Update 1.24 (24 Sep 2020)
Added Macro function to record and replay key presses to help repeat common actions.
Record a macro by pressing <Ctrl> and F1-F12 to begin recording a macro to that Function key.
Enter commands as normal during gameplay.
Note that macros must be recording during the situation they’ll be used. i.e. Combat macros need to be recorded during combat.
Press <Shift> + <Esc> to stop recording.
You can replace or re-record a macro by using the same process.
If using a controller, holding the left trigger will open a radial menu allowing recording and playback of macros.
Please visit our news post[www.inxile-entertainment.com] for more detailed macro instructions
Update 1.08 (04 May 2020)
IMPROVEMENTS
REORDER INVENTORY AND SKILLS
- Items can be sorted by: equipped, alphabetical, and inverse alphabetical
- Skills can be sorted by: level, inverse level, alphabetical, and inverse alphabetical
- You can click on (or select with d-pad and A-button) or select by number to construct your own order, then fill with the remaining items keeping their existing order
- Mouse wheel will change the page of the right hand window
MULTIPLE ITEM TRADE
- On the items tab of a character select the new "Trade" button (help is now removed from "items" tab) you will be able to select whom you want to trade to; and what items, with it showing you how many slots are available at the recipient
- All the trading functionality (like NPCs refusing) should still occur with this system
BUG FIXES
- Fix for disbanded party not healing
- Fix for missing translation on player ranks
- Fix for the skills text alignment (so that if a skill goes to level 10; the skill names are formatted correctly)
- Made the lock-out on the right trigger only check the right trigger release before disabling the lock-out
- Fix for buttons changing from a key to button after one frame when using controller
- Added window clear if ESC pressed while selecting shot type (Single, Semi, Auto)
- Fix for radiation armor not working if in slot 1 of the inventory
- Set up Yes/No selections to only accept 1, 2, Y, N, ESC
- "Use these combat options?" now only accepts Yes/No
- Fix for combat content getting pushed to the bottom right window incorrectly
- Fix for character name not being displayed at end-of-game special level up
- Fix for the last page of the character’s items while in a shop not updating, if you sell all items on that page
- Temple of the Mushroom Cloud: Fix for issue where the main entrance doors to the mushroom temple would not visually close after opening them with the passwords, but then blowing up the security camera (Discord report)
- Temple of the Mushroom Cloud: fixes for explosion offsets on some doors
- Scott's Bar: added conversation tag to a couple more lines of the Riddler's (Scott's Bar) conversation to fix missing or incorrect cameos in conversations
- Now only plays the "end of combat" sting if you were in a <real> combat (not just doing an encounter round when not in combat to reload, etc)
- Needles Police Station: linked up missing events for one door in the police station to fix a door that does not animate
- Fix for numbers being usable during direction select instead of WASD / ESDF (or controller direction)
- Added support for mouse wheel to all menus item and skill selections
- Fixed multiple problems with map sizing
- Pool and Divide now retain highlight position on menus
- Removed pool and divide from the Buy/Sell select menu
- Fix for random nameless cameos when forcing combat. Have replaced with current player to clean it up
- UI: Fix for "$..." being displayed when Pool or Divide is used on the BUY/SELL selection
- Fix to solve some invisible enemies
- Fix for save game loading while in combat, so that the next combat you have after the load doesn’t have additional enemies
- Fix for "press any key to continue" not fitting for non-English languages
Update 1.07 (11 March 2020)
Improvements:
- When you are selling items, equipped items are now highlighted in the store.
- Scaled up the user stats/combat window popup to improve overall text size for that UI.
- Joypad now automatically selects the previous item on a page when the current one is deleted.
- Added level up audio for the special level when you complete the game.
Fixes:
- Fix for when the roster would not update; if you tried to create a 5th player character in Ranger Center, it would result in causing the roster to not reflect any damage taken or equipment changed, until you loaded a save game.
- Added support for ending the player character creation in the Ranger Center, without spending all your skill points.
- Changed the character name input to supporting Mixed Case display – for player creation in the Ranger Center, during cloning and conversation dialogs.
- Added a level up musical sting based off the original DOS tune.
- Fixed the player’s name displaying twice in the promotion text.
- Fixed the Indian Male and Mexican Male models drifting off their base, when you entered an encounter (which added up over time).
- Fixed a crash that occurred if you dug up the sonic key from the golf course and reloaded the Las Vegas map multiple times.
- Fixed the distance check for the display of fixed encounter enemies models, for example: the ghouls in the graveyard of Quartz.
- Fixes for erroneous rendering of some loot bags and other items, where the game thought you were in a zone different to the one you actually were, when playing with disbanded parties.
- Fixed the spacing on the price / item headers in the shops.
- Fixed a bug where the bottom right text log would not scroll to the bottom of the text, after all the conversation from a conversation dialog was added to the text log.
- Fixed a few places where the combat text wasn’t clearing between actions.
- Removed the “which way” direction select overlay, if you load a save game while it is on screen.
- Fixed the crash some users were experiencing when talking to Faran Brygo.
- Fix for bug in Luck, Dexterity, Strength and Agility that was affecting the result of combat in Hand-to-Hand and Ranged combat modes.
- Fix for bug in Unjam code that would auto-unjam a weapon in certain circumstances.
- Fix for issues with the item list display, not appropriately displaying the 4th page of items (and a few other issues).
- Fix to lock out being able to save in combat, when selecting a "run" or "use" direction.
- Fix for double-movement when using controller. We now have two repeat delays, the first is longer and used only for the first press, the second the same as in previous builds, for the 2nd (and further) repeat. This allows finer control of single click movement (eg when using a climb skill on the rocks in Highpool caves), but still the smooth movement when holding the direction down.
- Crash fix for when you exit Faran Brygo's after failing the password twice while in combat, while wearing high-level armor and taking damage.
- Crash fix for when an encounter begins, when checking if the encounter is hostile.
- Fix for player stats not being cleaned out when creating a new character, when making a new character later in the game.
- Selling all items from page 2 (or later) of the shop will now move back to the previous page correctly.
- Added wait/screen clear after the "you have too much on your mind to learn anything" message in libraries.
- Disabled all scroll in the top right text display except for combat text (fixes scroll glitches).
- Fix for being able to save during combat if looking at the map.