1.0.0.15
ㅤ Additions:
- Loading screens now display tips with various helpful information about the game.
- "Mute selected sound effects" menu was added to the "Accessibility" tab in the Options menu.
- "Run History" option was added to the Camp menu, under the "Archives" section.
- [PC] "Menu framerate limit" option was added to the "Graphics" tab in the Options menu.
ㅤ Changes:
- A big balance update compiled from the in-game data and your feedback (see below).
- Item Pool Customization: You can now ban up to 25% of your unlocked items (from 20%).
- Each grenade-like projectile/throwable (& Falcon) now favors different enemy clusters.
- Hardcore mode: Military Training points spawn more often and have a higher total.
- Increased the basic enemy HP scaling starting at Horde level 23 and above.
- Main Bosses now deal "Shattering Hits", overriding the invincibility period from weaker attacks.
- Main Bosses' attacks can now deal between 300 and 900 damage (from 300-400 before).
- Improved the AI of the second and fourth Main Bosses to make them act more often.
- Missing soundtracks were added to the Jukebox (the Camp, Boss Rush, ).
- [PC] (OST) Yet Another Zombie Survivors Original Soundtrack now covers all in-game tracks.
ㅤ Quality of life:
- Added tier information to nodes and descriptions of weapons in Survivors' skill trees / Training.
- Achievement pop-ups display in the bottom-left corner of the screen if the right one displays the radar.
- Improved/updated some in-game descriptions (e.g. mission availability explanation in the Mission Log).
- Reduced the volume of some louder/low-cooldown ability sound effects.
- Improved controller/keyboard navigation in the Mission Log interface.
- [PC] Improved how the skill tree interface works with mixed inputs (e.g. mouse click + keyboard presses).
- [PC] Cursor window lock setting moved from the Graphics tab to the General tab in the Options menu.
- Mechanic no longer shouts on every melee attack with the Trusty Spanner and the Lancer weapons.
- The "Access Keycard" item now displays the bonuses it gives in its tooltip.
ㅤ Fixes:
- [PC] Smart App Control on Windows 11 should no longer cause the "Failed to load il2cpp" errors when launching the game (Microsoft finally certified YAZS!).
- "Stone Skin" timed power-up no longer breaks the shield from the Medic's Medical Drone ability.
- Fix for the health regeneration wrongly activating at the same time as damage was received.
- Fix for the SWAT's fourth and repeatable missions to now work properly in the Extermination mode.
- Fix for the Thief Badge not working (it was actually stealing your badge slot, sorry about that!).
- Fix for the main boss encounter starting at 9:30 instead of 10:00 on Vile Wasteland and Dead Terminal.
- Fix for the Zombie Fly enemies spawned by the Witch enemy not disappearing on run completion.
- Fix for the Huntresses' repeatable mission not counting Jewel of Death as the required item.
- Fix for the "Rekindle" mission not displaying X when the requirements aren't met.
- Fix for some weapon & ability tooltips displaying wrong stat values.
- Fix for fast enemy projectiles being able to dodge collision with player between frames.
- Fix for the environmental hazards dropping damage ticks during frame-time spikes.
- Fix for the raycast aim AI occasionally selecting wrong enemy when multiple targets are lined up.
- Fix for enemies dropping their Taunt status effect after leaving the range of a different Taunt.
- Fix for the unusually low damage from the DoT attack of the Main Boss of the Green Hell.
- Fix for the instances in which the attacks of the Dead Terminal's Main Boss dealt no damage.
- Fix for the indicator size/length errors of the Dead Terminal's Main Boss.
- Fix for the "Mummy" enemy continuing to move shile stunned.
- Fix for the "Charger" boss enemy animation and damage-related issues.
- Fix for the "Dead Terminal" main boss spawning at an incorrect position and/or without proper indicators/attacks.
- Fix for the low HP effects failing to trigger after recovering from low HP and later dropping below the threshold.
- Fix for reused ability and enemy attack objects retaining their old timers, visuals, etc.
- Fix for the "Ricochet" ability projectiles originating from incorrect positions or failing to find a valid direction.
- Fix for the "Ricochet" ability projectiles triggered by the "Grenade Launcher" weapon not being Explosive type.
