible to remove objects in pause mode when it is not allowed
- fixed a case where coasters could temporarily have an extreme intensity rating for no apparent reason
- fixed ride entrance/exit tiles missing tunnel frames when burried below terrain
- changed ride stats to not count station wait times anymore
Update 1.5c (5 December 2019)
- added Spanish translation
- added option for inverting vertical camera axis
- updated all translations
- fixed not being able to build river rapids blueprints if the ride has any bumpers
- fixed no tracked ride blueprints goal sometimes not getting completed
- fixed not being able to select 3D text for blueprints/with the bulldozer tool
- fixed wrong train spawn orientation when spawning on a turntable
- fixed an error in some custom train mods that made it impossible to select objects
- fixed doors not working when placed on an attraction exit
- fixed tall diagonal helixes could go off-grid
- fixed guests being able to see through flat ride platforms