Update 1.0.7 (17 December 2018)
The most important changes are:
- Strategic Overview window was extended, and you can now choose between Map View and Table View. We received this request from a number of players, and I am sure you’ll appreciate the result.
- We extended the Resource Usage window calculation panel. It is more detailed and the individual factors affecting the calculation are explained in detail.
- Battle Result outcomes have been reviewed, and the calculation of outcomes such as - "Draw", "Victory", etc. has been tweaked. Similarly, the General's advice has been reviewed.
- AI has also been improved. Prepare for being even more pushed by AI, who will use its cavalry units better, upgrade its units, and wisely choose which units and where they will be recruited.
- Food will no longer be always abundant. Bigger cities will consume more, and if you want to have a strong army with advanced units, these will be more affected during food crises. Plan ahead!
- Many other small tweaks were made, especially in UI.
Update 1.0.2 (11 September 2018)
Game core
- Autoheal is 2x faster (health increase is higher) when unit is located in it's production building
(military unit in city, cavalry in stable, vessel in shipyard).
- Recover is now calculated out of model defense and power, not current
- Rules for desertion improved (it takes much more different aspects to the consideration of
potential desertion - power of enemy, friendly units around, etc).
UI
- UI fully supports scaling 50%-200%.
- Statistics about opponent in political map added to the banner tooltip.
- Improved highlight of supplied and nonsupplied areas for selected unit.
- History replay lagging fixed.
- "Simple greeting sounds" option implemented (instead of listening "YES" or "What" you can hear
just simple "click").
- Autosave at the end of the turn is configurable.
- Added damage indicator to the unit selector and map item detail window.
- Default fog density lowered.
- Tooltip of local happiness on hovered tile added.
- In editor you can move units even when it is out of movement points already.
Data
- Number of people working in mines decreased.
Modding
- Msgs.cs file (with modded unit actions) was not loading correctly.
Bugs
- Spacebar was not working during enemy moves to skip currently animated player's moves.
- Weird trade offer was not giving player choice to answer.
- Shield denoting stacked units was disappearing.
- Capital lost window title corrected.
- Few rarely happening CTDs fixed.
- State menu was not flashing (in tutorial) when player was reading about it.
- In generated maps, the first city always had the same first suggested name.
- Issue with pressing Esc when autosaving at the end of turn and after AI moves (main menu was
appearing but it shouldn't).
- Editor - Unit properties window had an issue with number of defences for current turn.
- When exporting scenario, it was incorrectly exporting also game resources (this should be only in
mod file).
- Number of other small bugs fixed.
- Error handling window improvements.