- Fix for "Fury Unleashed" ability effects persisting after the ability duration ends.
- Fix for the cases of "EMP Grenade" ability causing no damage or effects.
- Fix for "Resuscitation" ability cooldown progressing in scenarios in which it should be paused.
- Fix for the cases in which missing DPS data could make Run History entries unreadable.
- Lots of minor fixes.
ㅤ Balance - Missions:
DEVELOPER NOTE: Some missions were easy to complete, while others were unnecessarily difficult or tedious. We would like this balance pass to create a good baseline experience for everyone. We will continue to monitor the situation closely and make improvements where possible. We plan on introducing additional tweaks to the overall mission flow and structure, so stay tuned for more quality of life changes.
1.0.0.14a
Additions:
- A "pity system" was introduced to counter the cases of bad luck when it comes to rolling items required by the current mission (every roll without the item increases the chance of it appearing).
- Added "Zombie Volume" setting in the Options -> Audio.
- Added an automatic "Liberate" option to the "Auto-Selection" menu.
- "Run History" view now displays how much damage of each type has been dealt.
- [PC] Added a "Game Speed 100%" bind to the "Remap Controls" settings menu.
- [PC] The in-game cursor is back (finally!).
Changes:
- Increased the Luck's impact on Military Training rarity.
- Increased the rate at which the main story missions are being offered in the Camp.
- Ranger's first mission "Seeding" changed to require any difficulty instead of II+.
- SWAT's repeatable mission now requires 5 SOS Signal Liberations to complete, instead of 6.
- Ghost's "Compilation" mission now requires 3 SOS Signal Liberations to complete, instead of 5.
- Improvements made to all "Overall quality" presets in the Options -> Graphics tab.
- Base Fear status duration extended to 2.5s (from 2s).
- The "Mouse Trap" item now works with both Taunt and Fear statuses.
- The "Coffee Cup" item now displays its current number of stacks on the HUD.
- Ranger: "Good Boy: Retriever" now also collects tags (Elite Boss drop on the Endurance mode).
- Ranger: "Repeater Crossbow" & "Flarebolt" can now fire each bolt separately.
- Tank: "Rocket Launcher" Weapon now works better in the Manual Fire mode.
- "Ultra Instinct" item now actively takes the current value of damage type tags into consideration.
- "Power Leveling" Torment requirement dropped to level 70 (from level 100).
Quality of life:
- Improved the keyboard & gamepad navigation of Badges on the "Select Loadout" interface.
- You can now navigate more multi-tab interfaces with next/previous keys instead of with a single "Toggle" key (default: Q/E keyboard buttons, LB/RB controller buttons).
- Radar Minimap "Top-Right" position setting tweaked to not interfere with mission objectives display.
- Added a 0.2s input lock after activating the "Banish" function to help with double-input issues.
- [PC] Game Over screen and endscreens now have a FPS limit to prevent excessive GPU use.
Fixes:
- Potential fix for GOG integration on Linux (e.g. with Heroic Games Launcher).
- Fix for Weapon description tooltips showing damage values higher than the actual damage value.
- Fix for the lack of lighting in the Camp when "Lighting" graphics setting was set to "Minimal".
- Fix for Bio Lab enemies not receiving damage from some weapons.
- Fix for "Medical Drone" Ability dealing less damage than intended.
- Fix for "Animal Whistle: Panic" evolution not properly triggering on getting hit.
- Fix for the Bio Lab main boss still getting stuck in its transition phase at times.
- Fix for Tank's "Criminal Contempt" mission incorrectly displaying "Defeat 30 Elites" instead of "Defeat 30 Bosses".
- Fix for Ghost's "Katana Splash" Weapon being considered as a Tier 3 Weapon for Pyro's repeatable mission.
- Fix for an issue with "Training Badge" that caused it not to increase the Military Training rarity.
- Fix for the timed power-up duration extension bonuses not working 100% correctly.
- Fix for the "Pocket Watch" item not properly extending the Timed Power-ups lifetime.
- Fix for the "Big Mummy" enemy stomp attack VFX not reflecting their hitbox area properly.
- Fix for the "Dodge Roll" Torment in which the values of dodges and parries were calculated separately.
- Fix for the "Green Well" Torment not working correctly in some cases.
- Fix for the "Solar Panel" item not reducing the cooldown of all abilities correctly.
- Fix for the "Silencer" item not working correctly with some of the Ghost's weapons.
- Fix for the black-screen/crash caused by inputing certain keystrokes while the game is loading.
- Fix for the occasional crash on run restart while the "Holo-bait" ability was active in the previous run.
- Fix for the "Droner" enemy sometimes blocking Item Chests permanently.
- Fix for the "Boomer" zombies sometimes becoming stuck in their exploding animation.
- Fix for the Mechanic's "Spanner Spammer" weapon not scaling with the Kinetic damage tag.
- Fix for the Engineer's "Electric Turret: Cooling" ability not correctly applying the additional Ice damage.
- Fix for the Tank's "Sawblade Drone: Enchantement" ability not correctly applying the additional Ice/Fire damage.
- Fix for the Ghost's "Kunai Dance: Cyanide" not correctly applying additional Toxic damage on direct hits.
- Fix for the Ghost's "Pulsar: Overtheat" ability not correctly applying additional Fire damage.
- Fix for the "Warm Ice Cream" item and Mechanic's "Cooling Mods" causing issues when applying Frozen status.
- Fix for the "Battery Leakage" item issue with the Electric status application, similar to the above.
- The 'Black Box' item now correctly retains the XP collected on the current level when advancing to the next one through its effect.
- Engineer's "Energy Shield: Protection" evolution now properly protects against all projectiles.
- Left/Down (negative axis value) movement in the Extermination mode now correctly starts the wave phase.
- "Mana Potion" item's active effect no longer rolls for abilities with a non-modifiable cooldown (e.g. Resuscitation).
- Fix for Buckshot Roulette causing animation stutters + now properly triggers SWAT's "Combat Drill" perk.
- Fix for some bonuses granted by the abilities not properly pausing in the Extermination runs.
- Fix for the Ranger's "Repeater Crossbow" cooldown time increases were not displayed in red on the level-up screens.
- Fix for Resuscitation's effect occurring on a Game Over resulting in the run not stopping properly.
- Fix for Survivor recruitment hiding the currently active status effects/buffs.
- Fix for occasional visual ragdoll deformations.
- Small fixes and tweaks to some user interfaces.
- Fixes for localization/translation errors.
- Other miscellaneous fixes.
1.0.0.13a
Additions:
- A "pity system" was introduced to counter the cases of bad luck when it comes to rolling items required by the current mission (every roll without the item increases the chance of it appearing).
- Added "Zombie Volume" setting in the Options -> Audio.
- Added an automatic "Liberate" option to the "Auto-Selection" menu.
- "Run History" view now displays how much damage of each type has been dealt.
- [PC] Added a "Game Speed 100%" bind to the "Remap Controls" settings menu.
- [PC] The in-game cursor is back (finally!).
Changes:
- Increased the Luck's impact on Military Training rarity.
- Increased the rate at which the main story missions are being offered in the Camp.
- Ranger's first mission "Seeding" changed to require any difficulty instead of II+.
- SWAT's repeatable mission now requires 5 SOS Signal Liberations to complete, instead of 6.
- Ghost's "Compilation" mission now requires 3 SOS Signal Liberations to complete, instead of 5.
- Improvements made to all "Overall quality" presets in the Options -> Graphics tab.
- Base Fear status duration extended to 2.5s (from 2s).
- The "Mouse Trap" item now works with both Taunt and Fear statuses.
- The "Coffee Cup" item now displays its current number of stacks on the HUD.
- Ranger: "Good Boy: Retriever" now also collects tags (Elite Boss drop on the Endurance mode).
- Ranger: "Repeater Crossbow" & "Flarebolt" can now fire each bolt separately.
- Tank: "Rocket Launcher" Weapon now works better in the Manual Fire mode.
- "Ultra Instinct" item now actively takes the current value of damage type tags into consideration.
- "Power Leveling" Torment requirement dropped to level 70 (from level 100).
Quality of life:
- Improved the keyboard & gamepad navigation of Badges on the "Select Loadout" interface.
- You can now navigate more multi-tab interfaces with next/previous keys instead of with a single "Toggle" key (default: Q/E keyboard buttons, LB/RB controller buttons).
- Radar Minimap "Top-Right" position setting tweaked to not interfere with mission objectives display.
- Added a 0.2s input lock after activating the "Banish" function to help with double-input issues.
- [PC] Game Over screen and endscreens now have a FPS limit to prevent excessive GPU use.
Fixes:
- Fix for Weapon description tooltips showing damage values higher than the actual damage value.
- Fix for the lack of lighting in the Camp when "Lighting" graphics setting was set to "Minimal".
- Fix for Bio Lab enemies not receiving damage from some weapons.
- Fix for "Medical Drone" Ability dealing less damage than intended.
- Fix for "Animal Whistle: Panic" evolution not properly triggering on getting hit.
- Fix for the Bio Lab main boss still getting stuck in its transition phase at times.
- Fix for Tank's "Criminal Contempt" mission incorrectly displaying "Defeat 30 Elites" instead of "Defeat 30 Bosses".
- Fix for Ghost's "Katana Splash" Weapon being considered as a Tier 3 Weapon for Pyro's repeatable mission.
- Fix for an issue with "Training Badge" that caused it not to increase the Military Training rarity.
- Fix for the timed power-up duration extension bonuses not working 100% correctly.
- Fix for the "Pocket Watch" item not properly extending the Timed Power-ups lifetime.
- Fix for the "Big Mummy" enemy stomp attack VFX not reflecting their hitbox area properly.
- Fix for the "Dodge Roll" Torment in which the values of dodges and parries were calculated separately.
- Fix for the "Green Well" Torment not working correctly in some cases.
- Fix for the "Solar Panel" item not reducing the cooldown of all abilities correctly.
- Fix for the "Silencer" item not working correctly with some of the Ghost's weapons.
- Fix for the black-screen/crash caused by inputing certain keystrokes while the game is loading.
- Fix for the occasional crash on run restart while the "Holo-bait" ability was active in the previous run.
- Fix for the "Droner" enemy sometimes blocking Item Chests permanently.
- Fix for the "Boomer" zombies sometimes becoming stuck in their exploding animation.
- Fix for the Mechanic's "Spanner Spammer" weapon not scaling with the Kinetic damage tag.
- Fix for the Engineer's "Electric Turret: Cooling" ability not correctly applying the additional Ice damage.
- Fix for the Tank's "Sawblade Drone: Enchantement" ability not correctly applying the additional Ice/Fire damage.
- Fix for the Ghost's "Kunai Dance: Cyanide" not correctly applying additional Toxic damage on direct hits.
- Fix for the Ghost's "Pulsar: Overtheat" ability not correctly applying additional Fire damage.
- Fix for the "Warm Ice Cream" item and Mechanic's "Cooling Mods" causing issues when applying Frozen status.
- Fix for the "Battery Leakage" item issue with the Electric status application, similar to the above.
- The 'Black Box' item now correctly retains the XP collected on the current level when advancing to the next one through its effect.
- Engineer's "Energy Shield: Protection" evolution now properly protects against all projectiles.
- Left/Down (negative axis value) movement in the Extermination mode now correctly starts the wave phase.
- "Mana Potion" item's active effect no longer rolls for abilities with a non-modifiable cooldown (e.g. Resuscitation).
- Fix for Buckshot Roulette causing animation stutters + now properly triggers SWAT's "Combat Drill" perk.
- Fix for some bonuses granted by the abilities not properly pausing in the Extermination runs.
- Fix for the Ranger's "Repeater Crossbow" cooldown time increases were not displayed in red on the level-up screens.
- Fix for Resuscitation's effect occurring on a Game Over resulting in the run not stopping properly.
- Fix for Survivor recruitment hiding the currently active status effects/buffs.
- Fix for occasional visual ragdoll deformations.
- Small fixes and tweaks to some user interfaces.
- Fixes for localization/translation errors.
- Other miscellaneous fixes.
1.0.0.12
Additions:
- "Remap Controls" setting in Options -> Controls now allows you to bind "Speed up" and "Slow down" hotkeys (remember, that speeds below 100% automatically disable the Leaderboards).
- "FPS Counter" setting was added in Options -> Interface.
- "Hide Build Version" setting was added in Options -> Interface (also hides the "Press F8 to submit feedback" text where applicable).
- Reintroduced the option to delete/reset the first save game profile at the "Change Save Slot" interface.
- Added an option within the Display tab to toggle if the mouse cursor should stick to the game window or be able to leave it.
Changes:
- New missions now appear in the Mission Log after reading their brief, without having to play them (this should make it easier/smoother to switch missions and return to the old ones when desired).
- Small tweaks to the gameplay of some missions to make their objectives easier to complete and less prone to mistakes.
- Returning to the Camp after playing should now always offer a different mission.
- "Trauma" mission adjusted to hopefully be a bit less traumatic (items required 3 -> 2).
- "Friendship" has been renamed to "Team Bond" to better reflect the fact of it being a shared total bonus to Cash and Specialization Points gained by the whole team.
- XP gems now continue to drop over their total amount limit. Note that this doesn't change the total amount dropped; no XP is lost as the oldest gems' values continue to combine into nearby ones.
- Mechanic: Cooling Mods: The additional damage instance from this ability now applies before the original one of each weapon, so that if the target is defeated in a single attack, this attack is now of Ice damage type.
Quality of Life:
- Improvements to the display of pop-ups & tooltips.
- Gameplay interfaces are no longer limited to 60 FPS.
- Smoothed the framerate drops happening on in-game interfaces appearing.
- Mission Log now displays missions that are available but are still to appear as an offered mission.
- Moved the achievement pop-up so that it doesn't collide with system overlay pop-ups.
- Added a tooltip explanation of the "Team Bond" (Friendship) mechanic to the runs' second endscreen.
- Tweaks to the in-game volume setting scaling (e.g. 5% is quieter now).
- Reduced the frequency of "Good Boy" and "Falcon" abilities sound effects.
- The volume of some sound effects was lowered a bit.
Bugfixes:
- Overall stability improvements/fixes.
- Fix for some mission completion status not being set/saved correctly.
- Fix for incorrect requirements displayed for unlocking the Infinite game mode.
- Fix for an issue that sometimes made it so the game is impossible to quit (the old ones just wanted for you to stay here forever, sorry about them!).
- Fix for the maximum total amount of Team Bond (Friendship), which made "Survivor Crossing" torment unobtainable (maximum value is 250).
- Items spawned from the "99'th Balloon" item are now properly considered by the mission objectives.
- "Last Unicorn" item is now properly tagged as a healing item.
- Fix for the interface locking on "SELECT AREA" screen.
- Fixed a lock that could happen when killed by the decontamination zone.
- Fix for the Healtpak power-up pickup logic not working correctly.
- Fix for Bio Lab Boss Rush Final Boss enemy getting stuck in its transition phase.
- Fix for the XP gems spawning in a certain, single spot (they'd love to be the One Piece).
- Fix for the Bio Lab arena not being selectable in the Leaderboards interface.
- Fix for "Ice Turret" ability not registering its damage type as Ice.
- Fix for one of the main story missions, in which the GPS Data Packets sometimes broke.
- Fix for the Bleeding status damage not applying correctly.
- Fix for Specialization Points calculations (mission & Team Bond bonuses weren't properly applied).
- Fix for the "Flarebolt" weapon attacks causing framedrops/performance issues.
- Fix for the "Taser" weapon description error in German language version.
- Fix for the "Monkey Business" achievement not working correctly.
- Fix for SWAT's "Ricochet: Shattering" evolution not dealing Slashing-type damage.
- Fix for Tank's "Bombing Strike: Bioweapon" evolution missing some visual effects.
- Fix for Ghost's "Kunai Dance" ability visuals being a bit jittery.
- Fix for Engineer's model glitching occasionally.
- Fix for the "Camera Movement" accessibility setting not displaying the current active mode correctly.
- Fix for some text characters displayed wrongly if the operational system is in the Turkish language.
- Other small fixes and translation corrections.